update/simple discord sharding manager
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@@ -0,0 +1,33 @@
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const DayzR = require('./src/DayzRBot');
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const config = require('./config/config');
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const { GatewayIntentBits } = require('discord.js');
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const path = require("path");
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const fs = require('fs');
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const { HandleActivePlayersList } = require('./util/LogsHandler');
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// Log all uncaught exceptions before killing process.
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process.on('uncaughtException', async (error) => {
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console.trace(error);
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let d = new Date();
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// Asynchronously write the error message to a log file using Promises
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await new Promise((resolve, reject) => {
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if (HandleActivePlayersList.lastSendMessage) HandleActivePlayersList.lastSendMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`)); // Remove previous embed message before closing
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fs.appendFile(path.join(__dirname, "./logs/Logs.log"),
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`{"level":"error","message":"${d.getHours()}:${d.getMinutes()} - ${d.getMonth()+1}:${d.getDate()}:${d.getFullYear()} | uncaughtException: ${error.stack}"}`, (logErr) => {
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if (logErr) {
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console.error('Error writing uncaughtException to log file:', logErr);
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reject(logErr);
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process.exit()
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} else {
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resolve();
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}
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});
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});
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// Now gracefully close the program
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process.exit()
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});
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let client = new DayzR({ intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages, GatewayIntentBits.GuildMembers] }, config);
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client.build()
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