Partial refactoring/bug fix w/ session time correction

This commit is contained in:
IrPgFKS0 committed 2023-09-09 22:57:39 -07:00
1 parent 7c896f3920
commit 49ad83a71a
6 files changed
+102 -104

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+1 -1
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@@ -460,7 +460,7 @@ module.exports = {
if (err) return client.sendInternalError(interaction, err);
});
return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(msg)] });
return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(msg)], flags: (1 << 6) });
}
}
},
+6 -4
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@@ -4,15 +4,14 @@ const { GatewayIntentBits } = require('discord.js');
const path = require("path");
const fs = require('fs');
let client = new DayzR({ intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages, GatewayIntentBits.GuildMembers] }, config);
client.build()
const { HandleActivePlayersList } = require('./util/LogsHandler');
// Log all uncaught exceptions before killing process.
process.on('uncaughtException', async (error) => {
let d = new Date();
// Asynchronously write the error message to a log file using Promises
await new Promise((resolve, reject) => {
if (HandleActivePlayersList.lastSendMessage) HandleActivePlayersList.lastSendMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`)); // Remove previous embed message before closing
fs.appendFile(path.join(__dirname, "./logs/Logs.log"),
`{"level":"error","message":"${d.getHours()}:${d.getMinutes()} - ${d.getMonth()+1}:${d.getDate()}:${d.getFullYear()} | uncaughtException: ${error.stack}"}`, (logErr) => {
if (logErr) {
@@ -25,6 +24,9 @@ process.on('uncaughtException', async (error) => {
});
});
// Now, you can re-throw the error
// Now gracefully close the program
process.exit()
});
let client = new DayzR({ intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages, GatewayIntentBits.GuildMembers] }, config);
client.build()
+50 -55
View File
@@ -10,19 +10,18 @@ const { DownloadNitradoFile, CheckServerStatus } = require('../util/NitradoAPI')
const { HandlePlayerLogs, HandleActivePlayersList } = require('../util/LogsHandler');
const { HandleKillfeed } = require('../util/KillfeedHandler');
const { HandleExpiredUAVs, HandleEvents } = require('../util/AlarmsHandler');
const { SendConnectionLogs } = require('../util/AdminLogsHandler');
const path = require("path");
const fs = require('fs');
const readline = require('readline');
const minute = 60000; // 1 minute in milliseconds
const arInterval = 600000; // Set auto-restart interval 10mins (600,000ms)
const arInterval = 600000; // Set auto-restart interval 10 minutes (600,000ms)
class DayzRBot extends Client {
constructor(options, config) {
super(options)
super(options);
this.config = config;
this.commands = new Collection();
@@ -30,16 +29,17 @@ class DayzRBot extends Client {
this.logger = new Logger(path.join(__dirname, "..", "logs/Logs.log"));
this.timer = this.config.Dev == 'PROD.' ? minute * 5 : minute / 4;
if (this.config.Token === "" || this.config.GuildID === "")
throw new TypeError(
"The config.js is not filled out. Please make sure nothing is blank, otherwise the bot will not work properly."
);
if (this.config.Token === "" || this.config.GuildID === "") {
throw new TypeError(
"The config.js is not filled out. Please make sure nothing is blank, otherwise the bot will not work properly."
