Files
.profile/public/scripts/ascii-bg.js
T
SowinskiBraedenandClaude Opus 5 7078cda6c5 render an ASCII torus behind thicker glass, drop the light theme
- Replace the flat dither backdrop with a lit, rotating torus drawn the
  way donut.c does it: a z-buffer per cell and a luminance ramp from a
  dot to a solid block, sized against the shorter viewport axis. The
  dither field stays underneath as dust. It leads on the landing page
  and fades back where there is reading to do, and a scrim keeps the
  projects heading legible over it.
- Thicken the glass: one .surface treatment with a heavier blur, more
  transparency and an SVG film grain, shared by the header, hero,
  cards, panels and footer.
- Give the landing page labelled contact cards for LinkedIn, Gitea and
  email in place of three bare icons.
- Drop the status chips from project cards and entry headers.
- Remove the light theme, its toggle and theme.js outright.
- Add restrained motion: underlines growing from the left on links and
  nav items, a lift on cards, buttons and contact cards, and tags
  brightening with their card. All of it is off under
  prefers-reduced-motion.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-10-18 00:10:00 -07:00

276 lines
7.2 KiB
JavaScript

(function() {
const canvas = document.getElementById("ascii-bg");
if (!canvas || !canvas.getContext) {
return;
}
const context = canvas.getContext("2d", { alpha: true });
const prefersReducedMotion = window.matchMedia("(prefers-reduced-motion: reduce)");
const CELL_WIDTH = 13;
const CELL_HEIGHT = 17;
const ASPECT = CELL_WIDTH / CELL_HEIGHT;
const FRAME_MS = 1000 / 24;
// Ambient dither behind everything.
const DUST = "·.:-=+*";
const DUST_BASE = 0.05;
const DUST_WAVE = 0.16;
// Lit torus, shaded the way donut.c does it: a luminance ramp from a dot to a
// solid block, with a z-buffer so the near face hides the far one.
const RAMP = ".,-~:;=!*#$@";
const R1 = 1;
const R2 = 2;
const K2 = 5;
const THETA_STEPS = 120;
const PHI_STEPS = 360;
let columns = 0;
let rows = 0;
let dither = new Float32Array(0);
let depth = new Float32Array(0);
let shade = new Int8Array(0);
const thetaCos = new Float32Array(THETA_STEPS);
const thetaSin = new Float32Array(THETA_STEPS);
const phiCos = new Float32Array(PHI_STEPS);
const phiSin = new Float32Array(PHI_STEPS);
for (let i = 0; i < THETA_STEPS; i += 1) {
const theta = (i / THETA_STEPS) * Math.PI * 2;
thetaCos[i] = Math.cos(theta);
thetaSin[i] = Math.sin(theta);
}
for (let i = 0; i < PHI_STEPS; i += 1) {
const phi = (i / PHI_STEPS) * Math.PI * 2;
phiCos[i] = Math.cos(phi);
phiSin[i] = Math.sin(phi);
}
let baseColor = "#8e97a8";
let accentColor = "#eb5234";
let dimColor = "#5d6472";
let time = 0;
let angleA = 0.6;
let angleB = 0.9;
let lastFrame = 0;
let rafId = 0;
const readThemeColors = () => {
const styles = getComputedStyle(document.body);
baseColor = styles.getPropertyValue("--ascii-base").trim() || baseColor;
accentColor = styles.getPropertyValue("--ascii-accent").trim() || accentColor;
dimColor = styles.getPropertyValue("--ascii-dim").trim() || dimColor;
};
const resize = () => {
const ratio = Math.min(window.devicePixelRatio || 1, 2);
const width = window.innerWidth;
const height = window.innerHeight;
canvas.width = Math.floor(width * ratio);
canvas.height = Math.floor(height * ratio);
canvas.style.width = `${width}px`;
canvas.style.height = `${height}px`;
context.setTransform(ratio, 0, 0, ratio, 0, 0);
context.font = `12px "JetBrains Mono", ui-monospace, monospace`;
context.textBaseline = "top";
columns = Math.ceil(width / CELL_WIDTH);
rows = Math.ceil(height / CELL_HEIGHT);
const cells = columns * rows;
dither = new Float32Array(cells);
depth = new Float32Array(cells);
shade = new Int8Array(cells);
for (let row = 0; row < rows; row += 1) {
for (let column = 0; column < columns; column += 1) {
const noise = Math.sin(column * 127.1 + row * 311.7) * 43758.5453;
dither[row * columns + column] = noise - Math.floor(noise);
}
}
};
// Slow interfering swells that move brightness through the dust layer.
