feature/fix disableBaseDamage command + move to /server command

This commit is contained in:
SowinskiBraeden committed 2023-10-26 16:01:40 -07:00
1 parent 153628b63c
commit 0d5a3c5b53
5 files changed
+215 -138

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+2 -127
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@@ -1,7 +1,6 @@
const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelectMenuBuilder } = require('discord.js'); const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelectMenuBuilder } = require('discord.js');
const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes; const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
const bitfieldCalculator = require('discord-bitfield-calculator'); const bitfieldCalculator = require('discord-bitfield-calculator');
const { BanPlayer, UnbanPlayer, RestartServer, CheckServerStatus, DisableBaseDamage } = require('../util/NitradoAPI');
const { Armbands } = require('../database/armbands.js'); const { Armbands } = require('../database/armbands.js');
const { createUser, addUser } = require('../database/user') const { createUser, addUser } = require('../database/user')
@@ -70,31 +69,8 @@ module.exports = {
type: CommandOptions.String, type: CommandOptions.String,
required: true, required: true,
}] }]
}, { },
name: "ban-player", {
description: "Ban a player from the DayZ server",
value: "ban-player",
type: CommandOptions.SubCommand,
options: [{
name: "gamertag",
description: "gamertag of the player to ban.",
value: "gamertag",
type: CommandOptions.String,
required: true,
}]
}, {
name: "unban-player",
description: "Unban a player from the DayZ server",
value: "unban-player",
type: CommandOptions.SubCommand,
options: [{
name: "gamertag",
description: "gamertag of the player to unban.",
value: "gamertag",
type: CommandOptions.String,
required: true,
}]
}, {
name: "add-money", name: "add-money",
description: "Add money to user", description: "Add money to user",
value: "add", value: "add",
@@ -139,32 +115,9 @@ module.exports = {
required: true, required: true,
}, },
] ]
}, {
name: "restart",
description: "Restart the DayZ Server",
value: "restart",
type: CommandOptions.SubCommand,
}, {
name: "auto-restart",
description: "Enable/Disable periodic server checks and restart if stopped.",
value: "auto-restart",
type: CommandOptions.SubCommand,
}, {
name: "disable-base-damage",
description: "Disable/Enable base damage",
value: "disable-base-damage",
type: CommandOptions.SubCommand,
options: [{
name: "preference",
description: "DisableBaseDamage Preference",
value: true,
type: CommandOptions.Boolean,
required: true,
}]
}], }],
SlashCommand: { SlashCommand: {
/** /**
*
* @param {require("../structures/DayzRBot")} client * @param {require("../structures/DayzRBot")} client
* @param {import("discord.js").Message} message * @param {import("discord.js").Message} message
* @param {string[]} args * @param {string[]} args
@@ -362,42 +315,6 @@ module.exports = {
return interaction.send({ embeds: [clearedBounty] }); return interaction.send({ embeds: [clearedBounty] });
} else if (args[0].name == 'ban-player') {
let data = await BanPlayer(client, args[0].options[0].value);
if (data == 1) {
let failed = new EmbedBuilder()
.setColor(client.config.Colors.Red)
.setDescription(`Failed to ban **${args[0].options[0].value}**. Check internal logs for an error.`);
return interaciton.send({ embeds: [failed] });
}
let banned = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`Successfully **banned** **${args[0].options[0].value}** from the DayZ Server`);
return interaction.send({ embeds: [banned] });
} else if (args[0].name == 'unban-player') {
let data = UnbanPlayer(client, args[0].options[0].value);
if (data == 1) {
let failed = new EmbedBuilder()
.setColor(client.config.Colors.Red)
.setDescription(`Failed to ban **${args[0].options[0].value}**. Check internal logs for an error.`);
return interaction.send({ embeds: [failed] });
}
let banned = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`Successfully **unbanned** **${args[0].options[0].value}** from the DayZ Server`);
return interaction.send({ embeds: [banned] });
} else if (args[0].name == 'add-money' || args[0].name == 'remove-money') { } else if (args[0].name == 'add-money' || args[0].name == 'remove-money') {
const targetUserID = args[0].options[1].value; const targetUserID = args[0].options[1].value;
@@ -428,48 +345,6 @@ module.exports = {
return interaction.send({ embeds: [successEmbed] }); return interaction.send({ embeds: [successEmbed] });
} else if (args[0].name == "restart") {
// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
restart_message = 'Server being restarted by an admin.';
message = 'The server was restarted by an admin!';
RestartServer(client, restart_message, message);
return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('The server will restart shortly.')], flags: (1 << 6) });
} else if (args[0].name == "auto-restart") {
msg = 'Auto server restart periodic check enabled.';
pref = 0;
// Enable/Disable a 10min periodic server status check.