);
}
this.db;
this.dbo;
this.databaseConnected = false;
this.arInterval = arInterval
this.arIntervalId; // Interval for auto-restart functions
this.arInterval = arInterval;
this.arIntervalId; // Interval for auto-restart functions
this.autoRestartInit();
this.LoadCommandsAndInteractionHandlers();
this.LoadEvents();
@@ -49,7 +49,7 @@ class DayzRBot extends Client {
this.ws.on("INTERACTION_CREATE", async (interaction) => {
const start = new Date().getTime();
if (interaction.type!=3) {
if (interaction.type != 3) {
let GuildDB = await this.GetGuild(interaction.guild_id);
for (const [factionID, data] of Object.entries(GuildDB.factionArmbands)) {
@@ -60,7 +60,7 @@ class DayzRBot extends Client {
$pull: { 'server.usedArmbands': data.armband },
$unset: { [`server.factionArmbands.${factionID}`]: "" },
};
await this.dbo.collection("guilds").updateOne({'server.serverID': GuildDB.serverID}, query, (err, res) => {
await this.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, query, (err, res) => {
if (err) return this.sendInternalError(interaction, err);
});
}
@@ -69,12 +69,12 @@ class DayzRBot extends Client {
const command = interaction.data.name.toLowerCase();
const args = interaction.data.options;
client.log(`Interaction - ${command}`);
this.log(`Interaction - ${command}`);
//Easy to send respnose so ;)
// Easy to send response so ;)
interaction.guild = await this.guilds.fetch(interaction.guild_id);
interaction.send = async (message) => {
const rest = new REST({ version: '10' }).setToken(client.config.Token);
const rest = new REST({ version: '10' }).setToken(this.config.Token);
return await rest.post(Routes.interactionCallback(interaction.id, interaction.token), {
body: {
@@ -92,7 +92,7 @@ class DayzRBot extends Client {
return interaction.send({ embeds: [dbFailedEmbed] });
}
let cmd = client.commands.get(command);
let cmd = this.commands.get(command);
try {
cmd.SlashCommand.run(this, interaction, args, { GuildDB }, start); // start is only used in ping / stats command
} catch (err) {
@@ -100,17 +100,15 @@ class DayzRBot extends Client {
}
}
});
const client = this;
}
log(Text) { this.logger.log(Text); }
error(Text) { this.logger.error(Text); }
async getDateEST(time) {
let timeArray = time.split(' ')[0].split(':')
let timeArray = time.split(' ')[0].split(':');
let t = new Date(); // Get current date & time (UTC)
let f = new Date(t.getTime() - 4 * 3600000) // Convert UTC into EST time to roll back the day as necessary
let f = new Date(t.getTime() - 4 * 3600000); // Convert UTC into EST time to roll back the day as necessary
f.setUTCHours(timeArray[0], timeArray[1], timeArray[2]); // Apply the supplied EST time to the converted date (EST is the timezone produced from the Nitrado logs).
return new Date(f.getTime() + 4 * 3600000); // Add EST time offset to return timestamp in UTC
}
@@ -141,13 +139,13 @@ class DayzRBot extends Client {
if (!this.exists(guild.playerstats)) guild.playerstats = [];
let s = guild.playerstats;
s.map(p => p.connected = false) // assume all players not connected
s.map(p => p.connected = false); // assume all players not connected
for (let i = logIndex + 1; i < lines.length; i++) {
if (lines[i].includes('| ####')) continue;
if (lines[i].includes("(id=Unknown") || lines[i].includes("Player \"Unknown Entity\"")) continue;
if ((i - 1) >= 0 && lines[i] == lines[i-1]) continue; // continue if this line is a duplicate of the last line
if (lines[i].includes('connected') || lines[i].includes('pos=<') || lines[1].includes('hit by Player')) s = await HandlePlayerLogs(this, guildId, s, lines[i]);
if ((i - 1) >= 0 && lines[i] == lines[i - 1]) continue; // continue if this line is a duplicate of the last line
if (lines[i].includes('connected') || lines[i].includes('pos=<') || lines[i].includes('hit by Player')) s = await HandlePlayerLogs(this, guildId, s, lines[i]);
if (lines[i].includes('killed by with') || lines[i].includes('killed by LandMineTrap')) s = await HandleKillfeed(this, guildId, s, lines[i]); // Handles explosive deaths
if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by') && lines[i].includes('TransportHit')) s = await HandleKillfeed(this, guildId, s, lines[i]) // Handles vehicle deaths
if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player') && lines[i].includes('hit by Player')) s = await HandleKillfeed(this, guildId, s, lines[i]); // Handles regular deaths
@@ -155,13 +153,14 @@ class DayzRBot extends Client {
}
const playerTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g;
const playerSessions = new Map();
let previouslyConnected = s.filter(p => p.connected); // All players with connection log captured above and no disconnect log
let detectedAsConnected = [];
let lastDetectedTime;
for (let i = lines.length - 1; i > 0; i--) {
if (lines[i].includes('PlayerList log:')) {
for (let j = i + 1; i < lines.length; j++) {
for (let j = i + 1; j < lines.length; j++) {
let line = lines[j];
if (line.includes('| ####')) break;
@@ -178,15 +177,29 @@ class DayzRBot extends Client {
if (!this.exists(info.player) || !this.exists(info.playerID)) continue;
// Check if the player session exists in the map.
