Partial refactoring/bug fix w/ session time correction

This commit is contained in:
IrPgFKS0 committed 2023-09-09 22:57:39 -07:00
1 parent 7c896f3920
commit 49ad83a71a
6 files changed
+141 -143

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+8 -9
View File
@@ -1,15 +1,14 @@
const { EmbedBuilder } = require('discord.js');
module.exports = {
SendConnectionLogs: async (client, guildId, data) => {
let guild = await client.GetGuild(guildId);
if (!client.exists(guild.connectionLogsChannel)) return;
const channel = client.GetChannel(guild.connectionLogsChannel);
let newDt = await client.getDateEST(data.time);
let unixTime = Math.floor(newDt.getTime()/1000);
let unixTime = Math.floor(newDt.getTime() / 1000);
let connectionLog = new EmbedBuilder()
.setColor(data.connected ? client.config.Colors.Green : client.config.Colors.Red)
@@ -17,7 +16,7 @@ module.exports = {
if (!data.connected) {
if (!(data.lastConnectionDate == null)) {
let oldUnixTime = Math.floor(data.lastConnectionDate.getTime()/1000);
let oldUnixTime = Math.floor(data.lastConnectionDate.getTime() / 1000);
let sessionTime = client.secondsToDhms(unixTime - oldUnixTime);
connectionLog.addFields({ name: '**Session Time**', value: `**${sessionTime}**`, inline: false });
} else connectionLog.addFields({ name: '**Session Time**', value: `**Unknown**`, inline: false });
@@ -28,7 +27,7 @@ module.exports = {
DetectCombatLog: async (client, guildId, data) => {
if (data.lastDamageDate == null) return;
let newDt = await client.getDateEST(data.time);
let diffSeconds = Math.round((newDt.getTime() - data.lastDamageDate.getTime()) / 1000);
@@ -36,21 +35,21 @@ module.exports = {
// If diff is greater than 5 minutes, not a combat log
// or if death after last combat
if (data.lastDamageDate <= data.lastDeathDate) return;
if (diffSeconds > (5 * 60)) return;
if (diffSeconds > 5 * 60) return;
let guild = await client.GetGuild(guildId);
if (!client.exists(guild.connectionLogsChannel)) return;
const channel = client.GetChannel(guild.connectionLogsChannel);
if (!channel) return;
let unixTime = Math.floor(newDt.getTime()/1000);
let unixTime = Math.floor(newDt.getTime() / 1000);
let combatLog = new EmbedBuilder()
.setColor(client.config.Colors.Red)
.setDescription(`**NOTICE:**\n**${data.player}** has combat logged at <t:${unixTime}> when fighting **${data.lastHitBy}\nLocation [${data.pos[0]}, ${data.pos[1]}](https://www.izurvive.com/chernarusplussatmap/#location=${data.pos[0]};${data.pos[1]})**`);
if (client.exists(guild.adminRole)) channel.send({ content: `<@&${guild.adminRole}>` });
return channel.send({ embeds: [combatLog] });
}
}
};
+47 -45
View File
@@ -18,10 +18,10 @@ module.exports = {
const deadTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
if (line.includes(' connected')) {
let data = [...line.matchAll(connectTemplate)][0];
const data = [...line.matchAll(connectTemplate)][0];
if (!data) return stats;
let info = {
const info = {
time: data[1],
player: data[2],
playerID: data[3],
@@ -29,17 +29,19 @@ module.exports = {
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
let playerStat = stats.find(stat => stat.playerID == info.playerID)
let playerStat = stats.find(stat => stat.playerID == info.playerID);
let playerStatIndex = stats.indexOf(playerStat);
if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
playerStat.lastConnectionDate = await client.getDateEST(info.time);;
if (playerStat === undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
const newDt = await client.getDateEST(info.time);
playerStat.lastConnectionDate = newDt;
playerStat.connected = true;
if (playerStatIndex == -1) stats.push(playerStat);
if (playerStatIndex === -1) stats.push(playerStat);
else stats[playerStatIndex] = playerStat;
SendConnectionLogs(client, guildId, {
