fix/critical error, PostServerSettings is not a function

This commit is contained in:
SowinskiBraeden committed 2024-01-27 12:46:16 -08:00
1 parent c88a98f3b5
commit 3b56c013cf
2 files changed
+42 -42

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+1 -1
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@@ -1,6 +1,6 @@
{ {
"name": "dayzr-bot", "name": "dayzr-bot",
"version": "12.5.10", "version": "12.5.11",
"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.", "description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
"main": "index.js", "main": "index.js",
"nodemonConfig": { "nodemonConfig": {
+41 -41
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@@ -48,44 +48,6 @@ const UploadNitradoFile = async (client, remoteDir, remoteFilename, localFileDir
} }
} }
const PostServerSettings = async (client, category, key, value) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const formData = new FormData();
formData.append("category", category);
formData.append("key", key);
formData.append("value", value);
formData.pipe(concat(data => {
async function postData() {
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
method: "POST",
credentials: 'include',
headers: {
...formData.getHeaders(),
"Authorization": client.config.Nitrado.Auth
},
body: data,
});
if (!res.ok) {
const errorText = await res.text();
client.error(`Failed to get post Nitrado server settings (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: PostServerSettings`);
if (retries === 2) return 1; // Return error status on the second failed status code.
} else {
const data = await res.json();
return data;
}
}
postData();
}));
return 0;
} catch (error) {
client.error(`PostServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`PostServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
}
const HandlePlayerBan = async (client, gamertag, ban) => { const HandlePlayerBan = async (client, gamertag, ban) => {
const data = await module.exports.FetchServerSettings(client, 'HandlePlayerBan'); // Fetch server status const data = await module.exports.FetchServerSettings(client, 'HandlePlayerBan'); // Fetch server status
@@ -97,7 +59,7 @@ const HandlePlayerBan = async (client, gamertag, ban) => {
let category = 'general'; let category = 'general';
let key = 'bans'; let key = 'bans';
return await PostServerSettings(client, category, key, bans); // returns 1 (failed) or 0 (not failed) return await module.exports.PostServerSettings(client, category, key, bans); // returns 1 (failed) or 0 (not failed)
} }
} }
@@ -220,6 +182,44 @@ module.exports = {
} }
}, },
PostServerSettings: async (client, category, key, value) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const formData = new FormData();
formData.append("category", category);
formData.append("key", key);
formData.append("value", value);
formData.pipe(concat(data => {
async function postData() {
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
method: "POST",
credentials: 'include',
headers: {
...formData.getHeaders(),
"Authorization": client.config.Nitrado.Auth
},
body: data,
});
if (!res.ok) {
const errorText = await res.text();
client.error(`Failed to get post Nitrado server settings (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: PostServerSettings`);
if (retries === 2) return 1; // Return error status on the second failed status code.
} else {
const data = await res.json();
return data;
}
}
postData();
}));
return 0;
} catch (error) {
client.error(`PostServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`PostServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
},
CheckServerStatus: async (client) => { CheckServerStatus: async (client) => {
const data = await module.exports.FetchServerSettings(client, 'CheckServerStatus'); // Fetch server status const data = await module.exports.FetchServerSettings(client, 'CheckServerStatus'); // Fetch server status
@@ -237,7 +237,7 @@ module.exports = {
DisableBaseDamage: async (client, preference) => { DisableBaseDamage: async (client, preference) => {
const pref = preference ? '1' : '0'; const pref = preference ? '1' : '0';
const posted = await PostServerSettings(client, "config", "disableBaseDamage", pref); const posted = await module.exports.PostServerSettings(client, "config", "disableBaseDamage", pref);
if (posted == 1) return 1; if (posted == 1) return 1;
const basePath = await GetRemoteDir(client).then(dirs => dirs.filter(dir => dir.type == 'dir')[0].path) const basePath = await GetRemoteDir(client).then(dirs => dirs.filter(dir => dir.type == 'dir')[0].path)
@@ -261,7 +261,7 @@ module.exports = {
DisableContainerDamage: async (client, preference) => { DisableContainerDamage: async (client, preference) => {
const pref = preference ? '1' : '0'; const pref = preference ? '1' : '0';
const posted = await PostServerSettings(client, "config", "disableContainerDamage", pref); const posted = await module.exports.PostServerSettings(client, "config", "disableContainerDamage", pref);
if (posted == 1) return 1; if (posted == 1) return 1;
const basePath = await GetRemoteDir(client).then(dirs => dirs.filter(dir => dir.type == 'dir')[0].path) const basePath = await GetRemoteDir(client).then(dirs => dirs.filter(dir => dir.type == 'dir')[0].path)