fix sphere cone issue

This commit is contained in:
SowinskiBraeden committed 2026-01-09 20:25:27 -08:00
1 parent 62c356c640
commit 5d90fb0285
1 file changed
+52 -24
+52 -24
View File
@@ -5,6 +5,7 @@
#include <SDL2/SDL.h>
#include <SDL2/SDL_render.h>
#include <math.h>
#include <stdbool.h>
#define WINDOW_W 800
#define WINDOW_H 800
@@ -89,12 +90,12 @@ void draw_point(SDL_Renderer *renderer, VEC2 v)
SDL_RenderFillRect(renderer, &point_rect);
}
void draw_ellipse_points(SDL_Renderer *renderer, VEC2 *points, size_t num_points)
void draw_ellipse_points(SDL_Renderer *renderer, VEC2 *points, size_t num_points, bool open)
{
for (size_t i = 0; i < num_points; ++i)
for (size_t i = 0; i < (open ? num_points - 1 : num_points); ++i)
{
VEC2 a = points[i];
VEC2 b = points[(i + 1) % num_points];
VEC2 b = open ? points[i + 1] : points[(i + 1) % num_points];
SDL_RenderDrawLine(renderer, a.x, a.y, b.x, b.y);
}
@@ -116,7 +117,7 @@ void draw_ellipse(SDL_Renderer *renderer, int x, int y, int rx, int ry, int deta
points[i] = p;
}
draw_ellipse_points(renderer, points, detail);
draw_ellipse_points(renderer, points, detail, false);
for (int i = 0; i < detail; ++i)
{
VEC2 a = points[i];
@@ -173,19 +174,22 @@ int main(void)
double angle = 0;
int stacks = 20;
int slices = 20;
int stacks = 10;
int slices = 12;
float r = 0.175;
VEC3 sphere_vectors_3d[(stacks) * (slices)];
// Generate sphere vectors
VEC3 sphere_vectors_3d[stacks * slices];
for (int i = 0; i < stacks; i++) {
for (int i = 0; i < stacks; i++)
{
// Phi (angle of latitude, ranges from 0 to PI)
float phi = M_PI * (float)i / (float)stacks;
float phi = M_PI * (float)i / (float)(stacks - 1);
float sinPhi = sin(phi);
float cosPhi = cos(phi);
for (int j = 0; j < slices; j++) {
for (int j = 0; j < slices; j++)
{
// Theta (angle of longitude, ranges from 0 to 2*PI)
float theta = 2.f * M_PI * (float)j / (float)slices;
float sinTheta = sin(theta);
@@ -193,7 +197,7 @@ int main(void)
// Convert spherical coordinates to Cartesian (x, y, z)
// The choice of axis mapping may vary. Here Y is vertical.
sphere_vectors_3d[i * stacks + j] = (VEC3){
sphere_vectors_3d[i * slices + j] = (VEC3){
x: r * cosTheta * sinPhi,
y: r * cosPhi,
z: r * sinTheta * sinPhi,
@@ -201,7 +205,7 @@ int main(void)
}
}
size_t num_sphere_vectors = sizeof(sphere_vectors_3d) / sizeof(sphere_vectors_3d[0]);
// size_t num_sphere_vectors = sizeof(sphere_vectors_3d) / sizeof(sphere_vectors_3d[0]);
// CUBE
VEC3 vertecies[8] = {
@@ -269,23 +273,47 @@ int main(void)
// draw sphere
// draw_ellipse(renderer, WINDOW_W/2, WINDOW_H/2, 150, 150, 500);
VEC2 ellipse[num_sphere_vectors];
for (size_t i = 0; i < num_sphere_vectors; i++)
// render latitude ellipses
for (int i = 0; i < stacks; i++)
{
VEC3 vec3d = sphere_vectors_3d[i];
VEC2 ellipse[slices];
for (int j = 0; j < slices; j++)
{
VEC3 v3d = sphere_vectors_3d[i * slices + j];
rotate_y(&v3d, angle);
rotate_x(&v3d, angle);
rotate_z(&v3d, angle);
translate_z(&v3d);
rotate_y(&vec3d, angle);
rotate_x(&vec3d, angle);
rotate_z(&vec3d, angle);
translate_z(&vec3d);
VEC2 v2d = project(v3d);
toScreenCoord(&v2d);
VEC2 vec2d = project(vec3d);
toScreenCoord(&vec2d);
ellipse[j] = v2d;
}
ellipse[i] = vec2d;
draw_ellipse_points(renderer, ellipse, slices, false);
}
// render verticle ellipses
for (int j = 0; j < slices; j++)
{
VEC2 ellipse[stacks];
for (int i = 0; i < stacks; i++)
{
VEC3 v3d = sphere_vectors_3d[i * slices + j];
rotate_y(&v3d, angle);
rotate_x(&v3d, angle);
rotate_z(&v3d, angle);
translate_z(&v3d);
VEC2 v2d = project(v3d);
toScreenCoord(&v2d);
ellipse[i] = v2d;
}
draw_ellipse_points(renderer, ellipse, stacks, true);
}
draw_ellipse_points(renderer, ellipse, num_sphere_vectors);
// Draw faces of cube
// SDL_RenderDrawLine(renderer, x1, y1, x2, y2)