From 030ce256a51beaafab7f55906e5214e9c3c38282 Mon Sep 17 00:00:00 2001 From: Braeden Sowinski Date: Sun, 4 Jun 2023 12:37:11 -0700 Subject: [PATCH] add exception for killfeed logs --- package.json | 2 +- structures/DayzArmbands.js | 3 ++- util/KillfeedHandler.js | 21 +++++++++++++++++---- 3 files changed, 20 insertions(+), 6 deletions(-) diff --git a/package.json b/package.json index 98f8256..af9cda4 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "dayz-armbands", - "version": "6.7.12", + "version": "6.7.13", "description": "A General Purpose Discord Bot for DayZ Servers.", "main": "index.js", "nodemonConfig": { diff --git a/structures/DayzArmbands.js b/structures/DayzArmbands.js index 7269864..569b59e 100644 --- a/structures/DayzArmbands.js +++ b/structures/DayzArmbands.js @@ -143,7 +143,8 @@ class DayzArmbands extends Client { if ((i - 1) >= 0 && lines[i] == lines[i-1]) continue; if (lines[i].includes('connected') || lines[i].includes('pos=<') || lines[1].includes('hit by Player')) s = await HandlePlayerLogs(this, guildId, s, lines[i]); if (lines[i].includes('killed by with')) s = await HandleKillfeed(this, guildId, s, lines[i]); - if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player')) s = await HandleKillfeed(this, guildId, s, lines[i]); + if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player') && lines[i].includes('hit by Player')) s = await HandleKillfeed(this, guildId, s, lines[i]); + if (lines[i].includes('killed by Player')) s = await HandleKillfeed(this, guildId, s, lines[i]); } const playerTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g; diff --git a/util/KillfeedHandler.js b/util/KillfeedHandler.js index e60e37d..bc9b57c 100644 --- a/util/KillfeedHandler.js +++ b/util/KillfeedHandler.js @@ -9,13 +9,20 @@ module.exports = { let guild = await client.GetGuild(guildId); const channel = client.channels.cache.get(guild.killfeedChannel); + let templateKilled = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) with (.*) from (.*) meters /g; let template = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g; let templateDEAD = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g; let explosionTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by with (.*)/g; - let killedByPlayer = line.includes('hit by Player') ? true : false; + let killedBy = line.includes('hit by Player') && line.includes('(DEAD)') ? 1 : + line.includes('hit by Player') ? 2 : + line.includes('killed by Player') ? 3 : 4; + + let data = killedBy == 1 ? [...line.matchAll(templateDEAD)][0] : + killedBy == 2 ? [...line.matchAll(template)][0] : + killedBy == 3 ? [...line.matchAll(templateKilled)][0] : + killedBy [...line.matchAll(explosionTemplate)][0]; - let data = killedByPlayer && line.includes('(DEAD)') ? [...line.matchAll(templateDEAD)][0] : killedByPlayer ? [...line.matchAll(template)][0] : [...line.matchAll(explosionTemplate)][0]; if (!data) return stats; // Create base data @@ -27,7 +34,7 @@ module.exports = { }; // Add additional data - if (killedByPlayer) { + if (killedBy == 1 || killedBy == 2) { info.killer = data[6]; info.killerID = data[7]; info.killerPOS = data[8]; @@ -36,6 +43,12 @@ module.exports = { info.bullet = data[11]; info.weapon = data[12]; info.distance = data[13]; + } else if (killedBy == 3) { + info.killer = data[5]; + info.killerID = data[6]; + info.killerPOS = data[7]; + info.weapon = data[8]; + info.distance = data[9]; } else info.causeOfDeath = data[5]; let newDt = await client.getDateEST(info.time); @@ -132,7 +145,7 @@ module.exports = { const killEvent = new EmbedBuilder() .setColor(client.config.Colors.Default) - .setDescription(`**Kill Event** - \n**${info.killer}** killed **${info.victim}**\n> **__Kill Data__**\n> **Weapon:** \` ${info.weapon} \`\n> **Distance:** \` ${info.distance} \`\n> **Body Part:** \` ${info.bodyPart.split('(')[0]} \`\n> **Damage:** \` ${info.damage} \`\n **Killer\n${killerStat.KDR.toFixed(2)} K/D - ${killerStat.kills} Kills - Killstreak: ${killerStat.killStreak}\nVictim\n${victimStat.KDR.toFixed(2)} K/D - ${victimStat.deaths} Deaths - Deathstreak: ${victimStat.deathStreak}**`); + .setDescription(`**Kill Event** - \n**${info.killer}** killed **${info.victim}**\n> **__Kill Data__**\n> **Weapon:** \` ${info.weapon} \`\n> **Distance:** \` ${info.distance} \`\n> **Body Part:** \` ${info.bodyPart != undefined ? info.bodyPart.split('(')[0] : 'N/A'} \`\n> **Damage:** \` ${info.damage != undefined ? info.damage : 'N/A'} \`\n **Killer\n${killerStat.KDR.toFixed(2)} K/D - ${killerStat.kills} Kills - Killstreak: ${killerStat.killStreak}\nVictim\n${victimStat.KDR.toFixed(2)} K/D - ${victimStat.deaths} Deaths - Deathstreak: ${victimStat.deathStreak}**`); if (client.exists(channel)) await channel.send({ embeds: [killEvent] }); if (client.exists(receivedBounty) && client.exists(channel)) await channel.send({ content: `<@${killerStat.discordID}>`, embeds: [receivedBounty] });