6.0.0 code refactor
This commit is contained in:
12 files changed
+524
-417
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@@ -0,0 +1,54 @@
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const { EmbedBuilder } = require('discord.js');
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module.exports = {
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SendConnectionLogs: async (client, guildId, data) => {
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let guild = await client.GetGuild(guildId);
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if (!client.exists(guild.connectionLogsChannel)) return;
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const channel = client.channels.cache.get(guild.connectionLogsChannel);
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let newDt = await client.getDateEST(data.time);
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let unixTime = Math.floor(newDt.getTime()/1000);
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let connectionLog = new EmbedBuilder()
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.setColor(data.connected ? client.config.Colors.Green : client.config.Colors.Red)
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.setDescription(`**${data.connected ? 'Connect' : 'Disconnect'} Event - <t:${unixTime}>\n${data.player} ${data.connected ? 'Connected' : 'Disconnected'}**`);
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if (!data.connected) {
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if (!(data.lastConnectionDate == null)) {
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let oldUnixTime = Math.floor(data.lastConnectionDate.getTime()/1000);
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let sessionTime = client.secondsToDhms(unixTime - oldUnixTime);
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connectionLog.addFields({ name: '**Session Time**', value: `**${sessionTime}**`, inline: false });
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} else connectionLog.addFields({ name: '**Session Time**', value: `**Unknown**`, inline: false });
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}
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if (client.exists(channel)) await channel.send({ embeds: [connectionLog] });
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},
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DetectCombatLog: async (client, guildId, data) => {
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if (data.lastDamageDate == null) return;
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let newDt = await client.getDateEST(data.time);
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let diffMs = (newDt - data.lastDamageDate)
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let diffMins = Math.round(((diffMs % 86400000) % 3600000) / 60000); // minutes
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if (diffMins > 5) return;
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let guild = await client.GetGuild(guildId);
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if (!client.exists(guild.connectionLogsChannel)) return;
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const channel = client.channels.cache.get(guild.connectionLogsChannel);
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if (!channel) return;
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let unixTime = Math.floor(newDt.getTime()/1000);
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let combatLog = new EmbedBuilder()
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.setColor(client.config.Colors.Red)
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.setDescription(`**NOTICE:**\n**${data.player}** has combat logged at <t:${unixTime}> when fighting **${data.lastHitBy}**`);
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if (client.exists(guild.adminRole)) channel.send({ content: `<@&${guild.adminRole}>` });
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return channel.send({ embeds: [combatLog] });
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}
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}
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@@ -0,0 +1,54 @@
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const { HandlePlayerBan } = require('./NitradoAPI');
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const { EmbedBuilder } = require('discord.js');
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module.exports = {
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HandleAlarms: async (client, guildId, data) => {
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let guild = await client.GetGuild(guildId);
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if (!client.exists(guild.alarms)) {
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guild.alarms = [];
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await client.dbo.collection("guilds").updateOne({ 'server.serverID': guildId }, {
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$set: {
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'server.alarms': [],
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}
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}, function (err, res) {
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if (err) client.error(err);
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});
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}
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for (let i = 0; i < guild.alarms.length; i++) {
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let alarm = guild.alarms[i];
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if (alarm.disabled) continue; // ignore if alarm is disabled due to emp
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if (alarm.ignoredPlayers.includes(data.playerID)) continue;
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let diff = [Math.round(alarm.origin[0] - data.pos[0]), Math.round(alarm.origin[1] - data.pos[1])];
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let distance = Math.sqrt(Math.pow(diff[0], 2) + Math.pow(diff[1], 2)).toFixed(2)
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if (distance < alarm.radius) {
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const channel = client.channels.cache.get(alarm.channel);
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let newDt = await client.getDateEST(data.time);
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let unixTime = Math.floor(newDt.getTime()/1000);
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// if (alarm.rules.includes['ban_on_entry']) {
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// let alarmEmbed = new EmbedBuilder()
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// .setColor(client.config.Colors.Default)
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// .setDescription(`**Zone Ping - <t:${unixTime}>**\n**${data.player}** was located within **${distance} meters** of the Zone **${alarm.name}** __and has been banned.__`)
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// .addFields({ name: '**Location**', value: `**[${data.pos[0]}, ${data.pos[1]}](https://www.izurvive.com/chernarusplussatmap/#location=${data.pos[0]};${data.pos[1]})**`, inline: false })
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// channel.send({ content: `<@&${alarm.role}>`, embeds: [alarmEmbed] });
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// } else {
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let alarmEmbed = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setDescription(`**Zone Ping - <t:${unixTime}>**\n**${data.player}** was located within **${distance} meters** of the Zone **${alarm.name}**`)
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.addFields({ name: '**Location**', value: `**[${data.pos[0]}, ${data.pos[1]}](https://www.izurvive.com/chernarusplussatmap/#location=${data.pos[0]};${data.pos[1]})**`, inline: false })
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return await channel.send({ content: `<@&${alarm.role}>`, embeds: [alarmEmbed] });
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// }
