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@@ -0,0 +1,7 @@
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||||
# This file is automatically @generated by Cargo.
|
||||
# It is not intended for manual editing.
|
||||
version = 4
|
||||
|
||||
[[package]]
|
||||
name = "alist"
|
||||
version = "0.1.0"
|
||||
@@ -0,0 +1,6 @@
|
||||
[package]
|
||||
name = "alist"
|
||||
version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
@@ -0,0 +1,42 @@
|
||||
// for demo purposes
|
||||
struct Alist<K, V>(Vec<(K, V)>); // newtype pattern
|
||||
|
||||
impl<K, V> Alist<K, V> {
|
||||
fn new() -> Self {
|
||||
Self(Vec::new())
|
||||
}
|
||||
|
||||
fn insert(&mut self, key: K, value: V) {
|
||||
self.0.push((key, value));
|
||||
}
|
||||
|
||||
fn len(&self) -> usize {
|
||||
self.0.len()
|
||||
}
|
||||
|
||||
fn into_iter(self) -> std::vec::IntoIter<(K, V)> {
|
||||
self.0.into_iter()
|
||||
}
|
||||
}
|
||||
|
||||
use std::ops::Deref;
|
||||
|
||||
impl<K, V> Deref for Alist<K, V> {
|
||||
type Target = [(K, V)];
|
||||
|
||||
fn deref(&self) -> &Self::Target {
|
||||
self.0.deref()
|
||||
}
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let mut l = Alist::new();
|
||||
for (x, y) in [(1, 2), (3, 4), (5, 6)] {
|
||||
l.insert(x, y);
|
||||
}
|
||||
|
||||
let mut iter = l.iter();
|
||||
while let Some((k, v)) = iter.next() {
|
||||
println!("{k}: {v}");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
/target
|
||||
**/*.rs.bk
|
||||
Cargo.lock
|
||||
bin/
|
||||
pkg/
|
||||
wasm-pack.log
|
||||
@@ -0,0 +1,33 @@
|
||||
[package]
|
||||
name = "game_of_life"
|
||||
version = "0.1.0"
|
||||
authors = ["Braeden Sowinski <braeden@sowinski.dev>"]
|
||||
edition = "2018"
|
||||
|
||||
[lib]
|
||||
crate-type = ["cdylib", "rlib"]
|
||||
|
||||
[features]
|
||||
default = ["console_error_panic_hook"]
|
||||
|
||||
[dependencies]
|
||||
wasm-bindgen = "0.2.84"
|
||||
|
||||
# The `console_error_panic_hook` crate provides better debugging of panics by
|
||||
# logging them with `console.error`. This is great for development, but requires
|
||||
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
|
||||
# code size when deploying.
|
||||
console_error_panic_hook = { version = "0.1.7", optional = true }
|
||||
|
||||
[dev-dependencies]
|
||||
wasm-bindgen-test = "0.3.34"
|
||||
|
||||
[profile.release]
|
||||
# Tell `rustc` to optimize for small code size.
|
||||
opt-level = "s"
|
||||
|
||||
# The system `wasm-opt` (binaryen) here is too old to correctly handle the
|
||||
# externref tables wasm-bindgen generates, and corrupts the table's growth
|
||||
# limit, breaking initialization at runtime. Skip the wasm-opt pass.
|
||||
[package.metadata.wasm-pack.profile.release]
|
||||
wasm-opt = false
|
||||
@@ -0,0 +1,201 @@
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
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END OF TERMS AND CONDITIONS
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APPENDIX: How to apply the Apache License to your work.
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To apply the Apache License to your work, attach the following
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Copyright [yyyy] [name of copyright owner]
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Unless required by applicable law or agreed to in writing, software
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@@ -0,0 +1,25 @@
|
||||
Copyright (c) 2018 Braeden Sowinski <braeden@sowinski.dev>
|
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|
||||
Permission is hereby granted, free of charge, to any
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person obtaining a copy of this software and associated
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documentation files (the "Software"), to deal in the
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Software without restriction, including without
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limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software
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is furnished to do so, subject to the following
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conditions:
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The above copyright notice and this permission notice
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shall be included in all copies or substantial portions
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of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
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SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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||||
DEALINGS IN THE SOFTWARE.