await SendConnectionLogs(client, guildId, {
time: info.time,
player: info.player,
connected: true,
@@ -48,25 +50,25 @@ module.exports = {
}
if (line.includes(' disconnected')) {
let data = [...line.matchAll(disconnectTemplate)][0];
const data = [...line.matchAll(disconnectTemplate)][0];
if (!data) return stats;
let info = {
const info = {
time: data[1],
player: data[2],
playerID: data[3],
}
};
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
let playerStat = stats.find(stat => stat.playerID == info.playerID)
let playerStat = stats.find(stat => stat.playerID == info.playerID);
let playerStatIndex = stats.indexOf(playerStat);
if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
if (playerStat === undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
let newDt = await client.getDateEST(info.time);
let unixTime = Math.round(newDt.getTime()/1000); // Seconds
let oldUnixTime = Math.round(playerStat.lastConnectionDate.getTime()/1000); // Seconds
let sessionTimeSeconds = unixTime - oldUnixTime;
const newDt = await client.getDateEST(info.time);
const unixTime = Math.round(newDt.getTime() / 1000); // Seconds
const oldUnixTime = Math.round(playerStat.lastConnectionDate.getTime() / 1000); // Seconds
const sessionTimeSeconds = unixTime - oldUnixTime;
if (!client.exists(playerStat.longestSessionTime)) playerStat.longestSessionTime = 0;
playerStat.totalSessionTime = playerStat.totalSessionTime + sessionTimeSeconds;
@@ -74,10 +76,10 @@ module.exports = {
playerStat.longestSessionTime = sessionTimeSeconds > playerStat.longestSessionTime ? sessionTimeSeconds : playerStat.longestSessionTime;
playerStat.connected = false;
if (playerStatIndex == -1) stats.push(playerStat);
if (playerStatIndex === -1) stats.push(playerStat);
else stats[playerStatIndex] = playerStat;
SendConnectionLogs(client, guildId, {
await SendConnectionLogs(client, guildId, {
time: info.time,
player: info.player,
connected: false,
@@ -95,10 +97,10 @@ module.exports = {
}
if (line.includes('pos=<') && !line.includes('hit by')) {
let data = [...line.matchAll(positionTemplate)][0];
const data = [...line.matchAll(positionTemplate)][0];
if (!data) return stats;
let info = {
const info = {
time: data[1],
player: data[2],
playerID: data[3],
@@ -107,11 +109,11 @@ module.exports = {
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
let playerStat = stats.find(stat => stat.playerID == info.playerID)
let playerStat = stats.find(stat => stat.playerID == info.playerID);
let playerStatIndex = stats.indexOf(playerStat);
if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
if (playerStat === undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
if (!client.exists(playerStat.lastConnectionDate)) playerStat.lastConnectionDate = await client.getDateEST(info.time);
playerStat.lastPos = playerStat.pos;
playerStat.pos = info.pos;
playerStat.lastTime = playerStat.time;
@@ -119,7 +121,7 @@ module.exports = {
playerStat.time = `${info.time} EST`;
playerStat.date = await client.getDateEST(info.time);
if (playerStatIndex == -1) stats.push(playerStat);
if (playerStatIndex === -1) stats.push(playerStat);
else stats[playerStatIndex] = playerStat;
if (line.includes('hit by') || line.includes('killed by')) return stats; // prevent additional information from being fed to Alarms & UAVs
@@ -130,33 +132,32 @@ module.exports = {
playerID: info.playerID,
pos: info.pos,
});
}
if (line.includes('hit by Player')) {
let data = line.includes('(DEAD)') ? [...line.matchAll(deadTemplate)][0] : [...line.matchAll(damageTemplate)][0];
const data = line.includes('(DEAD)') ? [...line.matchAll(deadTemplate)][0] : [...line.matchAll(damageTemplate)][0];
if (!data) return stats;
let info = {
const info = {
time: data[1],
player: data[2],
playerID: data[3],
attacker: data[6],