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}
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}
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}
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}
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@@ -0,0 +1,119 @@
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const { EmbedBuilder } = require('discord.js');
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const { User, addUser } = require('../structures/user');
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module.exports = {
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HandleKillfeed: async (client, guildId, stats, line) => {
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let guild = await client.GetGuild(guildId);
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const channel = client.channels.cache.get(guild.killfeedChannel);
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let template = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: 0\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
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let data = [...line.matchAll(template)][0];
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if (!data) return stats;
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let info = {
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time: data[1],
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victim: data[2],
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victimID: data[3],
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victimPOS: data[4],
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killer: data[5],
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killerID: data[6],
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killerPOS: data[7],
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bodyPart: data[8],
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damage: data[9],
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bullet: data[10],
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weapon: data[11],
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distance: data[12]
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};
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if (!client.exists(info.victim) || !client.exists(info.victimID) || !client.exists(info.killer) || !client.exists(info.killerID)) return stats;
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let killerStat = stats.find(stat => stat.playerID == info.killerID)
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let victimStat = stats.find(stat => stat.playerID == info.victimID)
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let killerStatIndex = stats.indexOf(killerStat);
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let victimStatIndex = stats.indexOf(victimStat);
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if (killerStat == undefined) killerStat = client.getDefaultPlayerStats(info.killer, info.killerID);
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if (victimStat == undefined) victimStat = client.getDefaultPlayerStats(info.victim, info.victimID);
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killerStat.kills++;
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killerStat.killStreak++;
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killerStat.bestKillStreak = killerStat.killStreak > killerStat.bestKillStreak ? killerStat.killStreak : killerStat.bestKillStreak;
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killerStat.longestKill = parseFloat(info.distance) > killerStat.longestKill ? parseFloat(info.distance).toFixed(1) : killerStat.longestKill;
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victimStat.deaths++;
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victimStat.deathStreak++;
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victimStat.worstDeathStreak = victimStat.deathStreak > victimStat.worstDeathStreak ? victimStat.deathStreak : victimStat.bestKillStreak;
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killerStat.KDR = killerStat.kills / (killerStat.deaths == 0 ? 1 : killerStat.deaths); // prevent division by 0
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victimStat.KDR = victimStat.kills / (victimStat.deaths == 0 ? 1 : victimStat.deaths); // prevent division by 0
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victimStat.killStreak = 0;
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killerStat.deathStreak = 0;
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let receivedBounty = null;
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if (victimStat.bounties.length > 0 && killerStat.discordID != "") {
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let totalBounty = 0;
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for (let i = 0; i < victimStat.bounties.length; i++) {
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totalBounty += victimStat.bounties[i].value;
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}
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let banking = await client.dbo.collection("users").findOne({"user.userID": killerStat.discordID}).then(banking => banking);
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if (!banking) {
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banking = {
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userID: killerStat.discordID,
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guilds: {
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[guildId]: {
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bankAccount: {
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balance: guild.startingBalance,
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cash: 0.00,
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}
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}
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}
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}
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// Register inventory for user
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let newBank = new User();
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newBank.createUser(killerStat.discordID, guildId, guild.startingBalance, 0);
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newBank.save().catch(err => {
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if (err) return client.sendInternalError(interaction, err);
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});
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} else banking = banking.user;
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if (!client.exists(banking.guilds[guildId])) {
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const success = addUser(banking.guilds, guildId, killer.discordID, this, guild.startingBalance);
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if (!success) return client.sendError(guild.connectionLogsChannel, 'Failed to add bank');
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}
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const newBalance = banking.guilds[guildId].bankAccount.balance + totalBounty;
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await client.dbo.collection("users").updateOne({ "user.userID": killerStat.discordID }, {
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$set: {
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[`user.guilds.${guildId}.bankAccount.balance`]: newBalance,
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}
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}, function(err, res) {
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if (err) return client.sendError(guild.connectionLogsChannel, err);
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});
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receivedBounty = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setDescription(`<@${killerStat.discordID}> received **$${totalBounty.toFixed(2)}** in bounty rewards.`);
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}
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if (killerStatIndex == -1) stats.push(killerStat);