|
||||
@@ -0,0 +1,78 @@
|
||||
<div align="center">
|
||||
|
||||
<h1><code>wasm-pack-template</code></h1>
|
||||
|
||||
<strong>A template for kick starting a Rust and WebAssembly project using <a href="https://github.com/rustwasm/wasm-pack">wasm-pack</a>.</strong>
|
||||
|
||||
<h3>
|
||||
<a href="https://rustwasm.github.io/docs/wasm-pack/tutorials/npm-browser-packages/index.html">Tutorial</a>
|
||||
<span> | </span>
|
||||
<a href="https://discordapp.com/channels/442252698964721669/443151097398296587">Chat</a>
|
||||
</h3>
|
||||
|
||||
<sub>Built with Rust and WebAssembly by <a href="https://rustwasm.github.io/">The Rust and WebAssembly Working Group</a></sub>
|
||||
</div>
|
||||
|
||||
## About
|
||||
|
||||
[Read this template tutorial][template-docs].
|
||||
|
||||
This template is designed for compiling Rust libraries into WebAssembly and
|
||||
publishing the resulting package to NPM.
|
||||
|
||||
Be sure to check out [other `wasm-pack` tutorials online][tutorials] for other
|
||||
templates and usages of `wasm-pack`.
|
||||
|
||||
[tutorials]: https://rustwasm.github.io/docs/wasm-pack/tutorials/index.html
|
||||
[template-docs]: https://rustwasm.github.io/docs/wasm-pack/tutorials/npm-browser-packages/index.html
|
||||
|
||||
## Usage
|
||||
|
||||
### Use `wasm-pack new` to Clone this Template
|
||||
|
||||
```
|
||||
wasm-pack new my-project
|
||||
cd my-project
|
||||
```
|
||||
|
||||
### Build with `wasm-pack build`
|
||||
|
||||
```
|
||||
wasm-pack build
|
||||
```
|
||||
|
||||
### Test in Headless Browsers with `wasm-pack test`
|
||||
|
||||
```
|
||||
wasm-pack test --headless --firefox
|
||||
```
|
||||
|
||||
### Publish to NPM with `wasm-pack publish`
|
||||
|
||||
```
|
||||
wasm-pack publish
|
||||
```
|
||||
|
||||
## Batteries Included
|
||||
|
||||
* [`wasm-bindgen`](https://github.com/rustwasm/wasm-bindgen) for communicating
|
||||
between WebAssembly and JavaScript.
|
||||
* [`console_error_panic_hook`](https://github.com/rustwasm/console_error_panic_hook)
|
||||
for logging panic messages to the developer console.
|
||||
* `LICENSE-APACHE` and `LICENSE-MIT`: most Rust projects are licensed this way, so these are included for you.
|
||||
|
||||
## License
|
||||
|
||||
Licensed under either of
|
||||
|
||||
* Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
|
||||
* MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
|
||||
|
||||
at your option.
|
||||
|
||||
### Contribution
|
||||
|
||||
Unless you explicitly state otherwise, any contribution intentionally
|
||||
submitted for inclusion in the work by you, as defined in the Apache-2.0
|
||||
license, shall be dual licensed as above, without any additional terms or
|
||||
conditions.
|
||||
@@ -0,0 +1,28 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Game of Life</title>
|
||||
<style>
|
||||
body {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
button {
|
||||
font-size: 1.5rem;
|
||||
padding: 0.25rem 1rem;
|
||||
margin: 1rem 0.5rem;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div>
|
||||
<button id="play-pause"></button>
|
||||
<button id="clear">Clear</button>
|
||||
</div>
|
||||
<canvas id="game-of-life-canvas"></canvas>
|
||||
<script type="module" src="./index.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,200 @@
|
||||
import init, { Cell, Universe } from "./pkg/game_of_life.js";
|
||||
|
||||
