From 902e955cde6370c4b7968d2aadcbc4a4884e500a Mon Sep 17 00:00:00 2001 From: SowinskiBraeden Date: Fri, 8 May 2026 17:49:32 -0700 Subject: [PATCH] Expand DayZ Reforger project writeup --- public/content/projects/dayz-reforger-bot.md | 25 +++++++++++++------- 1 file changed, 17 insertions(+), 8 deletions(-) diff --git a/public/content/projects/dayz-reforger-bot.md b/public/content/projects/dayz-reforger-bot.md index 988fe0c..51f7b2a 100644 --- a/public/content/projects/dayz-reforger-bot.md +++ b/public/content/projects/dayz-reforger-bot.md @@ -1,7 +1,7 @@ --- title: DayZ Reforger Bot slug: dayz-reforger-bot -summary: A large-scale Discord bot focused on parsing game server data, storing it, and presenting valuable information back to users through analytics-driven features. +summary: A large-scale Discord bot and backend system for parsing DayZ server logs, storing analytics data, and powering admin tools such as killfeeds, player stats, alarms, and server insights. label: Project date: 2024-11-08 status: Active @@ -13,17 +13,26 @@ tags: Node.js, Discord.js, MongoDB, Analytics, Nitrado ## Overview -This project highlights my interest in scalable backend systems, data parsing, and user-focused tooling. +DayZ Reforger is one of my largest personal software projects and one of the clearest examples of my interest in backend systems, data parsing, and practical tools built around real users. -It started as a smaller utility but expanded into a much larger system handling killfeeds, alarms, faction armbands, server data, and other game-related features. Parsing thousands of lines of logs concurrently. The bot was designed for -expandability with modulation in mind. +The project started as a Discord bot for DayZ server communities and grew into a larger system for processing Nitrado server logs, storing structured player and server data, and presenting useful information back to admins and players through Discord-based tools. + +## What It Does + +The bot parses large volumes of raw server log data and turns it into usable features such as live killfeeds, player statistics, combat log detection, area alarms, faction armbands, and server activity insights. + +Rather than treating the bot as a collection of isolated commands, I designed it around modular handlers and data-driven services so features could grow over time without making the codebase harder to maintain. ## Focus Areas -- Parsing and structuring raw game server data -- Storing and querying useful analytics data -- Designing for modular growth and future expansion +- Parsing and structuring raw DayZ/Nitrado server logs +- Storing player, event, and server data in MongoDB +- Building Discord-based admin tools for real server communities +- Designing modular services and handlers for long-term maintainability +- Turning messy log data into useful analytics and automation features ## Notes -This is one of the projects that best reflects how I like to build software: practical, data-driven, and designed with extensibility in mind. +This project reflects the kind of software I enjoy building most: practical backend-heavy systems that process real-world data, automate repetitive work, and give users better visibility into what is happening across their communities. + +It also became the foundation for a broader admin and analytics ecosystem, including work toward a web panel, API, and dedicated log-processing services.