5.0.0.1 economy features
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+540
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@@ -0,0 +1,370 @@
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const { EmbedBuilder } = require('discord.js');
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const { Bank, addBank } = require('../structures/bank');
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module.exports = {
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name: "bank",
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debug: false,
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global: false,
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description: "Manage your banking",
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usage: "[cmd] [opt]",
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permissions: {
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channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
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member: [],
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},
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options: [
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{
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name: "deposit",
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description: "Deposit cash into your bank",
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value: "deposit",
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type: 1,
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options: [{
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name: "amount",
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description: "Amount to deposit",
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value: "amount",
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type: 10,
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min_value: 0.01,
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required: true,
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}]
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},
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{
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name: "withdraw",
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description: "Withdraw cash from you bank",
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value: "deposit",
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type: 1,
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options: [{
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name: "amount",
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description: "Amount to withdraw",
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value: "amount",
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type: 10,
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min_value: 0.01,
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required: true,
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}]
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},
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{
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name: "balance",
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description: "View your bank balance and count your cash",
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value: "balance",
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type: 1,
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options: [{
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name: "user",
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description: "User to view ballance",
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value: "user",
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type: 6,
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required: false,
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}]
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},
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{
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name: "give",
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description: "Give a user cash",
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value: "give",
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type: 1,
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options: [
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{
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name: "user",
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description: "User to give cash to",
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value: "user",
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type: 6,
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required: true,
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},
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{
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name: "amount",
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description: "The amount to give",
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value: "amount",
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type: 10,
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min_value: 0.01,
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required: true,
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},
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]
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},
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{
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name: "transfer",
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description: "Transfer directly to users bank",
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value: "transfer",
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type: 1,
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options: [
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{
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name: "user",
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description: "User to transfer to",
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value: "user",
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type: 6,
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required: true,
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},
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{
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name: "amount",
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description: "The amount to transfer",
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value: "amount",
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type: 10,
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min_value: 0.01,
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required: true,
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},
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]
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}
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],
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SlashCommand: {
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/**
