lecture 02
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@@ -0,0 +1,13 @@
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mod strings;
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mod structs;
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mod tuples;
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mod vectors;
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fn main() {
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println!("Hello, world!");
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tuples::run();
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vectors::run();
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strings::run();
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structs::run();
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}
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@@ -0,0 +1,39 @@
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pub fn run() {
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println!("STRINGS");
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let s1 = "hello"; // type &str
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let s2 = String::from("world"); // type String
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print_str(s1);
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// print_string(s1); // ERROR
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// print_string_ref(s1); // ERROR
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print_str(&s2); // also accepts &String (Deref trait)
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print_string_ref(&s2);
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print_string(s2); // moves s2
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let s = "नमस्ते";
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println!("{}", s.len()); // byte count -> 18
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// println!("{}", s[0]); // can't index string
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println!("{:?}", &s[0..3]); // may panic if not at char boundary
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for c in s.chars() {
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println!("{c}");
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}
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println!("{}", s.chars().count());
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println!("{:?}", s.as_bytes());
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}
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// which version of string function should be used?
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// CONCLUSION: function that takes &str is most flexible
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fn print_str(s: &str) {
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println!("{s}");
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}
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fn print_string(s: String) {
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println!("{s}");
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}
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fn print_string_ref(s: &String) {
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println!("{s}");
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}
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@@ -0,0 +1,66 @@
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use std::fmt;
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#[derive(Debug, Copy, Clone)] // derive the implementatoin of the Debug trait (like an interface)
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struct Point(f64, f64); // tuple struct
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#[derive(Debug, Copy, Clone)]
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pub struct Circle {
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center: Point,
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radius: f64,
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}
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impl fmt::Display for Point {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "({}, {})", self.0, self.1)
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}
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}
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impl Circle {
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// or you can specify -> Self
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pub fn new(center: Point, radius: f64) -> Circle {
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// Or you can specify self instead of Circle {
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Circle { center, radius } // since names are the same, we dont need key: value pair
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}
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pub fn area(&self) -> f64 {
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std::f64::consts::PI * self.radius * self.radius
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}
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pub fn scale(&mut self, factor: f64) {
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self.radius *= factor;
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}
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}
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impl fmt::Display for Circle {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "Circle: {} {}", self.center, self.radius)
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}
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}
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pub fn run() {
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println!("STRUCTS");
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let p = Point(1.0, 2.0);
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println!("{} {}", p.0, p.1);
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let Point(x, y) = p;
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println!("{x} {y}");
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let c = Circle {
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center: p,
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radius: 1.0,
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};
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println!("{c:?}");
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let mut c = Circle::new(Point(0.0, 0.0), 1.0);
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println!("{}", c.area()); // area will automatically take reference
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println!("{}", (&c).area()); // or you can specify manually
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c.scale(2.0);
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println!("{c:?}");
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println!("{}", c.area());
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// after implementing Display trait
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println!("{c}");
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let _s = format!("{c}"); // format uses Display trait, to convert to string
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}
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@@ -0,0 +1,15 @@
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pub fn run() {
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println!("TUPLES");
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let t = (1, 3.14);
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println!("{} {}", t.0, t.1);
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println!("{t:?}"); // debug print
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let (x, y) = t; // pattern matching
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println!("{x} {y}");
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println!("{:?}", swap(&t));
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}
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fn swap(t: &(i32, f64)) -> (f64, i32) {
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(t.1, t.0)
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}
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@@ -0,0 +1,47 @@
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pub fn run() {
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println!("VECTORS");
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let v = vec![3, 2, 7, 6, 8]; // macro for creating vector with known type
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println!("{v:?}");
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for i in 0..v.len() {
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println!("{}", v[i]);
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}
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// x has typ &i32
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// for x in &v {
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// println!("{x}");
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// }
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// x hsa type i32
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// for x in v { // this moves v
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// println!("{x}");
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// }
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// println!("{v:?}"); // ERROR v is already moved
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let mut v = Vec::new();
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for i in 0..10 {
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v.push(i);
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}
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double(&mut v);
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println!("{v:?}");
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triple(&mut v); // you can pass vectors as slices also
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println!("{v:?}");
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triple(&mut v[1..4]); // can create sub slices
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println!("{v:?}");
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}
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fn double(v: &mut Vec<i32>) {
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for x in v {
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*x *= 2
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}
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}
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fn triple(s: &mut [i32]) {
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for x in s {
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*x *= 3
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}
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}
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