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# This file is automatically @generated by Cargo.
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# It is not intended for manual editing.
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version = 4
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[[package]]
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name = "alist"
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version = "0.1.0"
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[package]
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name = "alist"
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version = "0.1.0"
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edition = "2024"
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[dependencies]
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// for demo purposes
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struct Alist<K, V>(Vec<(K, V)>); // newtype pattern
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impl<K, V> Alist<K, V> {
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fn new() -> Self {
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Self(Vec::new())
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}
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fn insert(&mut self, key: K, value: V) {
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self.0.push((key, value));
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}
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fn len(&self) -> usize {
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self.0.len()
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}
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fn into_iter(self) -> std::vec::IntoIter<(K, V)> {
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self.0.into_iter()
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}
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}
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use std::ops::Deref;
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impl<K, V> Deref for Alist<K, V> {
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type Target = [(K, V)];
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fn deref(&self) -> &Self::Target {
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self.0.deref()
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}
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}
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fn main() {
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let mut l = Alist::new();
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for (x, y) in [(1, 2), (3, 4), (5, 6)] {
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l.insert(x, y);
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}
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let mut iter = l.iter();
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while let Some((k, v)) = iter.next() {
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println!("{k}: {v}");
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}
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}
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/target
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**/*.rs.bk
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Cargo.lock
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bin/
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pkg/
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wasm-pack.log
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[package]
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name = "game_of_life"
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version = "0.1.0"
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authors = ["Braeden Sowinski <braeden@sowinski.dev>"]
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edition = "2018"
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[lib]
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crate-type = ["cdylib", "rlib"]
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[features]
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default = ["console_error_panic_hook"]
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[dependencies]
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|
wasm-bindgen = "0.2.84"
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|
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# The `console_error_panic_hook` crate provides better debugging of panics by
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|
# logging them with `console.error`. This is great for development, but requires
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|
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
|
||||||
|
# code size when deploying.
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|
console_error_panic_hook = { version = "0.1.7", optional = true }
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||||||
|
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|
[dev-dependencies]
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wasm-bindgen-test = "0.3.34"
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||||||
|
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||||||
|
[profile.release]
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||||||
|
# Tell `rustc` to optimize for small code size.
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||||||
|
opt-level = "s"
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||||||
|
|
||||||
|
# The system `wasm-opt` (binaryen) here is too old to correctly handle the
|
||||||
|
# externref tables wasm-bindgen generates, and corrupts the table's growth
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||||||
|
# limit, breaking initialization at runtime. Skip the wasm-opt pass.
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||||||
|
[package.metadata.wasm-pack.profile.release]
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||||||
|
wasm-opt = false
|
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|
Apache License
|
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|
Version 2.0, January 2004
|
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|
http://www.apache.org/licenses/
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|
|
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|
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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1. Definitions.
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"License" shall mean the terms and conditions for use, reproduction,
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END OF TERMS AND CONDITIONS
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APPENDIX: How to apply the Apache License to your work.
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To apply the Apache License to your work, attach the following
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See the License for the specific language governing permissions and
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@@ -0,0 +1,25 @@
|
|||||||
|
Copyright (c) 2018 Braeden Sowinski <braeden@sowinski.dev>
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||||||
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|
||||||
|
Permission is hereby granted, free of charge, to any
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person obtaining a copy of this software and associated
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documentation files (the "Software"), to deal in the
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Software without restriction, including without
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publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software
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is furnished to do so, subject to the following
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conditions:
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The above copyright notice and this permission notice
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shall be included in all copies or substantial portions
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
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SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
|
||||||
@@ -0,0 +1,78 @@
|
|||||||
|
<div align="center">
|
||||||
|
|
||||||
|
<h1><code>wasm-pack-template</code></h1>
|
||||||
|
|
||||||
|
<strong>A template for kick starting a Rust and WebAssembly project using <a href="https://github.com/rustwasm/wasm-pack">wasm-pack</a>.</strong>
|
||||||
|
|
||||||
|
<h3>
|
||||||
|
<a href="https://rustwasm.github.io/docs/wasm-pack/tutorials/npm-browser-packages/index.html">Tutorial</a>
|
||||||
|
<span> | </span>
|
||||||
|
<a href="https://discordapp.com/channels/442252698964721669/443151097398296587">Chat</a>
|
||||||
|
</h3>
|
||||||
|
|
||||||
|
<sub>Built with Rust and WebAssembly by <a href="https://rustwasm.github.io/">The Rust and WebAssembly Working Group</a></sub>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
## About
|
||||||
|
|
||||||
|
[Read this template tutorial][template-docs].
