Added Nitrado API retry
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1 file changed
+64
-56
+64
-56
@@ -3,72 +3,80 @@ const concat = require('concat-stream');
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const { Readable } = require('stream');
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const { Readable } = require('stream');
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const FormData = require('form-data');
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const FormData = require('form-data');
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const fs = require('fs');
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const fs = require('fs');
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const maxRetries = 5;
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const retryDelay = 5000; // 5 second
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module.exports = {
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module.exports = {
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DownloadNitradoFile: async (client, filename, outputDir) => {
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DownloadNitradoFile: async (client, filename, outputDir) => {
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const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/file_server/download?file=${filename}`, {
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for (let retries = 0; retries <= maxRetries; retries++) {
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headers: {
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try {
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"Authorization": client.config.Nitrado.Auth
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const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/file_server/download?file=${filename}`, {
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}
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headers: {
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}).then(response =>
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"Authorization": client.config.Nitrado.Auth
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response.json().then(data => data)
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}
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).then(res => res);
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}).then(response =>
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response.json().then(data => data)
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).then(res => res);
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const stream = fs.createWriteStream(outputDir);
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const stream = fs.createWriteStream(outputDir);
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if (!res.data || !res.data.token) {
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if (!res.data || !res.data.token) {
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client.error(`Error downloading File "${filename}":`);
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client.error(`Error downloading File "${filename}":`);
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client.error(res);
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client.error(res);
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return -1;
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return -1;
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}
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const { body } = await fetch(res.data.token.url);
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await finished(Readable.fromWeb(body).pipe(stream));
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return 0;
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} catch (error) {
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if (retries === maxRetries) {
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throw new Error(`Failed to fetch data after ${maxRetries} retries`);
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}
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}
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await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
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}
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}
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const { body } = await fetch(res.data.token.url);
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await finished(Readable.fromWeb(body).pipe(stream));
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return 0;
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},
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},
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HandlePlayerBan: async (client, gamertag, ban) => {
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HandlePlayerBan: async (client, gamertag, ban) => {
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// get current bans
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// get current bans
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const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
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for (let retries = 0; retries <= maxRetries; retries++) {
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headers: {
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try {
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"Authorization": client.config.Nitrado.Auth
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const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
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}
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}).then(response =>
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response.json().then(data => data)
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).then(res => res);
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let bans = res.data.gameserver.settings.general.bans;
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if (ban) bans += `\r\n${gamertag}`;
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else if (!ban) bans = bans.replace(gamertag, '');
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else client.error("Incorrect Ban Option: HandlePlayerBan");
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const formData = new FormData();
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formData.append("category", "general");
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formData.append("key", "bans");
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formData.append("value", bans);
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formData.pipe(concat(data => {
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async function sendList() {
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await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
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method: "POST",
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credentials: 'include',
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headers: {
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headers: {
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...formData.getHeaders(),
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"Authorization": client.config.Nitrado.Auth
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"Authorization": client.config.Nitrado.Auth
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},
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}
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body: data,
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}).then(response =>
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});
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response.json().then(data => data)
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).then(res => res);
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let bans = res.data.gameserver.settings.general.bans;
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if (ban) bans += `\r\n${gamertag}`;
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else if (!ban) bans = bans.replace(gamertag, '');
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else client.error("Incorrect Ban Option: HandlePlayerBan");
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const formData = new FormData();
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formData.append("category", "general");
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formData.append("key", "bans");
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formData.append("value", bans);
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formData.pipe(concat(data => {
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async function sendList() {
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await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
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method: "POST",
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credentials: 'include',
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headers: {
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...formData.getHeaders(),
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"Authorization": client.config.Nitrado.Auth
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},
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body: data,
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});
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}
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sendList();
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}));
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} catch (error) {
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if (retries === maxRetries) {
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throw new Error(`Failed to fetch data after ${maxRetries} retries`);
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}
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}
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}
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sendList();
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await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
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}));
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}
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},
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}
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/*
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Allows more explicit function names outside this file;
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i.e BanPlayer() & UnbanPlayer() that both call to the
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parent function HandlePlayerBan() rather than write
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two whole different functions for each.
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*/
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BanPlayer: async (client, gamertag) => module.exports.HandlePlayerBan(client, gamertag, true),
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UnbanPlayer: async (client, gamertag) => module.exports.HandlePlayerBan(client, gamertag, false),
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}
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}
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