if (!client.arIntervalId) {
client.arIntervalId = setInterval(CheckServerStatus, client.arInterval, client);
client.log('Enabled and starting periodic Nitrado server status check.');
pref = 1;
} else {
msg = 'Auto server restart periodic check disabled.'
clearInterval(client.arIntervalId);
client.arIntervalId = 0;
client.log('Disabled periodic Nitrado server status check.');
}
// Update DB preference
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
$set: {
"server.autoRestart": pref
}
}, function (err, res) {
if (err) return client.sendInternalError(interaction, err);
});
return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(msg)], flags: (1 << 6) });
} else if (args[0].name == 'disable-base-damage') {
return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Green).setDescription('This command is disabled as it is currently in development.')] });
const preference = args[0].options[0].value;
const toggle = await DisableBaseDamage(client, preference);
if (toggle == 1) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Red).setDescription('Failed to update ` disableBaseDamage `, try again later.')] });
return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Green).setDescription(`Successfully updated \` disableBaseDamage \` to ${preference}.\nRestart the DayZ server to apply these changes.`)] });
} }
} }
}, },
+165
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@@ -0,0 +1,165 @@
const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelectMenuBuilder } = require('discord.js');
const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
const bitfieldCalculator = require('discord-bitfield-calculator');
const { BanPlayer, UnbanPlayer, RestartServer, CheckServerStatus, DisableBaseDamage } = require('../util/NitradoAPI');
module.exports = {
name: "server",
debug: false,
global: false,
description: "DayZ Server Administrative Commands",
usage: "[command] [options]",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
member: [],
},
options: [
{
name: "ban-player",
description: "Ban a player from the DayZ server",
value: "ban-player",
type: CommandOptions.SubCommand,
options: [{
name: "gamertag",
description: "gamertag of the player to ban.",
value: "gamertag",
type: CommandOptions.String,
required: true,
}]
}, {
name: "unban-player",
description: "Unban a player from the DayZ server",
value: "unban-player",
type: CommandOptions.SubCommand,
options: [{
name: "gamertag",
description: "gamertag of the player to unban.",
value: "gamertag",
type: CommandOptions.String,
required: true,
}]
},
{
name: "restart",
description: "Restart the DayZ Server",
value: "restart",
type: CommandOptions.SubCommand,
}, {
name: "auto-restart",
description: "Enable/Disable periodic server checks and restart if stopped.",
value: "auto-restart",
type: CommandOptions.SubCommand,
}, {
name: "disable-base-damage",
description: "Disable/Enable base damage",
value: "disable-base-damage",
type: CommandOptions.SubCommand,
options: [{
name: "preference",
description: "DisableBaseDamage Preference",
value: true,
type: CommandOptions.Boolean,
required: true,
}]
}],
SlashCommand: {
/**
*
* @param {require("../structures/DayzRBot")} client
* @param {import("discord.js").Message} message
* @param {string[]} args
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
const permissions = bitfieldCalculator.permissions(interaction.member.permissions);
let canUseCommand = false;
if (permissions.includes("MANAGE_GUILD")) canUseCommand = true;
if (GuildDB.hasBotAdmin && interaction.member.roles.filter(e => GuildDB.botAdminRoles.indexOf(e) !== -1).length > 0) canUseCommand = true;
if (!canUseCommand) return interaction.send({ content: 'You don\'t have the permissions to use this command.' });
if (args[0].name == 'ban-player') {
let data = await BanPlayer(client, args[0].options[0].value);
if (data == 1) {
let failed = new EmbedBuilder()
.setColor(client.config.Colors.Red)