|
||||||
|
|
||||||
|
This template is designed for compiling Rust libraries into WebAssembly and
|
||||||
|
publishing the resulting package to NPM.
|
||||||
|
|
||||||
|
Be sure to check out [other `wasm-pack` tutorials online][tutorials] for other
|
||||||
|
templates and usages of `wasm-pack`.
|
||||||
|
|
||||||
|
[tutorials]: https://rustwasm.github.io/docs/wasm-pack/tutorials/index.html
|
||||||
|
[template-docs]: https://rustwasm.github.io/docs/wasm-pack/tutorials/npm-browser-packages/index.html
|
||||||
|
|
||||||
|
## Usage
|
||||||
|
|
||||||
|
### Use `wasm-pack new` to Clone this Template
|
||||||
|
|
||||||
|
```
|
||||||
|
wasm-pack new my-project
|
||||||
|
cd my-project
|
||||||
|
```
|
||||||
|
|
||||||
|
### Build with `wasm-pack build`
|
||||||
|
|
||||||
|
```
|
||||||
|
wasm-pack build
|
||||||
|
```
|
||||||
|
|
||||||
|
### Test in Headless Browsers with `wasm-pack test`
|
||||||
|
|
||||||
|
```
|
||||||
|
wasm-pack test --headless --firefox
|
||||||
|
```
|
||||||
|
|
||||||
|
### Publish to NPM with `wasm-pack publish`
|
||||||
|
|
||||||
|
```
|
||||||
|
wasm-pack publish
|
||||||
|
```
|
||||||
|
|
||||||
|
## Batteries Included
|
||||||
|
|
||||||
|
* [`wasm-bindgen`](https://github.com/rustwasm/wasm-bindgen) for communicating
|
||||||
|
between WebAssembly and JavaScript.
|
||||||
|
* [`console_error_panic_hook`](https://github.com/rustwasm/console_error_panic_hook)
|
||||||
|
for logging panic messages to the developer console.
|
||||||
|
* `LICENSE-APACHE` and `LICENSE-MIT`: most Rust projects are licensed this way, so these are included for you.
|
||||||
|
|
||||||
|
## License
|
||||||
|
|
||||||
|
Licensed under either of
|
||||||
|
|
||||||
|
* Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
|
||||||
|
* MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
|
||||||
|
|
||||||
|
at your option.
|
||||||
|
|
||||||
|
### Contribution
|
||||||
|
|
||||||
|
Unless you explicitly state otherwise, any contribution intentionally
|
||||||
|
submitted for inclusion in the work by you, as defined in the Apache-2.0
|
||||||
|
license, shall be dual licensed as above, without any additional terms or
|
||||||
|
conditions.