const CELL_SIZE = 10; // px
|
||||
const GRID_COLOR = "#CCCCCC";
|
||||
const DEAD_COLOR = "#FFFFFF";
|
||||
const ALIVE_COLOR = "#000000";
|
||||
|
||||
const { memory } = await init();
|
||||
|
||||
const universe = Universe.new();
|
||||
const width = universe.width();
|
||||
const height = universe.height();
|
||||
|
||||
const canvas = document.getElementById("game-of-life-canvas");
|
||||
canvas.height = (CELL_SIZE + 1) * height + 1;
|
||||
canvas.width = (CELL_SIZE + 1) * width + 1;
|
||||
|
||||
const ctx = canvas.getContext("2d");
|
||||
|
||||
const getIndex = (row, column) => row * width + column;
|
||||
|
||||
const drawGrid = () => {
|
||||
ctx.beginPath();
|
||||
ctx.strokeStyle = GRID_COLOR;
|
||||
|
||||
for (let i = 0; i <= width; i++) {
|
||||
ctx.moveTo(i * (CELL_SIZE + 1) + 1, 0);
|
||||
ctx.lineTo(i * (CELL_SIZE + 1) + 1, (CELL_SIZE + 1) * height + 1);
|
||||
}
|
||||
|
||||
for (let j = 0; j <= height; j++) {
|
||||
ctx.moveTo(0, j * (CELL_SIZE + 1) + 1);
|
||||
ctx.lineTo((CELL_SIZE + 1) * width + 1, j * (CELL_SIZE + 1) + 1);
|
||||
}
|
||||
|
||||
ctx.stroke();
|
||||
};
|
||||
|
||||
const drawCells = () => {
|
||||
const cellsPtr = universe.cells();
|
||||
const cells = new Uint8Array(memory.buffer, cellsPtr, width * height);
|
||||
|
||||
ctx.beginPath();
|
||||
|
||||
for (let row = 0; row < height; row++) {
|
||||
for (let col = 0; col < width; col++) {
|
||||
const idx = getIndex(row, col);
|
||||
|
||||
ctx.fillStyle = cells[idx] === Cell.Dead ? DEAD_COLOR : ALIVE_COLOR;
|
||||
|
||||
ctx.fillRect(
|
||||
col * (CELL_SIZE + 1) + 1,
|
||||
row * (CELL_SIZE + 1) + 1,
|
||||
CELL_SIZE,
|
||||
CELL_SIZE,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
ctx.stroke();
|
||||
};
|
||||
|
||||
let animationId = null;
|
||||
|
||||
const isPaused = () => animationId === null;
|
||||
|
||||
const renderLoop = () => {
|
||||
universe.tick();
|
||||
|
||||
drawGrid();
|
||||
drawCells();
|
||||
|
||||
animationId = requestAnimationFrame(renderLoop);
|
||||
};
|
||||
|
||||
const playPauseButton = document.getElementById("play-pause");
|
||||
|
||||
const play = () => {
|
||||
playPauseButton.textContent = "⏸";
|
||||
renderLoop();
|
||||
};
|
||||
|
||||
const pause = () => {
|
||||
playPauseButton.textContent = "▶";
|
||||
cancelAnimationFrame(animationId);
|
||||
animationId = null;
|
||||
};
|
||||
|
||||
playPauseButton.addEventListener("click", () => {
|
||||
if (isPaused()) {
|
||||
play();
|
||||
} else {
|
||||
pause();
|
||||
}
|
||||
});
|
||||
|
||||
const clearButton = document.getElementById("clear");
|
||||
|
||||
clearButton.addEventListener("click", () => {
|
||||
universe.clear();
|
||||
|
||||
drawGrid();
|
||||
drawCells();
|
||||
});
|
||||
|
||||
const cellAtEvent = (event) => {
|
||||
const boundingRect = canvas.getBoundingClientRect();
|
||||
|
||||
const scaleX = canvas.width / boundingRect.width;
|
||||
const scaleY = canvas.height / boundingRect.height;
|
||||
|
||||
const canvasLeft = (event.clientX - boundingRect.left) * scaleX;
|
||||
const canvasTop = (event.clientY - boundingRect.top) * scaleY;
|
||||
|
||||
const row = Math.min(Math.floor(canvasTop / (CELL_SIZE + 1)), height - 1);
|
||||
const col = Math.min(Math.floor(canvasLeft / (CELL_SIZE + 1)), width - 1);
|
||||
|
||||
return [row, col];
|
||||
};
|
||||
|
||||
// Bresenham's line algorithm, so fast drags don't leave gaps between cells.
