fix/save DayZ Mission to guild db for commands use
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-8
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@@ -20,8 +20,8 @@ module.exports = {
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* @param {*} param3
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* @param {*} param3
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*/
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*/
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run: async (client, interaction, args, { GuildDB }) => {
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run: async (client, interaction, args, { GuildDB }) => {
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if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
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if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth) || !client.exists(GuildDB.Nitrado.Mission)) {
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const warnNitradoNotInitialized = new EmbedBuilder()
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const warnNitradoNotInitialized = new EmbedBuilder()
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.setColor(client.config.Colors.Yellow)
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.setColor(client.config.Colors.Yellow)
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.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
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.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
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@@ -31,12 +31,9 @@ module.exports = {
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let playerStat = await client.dbo.collection("players").findOne({"discordID": interaction.member.user.id});
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let playerStat = await client.dbo.collection("players").findOne({"discordID": interaction.member.user.id});
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if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** You haven't linked your gamertag and are unable to use this command.`)], flags: (1 << 6) });
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if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** You haven't linked your gamertag and are unable to use this command.`)], flags: (1 << 6) });
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if (!client.exists(playerStat.time)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** There is no location saved to your gamertag yet. Make sure you've logged into the server for more than **5 minutes.**`)], flags: (1 << 6)});
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if (!client.exists(playerStat.time)) return interaction.send({ emeds: [
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console.log(true);
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new EmbedBuilder()
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.setColor(client.config.Colors.Yellow)
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.setDescription(`**Not Found** There is no location saved to your gamertag yet. Make sure you've logged into the server for more than **5 minutes.**`)
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] });
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let newDt = await client.getDateEST(playerStat.time);
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let newDt = await client.getDateEST(playerStat.time);
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let unixTime = Math.floor(newDt.getTime()/1000);
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let unixTime = Math.floor(newDt.getTime()/1000);
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+1
-1
@@ -1,6 +1,6 @@
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{
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{
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"name": "dayzr-bot",
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"name": "dayzr-bot",
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"version": "13.0.7",
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"version": "13.0.8",
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"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
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"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
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"main": "index.js",
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"main": "index.js",
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"nodemonConfig": {
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"nodemonConfig": {
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@@ -93,6 +93,8 @@ class DayzRBot extends Client {
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);
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);
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}
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}
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console.log(GuildDB.Nitrado);
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for (const [factionID, data] of Object.entries(GuildDB.factionArmbands)) {
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for (const [factionID, data] of Object.entries(GuildDB.factionArmbands)) {
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const guild = this.guilds.cache.get(GuildDB.serverID);
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const guild = this.guilds.cache.get(GuildDB.serverID);
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const role = guild.roles.cache.find(role => role.id == factionID);
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const role = guild.roles.cache.find(role => role.id == factionID);
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@@ -319,6 +321,13 @@ class DayzRBot extends Client {
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if (response == 1) return;
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if (response == 1) return;
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const settings = response.data.gameserver;
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const settings = response.data.gameserver;
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// Update Nitrado DayZ Mission if change is detected
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if (GuildDB.Nitrado.Mission !== Missions[settings.settings.config.mission]) {
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c.dbo.collection("guilds").updateOne({"server.serverID": GuildDB.serverID}, {$set: { "Nitrado.Mission": Missions[settings.settings.config.mission] }}, (err, res) => {
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if (err) this.error(`Failed to save mission to guild config [${guild.serverID}] for nitrado server [${guild.Nitrado.ServerID}]`);
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});
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}
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GuildDB.Nitrado.Mission = Missions[settings.settings.config.mission];
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GuildDB.Nitrado.Mission = Missions[settings.settings.config.mission];
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const filename = settings.game_specific.log_files.sort((a, b) => a.length - b.length)[0];
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const filename = settings.game_specific.log_files.sort((a, b) => a.length - b.length)[0];
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