refactor/remove mongoose + quality of life

This commit is contained in:
SowinskiBraeden committed 2023-10-21 15:03:45 -07:00
1 parent ae2f651c83
commit 37aff39490
26 files changed
+235 -329

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+15 -26
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@@ -1,8 +1,9 @@
const { EmbedBuilder } = require('discord.js');
const { User, addUser } = require('../structures/user');
const { createUser, addUser } = require('../database/user');
const { KillInAlarm } = require('./AlarmsHandler');
const { destinations } = require('../config/destinations');
const { destinations } = require('../database/destinations');
const { calculateVector } = require('./vector');
const { getDefaultPlayerStats } = require('../database/playerStatistics');
const Templates = {
Killed: 1,
@@ -59,7 +60,7 @@ module.exports = {
let victimStat = stats.find(stat => stat.playerID == info.victimID);
let victimStatIndex = stats.indexOf(victimStat);
if (victimStat == undefined) victimStat = client.getDefaultPlayerStats(info.victim, info.victimID);
if (victimStat == undefined) victimStat = getDefaultPlayerStats(info.victim, info.victimID);
victimStat.lastDeathDate = newDt;
if (victimStatIndex == -1) stats.push(victimStat);
else stats[victimStatIndex] = victimStat;
@@ -146,7 +147,7 @@ module.exports = {
if (killedBy == Templates.LandMine || killedBy == Templates.Explosion || killedBy == Templates.Vehicle) {
let victimStat = stats.find(stat => stat.playerID == info.victimID)
let victimStatIndex = stats.indexOf(victimStat);
if (victimStat == undefined) victimStat = client.getDefaultPlayerStats(info.victim, info.victimID);
if (victimStat == undefined) victimStat = getDefaultPlayerStats(info.victim, info.victimID);
victimStat.lastDeathDate = newDt;
if (victimStatIndex == -1) stats.push(victimStat);
else stats[victimStatIndex] = victimStat;
@@ -172,8 +173,8 @@ module.exports = {
let victimStat = stats.find(stat => stat.playerID == info.victimID)
let killerStatIndex = stats.indexOf(killerStat);
let victimStatIndex = stats.indexOf(victimStat);
if (killerStat == undefined) killerStat = client.getDefaultPlayerStats(info.killer, info.killerID);
if (victimStat == undefined) victimStat = client.getDefaultPlayerStats(info.victim, info.victimID);
if (killerStat == undefined) killerStat = getDefaultPlayerStats(info.killer, info.killerID);
if (victimStat == undefined) victimStat = getDefaultPlayerStats(info.victim, info.victimID);
killerStat.kills++;
killerStat.killStreak++;
@@ -197,28 +198,16 @@ module.exports = {
let banking = await client.dbo.collection("users").findOne({"user.userID": killerStat.discordID}).then(banking => banking);
if (!banking) {
banking = {
userID: killerStat.discordID,
guilds: {
[guildId]: {
balance: guild.startingBalance,
}
}
}
banking = await createUser(interaction.member.user.id, GuildDB.serverID, GuildDB.startingBalance, client)
if (!client.exists(banking)) return client.sendInternalError(interaction, err);
}
banking = banking.user;
// Register bank for user
let newBank = new User();
newBank.createUser(killerStat.discordID, guildId, guild.startingBalance);
newBank.save().catch(err => {
if (err) return client.sendError(client.GetChannel(guild.killfeedChannel), err);
});
} else banking = banking.user;
if (!client.exists(banking.guilds[guildId])) {
const success = addUser(banking.guilds, guildId, killer.discordID, this, guild.startingBalance);
if (!success) return client.sendError(client.GetChannel(guild.killfeedChannel), 'Automatic Bounty Payout: Failed to add bank to database.');
if (!client.exists(banking.guilds[GuildDB.serverID])) {
const success = addUser(banking.guilds, GuildDB.serverID, interaction.member.user.id, client, GuildDB.startingBalance);
if (!success) return client.sendInternalError(interaction, 'Failed to add bank');
}
const newBalance = banking.guilds[guildId].balance + totalBounty;