feature/fix disableBaseDamage command + move to /server command
This commit is contained in:
5 files changed
+215
-138
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+2
-127
@@ -1,7 +1,6 @@
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const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelectMenuBuilder } = require('discord.js');
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const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
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const bitfieldCalculator = require('discord-bitfield-calculator');
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const { BanPlayer, UnbanPlayer, RestartServer, CheckServerStatus, DisableBaseDamage } = require('../util/NitradoAPI');
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const { Armbands } = require('../database/armbands.js');
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const { createUser, addUser } = require('../database/user')
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@@ -70,31 +69,8 @@ module.exports = {
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type: CommandOptions.String,
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required: true,
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}]
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}, {
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name: "ban-player",
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description: "Ban a player from the DayZ server",
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value: "ban-player",
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type: CommandOptions.SubCommand,
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options: [{
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name: "gamertag",
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description: "gamertag of the player to ban.",
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value: "gamertag",
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type: CommandOptions.String,
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required: true,
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}]
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}, {
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name: "unban-player",
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description: "Unban a player from the DayZ server",
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value: "unban-player",
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type: CommandOptions.SubCommand,
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options: [{
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name: "gamertag",
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description: "gamertag of the player to unban.",
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value: "gamertag",
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type: CommandOptions.String,
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required: true,
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}]
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}, {
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},
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{
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name: "add-money",
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description: "Add money to user",
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value: "add",
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@@ -139,32 +115,9 @@ module.exports = {
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required: true,
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},
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]
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}, {
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name: "restart",
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description: "Restart the DayZ Server",
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value: "restart",
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type: CommandOptions.SubCommand,
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}, {
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name: "auto-restart",
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description: "Enable/Disable periodic server checks and restart if stopped.",
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value: "auto-restart",
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type: CommandOptions.SubCommand,
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}, {
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name: "disable-base-damage",
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description: "Disable/Enable base damage",
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value: "disable-base-damage",
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type: CommandOptions.SubCommand,
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options: [{
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name: "preference",
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description: "DisableBaseDamage Preference",
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value: true,
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type: CommandOptions.Boolean,
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required: true,
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}]
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}],
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SlashCommand: {
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/**
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*
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* @param {require("../structures/DayzRBot")} client
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* @param {import("discord.js").Message} message
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* @param {string[]} args
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@@ -362,42 +315,6 @@ module.exports = {
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return interaction.send({ embeds: [clearedBounty] });
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} else if (args[0].name == 'ban-player') {
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let data = await BanPlayer(client, args[0].options[0].value);
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if (data == 1) {
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let failed = new EmbedBuilder()
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.setColor(client.config.Colors.Red)
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.setDescription(`Failed to ban **${args[0].options[0].value}**. Check internal logs for an error.`);
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return interaciton.send({ embeds: [failed] });
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}
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let banned = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setDescription(`Successfully **banned** **${args[0].options[0].value}** from the DayZ Server`);
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return interaction.send({ embeds: [banned] });
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} else if (args[0].name == 'unban-player') {
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let data = UnbanPlayer(client, args[0].options[0].value);
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if (data == 1) {
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let failed = new EmbedBuilder()
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.setColor(client.config.Colors.Red)
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.setDescription(`Failed to ban **${args[0].options[0].value}**. Check internal logs for an error.`);
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return interaction.send({ embeds: [failed] });
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}
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let banned = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setDescription(`Successfully **unbanned** **${args[0].options[0].value}** from the DayZ Server`);
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return interaction.send({ embeds: [banned] });
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} else if (args[0].name == 'add-money' || args[0].name == 'remove-money') {
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const targetUserID = args[0].options[1].value;
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@@ -428,48 +345,6 @@ module.exports = {
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return interaction.send({ embeds: [successEmbed] });
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} else if (args[0].name == "restart") {
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// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
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restart_message = 'Server being restarted by an admin.';
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message = 'The server was restarted by an admin!';
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RestartServer(client, restart_message, message);
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return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('The server will restart shortly.')], flags: (1 << 6) });
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} else if (args[0].name == "auto-restart") {
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msg = 'Auto server restart periodic check enabled.';
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pref = 0;
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// Enable/Disable a 10min periodic server status check.
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if (!client.arIntervalId) {
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client.arIntervalId = setInterval(CheckServerStatus, client.arInterval, client);
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client.log('Enabled and starting periodic Nitrado server status check.');
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pref = 1;
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} else {
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msg = 'Auto server restart periodic check disabled.'