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*
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* @param {require("../structures/QuarksBot")} client
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* @param {import("discord.js").Message} message
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* @param {string[]} args
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* @param {*} param3
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*/
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run: async (client, interaction, args, { GuildDB }) => {
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if (GuildDB.customChannelStatus==true&&!GuildDB.allowedChannels.includes(interaction.channel_id)) {
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return interaction.send({ content: `You are not allowed to use the bot in this channel.`, flags: (1 << 6) });
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}
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let banking = await client.dbo.collection("banks").findOne({"banking.userID": interaction.member.user.id}).then(banking => banking);
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if (!banking) {
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banking = {
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userID: interaction.member.user.id,
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guilds: {
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[GuildDB.serverID]: {
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account: {
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balance: GuildDB.startingBalance,
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cash: 0.00,
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}
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}
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}
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}
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// Register inventory for user
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let newBank = new Bank();
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newBank.createBank(interaction.member.user.id, GuildDB.serverID, GuildDB.startingBalance, 0);
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newBank.save().catch(err => {
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if (err) return client.sendInternalError(interaction, err);
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});
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} else banking = banking.banking;
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if (!client.exists(banking.guilds[GuildDB.serverID])) {
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const success = addBank(banking.guilds, GuildDB.serverID, interaction.member.user.id, client, GuildDB.startingBalance);
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if (!success) return client.sendInternalError(interaction, 'Failed to add bank');
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}
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if (args[0].name == 'deposit') {
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if (banking.guilds[GuildDB.serverID].account.cash.toFixed(2) - args[0].options[0].value < 0) {
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const nsf = new EmbedBuilder()
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.setDescription('**Bank Notice:** NSF. Non sufficient funds')
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.setColor(client.config.Colors.Red);
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return interaction.send({ embeds: [nsf] });
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}
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const newBalance = banking.guilds[GuildDB.serverID].account.balance + args[0].options[0].value;
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const newCash = Math.abs(banking.guilds[GuildDB.serverID].account.cash.toFixed(2) - args[0].options[0].value);
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client.dbo.collection("banks").updateOne({ "banking.userID": interaction.member.user.id }, {
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$set: {
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[`banking.guilds.${GuildDB.serverID}.account.balance`]: newBalance,
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[`banking.guilds.${GuildDB.serverID}.account.cash`]: newCash
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}
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}, function(err, res) {
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if (err) return client.sendInternalError(interaction, err);
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});
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const successEmbed = new EmbedBuilder()
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.setTitle('Bank Notice:')
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.setDescription(`Successfully deposited **$${args[0].options[0].value.toFixed(2)}**\nUse \`/bank balance\` to view your balance`)
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.setColor(client.config.Colors.Green);
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return interaction.send({ embeds: [successEmbed] });
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} else if (args[0].name == 'withdraw') {
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if (args[0].options[0].value > banking.guilds[GuildDB.serverID].account.balance) {
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let nsf = new EmbedBuilder()
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.setDescription('**Bank Notice:** NSF. Non sufficient funds')
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.setColor(client.config.Colors.Red);
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return interaction.send({ embeds: [nsf] });
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}
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const newBalance = banking.guilds[GuildDB.serverID].account.balance - args[0].options[0].value;
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const newCash = banking.guilds[GuildDB.serverID].account.cash + args[0].options[0].value;
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client.dbo.collection("banks").updateOne({ "banking.userID": interaction.member.user.id }, {
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$set: {
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[`banking.guilds.${GuildDB.serverID}.account.balance`]: newBalance,
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[`banking.guilds.${GuildDB.serverID}.account.cash`]: newCash
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}
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}, function(err, res) {
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if (err) return client.sendInternalError(interaction, err);
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});
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const successEmbed = new EmbedBuilder()
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.setTitle('Bank Notice:')
