optimize by minimizing database calls
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-86
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@@ -1,6 +1,6 @@
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{
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"name": "dayz-armbands",
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"version": "5.10.0",
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"version": "5.11.0",
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"description": "A General Purpose Discord Bot for DayZ Servers.",
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"main": "index.js",
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"nodemonConfig": {
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+55
-85
@@ -117,11 +117,11 @@ class DayzArmbands extends Client {
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});
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}
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async handleKillfeed(guildId, line) {
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async handleKillfeed(guildId, stats, line) {
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let guild = await this.GetGuild(guildId);
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if (guild.playerstats == undefined) guild.playerstats = [];
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const channel = this.channels.cache.get(guild.killfeedChannel);
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let template = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: 0\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
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let data = [...line.matchAll(template)][0];
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@@ -142,10 +142,10 @@ class DayzArmbands extends Client {
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if (!this.exists(info.victim) || !this.exists(info.victimID) || !this.exists(info.killer) || !this.exists(info.killerID)) return;
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let killerStat = guild.playerstats.find(stat => stat.playerID == info.killerID)
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let victimStat = guild.playerstats.find(stat => stat.playerID == info.victimID)
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let killerStatIndex = guild.playerstats.indexOf(killerStat);
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let victimStatIndex = guild.playerstats.indexOf(victimStat);
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let killerStat = stats.find(stat => stat.playerID == info.killerID)
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let victimStat = stats.find(stat => stat.playerID == info.victimID)
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let killerStatIndex = stats.indexOf(killerStat);
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let victimStatIndex = stats.indexOf(victimStat);
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if (killerStat == undefined) killerStat = this.getDefaultPlayerStats(info.killer, info.killerID);
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if (victimStat == undefined) victimStat = this.getDefaultPlayerStats(info.victim, info.victimID);
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@@ -171,9 +171,9 @@ class DayzArmbands extends Client {
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if (!banking) {
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banking = {
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userID: interaction.member.user.id,
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userID: killerStat.discordID,
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guilds: {
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[guild.serverID]: {
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[guildId]: {
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bankAccount: {
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balance: guild.startingBalance,
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cash: 0.00,
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@@ -184,23 +184,23 @@ class DayzArmbands extends Client {
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// Register inventory for user
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let newBank = new User();
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newBank.createUser(interaction.member.user.id, guild.serverID, guild.startingBalance, 0);
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newBank.createUser(killerStat.discordID, guildId, guild.startingBalance, 0);
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newBank.save().catch(err => {
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if (err) return client.sendInternalError(interaction, err);
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if (err) return this.sendInternalError(interaction, err);
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});
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} else banking = banking.user;
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if (!this.exists(banking.guilds[guild.serverID])) {
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const success = addUser(banking.guilds, guild.serverID, interaction.member.user.id, this, guild.startingBalance);
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if (!this.exists(banking.guilds[guildId])) {
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const success = addUser(banking.guilds, guildId, killer.discordID, this, guild.startingBalance);
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if (!success) return this.sendError(guild.connectionLogsChannel, 'Failed to add bank');
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}
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const newBalance = banking.guilds[guild.serverID].bankAccount.balance + totalBounty;
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const newBalance = banking.guilds[guildId].bankAccount.balance + totalBounty;
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await this.dbo.collection("users").updateOne({ "user.userID": killerStat.discordID }, {
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$set: {
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[`banking.guilds.${guild.serverID}.bankAccount.balance`]: newBalance,
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[`banking.guilds.${guildId}.bankAccount.balance`]: newBalance,
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}
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}, function(err, res) {
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if (err) return this.sendError(guild.connectionLogsChannel, err);
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@@ -211,30 +211,23 @@ class DayzArmbands extends Client {
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.setDescription(`<@${killerStat.discordID}> received **$${totalBounty.toFixed(2)}** in bounty rewards.`);
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}
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if (killerStatIndex == -1) guild.playerstats.push(killerStat);
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else guild.playerstats[killerStatIndex] = killerStat;
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if (victimStatIndex == -1) guild.playerstats.push(victimStat);
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else guild.playerstats[victimStatIndex] = victimStat;
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await this.dbo.collection("guilds").updateOne({ "server.serverID": guild.serverID }, {
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$set: {
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"server.playerstats": guild.playerstats
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}
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}, function (err, res) {