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clearInterval(client.arIntervalId);
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client.arIntervalId = 0;
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client.log('Disabled periodic Nitrado server status check.');
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}
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// Update DB preference
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client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
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$set: {
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"server.autoRestart": pref
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}
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}, function (err, res) {
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if (err) return client.sendInternalError(interaction, err);
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});
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return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(msg)], flags: (1 << 6) });
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} else if (args[0].name == 'disable-base-damage') {
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return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Green).setDescription('This command is disabled as it is currently in development.')] });
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const preference = args[0].options[0].value;
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const toggle = await DisableBaseDamage(client, preference);
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if (toggle == 1) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Red).setDescription('Failed to update ` disableBaseDamage `, try again later.')] });
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return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Green).setDescription(`Successfully updated \` disableBaseDamage \` to ${preference}.\nRestart the DayZ server to apply these changes.`)] });
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}
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}
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},
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@@ -0,0 +1,165 @@
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const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelectMenuBuilder } = require('discord.js');
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const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
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const bitfieldCalculator = require('discord-bitfield-calculator');
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const { BanPlayer, UnbanPlayer, RestartServer, CheckServerStatus, DisableBaseDamage } = require('../util/NitradoAPI');
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module.exports = {
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name: "server",
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debug: false,
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global: false,
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description: "DayZ Server Administrative Commands",
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usage: "[command] [options]",
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permissions: {
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channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
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member: [],
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},
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options: [
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{
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name: "ban-player",
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description: "Ban a player from the DayZ server",
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value: "ban-player",
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type: CommandOptions.SubCommand,
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options: [{
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name: "gamertag",
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description: "gamertag of the player to ban.",
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value: "gamertag",
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type: CommandOptions.String,
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required: true,
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}]
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}, {
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name: "unban-player",
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description: "Unban a player from the DayZ server",
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value: "unban-player",
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type: CommandOptions.SubCommand,
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options: [{
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name: "gamertag",
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description: "gamertag of the player to unban.",
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value: "gamertag",
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type: CommandOptions.String,
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required: true,
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}]
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},
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{
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name: "restart",
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description: "Restart the DayZ Server",
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value: "restart",
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type: CommandOptions.SubCommand,
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}, {
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name: "auto-restart",
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description: "Enable/Disable periodic server checks and restart if stopped.",
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value: "auto-restart",
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type: CommandOptions.SubCommand,
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}, {
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name: "disable-base-damage",
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description: "Disable/Enable base damage",
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value: "disable-base-damage",
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type: CommandOptions.SubCommand,
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options: [{
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name: "preference",
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description: "DisableBaseDamage Preference",
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value: true,
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type: CommandOptions.Boolean,
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required: true,
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}]
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}],
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SlashCommand: {
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/**
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*
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* @param {require("../structures/DayzRBot")} client
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* @param {import("discord.js").Message} message
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* @param {string[]} args
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* @param {*} param3
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*/
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run: async (client, interaction, args, { GuildDB }) => {
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const permissions = bitfieldCalculator.permissions(interaction.member.permissions);
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let canUseCommand = false;
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if (permissions.includes("MANAGE_GUILD")) canUseCommand = true;
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if (GuildDB.hasBotAdmin && interaction.member.roles.filter(e => GuildDB.botAdminRoles.indexOf(e) !== -1).length > 0) canUseCommand = true;
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if (!canUseCommand) return interaction.send({ content: 'You don\'t have the permissions to use this command.' });
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if (args[0].name == 'ban-player') {
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let data = await BanPlayer(client, args[0].options[0].value);
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if (data == 1) {
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let failed = new EmbedBuilder()
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.setColor(client.config.Colors.Red)
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.setDescription(`Failed to ban **${args[0].options[0].value}**. Check internal logs for an error.`);
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return interaciton.send({ embeds: [failed] });
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}
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let banned = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setDescription(`Successfully **banned** **${args[0].options[0].value}** from the DayZ Server`);
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return interaction.send({ embeds: [banned] });
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} else if (args[0].name == 'unban-player') {
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let data = UnbanPlayer(client, args[0].options[0].value);
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if (data == 1) {
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let failed = new EmbedBuilder()
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.setColor(client.config.Colors.Red)
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.setDescription(`Failed to ban **${args[0].options[0].value}**. Check internal logs for an error.`);
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return interaction.send({ embeds: [failed] });
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}
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let banned = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setDescription(`Successfully **unbanned** **${args[0].options[0].value}** from the DayZ Server`);
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return interaction.send({ embeds: [banned] });
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} else if (args[0].name == "restart") {
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// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
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restart_message = 'Server being restarted by an admin.';
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message = 'The server was restarted by an admin!';
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RestartServer(client, restart_message, message);
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return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('The server will restart shortly.')], flags: (1 << 6) });
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} else if (args[0].name == "auto-restart") {
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msg = 'Auto server restart periodic check enabled.';
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pref = 0;
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// Enable/Disable a 10min periodic server status check.
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if (!client.arIntervalId) {
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client.arIntervalId = setInterval(CheckServerStatus, client.arInterval, client);
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client.log('Enabled and starting periodic Nitrado server status check.');
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pref = 1;
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} else {
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msg = 'Auto server restart periodic check disabled.'