.setDescription(`Failed to ban **${args[0].options[0].value}**. Check internal logs for an error.`);
return interaciton.send({ embeds: [failed] });
}
let banned = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`Successfully **banned** **${args[0].options[0].value}** from the DayZ Server`);
return interaction.send({ embeds: [banned] });
} else if (args[0].name == 'unban-player') {
let data = UnbanPlayer(client, args[0].options[0].value);
if (data == 1) {
let failed = new EmbedBuilder()
.setColor(client.config.Colors.Red)
.setDescription(`Failed to ban **${args[0].options[0].value}**. Check internal logs for an error.`);
return interaction.send({ embeds: [failed] });
}
let banned = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`Successfully **unbanned** **${args[0].options[0].value}** from the DayZ Server`);
return interaction.send({ embeds: [banned] });
} else if (args[0].name == "restart") {
// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
restart_message = 'Server being restarted by an admin.';
message = 'The server was restarted by an admin!';
RestartServer(client, restart_message, message);
return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('The server will restart shortly.')], flags: (1 << 6) });
} else if (args[0].name == "auto-restart") {
msg = 'Auto server restart periodic check enabled.';
pref = 0;
// Enable/Disable a 10min periodic server status check.
if (!client.arIntervalId) {
client.arIntervalId = setInterval(CheckServerStatus, client.arInterval, client);
client.log('Enabled and starting periodic Nitrado server status check.');
pref = 1;
} else {
msg = 'Auto server restart periodic check disabled.'
clearInterval(client.arIntervalId);
client.arIntervalId = 0;
client.log('Disabled periodic Nitrado server status check.');
}
// Update DB preference
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
$set: {
"server.autoRestart": pref
}
}, function (err, res) {
if (err) return client.sendInternalError(interaction, err);
});
return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(msg)], flags: (1 << 6) });
} else if (args[0].name == 'disable-base-damage') {
const preference = args[0].options[0].value;
await interaction.deferReply({ flags: (1 << 6) });
const toggle = await DisableBaseDamage(client, preference);
if (toggle == 1) return interaction.editReply({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Red).setDescription('Failed to set **disableBaseDamage**, try again later.')], flags: (1 << 6) });
return interaction.editReply({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Green).setDescription(`Successfully set **disableBaseDamage** to ${preference}.\nRestart the DayZ server to apply these changes.`)], flags: (1 << 6) });
}
}
},
Interactions: {}
}
+1 -1
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@@ -1,6 +1,6 @@
{ {
"name": "dayzr-bot", "name": "dayzr-bot",
"version": "11.3.1", "version": "11.4.0",
"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.", "description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
"main": "index.js", "main": "index.js",
"nodemonConfig": { "nodemonConfig": {
+18 -3
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@@ -77,12 +77,12 @@ class DayzRBot extends Client {
this.log(`Interaction - ${command}`); this.log(`Interaction - ${command}`);
this.rest = new REST({ version: '10' }).setToken(this.config.Token);
// Easy to send response so ;) // Easy to send response so ;)
interaction.guild = await this.guilds.fetch(interaction.guild_id); interaction.guild = await this.guilds.fetch(interaction.guild_id);
interaction.send = async (message) => { interaction.send = async (message) => {
const rest = new REST({ version: '10' }).setToken(this.config.Token); return await this.rest.post(Routes.interactionCallback(interaction.id, interaction.token), {
return await rest.post(Routes.interactionCallback(interaction.id, interaction.token), {
