Merge pull request #19 from IrPgFKS0/co-work

Partial refactoring/bug fix w/ session time correction
This commit is contained in:
SowinskiBraeden authored and GitHub committed 2023-09-09 23:14:31 -07:00
commit 3651e7ab68
7 files changed
+142 -144

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+18 -18
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@@ -185,7 +185,7 @@ module.exports = {
const warnGTOverwrite = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription(`**Notice:**\n> The gamertag has previously been linked to <@${playerStat.discordID}>. Are you sure you would like to change this?`)
const opt = new ActionRowBuilder()
.addComponents(
new ButtonBuilder()
@@ -202,7 +202,7 @@ module.exports = {
}
playerStat.discordID = args[0].options[0].value;
let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
GuildDB.playerstats[playerStatIndex] = playerStat;
@@ -228,7 +228,7 @@ module.exports = {
.setDescription(`Successfully connected \` ${playerStat.gamertag} \` as <@${args[0].options[0].value}>'s gamertag.`);
return interaction.send({ embeds: [connectedEmbed] })
} else if (args[0].name == 'gamertag-unlink') {
if (!client.exists(GuildDB.playerstats)) {
@@ -248,7 +248,7 @@ module.exports = {
const warnGTOverwrite = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription(`**Notice:**\n> This action will unlink the gamertag \` ${playerStat.gamertag} \` from the user <@${playerStat.discordID}>. Are you sure you would like to continue?`)
const opt = new ActionRowBuilder()
.addComponents(
new ButtonBuilder()
@@ -273,7 +273,7 @@ module.exports = {
const warnArmbadChange = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription(`**Notice:**\n> The faction <@&${args[0].options[0].value}> already has an armband selected. Are you sure you would like to change this?`)
const opt = new ActionRowBuilder()
.addComponents(
new ButtonBuilder()
@@ -289,13 +289,13 @@ module.exports = {
return interaction.send({ embeds: [warnArmbadChange], components: [opt] });
}
// Any interaction for 'claim-armband' can be handled in
// Any interaction for 'claim-armband' can be handled in
// 'commands/claim.js' Interaction handlers and does not require its own code in this file.
let available = new StringSelectMenuBuilder()
.setCustomId(`Claim-${args[0].options[0].value}-1-${interaction.member.user.id}`)
.setPlaceholder('Select an armband from list 1 to claim')
let availableNext = new StringSelectMenuBuilder()
.setCustomId(`Claim-${args[0].options[0].value}-2-${interaction.member.user.id}`)
.setPlaceholder('Select an armband from list 2 to claim')
@@ -321,7 +321,7 @@ module.exports = {
if (tracker > 25) {
opt2 = new ActionRowBuilder().addComponents(availableNext);
compList.push(opt2);
}
}
return interaction.send({ components: compList });
@@ -340,7 +340,7 @@ module.exports = {
}
}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
});
const clearedBounty = new EmbedBuilder()
.setColor(client.config.Colors.Green)
@@ -399,13 +399,13 @@ module.exports = {
}
}
// Register bank for user
// Register bank for user
let newBank = new User();
newBank.createUser(targetUserID, GuildDB.serverID, GuildDB.startingBalance);
newBank.save().catch(err => {
if (err) return client.sendInternalError(interaction, err);
});
} else banking = banking.user;
if (!client.exists(banking.guilds[GuildDB.serverID])) {
@@ -416,11 +416,11 @@ module.exports = {
let newBalance = args[0].name == 'add-money'
? banking.guilds[GuildDB.serverID].balance + args[0].options[0].value
: banking.guilds[GuildDB.serverID].balance - args[0].options[0].value;
client.dbo.collection("users").updateOne({"user.userID":targetUserID},{$set:{[`user.guilds.${GuildDB.serverID}.balance`]:newBalance}}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
const successEmbed = new EmbedBuilder()
.setDescription(`Successfully ${args[0].name == 'add-money' ? 'added' : 'removed'} **$${args[0].options[0].value.toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2})}** ${args[0].name == 'add' ? 'to' : 'from'} <@${targetUserID}>'s balance`)
.setColor(client.config.Colors.Green);
@@ -460,7 +460,7 @@ module.exports = {
if (err) return client.sendInternalError(interaction, err);
});