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if (err && this.exists(channel)) return this.sendInternalError(channel, err);
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});
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if (killerStatIndex == -1) stats.push(killerStat);
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else stats[killerStatIndex] = killerStat;
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if (victimStatIndex == -1) stats.push(victimStat);
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else stats[victimStatIndex] = victimStat;
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let today = new Date();
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let newDt = new Date(`${today.toLocaleDateString('default', { month: 'long' })} ${today.getDate()}, ${today.getFullYear()} ${info.time} EST`)
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let unixTime = Math.floor(newDt.getTime()/1000);
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const killEvent = new EmbedBuilder()
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.setColor(this.config.Colors.Default)
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.setDescription(`**Kill Event** - <t:${unixTime}>\n**${info.killer}** killed **${info.victim}**\n> **__Kill Data__**\n> **Weapon:** \` ${info.weapon} \`\n> **Distance:** \` ${info.distance} \`\n> **Body Part:** \` ${info.bodyPart.split('(')[0]} \`\n> **Damage:** \` ${info.damage} \`\n **Killer\n${killerStat.KDR} K/D - ${killerStat.kills} Kills - Killstreak: ${killerStat.killStreak}\nVictim\n${victimStat.KDR} K/D - ${victimStat.deaths} Deaths - Deathstreak: ${victimStat.deathStreak}**`);
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.setColor(this.config.Colors.Default)
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.setDescription(`**Kill Event** - <t:${unixTime}>\n**${info.killer}** killed **${info.victim}**\n> **__Kill Data__**\n> **Weapon:** \` ${info.weapon} \`\n> **Distance:** \` ${info.distance} \`\n> **Body Part:** \` ${info.bodyPart.split('(')[0]} \`\n> **Damage:** \` ${info.damage} \`\n **Killer\n${killerStat.KDR} K/D - ${killerStat.kills} Kills - Killstreak: ${killerStat.killStreak}\nVictim\n${victimStat.KDR} K/D - ${victimStat.deaths} Deaths - Deathstreak: ${victimStat.deathStreak}**`);
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if (this.exists(channel)) channel.send({ embeds: [killEvent] });
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if (this.exists(receivedBounty) && this.exists(channel)) channel.send({ content: `<@${killerStat.discordID}>`, embeds: [receivedBounty] });
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return;
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return stats;
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}
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async handleAlarms(guildId, data) {
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@@ -254,7 +247,6 @@ class DayzArmbands extends Client {
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for (let i = 0; i < guild.alarms.length; i++) {
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let alarm = guild.alarms[i];
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if (alarm.disabled) continue; // ignore if alarm is disabled due to emp
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if (alarm.ignoredPlayers.includes(data.playerID)) continue;
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let diff = [Math.round(alarm.origin[0] - data.pos[0]), Math.round(alarm.origin[1] - data.pos[1])];
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@@ -338,10 +330,7 @@ class DayzArmbands extends Client {
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return channel.send({ embeds: {combatLog} });
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}
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async handlePlayerLogs(guildId, line) {
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let guild = await this.GetGuild(guildId);
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if (guild.playerstats == undefined) guild.playerstats = [];
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async handlePlayerLogs(guildId, stats, line) {
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const connectTemplate = /(.*) \| Player \"(.*)\" is connected \(id=(.*)\)/g;
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const disconnectTemplate = /(.*) \| Player \"(.*)\"\(id=(.*)\) has been disconnected/g;
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@@ -361,8 +350,8 @@ class DayzArmbands extends Client {
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if (!this.exists(info.player) || !this.exists(info.playerID)) return;
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let playerStat = guild.playerstats.find(stat => stat.playerID == info.playerID)
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let playerStatIndex = guild.playerstats.indexOf(playerStat);
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let playerStat = stats.find(stat => stat.playerID == info.playerID)
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let playerStatIndex = stats.indexOf(playerStat);
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if (playerStat == undefined) playerStat = this.getDefaultPlayerStats(info.player, info.playerID);
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let today = new Date();
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@@ -371,16 +360,8 @@ class DayzArmbands extends Client {
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playerStat.lastConnectionDate = newDt;
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playerStat.connected = true;
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if (playerStatIndex == -1) guild.playerstats.push(playerStat);
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else guild.playerstats[playerStatIndex] = playerStat;
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await this.dbo.collection("guilds").updateOne({ "server.serverID": guildId }, {
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$set: {
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"server.playerstats": guild.playerstats
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}
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}, function (err, res) {
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if (err) this.error(err);
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});
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if (playerStatIndex == -1) stats.push(playerStat);
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else stats[playerStatIndex] = playerStat;
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this.sendConnectionLogs(guildId, {
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time: info.time,
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@@ -403,22 +384,14 @@ class DayzArmbands extends Client {
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if (!this.exists(info.player) || !this.exists(info.playerID)) return;
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let playerStat = guild.playerstats.find(stat => stat.playerID == info.playerID)
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let playerStatIndex = guild.playerstats.indexOf(playerStat);
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let playerStat = stats.find(stat => stat.playerID == info.playerID)
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let playerStatIndex = stats.indexOf(playerStat);
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if (playerStat == undefined) playerStat = this.getDefaultPlayerStats(info.player, info.playerID);
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playerStat.connected = false;
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if (playerStatIndex == -1) guild.playerstats.push(playerStat);
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else guild.playerstats[playerStatIndex] = playerStat;