|
||||
const forEachCellOnLine = (row0, col0, row1, col1, callback) => {
|
||||
let row = row0;
|
||||
let col = col0;
|
||||
|
||||
const dRow = Math.abs(row1 - row0);
|
||||
const dCol = Math.abs(col1 - col0);
|
||||
const stepRow = row1 > row0 ? 1 : -1;
|
||||
const stepCol = col1 > col0 ? 1 : -1;
|
||||
|
||||
let err = dRow - dCol;
|
||||
|
||||
while (true) {
|
||||
callback(row, col);
|
||||
|
||||
if (row === row1 && col === col1) {
|
||||
break;
|
||||
}
|
||||
|
||||
const err2 = err * 2;
|
||||
|
||||
if (err2 > -dCol) {
|
||||
err -= dCol;
|
||||
row += stepRow;
|
||||
}
|
||||
|
||||
if (err2 < dRow) {
|
||||
err += dRow;
|
||||
col += stepCol;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
let isDrawing = false;
|
||||
let lastCell = null;
|
||||
|
||||
canvas.addEventListener("mousedown", (event) => {
|
||||
const [row, col] = cellAtEvent(event);
|
||||
|
||||
isDrawing = true;
|
||||
lastCell = [row, col];
|
||||
|
||||
universe.toggle_cell(row, col);
|
||||
|
||||
drawGrid();
|
||||
drawCells();
|
||||
});
|
||||
|
||||
canvas.addEventListener("mousemove", (event) => {
|
||||
if (!isDrawing) {
|
||||
return;
|
||||
}
|
||||
|
||||
const [row, col] = cellAtEvent(event);
|
||||
|
||||
if (row === lastCell[0] && col === lastCell[1]) {
|
||||
return;
|
||||
}
|
||||
|
||||
forEachCellOnLine(lastCell[0], lastCell[1], row, col, (r, c) => {
|
||||
universe.set_alive(r, c);
|
||||
});
|
||||
|
||||
lastCell = [row, col];
|
||||
|
||||
drawGrid();
|
||||
drawCells();
|
||||
});
|
||||
|
||||
const stopDrawing = () => {
|
||||
isDrawing = false;
|
||||
lastCell = null;
|
||||
};
|
||||
|
||||
window.addEventListener("mouseup", stopDrawing);
|
||||
canvas.addEventListener("mouseleave", stopDrawing);
|
||||
|
||||
drawGrid();
|
||||
drawCells();
|
||||
play();
|
||||
@@ -0,0 +1,132 @@
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
||||
#[wasm_bindgen]
|
||||
#[derive(Clone, Copy, PartialEq, Eq)]
|
||||
#[repr(u8)]
|
||||
pub enum Cell {
|
||||
Dead = 0,
|
||||
Alive = 1,
|
||||
}
|
||||
|
||||
impl Cell {
|
||||
pub fn toggle(&mut self) {
|
||||
*self = if *self == Cell::Alive {
|
||||
Cell::Dead
|
||||
} else {
|
||||
Cell::Alive
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
pub struct Universe {
|
||||
width: u32,
|
||||
height: u32,
|
||||
cells: Vec<Cell>,
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
impl Universe {
|
||||
pub fn new() -> Self {
|
||||
let (width, height) = (64, 64);
|
||||
let cells = (0..width * height)
|
||||
.map(|i| {
|
||||
if i % 2 == 0 || i % 7 == 0 {
|
||||
Cell::Alive
|
||||
} else {
|
||||
Cell::Dead
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
|
||||
Self {
|
||||
width,
|
||||
height,
|
||||
cells,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn width(&self) -> u32 {
|
||||
self.width
|
||||
}
|
||||
|
||||
pub fn height(&self) -> u32 {
|
||||
self.height
|
||||
}
|
||||
|
||||
pub fn cells(&self) -> *const Cell {
|
||||
self.cells.as_ptr()
|
||||
}
|
||||
|
||||
fn get_index(&self, row: u32, col: u32) -> usize {
|
||||
(row * self.width + col) as usize
|
||||
}
|
||||
|
||||
fn count_live_neighbours(&self, row: u32, col: u32) -> u8 {
|
||||
let mut count = 0;
|
||||
for i in [self.height - 1, 0, 1] {
|
||||
for j in [self.width - 1, 0, 1] {
|
||||
if i == 0 && j == 0 {
|
||||
continue;
|
||||
}
|
||||
let idx = self.get_index((row + i) % self.height, (col + j) % self.width);
|
||||
count += self.cells[idx] as u8;
|
||||
}
|
||||
}
|
||||
count
|
||||
}
|
||||
|
||||
pub fn tick(&mut self) {
|
||||
let mut cells = self.cells.clone();
|
||||
for row in 0..self.height {
|
||||
for col in 0..self.width {
|
||||
let idx = self.get_index(row, col);
|
||||
cells[idx] = match (self.cells[idx], self.count_live_neighbours(row, col)) {
|
||||
(_, 3) | (Cell::Alive, 2) => Cell::Alive,
|
||||
_ => Cell::Dead,
|
||||
}
|
||||
}
|
||||
}
|
||||
self.cells = cells;
|
||||
}
|
||||
|
||||
pub fn render(&self) -> String {
|
||||
self.to_string()
|
||||
}
|
||||
|
||||
pub fn toggle_cell(&mut self, row: u32, col: u32) {
|
||||
let idx = self.get_index(row, col);
|
||||
self.cells[idx].toggle();
|
||||
}
|
||||
|
||||
pub fn set_alive(&mut self, row: u32, col: u32) {
|
||||
let idx = self.get_index(row, col);
|
||||
self.cells[idx] = Cell::Alive;
|
||||
}
|
||||
|
||||
pub fn clear(&mut self) {
|
||||
for cell in self.cells.iter_mut() {
|
||||
*cell = Cell::Dead;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
use std::fmt;
|
||||
|
||||
impl fmt::Display for Universe {
|
||||
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
|
||||
for row in 0..self.height {
|
||||
for col in 0..self.width {
|
||||
let idx = self.get_index(row, col);
|
||||
let glyph = if self.cells[idx] == Cell::Alive {
|
||||
'⬛'
|
||||
} else {
|
||||
'🔳'
|
||||
};
|
||||
write!(f, "{glyph}");
|
||||
}
|
||||
write!(f, "\n");
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
//! Test suite for the Web and headless browsers.