return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(msg)] });
return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(msg)], flags: (1 << 6) });
}
}
},
@@ -469,14 +469,14 @@ module.exports = {
AdminOverwriteGamertag: {
run: async(client, interaction, GuildDB) => {
if (!interaction.customId.endsWith(interaction.member.user.id))
if (!interaction.customId.endsWith(interaction.member.user.id))
return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) });
if (interaction.customId.split('-')[1]=='yes') {
let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == interaction.customId.split('-')[2]);
playerStat.discordID = interaction.customId.split('-')[3];
let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
GuildDB.playerstats[playerStatIndex] = playerStat;
@@ -515,14 +515,14 @@ module.exports = {
AdminUnlinkGamertag: {
run: async(client, interaction, GuildDB) => {
if (!interaction.customId.endsWith(interaction.member.user.id))
if (!interaction.customId.endsWith(interaction.member.user.id))
return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) });
if (interaction.customId.split('-')[1]=='yes') {
let playerStat = GuildDB.playerstats.find(stat => stat.discordID == interaction.customId.split('-')[2]);
playerStat.discordID = "";
let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
GuildDB.playerstats[playerStatIndex] = playerStat;
+6 -4
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@@ -4,15 +4,14 @@ const { GatewayIntentBits } = require('discord.js');
const path = require("path");
const fs = require('fs');
let client = new DayzR({ intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages, GatewayIntentBits.GuildMembers] }, config);
client.build()
const { HandleActivePlayersList } = require('./util/LogsHandler');
// Log all uncaught exceptions before killing process.
process.on('uncaughtException', async (error) => {
let d = new Date();
// Asynchronously write the error message to a log file using Promises
await new Promise((resolve, reject) => {
if (HandleActivePlayersList.lastSendMessage) HandleActivePlayersList.lastSendMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`)); // Remove previous embed message before closing
fs.appendFile(path.join(__dirname, "./logs/Logs.log"),
`{"level":"error","message":"${d.getHours()}:${d.getMinutes()} - ${d.getMonth()+1}:${d.getDate()}:${d.getFullYear()} | uncaughtException: ${error.stack}"}`, (logErr) => {
if (logErr) {
@@ -25,6 +24,9 @@ process.on('uncaughtException', async (error) => {
});
});
// Now, you can re-throw the error
// Now gracefully close the program
process.exit()
});
let client = new DayzR({ intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages, GatewayIntentBits.GuildMembers] }, config);
client.build()
+1 -1
View File
@@ -1,6 +1,6 @@
{
"name": "dayzr-bot",
"version": "9.9.4",
"version": "9.9.5",
"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
"main": "index.js",
"nodemonConfig": {
+59 -64
View File
@@ -10,19 +10,18 @@ const { DownloadNitradoFile, CheckServerStatus } = require('../util/NitradoAPI')
const { HandlePlayerLogs, HandleActivePlayersList } = require('../util/LogsHandler');
const { HandleKillfeed } = require('../util/KillfeedHandler');
const { HandleExpiredUAVs, HandleEvents } = require('../util/AlarmsHandler');
const { SendConnectionLogs } = require('../util/AdminLogsHandler');
const path = require("path");
const fs = require('fs');
const readline = require('readline');
const minute = 60000; // 1 minute in milliseconds
const arInterval = 600000; // Set auto-restart interval 10mins (600,000ms)
const arInterval = 600000; // Set auto-restart interval 10 minutes (600,000ms)
class DayzRBot extends Client {
constructor(options, config) {
super(options)
super(options);
this.config = config;
this.commands = new Collection();
@@ -30,16 +29,17 @@ class DayzRBot extends Client {
this.logger = new Logger(path.join(__dirname, "..", "logs/Logs.log"));
this.timer = this.config.Dev == 'PROD.' ? minute * 5 : minute / 4;
if (this.config.Token === "" || this.config.GuildID === "")
throw new TypeError(
"The config.js is not filled out. Please make sure nothing is blank, otherwise the bot will not work properly."
