redesign the site as a technical minimalist TUI

Replace the glassy hero treatment with a terminal and TUI vocabulary
while keeping the layout minimal:

- Switch the type stack to JetBrains Mono and flatten every surface:
  hairline borders, square corners, no blur or glow, and a faint
  graph-paper grid in place of the radial gradients.
- Rebuild the home hero as a terminal window whose output is typed in
  on load; the old mouse-parallax glow script becomes that typing
  sequence, and it no-ops under prefers-reduced-motion.
- Give the projects, about, and entry panels title bars, and render
  cards with a metadata strip, status dot, ISO date, and prompt-style
  links.
- Hide the inline nav behind the hamburger on narrow screens; the old
  rule was outranked by the #menu id selector and never applied.
- Add an SVG favicon, which also clears the only 404 on the site.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
SowinskiBraedenandClaude Opus 5 committed 2026-10-17 23:41:38 -07:00
1 parent 2e67914fd6
commit 8595290318
10 files changed
+1270 -1167

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@@ -1,62 +1,62 @@
(function() {
const heroShell = document.querySelector(".hero-main .hero-shell");
const stream = document.querySelector(".term__stream");
if (!heroShell) {
if (!stream) {
return;
}
const prefersReducedMotion = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
const coarsePointer = window.matchMedia("(pointer: coarse)").matches;
if (prefersReducedMotion || coarsePointer) {
if (prefersReducedMotion) {
return;
}
let targetX = 0;
let targetY = 0;
let currentX = 0;
let currentY = 0;
const CHAR_DELAY = 18;
const AFTER_COMMAND_DELAY = 90;
const AFTER_OUTPUT_DELAY = 130;
const clamp = (value, min, max) => Math.min(Math.max(value, min), max);
// Build the playback script before hiding anything, so a thrown error here
// leaves the page in its fully rendered state.
const steps = Array.from(stream.children).map((element) => ({
element,
isCommand: element.classList.contains("cmd"),
text: element.textContent
}));
const animate = () => {
currentX += (targetX - currentX) * 0.065;
currentY += (targetY - currentY) * 0.065;
if (!steps.some((step) => step.isCommand)) {
return;
}
const bgX = 50 + currentX * 6.8;
const bgY = 18 + currentY * 5.6;
const bgXAlt = 50 - currentX * 5.2;
const bgYAlt = 30 - currentY * 4.6;
const glowRotate = currentX * 16 + currentY * 10;
const glowShiftX = currentX * 54;
const glowShiftY = currentY * 42;
steps.forEach((step) => {
if (step.isCommand) {
step.element.textContent = "";
return;
}
document.body.style.setProperty("--hero-glow-x", `${bgX}%`);
document.body.style.setProperty("--hero-glow-y", `${bgY}%`);
document.body.style.setProperty("--hero-glow-alt-x", `${bgXAlt}%`);
document.body.style.setProperty("--hero-glow-alt-y", `${bgYAlt}%`);
document.body.style.setProperty("--hero-glow-rotate", `${glowRotate}deg`);
document.body.style.setProperty("--hero-glow-shift-x", `${glowShiftX}px`);
document.body.style.setProperty("--hero-glow-shift-y", `${glowShiftY}px`);
step.element.classList.add("is-typing-hidden");
});
heroShell.style.setProperty("--hero-shell-spot-x", `${50 + currentX * 14}%`);
heroShell.style.setProperty("--hero-shell-spot-y", `${28 + currentY * 10}%`);
const wait = (ms) => new Promise((resolve) => window.setTimeout(resolve, ms));
requestAnimationFrame(animate);
const typeCommand = async (element, text) => {
for (let index = 0; index < text.length; index += 1) {
element.textContent = text.slice(0, index + 1);
await wait(CHAR_DELAY);
}
};
window.addEventListener("mousemove", (event) => {
const x = clamp((event.clientX / window.innerWidth - 0.5) * 2, -1, 1);
const y = clamp((event.clientY / window.innerHeight - 0.5) * 2, -1, 1);
const play = async () => {
for (const step of steps) {
if (step.isCommand) {
await typeCommand(step.element, step.text);
await wait(AFTER_COMMAND_DELAY);
continue;
}
targetX = x;
targetY = y;
});
step.element.classList.remove("is-typing-hidden");
await wait(AFTER_OUTPUT_DELAY);
}
};
window.addEventListener("mouseleave", () => {
targetX = 0;
targetY = 0;
});
requestAnimationFrame(animate);
play();
})();