|
||||
|
||||
#![cfg(target_arch = "wasm32")]
|
||||
|
||||
extern crate wasm_bindgen_test;
|
||||
use wasm_bindgen_test::*;
|
||||
|
||||
wasm_bindgen_test_configure!(run_in_browser);
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn pass() {
|
||||
assert_eq!(1 + 1, 2);
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
/target
|
||||
**/*.rs.bk
|
||||
Cargo.lock
|
||||
bin/
|
||||
pkg/
|
||||
wasm-pack.log
|
||||
@@ -0,0 +1,27 @@
|
||||
[package]
|
||||
name = "hello"
|
||||
version = "0.1.0"
|
||||
authors = ["Braeden Sowinski <braeden@sowinski.dev>"]
|
||||
edition = "2018"
|
||||
|
||||
[lib]
|
||||
crate-type = ["cdylib", "rlib"]
|
||||
|
||||
[features]
|
||||
default = ["console_error_panic_hook"]
|
||||
|
||||
[dependencies]
|
||||
wasm-bindgen = "0.2.84"
|
||||
|
||||
# The `console_error_panic_hook` crate provides better debugging of panics by
|
||||
# logging them with `console.error`. This is great for development, but requires
|
||||
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
|
||||
# code size when deploying.
|
||||
console_error_panic_hook = { version = "0.1.7", optional = true }
|
||||
|
||||
[dev-dependencies]
|
||||
wasm-bindgen-test = "0.3.34"
|
||||
|
||||
[profile.release]
|
||||
# Tell `rustc` to optimize for small code size.
|
||||
opt-level = "s"
|
||||
@@ -0,0 +1,201 @@
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
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|
||||
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|
||||
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|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
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|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
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|
||||
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|
||||
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||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
|
||||
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|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
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|
||||
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|
||||
meet the following conditions:
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||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
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||||
|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
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|
||||
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||||
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|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
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||||
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|
||||
do not modify the License. You may add Your own attribution
|
||||
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|
||||
or as an addendum to the NOTICE text from the Work, provided
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||||
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|
||||
as modifying the License.
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|
||||
You may add Your own copyright statement to Your modifications and
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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Notwithstanding the above, nothing herein shall supersede or modify
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||||
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||||
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|
||||
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||||
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|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||
or other liability obligations and/or rights consistent with this
|
||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
|
||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||
replaced with your own identifying information. (Don't include
|
||||
the brackets!) The text should be enclosed in the appropriate
|
||||
comment syntax for the file format. We also recommend that a
|
||||
file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
identification within third-party archives.
|
||||
|
||||
Copyright [yyyy] [name of copyright owner]
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
@@ -0,0 +1,25 @@
|
||||
Copyright (c) 2018 Braeden Sowinski <braeden@sowinski.dev>
|
||||
|
||||
Permission is hereby granted, free of charge, to any
|
||||
person obtaining a copy of this software and associated
|
||||
documentation files (the "Software"), to deal in the
|
||||
Software without restriction, including without
|
||||
limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software
|
||||
is furnished to do so, subject to the following
|
||||
conditions:
|
||||
|
||||
The above copyright notice and this permission notice
|
||||
shall be included in all copies or substantial portions
|
||||
of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
|
||||
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
|
||||
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
|
||||
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
|
||||
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
@@ -0,0 +1,78 @@
|
||||
<div align="center">
|
||||
|
||||
<h1><code>wasm-pack-template</code></h1>
|
||||
|
||||
<strong>A template for kick starting a Rust and WebAssembly project using <a href="https://github.com/rustwasm/wasm-pack">wasm-pack</a>.</strong>
|
||||
|
||||
<h3>
|
||||
<a href="https://rustwasm.github.io/docs/wasm-pack/tutorials/npm-browser-packages/index.html">Tutorial</a>
|
||||
<span> | </span>
|
||||
<a href="https://discordapp.com/channels/442252698964721669/443151097398296587">Chat</a>
|
||||
</h3>
|
||||
|
||||
<sub>Built with Rust and WebAssembly by <a href="https://rustwasm.github.io/">The Rust and WebAssembly Working Group</a></sub>
|
||||
</div>
|
||||
|
||||
## About
|
||||
|
||||
[Read this template tutorial][template-docs].