);
if (this.config.Token === "" || this.config.GuildID === "") {
throw new TypeError(
"The config.js is not filled out. Please make sure nothing is blank, otherwise the bot will not work properly."
);
}
this.db;
this.dbo;
this.databaseConnected = false;
this.arInterval = arInterval
this.arIntervalId; // Interval for auto-restart functions
this.arInterval = arInterval;
this.arIntervalId; // Interval for auto-restart functions
this.autoRestartInit();
this.LoadCommandsAndInteractionHandlers();
this.LoadEvents();
@@ -49,7 +49,7 @@ class DayzRBot extends Client {
this.ws.on("INTERACTION_CREATE", async (interaction) => {
const start = new Date().getTime();
if (interaction.type!=3) {
if (interaction.type != 3) {
let GuildDB = await this.GetGuild(interaction.guild_id);
for (const [factionID, data] of Object.entries(GuildDB.factionArmbands)) {
@@ -60,21 +60,21 @@ class DayzRBot extends Client {
$pull: { 'server.usedArmbands': data.armband },
$unset: { [`server.factionArmbands.${factionID}`]: "" },
};
await this.dbo.collection("guilds").updateOne({'server.serverID': GuildDB.serverID}, query, (err, res) => {
await this.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, query, (err, res) => {
if (err) return this.sendInternalError(interaction, err);
});
}
}
const command = interaction.data.name.toLowerCase();
const args = interaction.data.options;
client.log(`Interaction - ${command}`);
this.log(`Interaction - ${command}`);
//Easy to send respnose so ;)
// Easy to send response so ;)
interaction.guild = await this.guilds.fetch(interaction.guild_id);
interaction.send = async (message) => {
const rest = new REST({ version: '10' }).setToken(client.config.Token);
const rest = new REST({ version: '10' }).setToken(this.config.Token);
return await rest.post(Routes.interactionCallback(interaction.id, interaction.token), {
body: {
@@ -88,11 +88,11 @@ class DayzRBot extends Client {
let dbFailedEmbed = new EmbedBuilder()
.setDescription(`**Internal Error:**\nUh Oh D: Its not you, its me.\nThe bot has failed to connect to the database 5 times!\nContact the Developers\nhttps://discord.gg/YCXhvy9uZw`)
.setColor(this.config.Colors.Red)
return interaction.send({ embeds: [dbFailedEmbed] });
}
let cmd = client.commands.get(command);
let cmd = this.commands.get(command);
try {
cmd.SlashCommand.run(this, interaction, args, { GuildDB }, start); // start is only used in ping / stats command
} catch (err) {
@@ -100,24 +100,22 @@ class DayzRBot extends Client {
}
}
});
const client = this;
}
log(Text) { this.logger.log(Text); }
error(Text) { this.logger.error(Text); }
async getDateEST(time) {
let timeArray = time.split(' ')[0].split(':')
let timeArray = time.split(' ')[0].split(':');
let t = new Date(); // Get current date & time (UTC)
let f = new Date(t.getTime() - 4 * 3600000) // Convert UTC into EST time to roll back the day as necessary
let f = new Date(t.getTime() - 4 * 3600000); // Convert UTC into EST time to roll back the day as necessary
f.setUTCHours(timeArray[0], timeArray[1], timeArray[2]); // Apply the supplied EST time to the converted date (EST is the timezone produced from the Nitrado logs).