if (playerSessions.has(info.playerID)) {
// Player is already in a session, update the session's end time.
const session = playerSessions.get(info.playerID);
session.endTime = await this.getDateEST(info.time); // Update end time.
} else {
// Player is not in a session, create a new session.
const newSession = {
startTime: await this.getDateEST(info.time),
endTime: null, // Initialize end time as null.
};
playerSessions.set(info.playerID, newSession);
}
let playerStat = s.find(stat => stat.playerID == info.playerID);
let playerStatIndex = s.indexOf(playerStat);
if (playerStat == undefined) playerStat = this.getDefaultPlayerStats(info.player, info.playerID);
if (!previouslyConnected.includes(playerStat)) {
// This player was not connected before, i.e missing connection log?
if (!previouslyConnected.includes(playerStat)) {
// Check if the player has been marked as connected before.
playerStat.connected = true;
playerStat.lastConnectionDate = await this.getDateEST(info.time); // Assume connected now
detectedAsConnected.push()
playerStat.lastConnectionDate = await this.getDateEST(info.time); // Update last connection date.
detectedAsConnected.push(playerStat);
}
if (playerStatIndex == -1) s.push(playerStat);
@@ -197,24 +210,6 @@ class DayzRBot extends Client {
}
}
for (let i = 0; i < previouslyConnected.length; i++) {
if (!detectedAsConnected.includes(previouslyConnected[i])) {
let playerStat = previouslyConnected[i];
let playerStatIndex = s.indexOf(playerStat);
playerStat.connected = false;
s[playerStatIndex] = playerStat;
SendConnectionLogs(this, guildId, {
time: lastDetectedTime,
player: playerStat.gamertag,
connected: false,
lastConnectionDate: playerStat.lastConnectionDate,
});
}
}
await this.dbo.collection("guilds").updateOne({ "server.serverID": guildId }, {
$set: {
"server.playerstats": s
@@ -223,7 +218,7 @@ class DayzRBot extends Client {
if (err) this.sendError(this.GetChannel(guild.adminLogsChannel), err);
});
history.lastLog = lines[lines.length-1];
history.lastLog = lines[lines.length - 1];
// write JSON string to a file
fs.writeFileSync(logHistoryDir, JSON.stringify(history));
@@ -267,14 +262,14 @@ class DayzRBot extends Client {
try {
// Connect to Mongo database.
