finish cube + sphere animation

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SowinskiBraeden committed 2026-01-22 12:33:26 -08:00
1 parent 767a9c6778
commit 9eea8ed5e0
7 files changed
+103 -163

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+55 -54
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@@ -13,25 +13,34 @@ let project (x, y, z) =
(x /. z, y /. z);;
let rotate_y (x, y, z) angle =
let ox = x in
let oz = z in
(
ox *. cos(angle) -. oz *. sin(angle),
x *. cos(angle) -. z *. sin(angle),
y,
ox *. sin(angle) +. oz *. cos(angle)
x *. sin(angle) +. z *. cos(angle)
);;
let rotate_x (x, y, z) angle =
let oy = y in
let oz = z in
(
x,
oy *. cos(angle) -. oz *. sin(angle),
oy *. sin(angle) +. oz *. cos(angle)
y *. cos(angle) -. z *. sin(angle),
y *. sin(angle) +. z *. cos(angle)
);;
let rotate_z (x, y, z) angle =
(
x *. cos(angle) -. y *. sin(angle),
x *. sin(angle) +. y *. cos(angle),
z
);;
let translate_x (x, y, z) dx =
(x +. dx, y, z);;
let translate_y (x, y, z) dy =
(x, y +. dy, z);;
let translate_z (x, y, z) dz =
(x, y +. 0.175, z +. dz);;
(x, y, z +. dz);;
(* CUBE *)
let vertecies = [
@@ -70,38 +79,23 @@ let rec get_vertex v i =
if i = 0 then x
else get_vertex xs (i - 1);;
let draw_face (a, b, c, d) angle =
let va = (get_vertex vertecies a) in
let vb = (get_vertex vertecies b) in
let vc = (get_vertex vertecies c) in
let vd = (get_vertex vertecies d) in
let va = rotate_y va angle in
let vb = rotate_y vb angle in
let vc = rotate_y vc angle in
let vd = rotate_y vd angle in
let va = rotate_x va angle in
let vb = rotate_x vb angle in
let vc = rotate_x vc angle in
let vd = rotate_x vd angle in
let va = translate_z va 1.25 in
let vb = translate_z vb 1.25 in
let vc = translate_z vc 1.25 in
let vd = translate_z vd 1.25 in
let draw_face (a, b, c, d) v angle =
let va = get_vertex v a in
let vb = get_vertex v b in
let vc = get_vertex v c in
let vd = get_vertex v d in
draw_line va vb;
draw_line vb vc;
draw_line vc vd;
draw_line vd va;;
let rec draw_cube faces angle =
let rec draw_cube faces v angle =
match faces with
| [] -> ()
| (a, b, c, d) :: fs ->
draw_face (a, b, c, d) angle;
draw_cube fs angle;;
draw_face (a, b, c, d) v angle;
draw_cube fs v angle;;
(* END CUBE *)
(* SPHERE *)
@@ -113,7 +107,7 @@ let gen_sphere_vertecies st sl r =
let rec gen_slice j sp cp sv =
if j = -1 then sv
else
let theta = 2. *. 3.1415926 *. float_of_int j /. float_of_int (sl) in
let theta = 2. *. 3.1415926 *. float_of_int j /. float_of_int sl in
let sinTheta = sin theta in
let cosTheta = cos theta in
gen_slice (j - 1) sp cp ((r *. cosTheta *. sp, r *. cp, r *. sinTheta *. sp) :: sv)
@@ -160,9 +154,8 @@ let rec get_nth_vert e n =
let draw_sphere v st sl =
let rec render_slices i =
let rec iter_slices j e =
if j = (sl - 1) then e
else
iter_slices (j + 1) (get_nth_vert v (i * sl + j) :: e)
if j = sl then e
else iter_slices (j + 1) (get_nth_vert v (i * sl + j) :: e)
in
let e = iter_slices 0 [] in
draw_ellipse e true;
@@ -172,58 +165,66 @@ let draw_sphere v st sl =
let rec render_stacks j =
let rec iter_stacks i e =
if i = (st - 1) then e
if i = st then e
else iter_stacks (i + 1) (get_nth_vert v (i * sl + j) :: e)
in
let e = iter_stacks 0 [] in
draw_ellipse e false;
if j = sl - 1 then ()
if j = st + 1 then ()
else render_stacks (j + 1)
in
render_slices 0;
render_stacks 0;;
let list_translate_z l =
let list_transform t l d =
let rec translate r n =
match r with
| [] -> n
| x :: xs -> translate (xs) (translate_z x 1. :: n)
in
translate l [];;
let list_rotate_y l angle =
let rec translate r n =
match r with
| [] -> n
| x :: xs -> translate (xs) (rotate_y x angle :: n)
| x :: xs -> translate (xs) (t x d :: n)
in
translate l [];;
(* END SPHERE *)
let rec animate angle sv =
let rec animate angle sv sqv =
clear_graph ();
set_color (rgb 0 0 0);
fill_rect 0 0 800 800;
fill_rect 0 0 (int_of_float window_w) (int_of_float window_h);
set_color cyan;
(* draw_cube faces angle; *)
draw_cube faces sqv angle;
draw_sphere sv stacks slices;
Graphics.synchronize ();
animate (angle +. 0.0005) (list_translate_z (list_rotate_y (gen_sphere_vertecies 10 12 0.175) angle));;
let nsv = gen_sphere_vertecies 10 12 0.175 in
let nsv = list_transform rotate_y nsv (-1. *. angle) in
let nsv = list_transform rotate_x nsv (-1. *. angle) in
let nsv = list_transform translate_x nsv (sin angle /. -2.) in
let nsv = list_transform translate_y nsv (cos angle /. -2.) in
let nsv = list_transform translate_z nsv (1. +. sin(angle) /. 2.) in
let nsqv = vertecies in
let nsqv = list_transform rotate_y nsqv angle in
let nsqv = list_transform rotate_x nsqv angle in
let nsqv = list_transform translate_x nsqv (sin angle) in
let nsqv = list_transform translate_y nsqv (cos angle) in
let nsqv = list_transform translate_z nsqv (2. +. (sin (-1. *. angle)) /. 2.) in
animate (angle +. 0.0005) nsv nsqv;;
let () =
let size = " " ^ (string_of_float window_w) ^ "x" ^ (string_of_float window_h) ^ "+560+140" in
Printf.printf "Size: %s\n" size;
(* open_graph size; *)
open_graph " 800x800+560+140";
auto_synchronize false;
animate 0. s_vertecies;
animate 0. s_vertecies vertecies;
close_graph ()