return new Date(f.getTime() + 4 * 3600000); // Add EST time offset to return timestamp in UTC
}
async readLogs(guildId) {
const fileStream = fs.createReadStream('./logs/server-logs.ADM');
let logHistoryDir = path.join(__dirname, '..', 'logs', 'history-logs.ADM.json');
let history;
try {
@@ -134,20 +132,20 @@ class DayzRBot extends Client {
});
let lines = [];
for await (const line of rl) { lines.push(line); }
let logIndex = lines.indexOf(history.lastLog);
let guild = await this.GetGuild(guildId);
if (!this.exists(guild.playerstats)) guild.playerstats = [];
let s = guild.playerstats;
s.map(p => p.connected = false) // assume all players not connected
s.map(p => p.connected = false); // assume all players not connected
for (let i = logIndex + 1; i < lines.length; i++) {
if (lines[i].includes('| ####')) continue;
if (lines[i].includes("(id=Unknown") || lines[i].includes("Player \"Unknown Entity\"")) continue;
if ((i - 1) >= 0 && lines[i] == lines[i-1]) continue; // continue if this line is a duplicate of the last line
if (lines[i].includes('connected') || lines[i].includes('pos=<') || lines[1].includes('hit by Player')) s = await HandlePlayerLogs(this, guildId, s, lines[i]);
if ((i - 1) >= 0 && lines[i] == lines[i - 1]) continue; // continue if this line is a duplicate of the last line
if (lines[i].includes('connected') || lines[i].includes('pos=<') || lines[i].includes('hit by Player')) s = await HandlePlayerLogs(this, guildId, s, lines[i]);
if (lines[i].includes('killed by with') || lines[i].includes('killed by LandMineTrap')) s = await HandleKillfeed(this, guildId, s, lines[i]); // Handles explosive deaths
if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by') && lines[i].includes('TransportHit')) s = await HandleKillfeed(this, guildId, s, lines[i]) // Handles vehicle deaths
if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player') && lines[i].includes('hit by Player')) s = await HandleKillfeed(this, guildId, s, lines[i]); // Handles regular deaths
@@ -155,13 +153,14 @@ class DayzRBot extends Client {
}
const playerTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g;
const playerSessions = new Map();
let previouslyConnected = s.filter(p => p.connected); // All players with connection log captured above and no disconnect log
let detectedAsConnected = [];
let lastDetectedTime;
for (let i = lines.length - 1; i > 0; i--) {
if (lines[i].includes('PlayerList log:')) {
for (let j = i + 1; i < lines.length; j++) {
for (let j = i + 1; j < lines.length; j++) {
let line = lines[j];
if (line.includes('| ####')) break;
@@ -178,15 +177,29 @@ class DayzRBot extends Client {
if (!this.exists(info.player) || !this.exists(info.playerID)) continue;
// Check if the player session exists in the map.
if (playerSessions.has(info.playerID)) {
// Player is already in a session, update the session's end time.
const session = playerSessions.get(info.playerID);
session.endTime = await this.getDateEST(info.time); // Update end time.
} else {
// Player is not in a session, create a new session.
const newSession = {
startTime: await this.getDateEST(info.time),
endTime: null, // Initialize end time as null.
};
playerSessions.set(info.playerID, newSession);
}
let playerStat = s.find(stat => stat.playerID == info.playerID);
let playerStatIndex = s.indexOf(playerStat);
if (playerStat == undefined) playerStat = this.getDefaultPlayerStats(info.player, info.playerID);
if (!previouslyConnected.includes(playerStat)) {
// This player was not connected before, i.e missing connection log?
if (!previouslyConnected.includes(playerStat)) {
// Check if the player has been marked as connected before.
playerStat.connected = true;
playerStat.lastConnectionDate = await this.getDateEST(info.time); // Assume connected now
detectedAsConnected.push()
playerStat.lastConnectionDate = await this.getDateEST(info.time); // Update last connection date.