|
||||||
@@ -0,0 +1,28 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<title>Game of Life</title>
|
||||||
|
<style>
|
||||||
|
body {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
button {
|
||||||
|
font-size: 1.5rem;
|
||||||
|
padding: 0.25rem 1rem;
|
||||||
|
margin: 1rem 0.5rem;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div>
|
||||||
|
<button id="play-pause"></button>
|
||||||
|
<button id="clear">Clear</button>
|
||||||
|
</div>
|
||||||
|
<canvas id="game-of-life-canvas"></canvas>
|
||||||
|
<script type="module" src="./index.js"></script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@@ -0,0 +1,200 @@
|
|||||||
|
import init, { Cell, Universe } from "./pkg/game_of_life.js";
|
||||||
|
|
||||||
|
const CELL_SIZE = 10; // px
|
||||||
|
const GRID_COLOR = "#CCCCCC";
|
||||||
|
const DEAD_COLOR = "#FFFFFF";
|
||||||
|
const ALIVE_COLOR = "#000000";
|
||||||
|
|
||||||
|
const { memory } = await init();
|
||||||
|
|
||||||
|
const universe = Universe.new();
|
||||||
|
const width = universe.width();
|
||||||
|
const height = universe.height();
|
||||||
|
|
||||||
|
const canvas = document.getElementById("game-of-life-canvas");
|
||||||
|
canvas.height = (CELL_SIZE + 1) * height + 1;
|
||||||
|
canvas.width = (CELL_SIZE + 1) * width + 1;
|
||||||
|
|
||||||
|
const ctx = canvas.getContext("2d");
|
||||||
|
|
||||||
|
const getIndex = (row, column) => row * width + column;
|
||||||
|
|
||||||
|
const drawGrid = () => {
|
||||||
|
ctx.beginPath();
|
||||||
|
ctx.strokeStyle = GRID_COLOR;
|
||||||
|
|
||||||
|
for (let i = 0; i <= width; i++) {
|
||||||
|
ctx.moveTo(i * (CELL_SIZE + 1) + 1, 0);
|
||||||
|
ctx.lineTo(i * (CELL_SIZE + 1) + 1, (CELL_SIZE + 1) * height + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (let j = 0; j <= height; j++) {
|
||||||
|
ctx.moveTo(0, j * (CELL_SIZE + 1) + 1);
|
||||||
|
ctx.lineTo((CELL_SIZE + 1) * width + 1, j * (CELL_SIZE + 1) + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
ctx.stroke();
|
||||||
|
};
|
||||||
|
|
||||||
|
const drawCells = () => {
|
||||||
|
const cellsPtr = universe.cells();
|
||||||
|
const cells = new Uint8Array(memory.buffer, cellsPtr, width * height);
|
||||||
|
|
||||||
|
ctx.beginPath();
|
||||||
|
|
||||||
|
for (let row = 0; row < height; row++) {
|
||||||
|
for (let col = 0; col < width; col++) {
|
||||||
|
const idx = getIndex(row, col);
|
||||||
|
|
||||||
|
ctx.fillStyle = cells[idx] === Cell.Dead ? DEAD_COLOR : ALIVE_COLOR;
|
||||||
|
|
||||||
|
ctx.fillRect(
|
||||||
|
col * (CELL_SIZE + 1) + 1,
|
||||||
|
row * (CELL_SIZE + 1) + 1,
|
||||||
|
CELL_SIZE,
|
||||||
|
CELL_SIZE,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ctx.stroke();
|
||||||
|
};
|
||||||
|
|
||||||
|
let animationId = null;
|
||||||
|
|
||||||
|
const isPaused = () => animationId === null;
|
||||||
|
|
||||||
|
const renderLoop = () => {
|
||||||
|
universe.tick();
|
||||||
|
|
||||||
|
drawGrid();
|
||||||
|
drawCells();
|
||||||
|
|
||||||
|
animationId = requestAnimationFrame(renderLoop);
|
||||||
|
};
|
||||||
|
|
||||||
|
const playPauseButton = document.getElementById("play-pause");
|
||||||
|
|
||||||
|
const play = () => {
|
||||||
|
playPauseButton.textContent = "⏸";
|
||||||
|
renderLoop();
|
||||||
|
};
|
||||||
|
|
||||||
|
const pause = () => {
|
||||||
|
playPauseButton.textContent = "▶";
|
||||||
|
cancelAnimationFrame(animationId);
|
||||||
|
animationId = null;
|
||||||
|
};
|
||||||
|
|
||||||
|
playPauseButton.addEventListener("click", () => {
|
||||||
|
if (isPaused()) {
|
||||||
|
play();
|
||||||
|
} else {
|
||||||
|
pause();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
const clearButton = document.getElementById("clear");
|
||||||
|
|
||||||
|
clearButton.addEventListener("click", () => {
|
||||||
|
universe.clear();
|
||||||
|
|
||||||
|
drawGrid();
|
||||||
|
drawCells();
|
||||||
|
});
|
||||||
|
|
||||||
|
const cellAtEvent = (event) => {
|
||||||
|
const boundingRect = canvas.getBoundingClientRect();
|
||||||
|
|
||||||
|
const scaleX = canvas.width / boundingRect.width;
|
||||||
|
const scaleY = canvas.height / boundingRect.height;
|
||||||
|
|
||||||
|
const canvasLeft = (event.clientX - boundingRect.left) * scaleX;
|
||||||
|
const canvasTop = (event.clientY - boundingRect.top) * scaleY;
|
||||||
|
|
||||||
|
const row = Math.min(Math.floor(canvasTop / (CELL_SIZE + 1)), height - 1);
|
||||||
|
const col = Math.min(Math.floor(canvasLeft / (CELL_SIZE + 1)), width - 1);
|
||||||
|
|
||||||
|
return [row, col];
|
||||||
|
};
|
||||||
|
|
||||||
|
// Bresenham's line algorithm, so fast drags don't leave gaps between cells.