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await this.dbo.collection("guilds").updateOne({ "server.serverID": guildId }, {
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$set: {
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"server.playerstats": guild.playerstats
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}
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}, function (err, res) {
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if (err) this.error(err);
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});
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if (playerStatIndex == -1) stats.push(playerStat);
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else stats[playerStatIndex] = playerStat;
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this.sendConnectionLogs(guildId, {
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time: info.time,
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@@ -448,8 +421,8 @@ class DayzArmbands extends Client {
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if (!this.exists(info.player) || !this.exists(info.playerID)) return;
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let playerStat = guild.playerstats.find(stat => stat.playerID == info.playerID)
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let playerStatIndex = guild.playerstats.indexOf(playerStat);
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let playerStat = stats.find(stat => stat.playerID == info.playerID)
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let playerStatIndex = stats.indexOf(playerStat);
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if (playerStat == undefined) playerStat = this.getDefaultPlayerStats(info.player, info.playerID);
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playerStat.pos = info.pos;
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@@ -461,16 +434,8 @@ class DayzArmbands extends Client {
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pos: info.pos,
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});
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if (playerStatIndex == -1) guild.playerstats.push(playerStat);
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else guild.playerstats[playerStatIndex] = playerStat;
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await this.dbo.collection("guilds").updateOne({ "server.serverID": guildId }, {
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$set: {
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"server.playerstats": guild.playerstats
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}
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}, function (err, res) {
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if (err) this.error(err);
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});
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if (playerStatIndex == -1) stats.push(playerStat);
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else stats[playerStatIndex] = playerStat;
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}
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if (line.includes('hit by Player')) {
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@@ -485,8 +450,8 @@ class DayzArmbands extends Client {
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if (!this.exists(info.player) || !this.exists(info.playerID)) return;
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let playerStat = guild.playerstats.find(stat => stat.playerID == info.playerID)
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let playerStatIndex = guild.playerstats.indexOf(playerStat);
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let playerStat = stats.find(stat => stat.playerID == info.playerID)
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let playerStatIndex = stats.indexOf(playerStat);
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if (playerStat == undefined) playerStat = this.getDefaultPlayerStats(info.player, info.playerID);
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let today = new Date();
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@@ -495,18 +460,11 @@ class DayzArmbands extends Client {
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playerStat.lastDamageDate = newDt;
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playerStat.lastHitBy = data[6];
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if (playerStatIndex == -1) guild.playerstats.push(playerStat);
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else guild.playerstatus[playerStatIndex] = playerStat;
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await this.dbo.collection("guilds").updateOne({ "server.serverID": guildId }, {
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$set: {
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"server.playerstats": guild.playerstats
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}
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}, function (err, res) {
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if (err) this.error(err);
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});
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if (playerStatIndex == -1) stats.push(playerStat);
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else stats[playerStatIndex] = playerStat;
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}
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return;
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return stats;
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}
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async handleActivePlayersList(guildId) {
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@@ -555,11 +513,23 @@ class DayzArmbands extends Client {
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let lines = [];
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for await (const line of rl) { lines.push(line); }
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let guild = await this.GetGuild(guildId);
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if (!this.exists(guild.playerstats)) guild.playerstats = [];
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let s = guild.playerstats;
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for (let i = lines.indexOf(history.lastLog) + 1; i < lines.length; i++) {
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if (lines[i].includes('connected') || lines[i].includes('disconnected') || lines[i].includes('pos=<') || lines[1].includes['hit by Player']) await this.handlePlayerLogs(guildId, lines[i]);
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if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player')) await this.handleKillfeed(guildId, lines[i]);
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if (lines[i].includes('connected') || lines[i].includes('disconnected') || lines[i].includes('pos=<') || lines[1].includes['hit by Player']) s = await this.handlePlayerLogs(guildId, s, lines[i]);
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if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player')) s = await this.handleKillfeed(guildId, s, lines[i]);
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}
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await this.dbo.collection("guilds").updateOne({ "server.serverID": guildId }, {
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$set: {
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"server.playerstats": s
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}
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}, function (err, res) {
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if (err) this.error(err);
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});
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history.lastLog = lines[lines.length-1];
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// write JSON string to a file
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