detectedAsConnected.push(playerStat);
}
if (playerStatIndex == -1) s.push(playerStat);
@@ -197,24 +210,6 @@ class DayzRBot extends Client {
}
}
for (let i = 0; i < previouslyConnected.length; i++) {
if (!detectedAsConnected.includes(previouslyConnected[i])) {
let playerStat = previouslyConnected[i];
let playerStatIndex = s.indexOf(playerStat);
playerStat.connected = false;
s[playerStatIndex] = playerStat;
SendConnectionLogs(this, guildId, {
time: lastDetectedTime,
player: playerStat.gamertag,
connected: false,
lastConnectionDate: playerStat.lastConnectionDate,
});
}
}
await this.dbo.collection("guilds").updateOne({ "server.serverID": guildId }, {
$set: {
"server.playerstats": s
@@ -223,7 +218,7 @@ class DayzRBot extends Client {
if (err) this.sendError(this.GetChannel(guild.adminLogsChannel), err);
});
history.lastLog = lines[lines.length-1];
history.lastLog = lines[lines.length - 1];
// write JSON string to a file
fs.writeFileSync(logHistoryDir, JSON.stringify(history));
@@ -233,7 +228,7 @@ class DayzRBot extends Client {
let t = new Date();
// c.log(`...Logs Tick - ${t.getHours()}:${t.getMinutes()}:${t.getSeconds()}...`);
c.activePlayersTick++;
await DownloadNitradoFile(c, `/games/${c.config.Nitrado.UserID}/noftp/dayzxb/config/DayZServer_X1_x64.ADM`, './logs/server-logs.ADM').then(async (status) => {
if (status == 1) return c.error('...Failed to Download logs...');
// c.log('...Downloaded logs...');
@@ -267,14 +262,14 @@ class DayzRBot extends Client {
try {
// Connect to Mongo database.
this.db = await MongoClient.connect(mongoURI, {connectTimeoutMS: 1000});
this.db = await MongoClient.connect(mongoURI, { connectTimeoutMS: 1000 });
this.dbo = this.db.db(dbo);
mongoose.connect(`mongodb://${mongoURI.split('@')[1]}/${dbo}`, {
authSource: "admin",
user: mongoURI.split('//')[1].split(':')[0],
pass: mongoURI.split('//')[1].split(':')[1].split('@')[0],
useNewUrlParser: true,
}).catch(e=>this.error(e));
useNewUrlParser: true,
}).catch(e => this.error(e));
this.log('Successfully connected to mongoDB');
databaselogs.connected = true;
databaselogs.attempts = 0; // reset attempts
@@ -296,7 +291,7 @@ class DayzRBot extends Client {
await this.connectMongo(this.config.mongoURI, this.config.dbo);
let is_enabled = undefined;
if (this.databaseConnected) is_enabled = await this.dbo.collection("guilds").findOne({"server.autoRestart":1}).then(is_enabled => is_enabled);
if (this.databaseConnected) is_enabled = await this.dbo.collection("guilds").findOne({ "server.autoRestart": 1 }).then(is_enabled => is_enabled);
if (is_enabled) {
this.log('Starting periodic Nitrado server status check.');
@@ -304,15 +299,15 @@ class DayzRBot extends Client {
}
}
exists(n) {return null != n && undefined != n && "" != n}
exists(n) { return null != n && undefined != n && "" != n }
secondsToDhms(seconds) {
seconds = Number(seconds);
const d = Math.floor(seconds / (3600*24));
const h = Math.floor(seconds % (3600*24) / 3600);
const d = Math.floor(seconds / (3600 * 24));
const h = Math.floor(seconds % (3600 * 24) / 3600);
const m = Math.floor(seconds % 3600 / 60);
const s = Math.floor(seconds % 60);
const dDisplay = d > 0 ? d + (d == 1 ? " day, " : " days, ") : "";
const hDisplay = h > 0 ? h + (h == 1 ? " hour, " : " hours, ") : "";
const mDisplay = m > 0 ? m + (m == 1 ? " minute, " : " minutes, ") : "";
@@ -330,8 +325,8 @@ class DayzRBot extends Client {
if (!this.exists(cmd.name) || !this.exists(cmd.description))
return this.error(
"Unable to load Command: " +
file.split(".")[0] +
", Reason: File doesn't had name/desciption"
file.split(".")[0] +
", Reason: File doesn't had name/desciption"
);
this.commands.set(file.split(".")[0].toLowerCase(), cmd);
if (this.exists(cmd.Interactions)) {
@@ -351,7 +346,7 @@ class DayzRBot extends Client {
else
files.forEach((file) => {
const event = require(EventsDir + "/" + file);