|
||||||
|
const forEachCellOnLine = (row0, col0, row1, col1, callback) => {
|
||||||
|
let row = row0;
|
||||||
|
let col = col0;
|
||||||
|
|
||||||
|
const dRow = Math.abs(row1 - row0);
|
||||||
|
const dCol = Math.abs(col1 - col0);
|
||||||
|
const stepRow = row1 > row0 ? 1 : -1;
|
||||||
|
const stepCol = col1 > col0 ? 1 : -1;
|
||||||
|
|
||||||
|
let err = dRow - dCol;
|
||||||
|
|
||||||
|
while (true) {
|
||||||
|
callback(row, col);
|
||||||
|
|
||||||
|
if (row === row1 && col === col1) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
const err2 = err * 2;
|
||||||
|
|
||||||
|
if (err2 > -dCol) {
|
||||||
|
err -= dCol;
|
||||||
|
row += stepRow;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (err2 < dRow) {
|
||||||
|
err += dRow;
|
||||||
|
col += stepCol;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
let isDrawing = false;
|
||||||
|
let lastCell = null;
|
||||||
|
|
||||||
|
canvas.addEventListener("mousedown", (event) => {
|
||||||
|
const [row, col] = cellAtEvent(event);
|
||||||
|
|
||||||
|
isDrawing = true;
|
||||||
|
lastCell = [row, col];
|
||||||
|
|
||||||
|
universe.toggle_cell(row, col);
|
||||||
|
|
||||||
|
drawGrid();
|
||||||
|
drawCells();
|
||||||
|
});
|
||||||
|
|
||||||
|
canvas.addEventListener("mousemove", (event) => {
|
||||||
|
if (!isDrawing) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const [row, col] = cellAtEvent(event);
|
||||||
|
|
||||||
|
if (row === lastCell[0] && col === lastCell[1]) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
forEachCellOnLine(lastCell[0], lastCell[1], row, col, (r, c) => {
|
||||||
|
universe.set_alive(r, c);
|
||||||
|
});
|
||||||
|
|
||||||
|
lastCell = [row, col];
|
||||||
|
|
||||||
|
drawGrid();
|
||||||
|
drawCells();
|
||||||
|
});
|
||||||
|
|
||||||
|
const stopDrawing = () => {
|
||||||
|
isDrawing = false;
|
||||||
|
lastCell = null;
|
||||||
|
};
|
||||||
|
|
||||||
|
window.addEventListener("mouseup", stopDrawing);
|
||||||
|
canvas.addEventListener("mouseleave", stopDrawing);
|
||||||
|
|
||||||
|
drawGrid();
|
||||||
|
drawCells();
|
||||||
|
play();
|
||||||
@@ -0,0 +1,132 @@
|
|||||||
|
use wasm_bindgen::prelude::*;
|
||||||
|
|
||||||
|
#[wasm_bindgen]
|
||||||
|
#[derive(Clone, Copy, PartialEq, Eq)]
|
||||||
|
#[repr(u8)]
|
||||||
|
pub enum Cell {
|
||||||
|
Dead = 0,
|
||||||
|
Alive = 1,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Cell {
|
||||||
|
pub fn toggle(&mut self) {
|
||||||
|
*self = if *self == Cell::Alive {
|
||||||
|
Cell::Dead
|
||||||
|
} else {
|
||||||
|
Cell::Alive
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[wasm_bindgen]
|
||||||
|
pub struct Universe {
|
||||||
|
width: u32,
|
||||||
|
height: u32,
|
||||||
|
cells: Vec<Cell>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[wasm_bindgen]
|
||||||
|
impl Universe {
|
||||||
|
pub fn new() -> Self {
|
||||||
|
let (width, height) = (64, 64);
|
||||||
|
let cells = (0..width * height)
|
||||||
|
.map(|i| {
|
||||||
|
if i % 2 == 0 || i % 7 == 0 {
|
||||||
|
Cell::Alive
|
||||||
|
} else {
|
||||||
|
Cell::Dead
|
||||||
|
}
|
||||||
|
})
|
||||||
|
.collect();
|
||||||
|
|
||||||
|
Self {
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
cells,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn width(&self) -> u32 {
|
||||||
|
self.width
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn height(&self) -> u32 {
|
||||||
|
