initial commit - base code
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module.exports = async (client, interaction) => {
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if (interaction.isCommand()) return;
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/*
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This file handles all menu and button interactions
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from any command
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*/
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let GuildDB = await client.GetGuild(interaction.guildId);
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const interactionName = interaction.customId.split("-")[0];
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let interactionHandler = client.interactionHandlers.get(interactionName);
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try {
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interactionHandler.run(client, interaction, GuildDB);
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} catch (err) {
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client.sendInternalError(interaction, err);
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}
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}
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