|
||||
|
||||
This template is designed for compiling Rust libraries into WebAssembly and
|
||||
publishing the resulting package to NPM.
|
||||
|
||||
Be sure to check out [other `wasm-pack` tutorials online][tutorials] for other
|
||||
templates and usages of `wasm-pack`.
|
||||
|
||||
[tutorials]: https://rustwasm.github.io/docs/wasm-pack/tutorials/index.html
|
||||
[template-docs]: https://rustwasm.github.io/docs/wasm-pack/tutorials/npm-browser-packages/index.html
|
||||
|
||||
## Usage
|
||||
|
||||
### Use `wasm-pack new` to Clone this Template
|
||||
|
||||
```
|
||||
wasm-pack new my-project
|
||||
cd my-project
|
||||
```
|
||||
|
||||
### Build with `wasm-pack build`
|
||||
|
||||
```
|
||||
wasm-pack build
|
||||
```
|
||||
|
||||
### Test in Headless Browsers with `wasm-pack test`
|
||||
|
||||
```
|
||||
wasm-pack test --headless --firefox
|
||||
```
|
||||
|
||||
### Publish to NPM with `wasm-pack publish`
|
||||
|
||||
```
|
||||
wasm-pack publish
|
||||
```
|
||||
|
||||
## Batteries Included
|
||||
|
||||
* [`wasm-bindgen`](https://github.com/rustwasm/wasm-bindgen) for communicating
|
||||
between WebAssembly and JavaScript.
|
||||
* [`console_error_panic_hook`](https://github.com/rustwasm/console_error_panic_hook)
|
||||
for logging panic messages to the developer console.
|
||||
* `LICENSE-APACHE` and `LICENSE-MIT`: most Rust projects are licensed this way, so these are included for you.
|
||||
|
||||
## License
|
||||
|
||||
Licensed under either of
|
||||
|
||||
* Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
|
||||
* MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
|
||||
|
||||
at your option.
|
||||
|
||||
### Contribution
|
||||
|
||||
Unless you explicitly state otherwise, any contribution intentionally
|
||||
submitted for inclusion in the work by you, as defined in the Apache-2.0
|
||||
license, shall be dual licensed as above, without any additional terms or
|
||||
conditions.
|
||||
@@ -0,0 +1,15 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Hello</title>
|
||||
</head>
|
||||
<body>
|
||||
<script type="module">
|
||||
import init, {greet} from "./pkg/hello.js";
|
||||
init().then(() => {
|
||||
greet("world");
|
||||
});
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,13 @@
|
||||
mod utils;
|
||||
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
||||
#[wasm_bindgen]
|
||||
extern "C" {
|
||||
fn alert(s: &str);
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
pub fn greet(s: &str) {
|
||||
alert(&format!("Hello, {s}!"));
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
pub fn set_panic_hook() {
|
||||
// When the `console_error_panic_hook` feature is enabled, we can call the
|
||||
// `set_panic_hook` function at least once during initialization, and then
|
||||
// we will get better error messages if our code ever panics.
|
||||
//
|
||||
// For more details see
|
||||
// https://github.com/rustwasm/console_error_panic_hook#readme
|
||||
#[cfg(feature = "console_error_panic_hook")]
|
||||
console_error_panic_hook::set_once();
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
//! Test suite for the Web and headless browsers.
|
||||
|
||||
#![cfg(target_arch = "wasm32")]
|
||||
|
||||
extern crate wasm_bindgen_test;
|
||||
use wasm_bindgen_test::*;
|
||||
|
||||
wasm_bindgen_test_configure!(run_in_browser);
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn pass() {
|
||||
assert_eq!(1 + 1, 2);
|
||||
}
|
||||
Reference in new issue
Block a user