update location link based on mission
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@@ -31,19 +31,19 @@ const Vehicles = {
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CivilianSedan: 'White Olga',
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CivilianSedan_Black: 'Black Olga',
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CivilianSedan_Wine: 'Wine Olga',
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Hatchback_02: 'Red Gunter',
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Hatchback_02_Black: 'Black Gunter',
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Hatchback_02_Blue: 'Blue Gunter',
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OffroadHatchBack: 'Green ADA 4x4',
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OffroadHatchBack_Blue: 'Blue ADA 4x4',
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OffroadHatchBack_White: 'White ADA 4x4',
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OffroadHatchBack_White: 'White ADA 4x4',
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Sedan_02: 'Yellow Sarka',
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Sedan_02_Grey: 'Grey Sarka',
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Sedan_02_Red: 'Red Sarka',
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Truck_01_Covered: 'Green V3S Truck',
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Truck_01_Covered_Blue: 'Blue V3S Truck',
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Truck_01_Covered_Orange: 'Orange V3S Truck',
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@@ -52,12 +52,12 @@ const Vehicles = {
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};
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module.exports = {
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// Update last death date for non PVP deaths
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UpdateLastDeathDate: async (NitradoServerID, client, line) => {
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let killedByZmb = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by (.*)/g;
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let diedTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) died\. Stats> Water: (.*) Energy: (.*) Bleed sources: (.*)/g;
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let data = line.includes('>) died.') ? [...line.matchAll(diedTemplate)][0] : [...line.matchAll(killedByZmb)][0];
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if (!data) return;
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@@ -80,21 +80,21 @@ module.exports = {
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},
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HandleKillfeed: async (NitradoServerID, client, guild, line) => {
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const NAME = "DayZ.R Killfeed";
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const channel = client.GetChannel(guild.killfeedChannel);
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const killedBy = line.includes('hit by Player') && line.includes('(DEAD)') && line.includes('meters') ? Templates.HitByAndDead :
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line.includes('hit by Player') && !line.includes('meters') ? Templates.Melee : // Missing meters indicates it was a melee attack.
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line.includes('hit by Player') ? Templates.HitBy :
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line.includes('killed by Player') ? Templates.Killed :
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line.includes('TransportHit') ? Templates.Vehicle :
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line.includes('killed by Player') ? Templates.Killed :
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line.includes('TransportHit') ? Templates.Vehicle :
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line.includes('killed by LandMineTrap') ? Templates.LandMine : Templates.Explosion;
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let data = [...line.matchAll(TemplateExpressions[killedBy])][0];
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if (!data) return;
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// Create base data
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let info = {
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time: data[1],
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@@ -141,8 +141,8 @@ module.exports = {
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victimStat.KDR = victimStat.kills / (victimStat.deaths == 0 ? 1 : victimStat.deaths); // prevent division by 0
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victimStat.killStreak = 0;
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victimStat.lastDeathDate = newDt;
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const cod = killedBy == Templates.LandMine ? `Land Mine Trap` :
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const cod = killedBy == Templates.LandMine ? `Land Mine Trap` :
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killedBy == Templates.Vehicle ? Vehicles[info.causeOfDeath] : info.causeOfDeath;
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const coord = showCoords ? `\n***Location [${info.victimPOS[0]}, ${info.victimPOS[1]}](https://www.izurvive.com/chernarusplussatmap/#location=${info.victimPOS[0]};${info.victimPOS[1]})***\n${destination}` : '';
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const killMessage = killedBy == Templates.Vehicle ? 'run over by' : 'blew up from';
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@@ -152,7 +152,7 @@ module.exports = {
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.setDescription(`**Death Event** - <t:${unixTime}>\n**${info.victim}** ${killMessage} a **${cod}.**${coord}`);
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await UpdatePlayer(client, victimStat);
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if (!channel) return;
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const webhook = await GetWebhook(client, NAME, guild.killfeedChannel);
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WebhookSend(client, webhook, { embeds: [killEvent]});
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@@ -183,7 +183,7 @@ module.exports = {
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killerStat.deathStreak = 0;
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if (!client.exists(killerStat.weaponStats[weapon].kills)) killerStat.weaponStats[weapon].kills = 0;
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killerStat.weaponStats[weapon].kills++;
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// Update victim stats
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victimStat.deaths++;
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victimStat.deathStreak++;
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@@ -193,7 +193,7 @@ module.exports = {
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victimStat.lastDeathDate = newDt;
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if (!client.exists(victimStat.weaponStats[weapon].deaths)) victimStat.weaponStats[weapon].death = 0;
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victimStat.weaponStats[weapon].deaths++;
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// Create defaults for non-existing ratings
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if (!client.exists(killerStat.combatRating)) killerStat.combatRating = 800;
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if (!client.exists(victimStat.combatRating)) victimStat.combatRating = 800;
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@@ -201,13 +201,13 @@ module.exports = {
