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SowinskiBraeden committed 2026-10-02 13:45:24 -07:00
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import init, { Cell, Universe } from "./pkg/game_of_life.js";
const CELL_SIZE = 10; // px
const GRID_COLOR = "#CCCCCC";
const DEAD_COLOR = "#FFFFFF";
const ALIVE_COLOR = "#000000";
const { memory } = await init();
const universe = Universe.new();
const width = universe.width();
const height = universe.height();
const canvas = document.getElementById("game-of-life-canvas");
canvas.height = (CELL_SIZE + 1) * height + 1;
canvas.width = (CELL_SIZE + 1) * width + 1;
const ctx = canvas.getContext("2d");
const getIndex = (row, column) => row * width + column;
const drawGrid = () => {
ctx.beginPath();
ctx.strokeStyle = GRID_COLOR;
for (let i = 0; i <= width; i++) {
ctx.moveTo(i * (CELL_SIZE + 1) + 1, 0);
ctx.lineTo(i * (CELL_SIZE + 1) + 1, (CELL_SIZE + 1) * height + 1);
}
for (let j = 0; j <= height; j++) {
ctx.moveTo(0, j * (CELL_SIZE + 1) + 1);
ctx.lineTo((CELL_SIZE + 1) * width + 1, j * (CELL_SIZE + 1) + 1);
}
ctx.stroke();
};
const drawCells = () => {
const cellsPtr = universe.cells();
const cells = new Uint8Array(memory.buffer, cellsPtr, width * height);
ctx.beginPath();
for (let row = 0; row < height; row++) {
for (let col = 0; col < width; col++) {
const idx = getIndex(row, col);
ctx.fillStyle = cells[idx] === Cell.Dead ? DEAD_COLOR : ALIVE_COLOR;
ctx.fillRect(
col * (CELL_SIZE + 1) + 1,
row * (CELL_SIZE + 1) + 1,
CELL_SIZE,
CELL_SIZE,
);
}
}
ctx.stroke();
};
let animationId = null;
const isPaused = () => animationId === null;
const renderLoop = () => {
universe.tick();
drawGrid();
drawCells();
animationId = requestAnimationFrame(renderLoop);
};
const playPauseButton = document.getElementById("play-pause");
const play = () => {
playPauseButton.textContent = "⏸";
renderLoop();
};
const pause = () => {
playPauseButton.textContent = "▶";
cancelAnimationFrame(animationId);
animationId = null;
};
playPauseButton.addEventListener("click", () => {
if (isPaused()) {
play();
} else {
pause();
}
});
const clearButton = document.getElementById("clear");
clearButton.addEventListener("click", () => {
universe.clear();
drawGrid();
drawCells();
});
const cellAtEvent = (event) => {
const boundingRect = canvas.getBoundingClientRect();
const scaleX = canvas.width / boundingRect.width;
const scaleY = canvas.height / boundingRect.height;
const canvasLeft = (event.clientX - boundingRect.left) * scaleX;
const canvasTop = (event.clientY - boundingRect.top) * scaleY;
const row = Math.min(Math.floor(canvasTop / (CELL_SIZE + 1)), height - 1);
const col = Math.min(Math.floor(canvasLeft / (CELL_SIZE + 1)), width - 1);
return [row, col];
};
// Bresenham's line algorithm, so fast drags don't leave gaps between cells.
const forEachCellOnLine = (row0, col0, row1, col1, callback) => {
let row = row0;
let col = col0;
const dRow = Math.abs(row1 - row0);
const dCol = Math.abs(col1 - col0);
const stepRow = row1 > row0 ? 1 : -1;
const stepCol = col1 > col0 ? 1 : -1;
let err = dRow - dCol;
while (true) {
callback(row, col);
if (row === row1 && col === col1) {
break;
}
const err2 = err * 2;
if (err2 > -dCol) {
err -= dCol;
row += stepRow;
}
if (err2 < dRow) {
err += dRow;
col += stepCol;
}
}
};
let isDrawing = false;
let lastCell = null;
canvas.addEventListener("mousedown", (event) => {
const [row, col] = cellAtEvent(event);
isDrawing = true;
lastCell = [row, col];
universe.toggle_cell(row, col);
drawGrid();
drawCells();
});
canvas.addEventListener("mousemove", (event) => {
if (!isDrawing) {
return;
}
const [row, col] = cellAtEvent(event);
if (row === lastCell[0] && col === lastCell[1]) {
return;
}
forEachCellOnLine(lastCell[0], lastCell[1], row, col, (r, c) => {
universe.set_alive(r, c);
});
lastCell = [row, col];
drawGrid();
drawCells();
});
const stopDrawing = () => {
isDrawing = false;
lastCell = null;
};
window.addEventListener("mouseup", stopDrawing);
canvas.addEventListener("mouseleave", stopDrawing);
drawGrid();
drawCells();
play();