body: { body: {
type: 4, type: 4,
data: message, data: message,
@@ -90,6 +90,21 @@ class DayzRBot extends Client {
}); });
}; };
interaction.deferReply = async (message) => {
return await this.rest.post(Routes.interactionCallback(interaction.id, interaction.token), {
body: {
type: 5,
data: message,
}
});
};
interaction.editReply = async (message) => {
return await this.rest.patch(Routes.webhookMessage(this.application.id, interaction.token), {
body: message,
});
};
if (!this.databaseConnected) { if (!this.databaseConnected) {
let dbFailedEmbed = new EmbedBuilder() let dbFailedEmbed = new EmbedBuilder()
.setDescription(`**Internal Error:**\nUh Oh D: Its not you, its me.\nThe bot has failed to connect to the database 5 times!\nContact the Developers\nhttps://discord.gg/YCXhvy9uZw`) .setDescription(`**Internal Error:**\nUh Oh D: Its not you, its me.\nThe bot has failed to connect to the database 5 times!\nContact the Developers\nhttps://discord.gg/YCXhvy9uZw`)
+29 -7
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@@ -101,6 +101,27 @@ const HandlePlayerBan = async (client, gamertag, ban) => {
} }
} }
const GetRemoteDir = async (client, dir="") => {
const dirParam = client.exists(dir) ? `?dir=${dir}` : "";
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/file_server/list${dirParam}`, {
headers: {
"Authorization": client.config.Nitrado.Auth
}
}).then(response =>
response.json().then(data => data)
).then(res => res);
return res.data.entries;
} catch (error) {
client.error(`GetRemoteDir: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries == maxRetries) throw new Error(`GetRemoteDir: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`)
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
}
// Public functions (called externally) // Public functions (called externally)
module.exports = { module.exports = {
@@ -215,18 +236,19 @@ module.exports = {
}, },
DisableBaseDamage: async (client, preference) => { DisableBaseDamage: async (client, preference) => {
const settings = await module.exports.FetchServerSettings(client, 'ToggleBaseDamage'); // Fetch server settings const settings = await module.exports.FetchServerSettings(client, 'DisableBaseDamage'); // Fetch server settings
if (settings == 1) return 1; if (settings == 1) return 1;
const pref = preference ? '1' : '0'; const pref = preference ? '1' : '0';
const posted = await PostServerSettings(client, "config", "ToggleBaseDamage", pref); const posted = await PostServerSettings(client, "config", "disableBaseDamage", pref);
if (posted == 1) return 1; if (posted == 1) return 1;
const remoteDir = `/games/${client.config.Nitrado.UserID}/ftproot/dayzxb_missions/dayzOffline.chernarusplus`; const basePath = await GetRemoteDir(client).then(dirs => dirs.filter(dir => dir.type == 'dir')[0].path)
const remoteFilename = 'cfggameplay.json'; const missionPath = await GetRemoteDir(client, basePath).then(dirs => dirs[0].path)
const cfggameplayPath = `${missionPath}/cfggameplay.json`;
const jsonDir = `./logs/${remoteFilename}`; const jsonDir = `./logs/cfggameplay.json`;
await module.exports.DownloadNitradoFile(client, `${remoteDir}/${remoteFilename}`, jsonDir); await module.exports.DownloadNitradoFile(client, cfggameplayPath, jsonDir);
let gameplay = JSON.parse(fs.readFileSync(jsonDir)); let gameplay = JSON.parse(fs.readFileSync(jsonDir));
gameplay.GeneralData.disableBaseDamage = preference; gameplay.GeneralData.disableBaseDamage = preference;
@@ -234,7 +256,7 @@ module.exports = {
// write JSON to file // write JSON to file
fs.writeFileSync(jsonDir, JSON.stringify(gameplay, null, 2)); fs.writeFileSync(jsonDir, JSON.stringify(gameplay, null, 2));
const uploaded = await UploadNitradoFile(client, remoteDir, remoteFilename, jsonDir); const uploaded = await UploadNitradoFile(client, missionPath, 'cfggameplay.json', jsonDir);
if (uploaded == 1) return 1; if (uploaded == 1) return 1;
return 0; return 0;