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SowinskiBraeden committed 2025-05-19 10:19:30 -07:00
commit a987dc3230
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async function render(pokemon) {
pokemon.forEach((poke) => {
let card = document.getElementById("card-template").content.cloneNode(true);
card.querySelector(".front_face").src = poke.sprites.other['official-artwork'].front_default;
if (pokemon.length == 12) {
card.querySelector(".card").style.width = "25%";
document.getElementById("cards").style.width = "800px";
document.getElementById("cards").style.height = "600px";
} else if (pokemon.length == 24) {
card.querySelector(".card").style.width = "16.66%";
document.getElementById("cards").style.width = "800px";
document.getElementById("cards").style.height = "600px";
}
document.getElementById("cards").appendChild(card);
});
}
async function loadPokemon(difficulty) {
let response = await fetch(`https://pokeapi.co/api/v2/pokemon?offset=0&limit=${difficulty}`);
let data = await response.json();
// console.log(data.results);
let pokemon = [];
for (let i = 0; i < data.results.length; i++) {
let poke = data.results[i];
let pokeResponse = await fetch(`https://pokeapi.co/api/v2/pokemon/${poke.name}`);
let pokeObj = await pokeResponse.json();
pokemon.push(pokeObj);
pokemon.push(pokeObj);
}
return pokemon;
}
function shuffle(array) {
for (let i = array.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[array[i], array[j]] = [array[j], array[i]];
}
}
function start() {
let first;
document.querySelectorAll(".card").forEach((card) => {
card.addEventListener("click", (event) => {
if (card.querySelector("status").value == "locked") return;
card.classList.toggle('flip');
if (!first) {
first = card;
} else {
if (first.querySelector(".front_face").src === card.querySelector(".front_face").src) {
console.log("right");
first.querySelector("status").value = "locked";
card.querySelector("status").value = "locked";
} else {
console.log("wrong");
setTimeout(() => {
first.classList.toggle("flip");
card.classList.toggle("flip");
first = undefined;
}, 1000);
}
}
});
});
}
async function select(difficulty) {
let pokemon = await loadPokemon(difficulty).then((pokemon) => (pokemon));
shuffle(pokemon);
render(pokemon).then(() => {
document.getElementById("difficulty-select").style.display = "none";
document.getElementById("game").style.display = "block";
start();
});
}