attackerID: data[7]
}
};
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
let playerStat = stats.find(stat => stat.playerID == info.playerID)
let playerStat = stats.find(stat => stat.playerID == info.playerID);
let playerStatIndex = stats.indexOf(playerStat);
if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
if (playerStat === undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
let newDt = await client.getDateEST(info.time);
const newDt = await client.getDateEST(info.time);
playerStat.lastDamageDate = newDt;
playerStat.lastHitBy = info.attacker;
if (playerStatIndex == -1) stats.push(playerStat);
if (playerStatIndex === -1) stats.push(playerStat);
else stats[playerStatIndex] = playerStat;
}
@@ -168,12 +169,13 @@ module.exports = {
const data = await FetchServerSettings(client, 'HandleActivePlayersList'); // Fetch server status
if (data && data != 1) {
if (data && data !== 1) {
let hostname = data.data.gameserver.settings.config.hostname;
let map = data.data.gameserver.settings.config.mission.slice(12);
let map = data.data.gameserver.settings.config.mission.slice(12);
let status = data.data.gameserver.status;
let slots = data.data.gameserver.slots;
let slots = data.data.gameserver.slots;
let playersOnline = data.data.gameserver.query.player_current;
let statusEmoji;
let statusText;
if (status === "started") {
@@ -189,13 +191,13 @@ module.exports = {
statusEmoji = "❓"; // Unknown status
statusText = "Unknown Status";
}
let guild = await client.GetGuild(guildId);
if (!client.exists(guild.playerstats)) guild.playerstats = [];
if (!client.exists(guild.activePlayersChannel)) return;
const channel = client.GetChannel(guild.activePlayersChannel);
let activePlayers = guild.playerstats.filter(p => p.connected == true);
let activePlayers = guild.playerstats.filter(p => p.connected === true);
let des = ``;
for (let i = 0; i < activePlayers.length; i++) {
@@ -204,11 +206,11 @@ module.exports = {
const nodes = activePlayers.length === 0;
const PlayersEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTitle(`Online List \` ${activePlayers.length} \` Player${activePlayers.length>1?'s':''} Online`)
.setTitle(`Online List \` ${playersOnline} \` Player${playersOnline > 1 ? 's' : ''} Online`)
.addFields(
{ name: 'Server:', value: `\` ${hostname} \``, inline: false },
{ name: 'Server:', value: `\` ${hostname} \``, inline: false },
{ name: 'Map:', value: `\` ${map} \``, inline: true },
{ name: 'Status:', value: `\` ${statusEmoji} ${statusText} \``, inline: true },
{ name: 'Status:', value: `\` ${statusEmoji} ${statusText} \``, inline: true },
{ name: 'Slots:', value: `\` ${slots} \``, inline: true }
);
@@ -216,13 +218,13 @@ module.exports = {
.setColor(client.config.Colors.Default)
.setTimestamp()
.setTitle(`Players Online:`)
.setDescription(des || (nodes ? "No Players Online :(" : ""))
.setDescription(des || (nodes ? "No Players Online :(" : ""));
if (lastSendMessage) lastSendMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`)); // Remove previous message before reprinting
return channel.send({ embeds: [PlayersEmbed, activePlayersEmbed] }).then(sentMessage =>
return channel.send({ embeds: [PlayersEmbed, activePlayersEmbed] }).then(sentMessage =>
lastSendMessage = sentMessage
);
}
}
}
};
+3 -3
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@@ -75,11 +75,11 @@ module.exports = {
}).then(response =>
response.json().then(data => data)
).then(res => res);
const stream = fs.createWriteStream(outputDir);
if (!res.data || !res.data.token) {
client.error(`Error downloading File "${filename}":`);
client.error(res);
const errorText = await res.text();
client.error(`Error downloading File "${filename}": message: ${errorText}: DownloadNitradoFile`);
return 1;
}
const { body } = await fetch(res.data.token.url);