self.height
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn cells(&self) -> *const Cell {
|
||||||
|
self.cells.as_ptr()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_index(&self, row: u32, col: u32) -> usize {
|
||||||
|
(row * self.width + col) as usize
|
||||||
|
}
|
||||||
|
|
||||||
|
fn count_live_neighbours(&self, row: u32, col: u32) -> u8 {
|
||||||
|
let mut count = 0;
|
||||||
|
for i in [self.height - 1, 0, 1] {
|
||||||
|
for j in [self.width - 1, 0, 1] {
|
||||||
|
if i == 0 && j == 0 {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
let idx = self.get_index((row + i) % self.height, (col + j) % self.width);
|
||||||
|
count += self.cells[idx] as u8;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
count
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn tick(&mut self) {
|
||||||
|
let mut cells = self.cells.clone();
|
||||||
|
for row in 0..self.height {
|
||||||
|
for col in 0..self.width {
|
||||||
|
let idx = self.get_index(row, col);
|
||||||
|
cells[idx] = match (self.cells[idx], self.count_live_neighbours(row, col)) {
|
||||||
|
(_, 3) | (Cell::Alive, 2) => Cell::Alive,
|
||||||
|
_ => Cell::Dead,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.cells = cells;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn render(&self) -> String {
|
||||||
|
self.to_string()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn toggle_cell(&mut self, row: u32, col: u32) {
|
||||||
|
let idx = self.get_index(row, col);
|
||||||
|
self.cells[idx].toggle();
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn set_alive(&mut self, row: u32, col: u32) {
|
||||||
|
let idx = self.get_index(row, col);
|
||||||
|
self.cells[idx] = Cell::Alive;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn clear(&mut self) {
|
||||||
|
for cell in self.cells.iter_mut() {
|
||||||
|
*cell = Cell::Dead;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
use std::fmt;
|
||||||
|
|
||||||
|
impl fmt::Display for Universe {
|
||||||
|
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
|
||||||
|
for row in 0..self.height {
|
||||||
|
for col in 0..self.width {
|
||||||
|
let idx = self.get_index(row, col);
|
||||||
|
let glyph = if self.cells[idx] == Cell::Alive {
|
||||||
|
'⬛'
|
||||||
|
} else {
|
||||||
|
'🔳'
|
||||||
|
};
|
||||||
|
write!(f, "{glyph}");
|
||||||
|
}
|
||||||
|
write!(f, "\n");
|
||||||
|
}
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
//! Test suite for the Web and headless browsers.
|
||||||
|
|
||||||
|
#![cfg(target_arch = "wasm32")]
|
||||||
|
|
||||||
|
extern crate wasm_bindgen_test;
|
||||||
|
use wasm_bindgen_test::*;
|
||||||
|
|
||||||
|
wasm_bindgen_test_configure!(run_in_browser);
|
||||||
|
|
||||||
|
#[wasm_bindgen_test]
|
||||||
|
fn pass() {
|
||||||
|
assert_eq!(1 + 1, 2);
|
||||||
|
}
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
/target
|
||||||
|
**/*.rs.bk
|
||||||
|
Cargo.lock
|
||||||
|
bin/
|
||||||
|
pkg/
|
||||||
|
wasm-pack.log
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
[package]
|
||||||
|
name = "hello"
|
||||||
|
version = "0.1.0"
|
||||||
|
authors = ["Braeden Sowinski <braeden@sowinski.dev>"]
|
||||||
|
edition = "2018"
|
||||||
|
|
||||||
|
[lib]
|
||||||
|
crate-type = ["cdylib", "rlib"]
|
||||||
|
|
||||||
|
[features]
|
||||||
|
default = ["console_error_panic_hook"]
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
wasm-bindgen = "0.2.84"