this.db = await MongoClient.connect(mongoURI, {connectTimeoutMS: 1000});
this.db = await MongoClient.connect(mongoURI, { connectTimeoutMS: 1000 });
this.dbo = this.db.db(dbo);
mongoose.connect(`mongodb://${mongoURI.split('@')[1]}/${dbo}`, {
authSource: "admin",
user: mongoURI.split('//')[1].split(':')[0],
pass: mongoURI.split('//')[1].split(':')[1].split('@')[0],
useNewUrlParser: true,
}).catch(e=>this.error(e));
}).catch(e => this.error(e));
this.log('Successfully connected to mongoDB');
databaselogs.connected = true;
databaselogs.attempts = 0; // reset attempts
@@ -296,7 +291,7 @@ class DayzRBot extends Client {
await this.connectMongo(this.config.mongoURI, this.config.dbo);
let is_enabled = undefined;
if (this.databaseConnected) is_enabled = await this.dbo.collection("guilds").findOne({"server.autoRestart":1}).then(is_enabled => is_enabled);
if (this.databaseConnected) is_enabled = await this.dbo.collection("guilds").findOne({ "server.autoRestart": 1 }).then(is_enabled => is_enabled);
if (is_enabled) {
this.log('Starting periodic Nitrado server status check.');
@@ -304,12 +299,12 @@ class DayzRBot extends Client {
}
}
exists(n) {return null != n && undefined != n && "" != n}
exists(n) { return null != n && undefined != n && "" != n }
secondsToDhms(seconds) {
seconds = Number(seconds);
const d = Math.floor(seconds / (3600*24));
const h = Math.floor(seconds % (3600*24) / 3600);
const d = Math.floor(seconds / (3600 * 24));
const h = Math.floor(seconds % (3600 * 24) / 3600);
const m = Math.floor(seconds % 3600 / 60);
const s = Math.floor(seconds % 60);
@@ -330,8 +325,8 @@ class DayzRBot extends Client {
if (!this.exists(cmd.name) || !this.exists(cmd.description))
return this.error(
"Unable to load Command: " +
file.split(".")[0] +
", Reason: File doesn't had name/desciption"
file.split(".")[0] +
", Reason: File doesn't had name/desciption"
);
this.commands.set(file.split(".")[0].toLowerCase(), cmd);
if (this.exists(cmd.Interactions)) {
@@ -351,7 +346,7 @@ class DayzRBot extends Client {
else
files.forEach((file) => {
const event = require(EventsDir + "/" + file);
if (['interactionCreate','guildMemberAdd'].includes(file.split(".")[0])) this.on(file.split(".")[0], i => event(this, i));
if (['interactionCreate', 'guildMemberAdd'].includes(file.split(".")[0])) this.on(file.split(".")[0], i => event(this, i));
else this.on(file.split(".")[0], event.bind(null, this));
this.log("Event Loaded: " + file.split(".")[0]);
});
+5 -6
View File
@@ -3,13 +3,12 @@ const { EmbedBuilder } = require('discord.js');
module.exports = {
SendConnectionLogs: async (client, guildId, data) => {
let guild = await client.GetGuild(guildId);
if (!client.exists(guild.connectionLogsChannel)) return;
const channel = client.GetChannel(guild.connectionLogsChannel);
let newDt = await client.getDateEST(data.time);
let unixTime = Math.floor(newDt.getTime()/1000);
let unixTime = Math.floor(newDt.getTime() / 1000);
let connectionLog = new EmbedBuilder()
.setColor(data.connected ? client.config.Colors.Green : client.config.Colors.Red)
@@ -17,7 +16,7 @@ module.exports = {
if (!data.connected) {
if (!(data.lastConnectionDate == null)) {
let oldUnixTime = Math.floor(data.lastConnectionDate.getTime()/1000);
let oldUnixTime = Math.floor(data.lastConnectionDate.getTime() / 1000);
let sessionTime = client.secondsToDhms(unixTime - oldUnixTime);
connectionLog.addFields({ name: '**Session Time**', value: `**${sessionTime}**`, inline: false });
} else connectionLog.addFields({ name: '**Session Time**', value: `**Unknown**`, inline: false });
@@ -36,14 +35,14 @@ module.exports = {
// If diff is greater than 5 minutes, not a combat log
// or if death after last combat
if (data.lastDamageDate <= data.lastDeathDate) return;
if (diffSeconds > (5 * 60)) return;
if (diffSeconds > 5 * 60) return;
let guild = await client.GetGuild(guildId);
if (!client.exists(guild.connectionLogsChannel)) return;
const channel = client.GetChannel(guild.connectionLogsChannel);
if (!channel) return;