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.setDescription(`Successfully withdrew **$${args[0].options[0].value.toFixed(2)}**\nUse \`/bank balance\` or \`/inventory wallet\` to view your cash balance`)
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.setColor(client.config.Colors.Green);
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return interaction.send({ embeds: [successEmbed] });
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} else if (args[0].name == 'balance') {
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let balanceEmbed = new EmbedBuilder()
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.setColor(client.config.Colors.Default);
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if (args[0].options&&args[0].options[0]) {
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// Show target users balance
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let targetUserID = args[0].options[0].value.replace('<@!', '').replace('>', '');
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let targetUserBanking = await client.dbo.collection("banks").findOne({"banking.userID": targetUserID}).then(banking => banking);
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if (!targetUserBanking) {
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targetUserBanking = {
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userID: targetUserID,
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guilds: {
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[GuildDB.serverID]: {
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account: {
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balance: GuildDB.startingBalance,
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cash: 0.00,
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}
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}
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}
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}
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// Register inventory for user
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let newBank = new Bank();
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newBank.createBank(targetUserID, GuildDB.serverID, GuildDB.startingBalance, 0);
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newBank.save().catch(err => {
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if (err) return client.sendInternalError(interaction, err);
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});
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} else targetUserBanking = targetUserBanking.banking;
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if (!client.exists(targetUserBanking.guilds[GuildDB.serverID])) {
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const success = addBank(targetUserBanking.guilds, GuildDB.serverID, targetUserID, client, GuildDB.startingBalance);
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if (!success) return client.sendInternalError(interaction, 'Failed to add bank');
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}
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// This lame line of code to get username without ping on discord
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const User = client.users.cache.get(targetUserID);
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balanceEmbed.setTitle(`${User.tag}'s Bank Records`);
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balanceEmbed.addFields(
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{ name: '**Bank**', value: `$${targetUserBanking.guilds[GuildDB.serverID].account.balance}`, inline: true },
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{ name: '**Cash**', value: `$${targetUserBanking.guilds[GuildDB.serverID].account.cash}`, inline: true });
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} else {
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// Show command authors balance
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balanceEmbed.setTitle('Personal Bank Records');
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balanceEmbed.addFields(
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{ name: '**Bank**', value: `$${banking.guilds[GuildDB.serverID].account.balance.toFixed(2)}`, inline: true },
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{ name: '**Cash**', value: `$${banking.guilds[GuildDB.serverID].account.cash.toFixed(2)}`, inline: true },
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{ name: '**Total**', value: `$${(banking.guilds[GuildDB.serverID].account.balance + banking.guilds[GuildDB.serverID].account.cash).toFixed(2)}`, inline: true });
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}
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return interaction.send({ embeds: [balanceEmbed] });
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} else if (args[0].name == 'give') {
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// send money from wallet
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if (banking.guilds[GuildDB.serverID].account.cash.toFixed(2) - args[0].options[1].value < 0) {
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let embed = new EmbedBuilder()
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.setTitle('Non sufficient funds! Withdraw more cash')
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.setColor(client.config.Colors.Red);
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return interaction.send({ embeds: [embed] });
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}
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const newCash = banking.guilds[GuildDB.serverID].account.cash - args[0].options[1].value;
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client.dbo.collection("banks").updateOne({ "banking.userID": interaction.member.user.id }, {
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$set: {
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[`banking.guilds.${GuildDB.serverID}.account.cash`]: newCash
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}
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}, function(err, res) {
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if (err) return client.sendInternalError(interaction, err);
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});
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const targetUserID = args[0].options[0].value.replace('<@!', '').replace('>', '');
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let targetUserBanking = await client.dbo.collection("banks").findOne({"banking.userID": targetUserID}).then(banking => banking);
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let newTargetCash = targetUserBanking.guilds[GuildDB.serverID].account.cash + args[0].options[1].value;
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if (!targetUserBanking) {
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targetUserBanking = {
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userID: targetUserID,
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guilds: {
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[GuildDB.serverID]: {
