feature/fix disableBaseDamage command + move to /server command

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SowinskiBraeden committed 2023-10-26 16:01:40 -07:00
1 parent 153628b63c
commit 0d5a3c5b53
6 files changed
+217 -140

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+2 -127
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@@ -1,7 +1,6 @@
const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelectMenuBuilder } = require('discord.js');
const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
const bitfieldCalculator = require('discord-bitfield-calculator');
const { BanPlayer, UnbanPlayer, RestartServer, CheckServerStatus, DisableBaseDamage } = require('../util/NitradoAPI');
const { Armbands } = require('../database/armbands.js');
const { createUser, addUser } = require('../database/user')
@@ -70,31 +69,8 @@ module.exports = {
type: CommandOptions.String,
required: true,
}]
}, {
name: "ban-player",
description: "Ban a player from the DayZ server",
value: "ban-player",
type: CommandOptions.SubCommand,
options: [{
name: "gamertag",
description: "gamertag of the player to ban.",
value: "gamertag",
type: CommandOptions.String,
required: true,
}]
}, {
name: "unban-player",
description: "Unban a player from the DayZ server",
value: "unban-player",
type: CommandOptions.SubCommand,
options: [{
name: "gamertag",
description: "gamertag of the player to unban.",
value: "gamertag",
type: CommandOptions.String,
required: true,
}]
}, {
},
{
name: "add-money",
description: "Add money to user",
value: "add",
@@ -139,32 +115,9 @@ module.exports = {
required: true,
},
]
}, {
name: "restart",
description: "Restart the DayZ Server",
value: "restart",
type: CommandOptions.SubCommand,
}, {
name: "auto-restart",
description: "Enable/Disable periodic server checks and restart if stopped.",
value: "auto-restart",
type: CommandOptions.SubCommand,
}, {
name: "disable-base-damage",
description: "Disable/Enable base damage",
value: "disable-base-damage",
type: CommandOptions.SubCommand,
options: [{
name: "preference",
description: "DisableBaseDamage Preference",
value: true,
type: CommandOptions.Boolean,
required: true,
}]
}],
SlashCommand: {
/**
*
* @param {require("../structures/DayzRBot")} client
* @param {import("discord.js").Message} message
* @param {string[]} args
@@ -362,42 +315,6 @@ module.exports = {
return interaction.send({ embeds: [clearedBounty] });
} else if (args[0].name == 'ban-player') {
let data = await BanPlayer(client, args[0].options[0].value);
if (data == 1) {
let failed = new EmbedBuilder()
.setColor(client.config.Colors.Red)
.setDescription(`Failed to ban **${args[0].options[0].value}**. Check internal logs for an error.`);
return interaciton.send({ embeds: [failed] });
}
let banned = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`Successfully **banned** **${args[0].options[0].value}** from the DayZ Server`);
return interaction.send({ embeds: [banned] });
} else if (args[0].name == 'unban-player') {
let data = UnbanPlayer(client, args[0].options[0].value);
if (data == 1) {
let failed = new EmbedBuilder()
.setColor(client.config.Colors.Red)
.setDescription(`Failed to ban **${args[0].options[0].value}**. Check internal logs for an error.`);
return interaction.send({ embeds: [failed] });
}
let banned = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`Successfully **unbanned** **${args[0].options[0].value}** from the DayZ Server`);
return interaction.send({ embeds: [banned] });
} else if (args[0].name == 'add-money' || args[0].name == 'remove-money') {
const targetUserID = args[0].options[1].value;
@@ -428,48 +345,6 @@ module.exports = {
return interaction.send({ embeds: [successEmbed] });
} else if (args[0].name == "restart") {
// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
restart_message = 'Server being restarted by an admin.';
message = 'The server was restarted by an admin!';
RestartServer(client, restart_message, message);
return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('The server will restart shortly.')], flags: (1 << 6) });
} else if (args[0].name == "auto-restart") {
msg = 'Auto server restart periodic check enabled.';
pref = 0;
// Enable/Disable a 10min periodic server status check.
if (!client.arIntervalId) {
client.arIntervalId = setInterval(CheckServerStatus, client.arInterval, client);
client.log('Enabled and starting periodic Nitrado server status check.');
pref = 1;
} else {
msg = 'Auto server restart periodic check disabled.'
clearInterval(client.arIntervalId);
client.arIntervalId = 0;
client.log('Disabled periodic Nitrado server status check.');
}
// Update DB preference
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
$set: {
"server.autoRestart": pref
}
}, function (err, res) {
if (err) return client.sendInternalError(interaction, err);
});
return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(msg)], flags: (1 << 6) });
} else if (args[0].name == 'disable-base-damage') {
return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Green).setDescription('This command is disabled as it is currently in development.')] });
const preference = args[0].options[0].value;
const toggle = await DisableBaseDamage(client, preference);
if (toggle == 1) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Red).setDescription('Failed to update ` disableBaseDamage `, try again later.')] });
return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Green).setDescription(`Successfully updated \` disableBaseDamage \` to ${preference}.\nRestart the DayZ server to apply these changes.`)] });
}
}
},