let unixTime = Math.floor(newDt.getTime()/1000);
let unixTime = Math.floor(newDt.getTime() / 1000);
let combatLog = new EmbedBuilder()
.setColor(client.config.Colors.Red)
@@ -53,4 +52,4 @@ module.exports = {
return channel.send({ embeds: [combatLog] });
}
}
};
+38 -36
View File
@@ -18,10 +18,10 @@ module.exports = {
const deadTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
if (line.includes(' connected')) {
let data = [...line.matchAll(connectTemplate)][0];
const data = [...line.matchAll(connectTemplate)][0];
if (!data) return stats;
let info = {
const info = {
time: data[1],
player: data[2],
playerID: data[3],
@@ -29,17 +29,19 @@ module.exports = {
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
let playerStat = stats.find(stat => stat.playerID == info.playerID)
let playerStat = stats.find(stat => stat.playerID == info.playerID);
let playerStatIndex = stats.indexOf(playerStat);
if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
if (playerStat === undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
playerStat.lastConnectionDate = await client.getDateEST(info.time);;
const newDt = await client.getDateEST(info.time);
playerStat.lastConnectionDate = newDt;
playerStat.connected = true;
if (playerStatIndex == -1) stats.push(playerStat);
if (playerStatIndex === -1) stats.push(playerStat);
else stats[playerStatIndex] = playerStat;
SendConnectionLogs(client, guildId, {
await SendConnectionLogs(client, guildId, {
time: info.time,
player: info.player,
connected: true,
@@ -48,25 +50,25 @@ module.exports = {
}
if (line.includes(' disconnected')) {
let data = [...line.matchAll(disconnectTemplate)][0];
const data = [...line.matchAll(disconnectTemplate)][0];
if (!data) return stats;
let info = {
const info = {
time: data[1],
player: data[2],
playerID: data[3],
}
};
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
let playerStat = stats.find(stat => stat.playerID == info.playerID)
let playerStat = stats.find(stat => stat.playerID == info.playerID);
let playerStatIndex = stats.indexOf(playerStat);
if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
if (playerStat === undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
let newDt = await client.getDateEST(info.time);
let unixTime = Math.round(newDt.getTime()/1000); // Seconds
let oldUnixTime = Math.round(playerStat.lastConnectionDate.getTime()/1000); // Seconds
let sessionTimeSeconds = unixTime - oldUnixTime;
const newDt = await client.getDateEST(info.time);
const unixTime = Math.round(newDt.getTime() / 1000); // Seconds
const oldUnixTime = Math.round(playerStat.lastConnectionDate.getTime() / 1000); // Seconds
const sessionTimeSeconds = unixTime - oldUnixTime;
if (!client.exists(playerStat.longestSessionTime)) playerStat.longestSessionTime = 0;
playerStat.totalSessionTime = playerStat.totalSessionTime + sessionTimeSeconds;
@@ -74,10 +76,10 @@ module.exports = {
playerStat.longestSessionTime = sessionTimeSeconds > playerStat.longestSessionTime ? sessionTimeSeconds : playerStat.longestSessionTime;
playerStat.connected = false;
if (playerStatIndex == -1) stats.push(playerStat);
if (playerStatIndex === -1) stats.push(playerStat);
else stats[playerStatIndex] = playerStat;
SendConnectionLogs(client, guildId, {
await SendConnectionLogs(client, guildId, {
time: info.time,
player: info.player,
connected: false,
@@ -95,10 +97,10 @@ module.exports = {
}
if (line.includes('pos=<') && !line.includes('hit by')) {
let data = [...line.matchAll(positionTemplate)][0];
const data = [...line.matchAll(positionTemplate)][0];
if (!data) return stats;
let info = {
const info = {
time: data[1],
player: data[2],
playerID: data[3],
@@ -107,9 +109,9 @@ module.exports = {
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
let playerStat = stats.find(stat => stat.playerID == info.playerID)
let playerStat = stats.find(stat => stat.playerID == info.playerID);
let playerStatIndex = stats.indexOf(playerStat);
if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