if (['interactionCreate','guildMemberAdd'].includes(file.split(".")[0])) this.on(file.split(".")[0], i => event(this, i));
if (['interactionCreate', 'guildMemberAdd'].includes(file.split(".")[0])) this.on(file.split(".")[0], i => event(this, i));
else this.on(file.split(".")[0], event.bind(null, this));
this.log("Event Loaded: " + file.split(".")[0]);
});
@@ -376,7 +371,7 @@ class DayzRBot extends Client {
const embed = new EmbedBuilder()
.setDescription(`**Internal Error:**\nUh Oh D: Its not you, its me.\nThis command has crashed\nContact the Developers\nhttps://discord.gg/YCXhvy9uZw`)
.setColor(this.config.Colors.Red)
try {
Interaction.send({ embeds: [embed] });
} catch {
+8 -9
View File
@@ -1,15 +1,14 @@
const { EmbedBuilder } = require('discord.js');
module.exports = {
SendConnectionLogs: async (client, guildId, data) => {
let guild = await client.GetGuild(guildId);
if (!client.exists(guild.connectionLogsChannel)) return;
const channel = client.GetChannel(guild.connectionLogsChannel);
let newDt = await client.getDateEST(data.time);
let unixTime = Math.floor(newDt.getTime()/1000);
let unixTime = Math.floor(newDt.getTime() / 1000);
let connectionLog = new EmbedBuilder()
.setColor(data.connected ? client.config.Colors.Green : client.config.Colors.Red)
@@ -17,7 +16,7 @@ module.exports = {
if (!data.connected) {
if (!(data.lastConnectionDate == null)) {
let oldUnixTime = Math.floor(data.lastConnectionDate.getTime()/1000);
let oldUnixTime = Math.floor(data.lastConnectionDate.getTime() / 1000);
let sessionTime = client.secondsToDhms(unixTime - oldUnixTime);
connectionLog.addFields({ name: '**Session Time**', value: `**${sessionTime}**`, inline: false });
} else connectionLog.addFields({ name: '**Session Time**', value: `**Unknown**`, inline: false });
@@ -28,7 +27,7 @@ module.exports = {
DetectCombatLog: async (client, guildId, data) => {
if (data.lastDamageDate == null) return;
let newDt = await client.getDateEST(data.time);
let diffSeconds = Math.round((newDt.getTime() - data.lastDamageDate.getTime()) / 1000);
@@ -36,21 +35,21 @@ module.exports = {
// If diff is greater than 5 minutes, not a combat log
// or if death after last combat
if (data.lastDamageDate <= data.lastDeathDate) return;
if (diffSeconds > (5 * 60)) return;
if (diffSeconds > 5 * 60) return;
let guild = await client.GetGuild(guildId);
if (!client.exists(guild.connectionLogsChannel)) return;
const channel = client.GetChannel(guild.connectionLogsChannel);
if (!channel) return;
let unixTime = Math.floor(newDt.getTime()/1000);
let unixTime = Math.floor(newDt.getTime() / 1000);
let combatLog = new EmbedBuilder()
.setColor(client.config.Colors.Red)
.setDescription(`**NOTICE:**\n**${data.player}** has combat logged at <t:${unixTime}> when fighting **${data.lastHitBy}\nLocation [${data.pos[0]}, ${data.pos[1]}](https://www.izurvive.com/chernarusplussatmap/#location=${data.pos[0]};${data.pos[1]})**`);
if (client.exists(guild.adminRole)) channel.send({ content: `<@&${guild.adminRole}>` });
return channel.send({ embeds: [combatLog] });
}
}
};
+47 -45
View File
@@ -18,10 +18,10 @@ module.exports = {
const deadTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
if (line.includes(' connected')) {
let data = [...line.matchAll(connectTemplate)][0];
const data = [...line.matchAll(connectTemplate)][0];
if (!data) return stats;
let info = {
const info = {
time: data[1],
player: data[2],
playerID: data[3],
@@ -29,17 +29,19 @@ module.exports = {
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
let playerStat = stats.find(stat => stat.playerID == info.playerID)
let playerStat = stats.find(stat => stat.playerID == info.playerID);
let playerStatIndex = stats.indexOf(playerStat);
if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
playerStat.lastConnectionDate = await client.getDateEST(info.time);;
if (playerStat === undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
const newDt = await client.getDateEST(info.time);
