feature/bonus for headshot kill combat rating

This commit is contained in:
SowinskiBraeden committed 2023-11-05 18:53:47 -08:00
1 parent 8723d8ca41
commit 3299892922
2 files changed
+2 -2

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@@ -1,6 +1,6 @@
{ {
"name": "dayzr-bot", "name": "dayzr-bot",
"version": "12.3.2", "version": "12.3.3",
"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.", "description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
"main": "index.js", "main": "index.js",
"nodemonConfig": { "nodemonConfig": {
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@@ -189,7 +189,7 @@ module.exports = {
if (!client.exists(victimStat.combatRatingHistory)) victimStat.combatRatingHistory = [800]; if (!client.exists(victimStat.combatRatingHistory)) victimStat.combatRatingHistory = [800];
let killerOldRating = killerStat.combatRating; let killerOldRating = killerStat.combatRating;
let victimOldRating = victimStat.combatRating; let victimOldRating = victimStat.combatRating;
killerStat.combatRating = calculateNewCombatRating(killerStat.combatRating, victimStat.combatRating, 1); killerStat.combatRating = calculateNewCombatRating(killerStat.combatRating, victimStat.combatRating, client.exists(info.bodyPart) && info.bodyPart.includes('Head') ? 1.25 : 1);
victimStat.combatRating = calculateNewCombatRating(victimStat.combatRating, killerStat.combatRating, 0); victimStat.combatRating = calculateNewCombatRating(victimStat.combatRating, killerStat.combatRating, 0);
if (killerStat.combatRatingHistory.length == 8) killerStat.combatRatingHistory = killerStat.combatRatingHistory.slice(1); // Remove first element (limits history to length 8) if (killerStat.combatRatingHistory.length == 8) killerStat.combatRatingHistory = killerStat.combatRatingHistory.slice(1); // Remove first element (limits history to length 8)
if (victimStat.combatRatingHistory.length == 8) victimStat.combatRatingHistory = victimStat.combatRatingHistory.slice(1); // Remove first element (limits history to length 8) if (victimStat.combatRatingHistory.length == 8) victimStat.combatRatingHistory = victimStat.combatRatingHistory.slice(1); // Remove first element (limits history to length 8)