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account: {
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balance: GuildDB.startingBalance,
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cash: newTargetCash,
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}
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}
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}
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}
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// Register inventory for user
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let newBank = new Bank();
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newBank.createBank(targetUserID, GuildDB.serverID, GuildDB.startingBalance, newTargetCash);
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newBank.save().catch(err => {
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if (err) return client.sendInternalError(interaction, err);
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});
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} else targetUserBanking = targetUserBanking.banking;
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if (!client.exists(targetUserBanking.guilds[GuildDB.serverID])) {
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const success = addBank(targetUserBanking.guilds, GuildDB.serverID, targetUserID, client, GuildDB.startingBalance);
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if (!success) return client.sendInternalError(interaction, 'Failed to add bank');
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}
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const successEmbed = new EmbedBuilder()
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.setTitle('Success')
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.setDescription(`Successfully gave <@${targetUserID}> $${args[0].options[1].value.toFixed(2)}`)
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.setColor(client.config.Colors.Green);
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return interaction.send({ embeds: [successEmbed] });
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} else if (args[0].name == 'transfer') {
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// send money from bank
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if (banking.guilds[GuildDB.serverID].account.balance.toFixed(2) - args[0].options[1].value < 0) {
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let embed = new EmbedBuilder()
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.setTitle('Non sufficient funds! Withdraw more cash')
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.setColor(client.config.Colors.Red);
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return interaction.send({ embeds: [embed] });
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}
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const newBalance = banking.guilds[GuildDB.serverID].account.balance - args[0].options[1].value;
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client.dbo.collection("banks").updateOne({"banking.userID":interaction.member.user.id},{$set:{[`banking.guilds.${GuildDB.serverID}.account.balance`]:newBalance}}, function(err, res) {
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if (err) return client.sendInternalError(interaction, err);
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});
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const targetUserID = args[0].options[0].value.replace('<@!', '').replace('>', '');
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let targetUserBanking = await client.dbo.collection("banks").findOne({"banking.userID": targetUserID}).then(banking => banking);
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if (!targetUserBanking) {
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targetUserBanking = {
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userID: targetUserID,
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guilds: {
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[GuildDB.serverID]: {
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account: {
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balance: (GuildDB.startingBalance + args[0].options[1].value),
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cash: 0.00,
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}
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}
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}
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}
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client.dbo.collection("banks").insertOne(targetUserBanking, function(err, res) {
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if (err) return client.sendInternalError(interaction, err);
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});
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} else targetUserBanking = targetUserBanking.banking;
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const newTargetBalance = targetUserBanking.guilds[GuildDB.serverID].account.balance + args[0].options[1].value;
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client.dbo.collection("banks").updateOne({"banking.userID":targetUserID},{$set:{[`banking.guilds.${GuildDB.serverID}.account.balance`]:newTargetBalance}}, function(err, res) {
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if (err) return client.sendInternalError(interaction, err);
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});
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const successEmbed = new EmbedBuilder()
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.setTitle('Bank Notice:')
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.setDescription(`Successfully transfered <@${targetUserID}> $${args[0].options[1].value.toFixed(2)}`)
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.setColor(client.config.Colors.Green);
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return interaction.send({ embeds: [successEmbed] });
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}
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},
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},
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}
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@@ -0,0 +1,124 @@
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const { EmbedBuilder } = require('discord.js');
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const { Bank, addBank } = require('../structures/bank');
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const bitfieldCalculator = require('discord-bitfield-calculator');
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module.exports = {
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name: "money",
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debug: false,
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global: false,
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description: "add/remove money from user",
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usage: "[opt.] [user] [amount]",
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permissions: {