playerStat.lastConnectionDate = newDt;
playerStat.connected = true;
if (playerStatIndex == -1) stats.push(playerStat);
if (playerStatIndex === -1) stats.push(playerStat);
else stats[playerStatIndex] = playerStat;
SendConnectionLogs(client, guildId, {
await SendConnectionLogs(client, guildId, {
time: info.time,
player: info.player,
connected: true,
@@ -48,25 +50,25 @@ module.exports = {
}
if (line.includes(' disconnected')) {
let data = [...line.matchAll(disconnectTemplate)][0];
const data = [...line.matchAll(disconnectTemplate)][0];
if (!data) return stats;
let info = {
const info = {
time: data[1],
player: data[2],
playerID: data[3],
}
};
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
let playerStat = stats.find(stat => stat.playerID == info.playerID)
let playerStat = stats.find(stat => stat.playerID == info.playerID);
let playerStatIndex = stats.indexOf(playerStat);
if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
if (playerStat === undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
let newDt = await client.getDateEST(info.time);
let unixTime = Math.round(newDt.getTime()/1000); // Seconds
let oldUnixTime = Math.round(playerStat.lastConnectionDate.getTime()/1000); // Seconds
let sessionTimeSeconds = unixTime - oldUnixTime;
const newDt = await client.getDateEST(info.time);
const unixTime = Math.round(newDt.getTime() / 1000); // Seconds
const oldUnixTime = Math.round(playerStat.lastConnectionDate.getTime() / 1000); // Seconds
const sessionTimeSeconds = unixTime - oldUnixTime;
if (!client.exists(playerStat.longestSessionTime)) playerStat.longestSessionTime = 0;
playerStat.totalSessionTime = playerStat.totalSessionTime + sessionTimeSeconds;
@@ -74,10 +76,10 @@ module.exports = {
playerStat.longestSessionTime = sessionTimeSeconds > playerStat.longestSessionTime ? sessionTimeSeconds : playerStat.longestSessionTime;
playerStat.connected = false;
if (playerStatIndex == -1) stats.push(playerStat);
if (playerStatIndex === -1) stats.push(playerStat);
else stats[playerStatIndex] = playerStat;
SendConnectionLogs(client, guildId, {
await SendConnectionLogs(client, guildId, {
time: info.time,
player: info.player,
connected: false,
@@ -95,10 +97,10 @@ module.exports = {
}
if (line.includes('pos=<') && !line.includes('hit by')) {
let data = [...line.matchAll(positionTemplate)][0];
const data = [...line.matchAll(positionTemplate)][0];
if (!data) return stats;
let info = {
const info = {
time: data[1],
player: data[2],
playerID: data[3],
@@ -107,11 +109,11 @@ module.exports = {
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
let playerStat = stats.find(stat => stat.playerID == info.playerID)
let playerStat = stats.find(stat => stat.playerID == info.playerID);
let playerStatIndex = stats.indexOf(playerStat);
if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
if (playerStat === undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
if (!client.exists(playerStat.lastConnectionDate)) playerStat.lastConnectionDate = await client.getDateEST(info.time);
playerStat.lastPos = playerStat.pos;
playerStat.pos = info.pos;
playerStat.lastTime = playerStat.time;
@@ -119,7 +121,7 @@ module.exports = {
playerStat.time = `${info.time} EST`;
playerStat.date = await client.getDateEST(info.time);
if (playerStatIndex == -1) stats.push(playerStat);
if (playerStatIndex === -1) stats.push(playerStat);
else stats[playerStatIndex] = playerStat;
if (line.includes('hit by') || line.includes('killed by')) return stats; // prevent additional information from being fed to Alarms & UAVs
@@ -130,33 +132,32 @@ module.exports = {
playerID: info.playerID,
pos: info.pos,
});
}
if (line.includes('hit by Player')) {
let data = line.includes('(DEAD)') ? [...line.matchAll(deadTemplate)][0] : [...line.matchAll(damageTemplate)][0];
const data = line.includes('(DEAD)') ? [...line.matchAll(deadTemplate)][0] : [...line.matchAll(damageTemplate)][0];
