fix/player-list not responding on failed request

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SowinskiBraeden committed 2025-01-11 15:49:56 -08:00
1 parent cd2ae35a1f
commit 265f0d3f38
3 files changed
+9 -7

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+7 -6
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@@ -31,15 +31,16 @@ module.exports = {
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
const data = await FetchServerSettings(GuildDB.Nitrado, client, 'commands/player-list.js'); // Fetch server status
await interaction.deferReply();
const data = await FetchServerSettings(GuildDB.Nitrado, client, 'commands/player-list.js'); // Fetch server status
const e = data && data !== 1; // Check if data exists
const hostname = e ? data.data.gameserver.settings.config.hostname : 'N/A';
const map = Missions[data.data.gameserver.settings.config.mission];
const map = e ? Missions[data.data.gameserver.settings.config.mission] : 'N/A';
const status = e ? data.data.gameserver.status : 'N/A';
const slots = e ? data.data.gameserver.slots : 'N/A';
const playersOnline = data.data.gameserver.query.player_current;
const playersOnline = e ? data.data.gameserver.query.player_current : 'N/A';
const Statuses = {
"started": {emoji: "🟢", text: "Active"},
@@ -47,8 +48,8 @@ module.exports = {
"restarting": {emoji: "↻", text: "Restarting"},
};
const emojiStatus = Statuses[status].emoji || "❓";
const textStatus = Statuses[status].text || "Unknown Status";
const emojiStatus = e ? Statuses[status].emoji : "❓";
const textStatus = e ? Statuses[status].text : "Unknown Status";
let activePlayers = await client.dbo.collection("players").find({"connected": true}).toArray();
@@ -74,7 +75,7 @@ module.exports = {
.setTitle(`Players Online:`)
.setDescription(des || (nodes ? "No Players Online :(" : ""));
return interaction.send({ embeds: [serverEmbed, activePlayersEmbed] });
return interaction.editReply({ embeds: [serverEmbed, activePlayersEmbed] });
},
},
}