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if (!client.exists(victimStat.combatRatingHistory)) victimStat.combatRatingHistory = [800];
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if (!client.exists(killerStat.highestCombatRating)) killerStat.highestCombatRating = Math.max(...killerStat.combatRatingHistory);
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if (!client.exists(victimStat.lowestCombatRating)) victimStat.lowestCombatRating = Math.min(...victimStat.combatRatingHistory);
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// Calculate new ratings
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let killerOldRating = killerStat.combatRating;
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let victimOldRating = victimStat.combatRating;
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killerStat.combatRating = calculateNewCombatRating(killerStat.combatRating, victimStat.combatRating, client.exists(info.bodyPart) && info.bodyPart.includes('Head') ? 1.25 : 1);
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victimStat.combatRating = calculateNewCombatRating(victimStat.combatRating, killerStat.combatRating, 0);
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// Update combat rating records
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if (killerStat.combatRating > killerStat.highestCombatRating) killerStat.highestCombatRating = killerStat.combatRating;
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if (victimStat.combatRating < victimStat.lowestCombatRating) victimStat.lowestCombatRating = victimStat.combatRating;
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@@ -215,7 +215,7 @@ module.exports = {
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if (victimStat.combatRatingHistory.length >= 12) victimStat.combatRatingHistory = victimStat.combatRatingHistory.slice(1); // Remove first element (limits history to length 12)
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killerStat.combatRatingHistory.push(killerStat.combatRating);
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victimStat.combatRatingHistory.push(victimStat.combatRating);
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let kdiff = killerStat.combatRating - killerOldRating;
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let vdiff = victimStat.combatRating - victimOldRating;
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@@ -227,7 +227,7 @@ module.exports = {
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}
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let banking = await client.dbo.collection("users").findOne({"user.userID": killerStat.discordID}).then(banking => banking);
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if (!banking) {
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banking = await createUser(interaction.member.user.id, guild.serverID, guild.startingBalance, client)
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if (!client.exists(banking)) return client.sendInternalError(interaction, err);
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@@ -240,14 +240,14 @@ module.exports = {
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}
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const newBalance = banking.guilds[ guild.serverID].balance + totalBounty;
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await client.dbo.collection("users").updateOne({ "user.userID": killerStat.discordID }, {
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$set: {
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[`user.guilds.${ guild.serverID}.balance`]: newBalance,
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}
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}, (err, res) => {
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if (err) return client.sendError(client.GetChannel(guild.killfeedChannel), `Killfeed Error: Updating killer bank balance\n${err}`);
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});
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});
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receivedBounty = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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@@ -259,12 +259,17 @@ module.exports = {
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await UpdatePlayer(client, victimStat);
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await UpdatePlayer(client, killerStat);
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const header = `**Kill Event** - <t:${unixTime}>\n**${info.killer}** killed **${info.victim}**`;
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const killData = `\n> **__Kill Data__**\n> Weapon: \` ${info.weapon} \`\n> Distance: \` ${info.distance}m \`\n> Body Part: \` ${info.bodyPart != undefined ? info.bodyPart.split('(')[0] : 'N/A'} \`\n> Damage: \` ${info.damage != undefined ? info.damage : 'N/A'} \``;
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const killerStatsView = `\n**Killer Rating** (${kdiff >= 0 ? '+' : ''}${kdiff}) ${killerStat.combatRating}\n${killerStat.KDR.toFixed(2)} K/D - ${killerStat.kills} Kill${(killerStat.kills == 0 || killerStat.kills > 1) ? 's':''} - Killstreak: ${killerStat.killStreak}`;
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const victimStatsView = `\n**Victim Rating** (${vdiff >= 0 ? '+' : ''}${vdiff}) ${victimStat.combatRating}\n${victimStat.KDR.toFixed(2)} K/D - ${victimStat.deaths} Death${victimStat.deaths == 0 || victimStat.deaths>1?'s':''} - Deathstreak: ${victimStat.deathStreak}`;
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const coord = showCoords ? `\n***Location [${info.victimPOS[0]}, ${info.victimPOS[1]}](https://www.izurvive.com/chernarusplussatmap/#location=${info.victimPOS[0]};${info.victimPOS[1]})***\n${destination}` : '';
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const map = guild.Nitrado.Mission == "Chernarus" ? "chernarusplus" :
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guild.Nitrado.Mission == "Livonia" ? "livonia" :
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"sakhal";
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const coord = showCoords ? `\n***Location [${info.victimPOS[0]}, ${info.victimPOS[1]}](https://www.izurvive.com/${map}/#location=${info.victimPOS[0]};${info.victimPOS[1]})***\n${destination}` : '';
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let killEvent = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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@@ -274,7 +279,7 @@ module.exports = {
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let weaponClass = weaponClassOf(weapon);
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killEvent.setThumbnail(weapons[weaponClass][weapon])
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}
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if (!channel) return;
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const webhook = await GetWebhook(client, NAME, guild.killfeedChannel);
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@@ -284,7 +289,7 @@ module.exports = {
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// if (client.exists(channel)) await channel.send({ embeds: [killEvent] });
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// if (client.exists(receivedBounty) && client.exists(channel)) await channel.send({ content: `<@${killerStat.discordID}>`, embeds: [receivedBounty] });
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return;
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}
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}
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}
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