if (!data) return stats;
let info = {
const info = {
time: data[1],
player: data[2],
playerID: data[3],
attacker: data[6],
attackerID: data[7]
}
};
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
let playerStat = stats.find(stat => stat.playerID == info.playerID)
let playerStat = stats.find(stat => stat.playerID == info.playerID);
let playerStatIndex = stats.indexOf(playerStat);
if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
if (playerStat === undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
let newDt = await client.getDateEST(info.time);
const newDt = await client.getDateEST(info.time);
playerStat.lastDamageDate = newDt;
playerStat.lastHitBy = info.attacker;
if (playerStatIndex == -1) stats.push(playerStat);
if (playerStatIndex === -1) stats.push(playerStat);
else stats[playerStatIndex] = playerStat;
}
@@ -168,12 +169,13 @@ module.exports = {
const data = await FetchServerSettings(client, 'HandleActivePlayersList'); // Fetch server status
if (data && data != 1) {
if (data && data !== 1) {
let hostname = data.data.gameserver.settings.config.hostname;
let map = data.data.gameserver.settings.config.mission.slice(12);
let map = data.data.gameserver.settings.config.mission.slice(12);
let status = data.data.gameserver.status;
let slots = data.data.gameserver.slots;
let slots = data.data.gameserver.slots;
let playersOnline = data.data.gameserver.query.player_current;
let statusEmoji;
let statusText;
if (status === "started") {
@@ -189,13 +191,13 @@ module.exports = {
statusEmoji = "❓"; // Unknown status
statusText = "Unknown Status";
}
let guild = await client.GetGuild(guildId);
if (!client.exists(guild.playerstats)) guild.playerstats = [];
if (!client.exists(guild.activePlayersChannel)) return;
const channel = client.GetChannel(guild.activePlayersChannel);
let activePlayers = guild.playerstats.filter(p => p.connected == true);
let activePlayers = guild.playerstats.filter(p => p.connected === true);
let des = ``;
for (let i = 0; i < activePlayers.length; i++) {
@@ -204,11 +206,11 @@ module.exports = {
const nodes = activePlayers.length === 0;
const PlayersEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTitle(`Online List \` ${activePlayers.length} \` Player${activePlayers.length>1?'s':''} Online`)
.setTitle(`Online List \` ${playersOnline} \` Player${playersOnline > 1 ? 's' : ''} Online`)
.addFields(
{ name: 'Server:', value: `\` ${hostname} \``, inline: false },
{ name: 'Server:', value: `\` ${hostname} \``, inline: false },
{ name: 'Map:', value: `\` ${map} \``, inline: true },
{ name: 'Status:', value: `\` ${statusEmoji} ${statusText} \``, inline: true },
{ name: 'Status:', value: `\` ${statusEmoji} ${statusText} \``, inline: true },
{ name: 'Slots:', value: `\` ${slots} \``, inline: true }
);
@@ -216,13 +218,13 @@ module.exports = {
.setColor(client.config.Colors.Default)
.setTimestamp()
.setTitle(`Players Online:`)
.setDescription(des || (nodes ? "No Players Online :(" : ""))
.setDescription(des || (nodes ? "No Players Online :(" : ""));
if (lastSendMessage) lastSendMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`)); // Remove previous message before reprinting
return channel.send({ embeds: [PlayersEmbed, activePlayersEmbed] }).then(sentMessage =>
return channel.send({ embeds: [PlayersEmbed, activePlayersEmbed] }).then(sentMessage =>
lastSendMessage = sentMessage
);
}
}
}
};
+3 -3
View File
@@ -75,11 +75,11 @@ module.exports = {
}).then(response =>
response.json().then(data => data)
).then(res => res);
const stream = fs.createWriteStream(outputDir);
if (!res.data || !res.data.token) {
client.error(`Error downloading File "${filename}":`);
client.error(res);
const errorText = await res.text();
client.error(`Error downloading File "${filename}": message: ${errorText}: DownloadNitradoFile`);
return 1;
}
const { body } = await fetch(res.data.token.url);