const swellAt = (x, y, t) => {
const radius = Math.sqrt(((x - columns / 2) * 0.55) ** 2 + (y - rows / 2) ** 2);
return (
(Math.sin(x * 0.068 + t * 0.55) +
Math.sin(y * 0.1 - t * 0.42) +
Math.sin((x * 0.4 + y * 0.6) * 0.07 + t * 0.33) +
Math.sin(radius * 0.1 - t * 0.6)) /
8 +
0.5
);
};
const projectTorus = () => {
depth.fill(0);
shade.fill(-1);
const sinA = Math.sin(angleA);
const cosA = Math.cos(angleA);
const sinB = Math.sin(angleB);
const cosB = Math.cos(angleB);
const centerX = columns / 2;
const centerY = rows / 2;
// Size the torus against the shorter axis so it always fits on screen.
const span = Math.min(rows, columns * ASPECT) * 0.6;
const K1 = (span * K2) / (R1 + R2);
for (let i = 0; i < THETA_STEPS; i += 1) {
const ct = thetaCos[i];
const st = thetaSin[i];
const circleX = R2 + R1 * ct;
const circleY = R1 * st;
for (let j = 0; j < PHI_STEPS; j += 1) {
const cp = phiCos[j];
const sp = phiSin[j];
const x = circleX * (cosB * cp + sinA * sinB * sp) - circleY * cosA * sinB;
const y = circleX * (sinB * cp - sinA * cosB * sp) + circleY * cosA * cosB;
const z = K2 + cosA * circleX * sp + circleY * sinA;
const ooz = 1 / z;
const screenX = Math.round(centerX + K1 * ooz * x);
const screenY = Math.round(centerY - K1 * ooz * y * ASPECT);
if (screenX < 0 || screenX >= columns || screenY < 0 || screenY >= rows) {
continue;
}
const luminance =
cp * ct * sinB -
cosA * ct * sp -
sinA * st +
cosB * (cosA * st - ct * sinA * sp);
if (luminance <= 0) {
continue;
}
const index = screenY * columns + screenX;
if (ooz > depth[index]) {
depth[index] = ooz;
shade[index] = Math.min(RAMP.length - 1, Math.floor(luminance * 8));
}
}
}
};
const draw = () => {
context.save();
context.setTransform(1, 0, 0, 1, 0, 0);
context.clearRect(0, 0, canvas.width, canvas.height);
context.restore();
projectTorus();
let currentColor = null;
const setColor = (color) => {
if (color !== currentColor) {
context.fillStyle = color;
currentColor = color;
}
};
for (let row = 0; row < rows; row += 1) {
for (let column = 0; column < columns; column += 1) {
const index = row * columns + column;
const lit = shade[index];
const x = column * CELL_WIDTH;
const y = row * CELL_HEIGHT;
if (lit >= 0) {
const level = lit / (RAMP.length - 1);
setColor(level > 0.72 ? accentColor : baseColor);
context.globalAlpha = 0.22 + level * 0.62;
context.fillText(RAMP[lit], x, y);
continue;
}
const swell = swellAt(column, row, time);
if (dither[index] > DUST_BASE + swell * DUST_WAVE) {
continue;
}
setColor(dimColor);
context.globalAlpha = 0.1 + swell * 0.4;
context.fillText(DUST[Math.min(DUST.length - 1, Math.floor(swell * DUST.length))], x, y);
}
}
context.globalAlpha = 1;
};
const loop = (timestamp) => {
rafId = window.requestAnimationFrame(loop);
if (timestamp - lastFrame < FRAME_MS) {
return;
}
lastFrame = timestamp;
time += 0.016;
angleA += 0.0115;
angleB += 0.0062;
draw();
};
const stop = () => {
if (rafId) {
window.cancelAnimationFrame(rafId);
rafId = 0;
}
};
const start = () => {
if (rafId || prefersReducedMotion.matches) {
return;
}
lastFrame = 0;
rafId = window.requestAnimationFrame(loop);
};
const reset = () => {
readThemeColors();
resize();
draw();
};
reset();
start();
let resizeTimer = 0;
window.addEventListener("resize", () => {
window.clearTimeout(resizeTimer);
resizeTimer = window.setTimeout(reset, 150);
});
document.addEventListener("visibilitychange", () => {
if (document.hidden) {
stop();
return;
}
start();
});
prefersReducedMotion.addEventListener("change", () => {
stop();
start();
draw();
});
})();