if (playerStat === undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
if (!client.exists(playerStat.lastConnectionDate)) playerStat.lastConnectionDate = await client.getDateEST(info.time);
playerStat.lastPos = playerStat.pos;
@@ -119,7 +121,7 @@ module.exports = {
playerStat.time = `${info.time} EST`;
playerStat.date = await client.getDateEST(info.time);
if (playerStatIndex == -1) stats.push(playerStat);
if (playerStatIndex === -1) stats.push(playerStat);
else stats[playerStatIndex] = playerStat;
if (line.includes('hit by') || line.includes('killed by')) return stats; // prevent additional information from being fed to Alarms & UAVs
@@ -130,33 +132,32 @@ module.exports = {
playerID: info.playerID,
pos: info.pos,
});
}
if (line.includes('hit by Player')) {
let data = line.includes('(DEAD)') ? [...line.matchAll(deadTemplate)][0] : [...line.matchAll(damageTemplate)][0];
const data = line.includes('(DEAD)') ? [...line.matchAll(deadTemplate)][0] : [...line.matchAll(damageTemplate)][0];
if (!data) return stats;
let info = {
const info = {
time: data[1],
player: data[2],
playerID: data[3],
attacker: data[6],
attackerID: data[7]
}
};
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
let playerStat = stats.find(stat => stat.playerID == info.playerID)
let playerStat = stats.find(stat => stat.playerID == info.playerID);
let playerStatIndex = stats.indexOf(playerStat);
if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
if (playerStat === undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
let newDt = await client.getDateEST(info.time);
const newDt = await client.getDateEST(info.time);
playerStat.lastDamageDate = newDt;
playerStat.lastHitBy = info.attacker;
if (playerStatIndex == -1) stats.push(playerStat);
if (playerStatIndex === -1) stats.push(playerStat);
else stats[playerStatIndex] = playerStat;
}
@@ -168,11 +169,12 @@ module.exports = {
const data = await FetchServerSettings(client, 'HandleActivePlayersList'); // Fetch server status
if (data && data != 1) {
if (data && data !== 1) {
let hostname = data.data.gameserver.settings.config.hostname;
let map = data.data.gameserver.settings.config.mission.slice(12);
let status = data.data.gameserver.status;
let slots = data.data.gameserver.slots;
let playersOnline = data.data.gameserver.query.player_current;
let statusEmoji;
let statusText;
@@ -195,7 +197,7 @@ module.exports = {
if (!client.exists(guild.activePlayersChannel)) return;
const channel = client.GetChannel(guild.activePlayersChannel);
let activePlayers = guild.playerstats.filter(p => p.connected == true);
let activePlayers = guild.playerstats.filter(p => p.connected === true);
let des = ``;
for (let i = 0; i < activePlayers.length; i++) {
@@ -204,7 +206,7 @@ module.exports = {
const nodes = activePlayers.length === 0;
const PlayersEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTitle(`Online List \` ${activePlayers.length} \` Player${activePlayers.length>1?'s':''} Online`)
.setTitle(`Online List \` ${playersOnline} \` Player${playersOnline > 1 ? 's' : ''} Online`)
.addFields(
{ name: 'Server:', value: `\` ${hostname} \``, inline: false },
{ name: 'Map:', value: `\` ${map} \``, inline: true },
@@ -216,7 +218,7 @@ module.exports = {
.setColor(client.config.Colors.Default)
.setTimestamp()
.setTitle(`Players Online:`)
.setDescription(des || (nodes ? "No Players Online :(" : ""))
.setDescription(des || (nodes ? "No Players Online :(" : ""));
if (lastSendMessage) lastSendMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`)); // Remove previous message before reprinting
@@ -225,4 +227,4 @@ module.exports = {
);
}
}
}
};
+2 -2
View File
@@ -78,8 +78,8 @@ module.exports = {
const stream = fs.createWriteStream(outputDir);
if (!res.data || !res.data.token) {
client.error(`Error downloading File "${filename}":`);
client.error(res);
const errorText = await res.text();
client.error(`Error downloading File "${filename}": message: ${errorText}: DownloadNitradoFile`);
return 1;
}
const { body } = await fetch(res.data.token.url);