|
||||||
|
|
||||||
|
# The `console_error_panic_hook` crate provides better debugging of panics by
|
||||||
|
# logging them with `console.error`. This is great for development, but requires
|
||||||
|
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
|
||||||
|
# code size when deploying.
|
||||||
|
console_error_panic_hook = { version = "0.1.7", optional = true }
|
||||||
|
|
||||||
|
[dev-dependencies]
|
||||||
|
wasm-bindgen-test = "0.3.34"
|
||||||
|
|
||||||
|
[profile.release]
|
||||||
|
# Tell `rustc` to optimize for small code size.
|
||||||
|
opt-level = "s"
|
||||||
@@ -0,0 +1,201 @@
|
|||||||
|
Apache License
|
||||||
|
Version 2.0, January 2004
|
||||||
|
http://www.apache.org/licenses/
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||||
|
|
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|
1. Definitions.
|
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|
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|
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|
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|
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|
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|
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END OF TERMS AND CONDITIONS
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APPENDIX: How to apply the Apache License to your work.
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To apply the Apache License to your work, attach the following
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Copyright [yyyy] [name of copyright owner]
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Unless required by applicable law or agreed to in writing, software
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See the License for the specific language governing permissions and
|
||||||
|
limitations under the License.
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
Copyright (c) 2018 Braeden Sowinski <braeden@sowinski.dev>
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any
|
||||||
|
person obtaining a copy of this software and associated
|
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documentation files (the "Software"), to deal in the
|
||||||
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Software without restriction, including without
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||||||
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limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software
|
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|
is furnished to do so, subject to the following
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conditions:
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||||||
|
|
||||||
|
The above copyright notice and this permission notice
|
||||||
|
shall be included in all copies or substantial portions
|
||||||
|
of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
|
||||||
|
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
|
||||||
|
TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||||
|
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
|
||||||
|
SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||||
|
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||||
|
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
|
||||||
|
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
DEALINGS IN THE SOFTWARE.
|
||||||
@@ -0,0 +1,78 @@
|
|||||||
|
<div align="center">
|
||||||
|
|
||||||
|
<h1><code>wasm-pack-template</code></h1>
|
||||||
|
|
||||||
|
<strong>A template for kick starting a Rust and WebAssembly project using <a href="https://github.com/rustwasm/wasm-pack">wasm-pack</a>.</strong>
|
||||||
|
|
||||||
|
<h3>
|
||||||
|
<a href="https://rustwasm.github.io/docs/wasm-pack/tutorials/npm-browser-packages/index.html">Tutorial</a>
|
||||||
|
<span> | </span>
|
||||||
|
<a href="https://discordapp.com/channels/442252698964721669/443151097398296587">Chat</a>
|
||||||
|
</h3>
|
||||||
|
|
||||||
|
<sub>Built with Rust and WebAssembly by <a href="https://rustwasm.github.io/">The Rust and WebAssembly Working Group</a></sub>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
## About
|
||||||
|
|
||||||
|
[Read this template tutorial][template-docs].
|
||||||
|
|
||||||
|
This template is designed for compiling Rust libraries into WebAssembly and
|
||||||
|
publishing the resulting package to NPM.
|
||||||
|
|
||||||
|
Be sure to check out [other `wasm-pack` tutorials online][tutorials] for other
|
||||||
|
templates and usages of `wasm-pack`.
