fix/handle new weapons in weaponStats

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SowinskiBraeden committed 2023-11-09 10:20:35 -08:00
1 parent bc0336b47a
commit 3406440a31
3 files changed
+15 -2

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@@ -3,7 +3,7 @@ const { HandleAlarmsAndUAVs } = require('./AlarmsHandler');
const { SendConnectionLogs, DetectCombatLog } = require('./AdminLogsHandler');
const { getDefaultPlayer } = require('../database/player');
const { FetchServerSettings } = require('../util/NitradoAPI');
const { UpdatePlayer, insertPVPstats } = require('../database/player')
const { UpdatePlayer, insertPVPstats, createWeaponStats } = require('../database/player')
let lastSendMessage;
@@ -184,11 +184,13 @@ module.exports = {
if (info.weapon in playerStat.weaponStats) {
playerStat.timesShot++;
playerStat.timesShotPerBodyPart[info.bodyPart]++;
if (!client.exists(playerStat.weaponStats[info.weapon])) playerStat = createWeaponStats(playerStat, info.weapon);
playerStat.weaponStats[info.weapon].timesShot++;
playerStat.weaponStats[info.weapon].timesShotPerBodyPart[info.bodyPart]++;
attackerStat.shotsLanded++;
attackerStat.shotsLandedPerBodyPart[info.bodyPart]++;
if (!client.exists(attackerStat.weaponStats[info.weapon])) attackerStat = createWeaponStats(attackerStat, info.weapon);
attackerStat.weaponStats[info.weapon].shotsLanded++;
attackerStat.weaponStats[info.weapon].shotsLandedPerBodyPart[info.bodyPart]++;
}