redo main/register page
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module('Autoplay tests');
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function FakeClock() {
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// Instantiate a new controllable clock which overrides the built in Date
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// class on construction.
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var value = 1;
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this.tick = function(duration) {
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value += duration;
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};
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// TODO: This is broken and has to be fixed in the near future
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this.Date = function() {
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this.getTime = function() {
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return value;
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}
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}
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}
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function change_timeout(autoplay, first, second, wait) {
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var clock = new FakeClock();
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// This is a helper function to test multiple consecutive play calls with
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// different timeout values. Four steps will be completed by this function:
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// 1. The autoplay will be played in a stopped state with the first timeout.
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autoplay.stop();
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autoplay.play(first);
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// 2. Time will be forwarded a given wait time.
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clock.tick(wait);
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// 3. The autoplay will be paused.
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autoplay.pause();
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// 4. The autoplay will be played with the second timeout.
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autoplay.play(second);
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}
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// test('stopping the autoplay timer', function() {
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// expect(2);
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//
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// var clock = new FakeClock();
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//
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// var carousel = $('#simple').owlCarousel().data('owl.carousel');
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// var autoplay = carousel._plugins.autoplay;
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//
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// clock.tick(1);
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//
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// autoplay.stop();
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// autoplay.play();
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//
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// equal(autoplay.read(), 0);
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//
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// autoplay.pause();
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// autoplay.play();
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//
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// equal(autoplay.read(), 0);
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// });
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// TODO: See todo above, seems to be broken since a while as we are trying to assign the global const Date to a new function
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// test('changing autoplay timeout values', function() {
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// expect(4);
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//
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// var carousel = $('#simple').owlCarousel().data('owl.carousel');
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// var autoplay = carousel._plugins.autoplay;
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//
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// // Changing the timeout from 2000 to 3000 after 3000 ticks should maintain
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// // the elapsed time (1000) since the last transition.
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// change_timeout(autoplay, 2000, 3000, 3000);
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// equal(autoplay.read() % 3000, 1000);
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//
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// // Changing the timeout from 4000 to 5000 after 12000 ticks should maintain
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// // the elapsed time (0) since the last transition.
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// change_timeout(autoplay, 4000, 5000, 12000);
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// equal(autoplay.read() % 5000, 0);
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//
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// // Changing the timeout from 5000 to 4000 after 12000 ticks should maintain
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// // the elapsed time (2000) since the last transition.
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// change_timeout(autoplay, 5000, 4000, 12000);
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// equal(autoplay.read() % 4000, 2000);
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//
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// // Changing the timeout from 11000 to 6000 after 19000 ticks should reset
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// // the elapsed timer value (7000) since the last transition to 0, because
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// // it is larger than the timeout value.
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// change_timeout(autoplay, 11000, 6000, 19000);
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// equal(autoplay.read() % 6000, 0);
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// });
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