update/toggle base damage
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3 files changed
+82
-31
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+20
-1
@@ -1,7 +1,7 @@
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const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelectMenuBuilder } = require('discord.js');
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const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
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const bitfieldCalculator = require('discord-bitfield-calculator');
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const { BanPlayer, UnbanPlayer, RestartServer, CheckServerStatus } = require('../util/NitradoAPI');
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const { BanPlayer, UnbanPlayer, RestartServer, CheckServerStatus, ToggleBaseDamage } = require('../util/NitradoAPI');
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const { Armbands } = require('../config/armbandsdb.js');
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module.exports = {
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@@ -148,6 +148,18 @@ module.exports = {
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description: "Enable/Disable periodic server checks and restart if stopped.",
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value: "auto-restart",
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type: CommandOptions.SubCommand,
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}, {
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name: "disable-base-damage",
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description: "Disable/Enable base damage",
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value: "disable-base-damage",
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type: CommandOptions.SubCommand,
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options: [{
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name: "preference",
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description: "DisableBaseDamage Preference",
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value: true,
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type: CommandOptions.Boolean,
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required: true,
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}]
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}],
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SlashCommand: {
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/**
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@@ -462,6 +474,13 @@ module.exports = {
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});
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return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(msg)], flags: (1 << 6) });
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} else if (args[0].name == 'disable-base-damage') {
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const preference = args[0].options[0].value;
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const toggle = ToggleBaseDamage(client, preference);
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if (toggle == 1) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Red).setDescription('Failed to update ` disableBaseDamage `, try again later.')] });
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return interaciton.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Green).setDescription(`Successfully updated \` disableBaseDamage \` to ${preference}.\nRestart the DayZ server to apply these changes.`)] });
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}
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}
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},
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+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "dayzr-bot",
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"version": "9.9.8",
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"version": "10.0.0",
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"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
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"main": "index.js",
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"nodemonConfig": {
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+61
-29
@@ -8,6 +8,47 @@ const retryDelay = 5000; // 5 seconds
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// Private functions (only called locally)
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const UploadNitradoFile = async (client, remoteDir, remoteFilename, localFileDir) => {
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for (let retries = 0; retries <= maxRetries; retries++) {
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try {
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const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/file_server/upload?` + new URLSearchParams({
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path: remoteDir,
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file: remoteFilename
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}), {
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method: "POST",
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headers: {
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"Authorization": client.config.Nitrado.Auth
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},
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}).then(response =>
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response.json().then(data => data)
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).then(res => res);
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let contents = fs.readFileSync(localFileDir, 'utf8');
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const uploadRes = await fetch(res.data.token.url, {
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method: "POST",
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headers: {
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'Content-Type': 'application/binary',
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token: res.data.token.token
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},
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body: contents,
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});
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if (!uploadRes.ok) {
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const errorText = await uploadRes.text();
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client.error(`Failed to upload file to Nitrado (${client.config.Nitrado.ServerID}): status: ${uploadRes.status}, message: ${errorText}: UploadNitradoFile`);
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if (retries === 2) return 1; // Return error status on the second failed status code.
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} else {
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const data = await uploadRes.json();
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return data;
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}
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} catch (error) {
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client.error(`UploadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
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if (retries === maxRetries) throw new Error(`UploadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
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}
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await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
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}
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}
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const PostServerSettings = async (client, category, key, value) => {
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for (let retries = 0; retries <= maxRetries; retries++) {
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try {
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@@ -176,35 +217,26 @@ module.exports = {
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ToggleBaseDamage: async (client, preference) => {
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const settings = await module.exports.FetchServerSettings(client, 'ToggleBaseDamage'); // Fetch server settings
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if (!settings || settings == 1) return 1;
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const posted = await PostServerSettings(client, "config", "disableBaseDamage", preference);
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if (!posted || posted == 1) return 1;
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if (settings && settings != 1) {
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for (let retries = 0; retries <= maxRetries; retries++) {
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try {
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const formData = new FormData();
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formData.append("category", "config");
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formData.append("key", "disableBaseDamage");
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formData.append("value", preference);
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formData.pipe(concat(data => {
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async function sendList() {
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await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
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method: "POST",
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credentials: 'include',
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headers: {
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...formData.getHeaders(),
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"Authorization": client.config.Nitrado.Auth
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},
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body: data,
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});
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}
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sendList();
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}));
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return 0;
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} catch (error) {
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client.error(`HandlePlayerBan: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
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if (retries === maxRetries) throw new Error(`HandlePlayerBan: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
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}
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await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
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}
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}
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const remoteDir = '/games/ni8434545_1/ftproot/dayzxb_missions/dayzOffline.chernarusplus';
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const remoteFilename = 'cfggameplay.json';
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const jsonDir = path.join(__dirname, '.', 'logs', remoteFilename);
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await module.exports.DownloadNitradoFile(client, `${remoteDir}/${remoteFilename}`, jsonDir);
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let gameplay = JSON.parse(fs.readFileSync(jsonDir));
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gameplay.GeneralData.disableBaseDamage = preference;
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// write JSON to file
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fs.writeFileSync(jsonDir, JSON.stringify(gameplay), null, 2);
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const uploaded = await UploadNitradoFile(client, remoteDir, remoteFileName, jsonDir);
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if (!uploaded || uploaded == 1) return 1;
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return 0;
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}
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}
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