update testing
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@@ -100,7 +100,7 @@ PARTICLE* generateParticles(int WIDTH, int HEIGHT) {
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for (int i = -(blockWidth / 2); i < blockWidth / 2; i++) {
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for (int i = -(blockWidth / 2); i < blockWidth / 2; i++) {
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for (int j = -(blockWidth / 2); j < blockWidth / 2; j++) {
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for (int j = -(blockWidth / 2); j < blockWidth / 2; j++) {
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// printf("%d - (%d, %d)\n", index, WIDTH / 2 + i, HEIGHT / 2 + j);
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// printf("%d - (%d, %d)\n", index, WIDTH / 2 + i, HEIGHT / 2 + j);
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PARTICLE p = {WIDTH / 2 + i, HEIGHT / 2 + j, WIDTH / 2 + i, HEIGHT / 2 + j, 0, 1};
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PARTICLE p = {WIDTH / 2 + i, HEIGHT / 2 + j, WIDTH / 2 + i, HEIGHT / 2 + j, -1, 1};
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particles[index] = p;
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particles[index] = p;
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index++;
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index++;
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}
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}
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@@ -125,7 +125,7 @@ int main(void) {
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while (1) {
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while (1) {
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updateParticles(particles, WIDTH, HEIGHT);
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updateParticles(particles, WIDTH, HEIGHT);
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space = create2DSpace(WIDTH, HEIGHT); // resset grid space
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// space = create2DSpace(WIDTH, HEIGHT); // resset grid space
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update2DSpace(particles, space);
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update2DSpace(particles, space);
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render(space, WIDTH, HEIGHT);
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render(space, WIDTH, HEIGHT);
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usleep(0.5 * micro);
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usleep(0.5 * micro);
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