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channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
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member: ["MANAGE_GUILD"],
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},
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options: [
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{
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name: "add",
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description: "Add money to user",
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value: "add",
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type: 1,
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options: [
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{
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name: "amount",
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description: "The amount to add to balance",
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value: "amount",
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type: 10,
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min_value: 0.01,
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required: true,
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},
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{
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name: "to",
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description: "User to alter balance",
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value: "to",
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type: 6,
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required: true,
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},
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]
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},
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{
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name: "remove",
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description: "Remove or remove money from a user",
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value: "remove",
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type: 1,
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options: [
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{
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name: "amount",
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description: "The amount to add to balance",
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value: "amount",
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type: 10,
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min_value: 0.01,
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required: true,
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},
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{
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name: "from",
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description: "User to alter balance",
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||||
value: "from",
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type: 6,
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required: true,
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||||
},
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]
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},
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],
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SlashCommand: {
|
||||
/**
|
||||
*
|
||||
* @param {require("../structures/QuarksBot")} client
|
||||
* @param {import("discord.js").Message} message
|
||||
* @param {string[]} args
|
||||
* @param {*} param3
|
||||
*/
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||||
run: async (client, interaction, args, { GuildDB }) => {
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const permissions = bitfieldCalculator.permissions(interaction.member.permissions);
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let canUseCommand = false;
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if (permissions.includes("MANAGE_GUILD")) canUseCommand = true;
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if (client.exists(GuildDB.botAdmin) && interaction.member.roles.includes(GuildDB.botAdmin)) canUseCommand = true;
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if (!canUseCommand) return interaction.send({ content: 'You don\'t have the permissions to use this command.' });
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const targetUserID = args[0].options[1].value.replace('<@!', '').replace('>', '');
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let banking = await client.dbo.collection("banks").findOne({"banking.userID": targetUserID}).then(banking => banking);
|
||||
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||||
if (!banking) {
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banking = {
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userID: targetUserID,
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guilds: {
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[GuildDB.serverID]: {
|
||||
account: {
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||||
balance: GuildDB.startingBalance,
|
||||
cash: 0.00,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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||||
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||||
// Register inventory for user
|
||||
let newBank = new Bank();
|
||||
newBank.createBank(targetUserID, GuildDB.serverID, GuildDB.startingBalance, 0);
|
||||
newBank.save().catch(err => {
|
||||
if (err) return client.sendInternalError(interaction, err);
|
||||
});
|
||||
|
||||
} else banking = banking.banking;
|
||||
|
||||
if (!client.exists(banking.guilds[GuildDB.serverID])) {
|
||||
const success = addBank(banking.guilds, GuildDB.serverID, targetUserID, client, GuildDB.startingBalance);
|
||||
if (!success) return client.sendInternalError(interaction, 'Failed to add bank');
|
||||
}
|
||||
|
||||
let newBalance = args[0].name == 'add'
|
||||
? banking.guilds[GuildDB.serverID].account.balance + args[0].options[0].value
|
||||
: banking.guilds[GuildDB.serverID].account.balance - args[0].options[0].value;
|
||||
|
||||
client.dbo.collection("banks").updateOne({"banking.userID":targetUserID},{$set:{[`banking.guilds.${GuildDB.serverID}.account.balance`]:newBalance}}, function(err, res) {
|
||||
if (err) return client.sendInternalError(interaction, err);
|
||||
});
|
||||
|
||||
const successEmbed = new EmbedBuilder()
|
||||
.setDescription(`Successfully ${args[0] == 'add' ? 'added' : 'removed'} $${args[0].options[0].value.toFixed(2)} ${args[0] == 'add' ? 'to' : 'from'} <@${targetUserID}>'s balance`)
|
||||
.setColor(client.config.Colors.Green);
|
||||
|
||||
return interaction.send({ embeds: [successEmbed] });
|
||||
},
|
||||
},
|
||||
}
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "dayz-armbands",
|
||||
"version": "4.7.2.1",
|
||||
"version": "5.0.0.1",
|
||||
"description": "A General Purpose Discord Bot for DayZ Servers.",
|
||||
"main": "index.js",
|
||||
"nodemonConfig": {
