refactor/await UpdatePlayer then return
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-6
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@@ -1,6 +1,6 @@
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{
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{
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"name": "dayzr-bot",
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"name": "dayzr-bot",
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"version": "12.0.7",
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"version": "12.0.8",
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"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
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"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
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"main": "index.js",
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"main": "index.js",
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"nodemonConfig": {
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"nodemonConfig": {
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@@ -63,7 +63,8 @@ module.exports = {
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victimStat.lastDeathDate = newDt;
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victimStat.lastDeathDate = newDt;
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return await UpdatePlayer(client, victimStat);
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await UpdatePlayer(client, victimStat);
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return
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},
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},
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HandleKillfeed: async (client, guild, line) => {
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HandleKillfeed: async (client, guild, line) => {
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@@ -156,7 +157,8 @@ module.exports = {
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.setDescription(`**Death Event** - <t:${unixTime}>\n**${info.victim}** ${killMessage} a **${cod}.**${coord}`);
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.setDescription(`**Death Event** - <t:${unixTime}>\n**${info.victim}** ${killMessage} a **${cod}.**${coord}`);
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if (client.exists(channel)) await channel.send({ embeds: [killEvent] });
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if (client.exists(channel)) await channel.send({ embeds: [killEvent] });
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return await UpdatePlayer(client, victimStat);
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await UpdatePlayer(client, victimStat);
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return
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}
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}
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KillInAlarm(client, guild.serverID, info); // check if kill happened in a no kill zone
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KillInAlarm(client, guild.serverID, info); // check if kill happened in a no kill zone
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+6
-3
@@ -59,7 +59,8 @@ module.exports = {
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lastConnectionDate: null,
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lastConnectionDate: null,
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});
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});
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return await UpdatePlayer(client, playerStat);
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await UpdatePlayer(client, playerStat);
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return;
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}
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}
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if (line.includes(' disconnected')) {
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if (line.includes(' disconnected')) {
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@@ -112,7 +113,8 @@ module.exports = {
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});
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});
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}
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}
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return await UpdatePlayer(client, playerStat);
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await UpdatePlayer(client, playerStat);
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return;
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}
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}
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if (line.includes('pos=<') && !line.includes('hit by')) {
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if (line.includes('pos=<') && !line.includes('hit by')) {
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@@ -171,7 +173,8 @@ module.exports = {
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playerStat.lastDamageDate = await client.getDateEST(info.time);
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playerStat.lastDamageDate = await client.getDateEST(info.time);
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playerStat.lastHitBy = info.attacker;
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playerStat.lastHitBy = info.attacker;
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return await UpdatePlayer(client, playerStat);
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await UpdatePlayer(client, playerStat);
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return;
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}
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}
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return;
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return;
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