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else stats[killerStatIndex] = killerStat;
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if (victimStatIndex == -1) stats.push(victimStat);
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else stats[victimStatIndex] = victimStat;
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let newDt = await client.getDateEST(info.time);
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let unixTime = Math.floor(newDt.getTime()/1000);
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const killEvent = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setDescription(`**Kill Event** - <t:${unixTime}>\n**${info.killer}** killed **${info.victim}**\n> **__Kill Data__**\n> **Weapon:** \` ${info.weapon} \`\n> **Distance:** \` ${info.distance} \`\n> **Body Part:** \` ${info.bodyPart.split('(')[0]} \`\n> **Damage:** \` ${info.damage} \`\n **Killer\n${killerStat.KDR.toFixed(2)} K/D - ${killerStat.kills} Kills - Killstreak: ${killerStat.killStreak}\nVictim\n${victimStat.KDR.toFixed(2)} K/D - ${victimStat.deaths} Deaths - Deathstreak: ${victimStat.deathStreak}**`);
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if (client.exists(channel)) await channel.send({ embeds: [killEvent] });
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if (client.exists(receivedBounty) && client.exists(channel)) await channel.send({ content: `<@${killerStat.discordID}>`, embeds: [receivedBounty] });
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return stats;
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}
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}
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@@ -0,0 +1,173 @@
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const { EmbedBuilder } = require('discord.js');
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const { HandleAlarms } = require('./AlarmsHandler');
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const { SendConnectionLogs, DetectCombatLog } = require('./AdminLogsHandler');
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module.exports = {
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HandlePlayerLogs: async (client, guildId, stats, line) => {
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const connectTemplate = /(.*) \| Player \"(.*)\" is connected \(id=(.*)\)/g;
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const disconnectTemplate = /(.*) \| Player \"(.*)\"\(id=(.*)\) has been disconnected/g;
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const positionTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g;
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const damageTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
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const deadTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
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if (line.includes(' connected')) {
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let data = [...line.matchAll(connectTemplate)][0];
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if (!data) return stats;
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let info = {
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time: data[1],
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player: data[2],
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playerID: data[3],
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connected: true,
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};
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if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
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let playerStat = stats.find(stat => stat.playerID == info.playerID)
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let playerStatIndex = stats.indexOf(playerStat);
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if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
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let newDt = await client.getDateEST(info.time);
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playerStat.lastConnectionDate = newDt;
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playerStat.connected = true;
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if (playerStatIndex == -1) stats.push(playerStat);
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else stats[playerStatIndex] = playerStat;
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SendConnectionLogs(client, guildId, {
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time: info.time,
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player: info.player,
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connected: info.connected,
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lastConnectionDate: null,
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});
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}
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if (line.includes(' disconnected')) {
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let data = [...line.matchAll(disconnectTemplate)][0];
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if (!data) return stats;
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let info = {
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time: data[1],
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player: data[2],
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playerID: data[3],
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connected: false
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}
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if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
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let playerStat = stats.find(stat => stat.playerID == info.playerID)
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let playerStatIndex = stats.indexOf(playerStat);
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if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
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playerStat.connected = false;
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if (playerStatIndex == -1) stats.push(playerStat);
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else stats[playerStatIndex] = playerStat;
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SendConnectionLogs(client, guildId, {
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time: info.time,
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player: info.player,
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connected: info.connected,
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lastConnectionDate: playerStat.lastConnectionDate,
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});
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DetectCombatLog(client, guildId, {
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time: info.time,
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player: info.player,
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lastDamageDate: playerStat.lastDamageDate,
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lastHitBy: playerStat.lastHitBy,
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});
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}
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if (line.includes('pos=<')) {
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let data = [...line.matchAll(positionTemplate)][0];
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if (!data) return stats;
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let info = {
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time: data[1],
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player: data[2],
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playerID: data[3],
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pos: data[4].split(', ').map(v => parseFloat(v))
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};
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if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