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
const mongoose = require('mongoose');
|
||||
|
||||
let bankSchema = mongoose.Schema({
|
||||
banking: {
|
||||
userID: String,
|
||||
guilds: {}
|
||||
}
|
||||
});
|
||||
|
||||
bankSchema.methods.createBank = function (userID, guildID, startingBalance, cash) {
|
||||
this.banking.userID = userID;
|
||||
this.banking.guilds = {};
|
||||
this.banking.guilds[guildID] = {
|
||||
account: {
|
||||
balance: startingBalance,
|
||||
cash: cash,
|
||||
}
|
||||
};;
|
||||
};
|
||||
|
||||
/*
|
||||
This function is to add a new guild specific bank to an already existing
|
||||
bank document
|
||||
or
|
||||
can be used to reset a data back to default
|
||||
*/
|
||||
function addBank(guilds, guildID, userID, client, startingBalance) {
|
||||
let updatedGuilds = guilds;
|
||||
updatedGuilds[guildID] = {
|
||||
account: {
|
||||
balance: startingBalance,
|
||||
cash: 0.00,
|
||||
}
|
||||
}
|
||||
|
||||
client.dbo.collection("banks").updateOne({"banking.userID":userID}, {$set: {"banking.guilds": updatedGuilds}}, function(err, res) {
|
||||
if (err) return false
|
||||
})
|
||||
return true
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
Bank: mongoose.model('Bank', bankSchema),
|
||||
addBank: addBank,
|
||||
};
|
||||
-163
@@ -1,163 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
|
||||
import requests
|
||||
import urllib
|
||||
import json
|
||||
import os
|
||||
import re
|
||||
from enum import Enum
|
||||
from dotenv import load_dotenv
|
||||
|
||||
load_dotenv()
|
||||
AUTH_KEY: str = os.getenv('AUTH_KEY')
|
||||
SERVER_ID: str = os.getenv('SERVER_ID')
|
||||
USER_ID: str = os.getenv('USER_ID')
|
||||
|
||||
AUTH_KEY: str = 'nrBQHGnTMMzQZbInit-C-DLYBtywLc-15GHLw9Zjj_K87V8L589BqAIPW8d9vh7Zc-NtyyL798YO9V9o2GT7gpug0GiiKR8wrE-b'
|
||||
SERVER_ID: str = '12215784'
|
||||
USER_ID: str = 'ni8434545_1'
|
||||
|
||||
class LogTemplates(Enum):
|
||||
pos: str = '$time | Player "$gamertag" (id=$playerID pos=<$pos>)'
|
||||
damage: str = '$time | Player "$gamertag" (DEAD) (id=$playerID pos=<3$pos>)[HP: 0] hit by Player "$killer" (id=$killerID pos=<$killerPOS>) into $areaHit for $damageVal damage ($bullet_type) with $weapon from $distance meters'
|
||||
killed: str = '$time | Player "$gamertag" (DEAD) (id=$playerID pos=<3$pos>) killed by Player "$killer" (id=$killerID pos=<$killerPOS>) with $weapon from $distance meters'
|
||||
connect: str = '$time | Player "$gamertag" is connected (id=$playerID)'
|
||||
disconnect: str = '$time | Player "$gamertag" (id=$playerID pos=<$pos>) has been disconnected'
|
||||
|
||||
logFlags = [
|
||||
"disconnected",
|
||||
") placed ",
|
||||
"connected",
|
||||
"hit by",
|
||||
"regained consciousne",
|
||||
"is unconscious",
|
||||
"killed by",
|
||||
")Built ",
|
||||
") folded",
|
||||
")Player SurvivorBase",
|
||||
") died.",
|
||||
") committed suicide",
|
||||
")Dismantled",
|
||||
") bled"
|
||||
]
|
||||
players = {
|
||||
'players': []
|
||||
}
|
||||
|
||||
# Download Raw Logs off Nitrado
|
||||
def getRawLogs():
|
||||
data = requests.get(
|
||||
f"https://api.nitrado.net/services/{SERVER_ID}/gameservers/file_server/download?file=/games/{USER_ID}/noftp/dayzxb/config/DayZServer_X1_x64.ADM",
|
||||
headers={
|
||||
"Authorization": AUTH_KEY
|
||||
}).json()
|
||||
|
||||
print(data)
|
||||
|
||||
# url = data['data']['token']['url']
|
||||
# if not os.path.exists('output'): os.mkdir('output')
|
||||
# urllib.request.urlretrieve(url, "./output/logs.ADM")
|
||||
|
||||
|
||||
# Convert Raw Logs into cleaned logs (only positional data logs)
|
||||
def cleanLogs():
|
||||
with open("./output/logs.ADM", "r") as logs:
|
||||
lines = logs.readlines()
|
||||
# Isolate Player logs (Removes Connect, Disconnect, place, hit)
|
||||
with open("./output/clean.txt", "w") as logs:
|
||||
for line in lines:
|
||||
if not any(flag in line for flag in logFlags) and "| Player" in line.strip("\n"):
|
||||
logs.write(line)
|
||||
|
||||
|
||||
# Generate List of player names, id's and positions
|
||||
def collectPlayerData():
|
||||
with open('./output/clean.txt', 'r') as logs:
|
||||
cleanLines = logs.readlines()
|
||||
for line in cleanLines:
|
||||
pattern = re.escape(LogTemplates.pos)
|
||||
pattern = re.sub(r'\\\$(\w+)', r'(?P<\1>.*)', pattern)
|
||||
data = re.match(pattern, line)
|
||||
if data is None: break
|
||||
|
||||
query = {
|
||||
'gamertag': data.groupdict()['gamertag'],
|
||||
'playerID': data.groupdict()['playerID'],
|
||||
'time': data.groupdict()['time']+' EST',
|
||||
'pos': data.groupdict()['pos'].split(", "),
|
||||
'posHistory': []
|
||||
}
|
||||
|
||||
if len(players['players'])==0: players['players'].append(query)
|
||||
else:
|
||||
for i in range(len(players['players'])):
|
||||
if players['players'][i]['gamertag']==data.groupdict()['gamertag']:
|
||||
# Updates existing player data
|
||||
for j in range(len(players['players'][i]['posHistory'])):
|
||||
query['posHistory'].append({
|
||||
'time': players['players'][i]['posHistory'][j]['time'],
|
||||
'pos': players['players'][i]['posHistory'][j]['pos']
|
||||
})
|
||||
|
||||
query['posHistory'].append({
|
||||
'time': players['players'][i]['time'],
|
||||
'pos': players['players'][i]['pos']
|
||||
})
|
||||
|
||||
players['players'].remove(players['players'][i])
|
||||
break
|
||||
|
||||
# Logs new player data
|
||||
players['players'].append(query)
|
||||
|
||||
|
||||
# Search Logs for Connected and Disconnected messages
|
||||
def activeStatus():
|
||||
with open("./output/logs.ADM", "r") as logs:
|
||||
lines = logs.readlines()
|
||||
for line in lines:
|
||||
status = ""
|
||||
update = False
|
||||
if "\" is connected" in line.strip("\n") and "| Player" in line.strip("\n"):
|
||||
status = "Online"
|
||||
update = True
|
||||
elif ") has been disconnected" in line.strip("\n") and "| Player" in line.strip("\n"):
|
||||
status = "Offline"
|
||||
update = True
|
||||
|
||||
if update:
|
||||
beginPlayer = 19 # Player names always start here
|
||||
if status=="Online": endPlayer = line.strip("\n").find("\" is")
|
||||
if status=="Offline": endPlayer = line.strip("\n").find("\"(id=")
|
||||
playerName = line.strip("\n")[beginPlayer:endPlayer]
|
||||
|
||||
playerFoundAndUpdated = False
|
||||
for i in range(len(players['players'])):
|
||||
if players['players'][i]['gamertag']==playerName:
|
||||
players['players'][i]['connectionStatus'] = status
|
||||
playerFoundAndUpdated = True
|
||||
|
||||
if not playerFoundAndUpdated:
|
||||
# Get player ID
|
||||
beginID = line.strip("\n").find('(id=')+4
|
||||
endID = line.strip("\n").find(")")
|
||||
playerID = line.strip("\n")[beginID:endID]
|
||||
query = {
|
||||
"gamertag": playerName,
|
||||
"playerID": playerID,
|
||||
"time": None,
|
||||
"pos": [],
|
||||
"posHistory": [],
|
||||
"connectionStatus": "Online"
|
||||
}
|
||||
# Logs new player data
|
||||
players["players"].append(query)
|
||||
|
||||
if __name__ == '__main__':
|
||||
getRawLogs()
|
||||
cleanLogs()
|
||||
collectPlayerData()
|
||||
activeStatus()
|
||||
|
||||
with open("./output/players.json", "w") as playerJSON:
|
||||
json.dump(players, playerJSON, ensure_ascii=False, indent=2)
|
||||
Reference in new issue
Block a user