|
||||||
|
|
||||||
|
[tutorials]: https://rustwasm.github.io/docs/wasm-pack/tutorials/index.html
|
||||||
|
[template-docs]: https://rustwasm.github.io/docs/wasm-pack/tutorials/npm-browser-packages/index.html
|
||||||
|
|
||||||
|
## Usage
|
||||||
|
|
||||||
|
### Use `wasm-pack new` to Clone this Template
|
||||||
|
|
||||||
|
```
|
||||||
|
wasm-pack new my-project
|
||||||
|
cd my-project
|
||||||
|
```
|
||||||
|
|
||||||
|
### Build with `wasm-pack build`
|
||||||
|
|
||||||
|
```
|
||||||
|
wasm-pack build
|
||||||
|
```
|
||||||
|
|
||||||
|
### Test in Headless Browsers with `wasm-pack test`
|
||||||
|
|
||||||
|
```
|
||||||
|
wasm-pack test --headless --firefox
|
||||||
|
```
|
||||||
|
|
||||||
|
### Publish to NPM with `wasm-pack publish`
|
||||||
|
|
||||||
|
```
|
||||||
|
wasm-pack publish
|
||||||
|
```
|
||||||
|
|
||||||
|
## Batteries Included
|
||||||
|
|
||||||
|
* [`wasm-bindgen`](https://github.com/rustwasm/wasm-bindgen) for communicating
|
||||||
|
between WebAssembly and JavaScript.
|
||||||
|
* [`console_error_panic_hook`](https://github.com/rustwasm/console_error_panic_hook)
|
||||||
|
for logging panic messages to the developer console.
|
||||||
|
* `LICENSE-APACHE` and `LICENSE-MIT`: most Rust projects are licensed this way, so these are included for you.
|
||||||
|
|
||||||
|
## License
|
||||||
|
|
||||||
|
Licensed under either of
|
||||||
|
|
||||||
|
* Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
|
||||||
|
* MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
|
||||||
|
|
||||||
|
at your option.
|
||||||
|
|
||||||
|
### Contribution
|
||||||
|
|
||||||
|
Unless you explicitly state otherwise, any contribution intentionally
|
||||||
|
submitted for inclusion in the work by you, as defined in the Apache-2.0
|
||||||
|
license, shall be dual licensed as above, without any additional terms or
|
||||||
|
conditions.
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<title>Hello</title>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<script type="module">
|
||||||
|
import init, {greet} from "./pkg/hello.js";
|
||||||
|
init().then(() => {
|
||||||
|
greet("world");
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
mod utils;
|
||||||
|
|
||||||
|
use wasm_bindgen::prelude::*;
|
||||||
|
|
||||||
|
#[wasm_bindgen]
|
||||||
|
extern "C" {
|
||||||
|
fn alert(s: &str);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[wasm_bindgen]
|
||||||
|
pub fn greet(s: &str) {
|
||||||
|
alert(&format!("Hello, {s}!"));
|
||||||
|
}
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
pub fn set_panic_hook() {
|
||||||
|
// When the `console_error_panic_hook` feature is enabled, we can call the
|
||||||
|
// `set_panic_hook` function at least once during initialization, and then
|
||||||
|
// we will get better error messages if our code ever panics.
|
||||||
|
//
|
||||||
|
// For more details see
|
||||||
|
// https://github.com/rustwasm/console_error_panic_hook#readme
|
||||||
|
#[cfg(feature = "console_error_panic_hook")]
|
||||||
|
console_error_panic_hook::set_once();
|
||||||
|
}
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
//! Test suite for the Web and headless browsers.
|
||||||
|
|
||||||
|
#![cfg(target_arch = "wasm32")]
|
||||||
|
|
||||||
|
extern crate wasm_bindgen_test;
|
||||||
|
use wasm_bindgen_test::*;
|
||||||
|
|
||||||
|
wasm_bindgen_test_configure!(run_in_browser);
|
||||||
|
|
||||||
|
#[wasm_bindgen_test]
|
||||||
|
fn pass() {
|
||||||
|
assert_eq!(1 + 1, 2);
|
||||||
|
}
|
||||||
@@ -32,3 +32,10 @@ cargo new lectures/03 --name lec03
|
|||||||
cargo new labs/01 --name lab01
|
cargo new labs/01 --name lab01
|
||||||
cargo new labs/02 --name lab02
|
cargo new labs/02 --name lab02
|
||||||
```
|
```
|
||||||
|
|
||||||
|
## wasm stuff
|
||||||
|
```
|
||||||
|
cargo install wasm-pack
|
||||||
|
wasm-pack new {name}
|
||||||
|
wasm-pack build --target web
|
||||||
|
```
|
||||||
Reference in new issue
Block a user