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let playerStat = stats.find(stat => stat.playerID == info.playerID)
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let playerStatIndex = stats.indexOf(playerStat);
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if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
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playerStat.lastPos = playerStat.pos;
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playerStat.pos = info.pos;
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playerStat.lastTime = playerStat.time;
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playerStat.time = `${info.time} EST`;
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HandleAlarms(client, guildId, {
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time: info.time,
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player: info.player,
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playerID: info.playerID,
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pos: info.pos,
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});
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if (playerStatIndex == -1) stats.push(playerStat);
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else stats[playerStatIndex] = playerStat;
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}
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if (line.includes('hit by Player')) {
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let data = line.includes('(DEAD)') ? [...line.matchAll(deadTemplate)][0] : [...line.matchAll(damageTemplate)][0];
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if (!data) return stats;
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let info = {
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time: data[1],
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player: data[2],
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playerID: data[3],
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attacker: data[5],
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attackerID: data[6]
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}
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if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
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let playerStat = stats.find(stat => stat.playerID == info.playerID)
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let playerStatIndex = stats.indexOf(playerStat);
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if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
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let newDt = await client.getDateEST(info.time);
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playerStat.lastDamageDate = newDt;
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playerStat.lastHitBy = info.attacker;
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if (playerStatIndex == -1) stats.push(playerStat);
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else stats[playerStatIndex] = playerStat;
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}
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return stats;
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},
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HandleActivePlayersList: async (client, guildId) => {
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client.activePlayersTick = 0; // reset hour tick
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let guild = await client.GetGuild(guildId);
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if (!client.exists(guild.playerstats)) guild.playerstats = [];
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if (!client.exists(guild.activePlayersChannel)) return;
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const channel = client.channels.cache.get(guild.activePlayersChannel);
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let activePlayers = guild.playerstats.filter(p => p.connected);
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if (activePlayers.length == 0) return;
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let des = ``;
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for (let i = 0; i < activePlayers.length; i++) {
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des += `**- ${activePlayers[i].gamertag}**\n`;
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}
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const activePlayersEmbed = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setTitle(`Online List - ${activePlayers.length} Player${activePlayers.length>1?'s':''} Online`)
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.setDescription(des);
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return channel.send({ embeds: [activePlayersEmbed] });
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}
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}
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@@ -0,0 +1,60 @@
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const { finished } = require('stream/promises');
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const concat = require('concat-stream');
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const { Readable } = require('stream');
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const FormData = require('form-data');
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const fs = require('fs');
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module.exports = {
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DownloadNitradoFile: async (client, filename, outputDir) => {
|
||||
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/file_server/download?file=${filename}`, {
|
||||
headers: {
|
||||
"Authorization": client.config.Nitrado.Auth
|
||||
}
|
||||
}).then(response =>
|
||||
response.json().then(data => data)
|
||||
).then(res => res);
|
||||
|
||||
const stream = fs.createWriteStream(outputDir);
|
||||
const { body } = await fetch(res.data.token.url);
|
||||
await finished(Readable.fromWeb(body).pipe(stream));
|
||||
},
|
||||
|
||||
HandlePlayerBan: async (client, gamertag, ban) => {
|
||||
// get current bans
|
||||
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
|
||||
headers: {
|
||||
"Authorization": client.config.Nitrado.Auth
|
||||
}
|
||||
}).then(response =>
|
||||
response.json().then(data => data)
|
||||
).then(res => res);
|
||||
|
||||
let bans = res.data.gameserver.settings.general.bans;
|
||||
if (ban) bans += `${gamertag}\r\n`;
|
||||
if (!ban) bans = bans.replace(`${gamertag}\r\n`, '');
|
||||
if (ban != true && ban != false) {
|
||||
client.error("Incorrect Ban Option: HandlePlayerBan")
|
||||
throw "Incorrect Ban Option: HandlePlayerBan"
|
||||
}
|
||||
|
||||
const formData = new FormData();
|
||||
formData.append("category", "general");
|
||||
formData.append("key", "bans");
|
||||
formData.append("value", bans);
|
||||
formData.pipe(concat(data => {
|
||||
async function sendList() {
|
||||
await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
|
||||
method: "POST",
|
||||
credentials: 'include',
|
||||
headers: {
|
||||
...formData.getHeaders(),
|
||||
"Authorization": client.config.Nitrado.Auth
|
||||
},
|
||||
body: data,
|
||||
});
|
||||
}
|
||||
sendList();
|
||||
}));
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ const { REST } = require('@discordjs/rest');
|
||||
*/
|
||||
module.exports = {
|
||||
// Register guild commands
|
||||
RegisterGuildCommands: async function(client, guild) {
|
||||
RegisterGuildCommands: async (client, guild) => {
|
||||
const commands = [];
|
||||
const commandFiles = fs.readdirSync(path.join(__dirname, "..", "commands")).filter(file => file.endsWith('.js'));
|
||||
|
||||
@@ -39,7 +39,7 @@ module.exports = {
|
||||
},
|
||||
|
||||
// Register global commands
|
||||
RegisterGlobalCommands: async function(client) {
|
||||
RegisterGlobalCommands: async (client) => {
|
||||
const commands = [];
|
||||
const commandFiles = fs.readdirSync(path.join(__dirname, "..", "commands")).filter(file => file.endsWith('.js'));
|
||||
|
||||
|
||||
Reference in new issue
Block a user