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clearInterval(client.arIntervalId);
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client.arIntervalId = 0;
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client.log('Disabled periodic Nitrado server status check.');
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}
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// Update DB preference
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client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
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$set: {
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"server.autoRestart": pref
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}
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}, function (err, res) {
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if (err) return client.sendInternalError(interaction, err);
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});
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return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(msg)], flags: (1 << 6) });
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} else if (args[0].name == 'disable-base-damage') {
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const preference = args[0].options[0].value;
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await interaction.deferReply({ flags: (1 << 6) });
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const toggle = await DisableBaseDamage(client, preference);
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if (toggle == 1) return interaction.editReply({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Red).setDescription('Failed to set **disableBaseDamage**, try again later.')], flags: (1 << 6) });
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return interaction.editReply({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Green).setDescription(`Successfully set **disableBaseDamage** to ${preference}.\nRestart the DayZ server to apply these changes.`)], flags: (1 << 6) });
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}
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}
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},
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Interactions: {}
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}
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+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "dayzr-bot",
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"version": "11.3.1",
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"version": "11.4.0",
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"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
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"main": "index.js",
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"nodemonConfig": {
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+18
-3
@@ -77,12 +77,12 @@ class DayzRBot extends Client {
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this.log(`Interaction - ${command}`);
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this.rest = new REST({ version: '10' }).setToken(this.config.Token);
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// Easy to send response so ;)
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interaction.guild = await this.guilds.fetch(interaction.guild_id);
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interaction.send = async (message) => {
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const rest = new REST({ version: '10' }).setToken(this.config.Token);
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return await rest.post(Routes.interactionCallback(interaction.id, interaction.token), {
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return await this.rest.post(Routes.interactionCallback(interaction.id, interaction.token), {
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body: {
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type: 4,
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data: message,
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@@ -90,6 +90,21 @@ class DayzRBot extends Client {
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});
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};
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interaction.deferReply = async (message) => {
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return await this.rest.post(Routes.interactionCallback(interaction.id, interaction.token), {
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body: {
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type: 5,
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data: message,
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}
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});
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};
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interaction.editReply = async (message) => {
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return await this.rest.patch(Routes.webhookMessage(this.application.id, interaction.token), {
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body: message,
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});
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};
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if (!this.databaseConnected) {
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let dbFailedEmbed = new EmbedBuilder()
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.setDescription(`**Internal Error:**\nUh Oh D: Its not you, its me.\nThe bot has failed to connect to the database 5 times!\nContact the Developers\nhttps://discord.gg/YCXhvy9uZw`)
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+29
-7
@@ -101,6 +101,27 @@ const HandlePlayerBan = async (client, gamertag, ban) => {
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}
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}
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const GetRemoteDir = async (client, dir="") => {
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const dirParam = client.exists(dir) ? `?dir=${dir}` : "";
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for (let retries = 0; retries <= maxRetries; retries++) {
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try {
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const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/file_server/list${dirParam}`, {
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headers: {
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"Authorization": client.config.Nitrado.Auth
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}
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}).then(response =>
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response.json().then(data => data)
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).then(res => res);
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return res.data.entries;
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} catch (error) {
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client.error(`GetRemoteDir: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
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if (retries == maxRetries) throw new Error(`GetRemoteDir: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`)
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}
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await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
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}
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}
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// Public functions (called externally)
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module.exports = {
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@@ -215,18 +236,19 @@ module.exports = {
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},
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DisableBaseDamage: async (client, preference) => {
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const settings = await module.exports.FetchServerSettings(client, 'ToggleBaseDamage'); // Fetch server settings
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const settings = await module.exports.FetchServerSettings(client, 'DisableBaseDamage'); // Fetch server settings
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if (settings == 1) return 1;
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const pref = preference ? '1' : '0';
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const posted = await PostServerSettings(client, "config", "ToggleBaseDamage", pref);
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const posted = await PostServerSettings(client, "config", "disableBaseDamage", pref);
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if (posted == 1) return 1;
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const remoteDir = `/games/${client.config.Nitrado.UserID}/ftproot/dayzxb_missions/dayzOffline.chernarusplus`;
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const remoteFilename = 'cfggameplay.json';
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const basePath = await GetRemoteDir(client).then(dirs => dirs.filter(dir => dir.type == 'dir')[0].path)
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const missionPath = await GetRemoteDir(client, basePath).then(dirs => dirs[0].path)
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const cfggameplayPath = `${missionPath}/cfggameplay.json`;
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const jsonDir = `./logs/${remoteFilename}`;
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await module.exports.DownloadNitradoFile(client, `${remoteDir}/${remoteFilename}`, jsonDir);
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const jsonDir = `./logs/cfggameplay.json`;
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await module.exports.DownloadNitradoFile(client, cfggameplayPath, jsonDir);
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let gameplay = JSON.parse(fs.readFileSync(jsonDir));
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gameplay.GeneralData.disableBaseDamage = preference;
|
||||
@@ -234,7 +256,7 @@ module.exports = {
|
||||
// write JSON to file
|
||||
fs.writeFileSync(jsonDir, JSON.stringify(gameplay, null, 2));
|
||||
|
||||
const uploaded = await UploadNitradoFile(client, remoteDir, remoteFilename, jsonDir);
|
||||
const uploaded = await UploadNitradoFile(client, missionPath, 'cfggameplay.json', jsonDir);
|
||||
if (uploaded == 1) return 1;
|
||||
|
||||
return 0;
|
||||
|
||||
Reference in new issue
Block a user