6.0.0 code refactor
This commit is contained in:
12 files changed
+524
-417
No files matched your search
@@ -49,7 +49,7 @@ module.exports = {
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"server.playerstats": []
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"server.playerstats": []
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}
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}
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}, function (err, res) {
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}, function (err, res) {
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if (err) return this.sendInternalError(interaction, err);
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if (err) return client.sendInternalError(interaction, err);
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});
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});
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}
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}
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@@ -34,7 +34,7 @@ module.exports = {
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"server.playerstats": []
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"server.playerstats": []
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}
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}
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}, function (err, res) {
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}, function (err, res) {
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if (err) return this.sendInternalError(interaction, err);
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if (err) return client.sendInternalError(interaction, err);
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});
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});
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}
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}
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@@ -29,7 +29,7 @@ module.exports = {
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}
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}
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const activePlayersEmbed = new EmbedBuilder()
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const activePlayersEmbed = new EmbedBuilder()
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.setColor(this.config.Colors.Default)
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.setColor(client.config.Colors.Default)
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.setTitle(`Online List - ${activePlayers.length} Player${(activePlayers.length>1||activePlayers.length==0)?'s':''} Online`)
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.setTitle(`Online List - ${activePlayers.length} Player${(activePlayers.length>1||activePlayers.length==0)?'s':''} Online`)
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.setDescription(des);
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.setDescription(des);
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Generated
+48
-2
@@ -1,16 +1,17 @@
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{
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{
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"name": "dayz-armbands",
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"name": "dayz-armbands",
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"version": "5.7.0",
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"version": "5.12.3",
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"lockfileVersion": 2,
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"lockfileVersion": 2,
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"requires": true,
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"requires": true,
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"packages": {
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"packages": {
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"": {
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"": {
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"name": "dayz-armbands",
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"name": "dayz-armbands",
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"version": "5.7.0",
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"version": "5.12.3",
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"license": "ISC",
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"license": "ISC",
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"dependencies": {
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"dependencies": {
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"@discordjs/rest": "^1.1.0",
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"@discordjs/rest": "^1.1.0",
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"colors": "^1.4.0",
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"colors": "^1.4.0",
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"concat-stream": "^2.0.0",
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"discord-bitfield-calculator": "^1.0.0",
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"discord-bitfield-calculator": "^1.0.0",
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"discord.js": "^14.3.0",
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"discord.js": "^14.3.0",
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"dotenv": "^16.0.3",
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"dotenv": "^16.0.3",
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@@ -1307,6 +1308,11 @@
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"ieee754": "^1.1.13"
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"ieee754": "^1.1.13"
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}
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}
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},
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},
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"node_modules/buffer-from": {
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"version": "1.1.2",
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"resolved": "https://registry.npmjs.org/buffer-from/-/buffer-from-1.1.2.tgz",
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|
"integrity": "sha512-E+XQCRwSbaaiChtv6k6Dwgc+bx+Bs6vuKJHHl5kox/BaKbhiXzqQOwK4cO22yElGp2OCmjwVhT3HmxgyPGnJfQ=="
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},
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"node_modules/chokidar": {
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"node_modules/chokidar": {
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"version": "3.5.3",
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"version": "3.5.3",
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"resolved": "https://registry.npmjs.org/chokidar/-/chokidar-3.5.3.tgz",
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"resolved": "https://registry.npmjs.org/chokidar/-/chokidar-3.5.3.tgz",
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@@ -1388,6 +1394,20 @@
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"integrity": "sha512-/Srv4dswyQNBfohGpz9o6Yb3Gz3SrUDqBH5rTuhGR7ahtlbYKnVxw2bCFMRljaA7EXHaXZ8wsHdodFvbkhKmqg==",
|
"integrity": "sha512-/Srv4dswyQNBfohGpz9o6Yb3Gz3SrUDqBH5rTuhGR7ahtlbYKnVxw2bCFMRljaA7EXHaXZ8wsHdodFvbkhKmqg==",
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"dev": true
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"dev": true
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},
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},
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"node_modules/concat-stream": {
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"version": "2.0.0",
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|
"resolved": "https://registry.npmjs.org/concat-stream/-/concat-stream-2.0.0.tgz",
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|
"integrity": "sha512-MWufYdFw53ccGjCA+Ol7XJYpAlW6/prSMzuPOTRnJGcGzuhLn4Scrz7qf6o8bROZ514ltazcIFJZevcfbo0x7A==",
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|
"engines": [
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"node >= 6.0"
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],
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"dependencies": {
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"buffer-from": "^1.0.0",
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"inherits": "^2.0.3",
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|
"readable-stream": "^3.0.2",
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"typedarray": "^0.0.6"
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}
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|
},
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"node_modules/debug": {
|
"node_modules/debug": {
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"version": "4.3.4",
|
"version": "4.3.4",
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"resolved": "https://registry.npmjs.org/debug/-/debug-4.3.4.tgz",
|
"resolved": "https://registry.npmjs.org/debug/-/debug-4.3.4.tgz",
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@@ -2171,6 +2191,11 @@
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"resolved": "https://registry.npmjs.org/tslib/-/tslib-2.4.0.tgz",
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"resolved": "https://registry.npmjs.org/tslib/-/tslib-2.4.0.tgz",
|
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"integrity": "sha512-d6xOpEDfsi2CZVlPQzGeux8XMwLT9hssAsaPYExaQMuYskwb+x1x7J371tWlbBdWHroy99KnVB6qIkUbs5X3UQ=="
|
"integrity": "sha512-d6xOpEDfsi2CZVlPQzGeux8XMwLT9hssAsaPYExaQMuYskwb+x1x7J371tWlbBdWHroy99KnVB6qIkUbs5X3UQ=="
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},
|
},
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|
"node_modules/typedarray": {
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"version": "0.0.6",
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|
"resolved": "https://registry.npmjs.org/typedarray/-/typedarray-0.0.6.tgz",
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|
"integrity": "sha512-/aCDEGatGvZ2BIk+HmLf4ifCJFwvKFNb9/JeZPMulfgFracn9QFcAf5GO8B/mweUjSoblS5In0cWhqpfs/5PQA=="
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|
},
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"node_modules/undefsafe": {
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"node_modules/undefsafe": {
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"version": "2.0.5",
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"version": "2.0.5",
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"resolved": "https://registry.npmjs.org/undefsafe/-/undefsafe-2.0.5.tgz",
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"resolved": "https://registry.npmjs.org/undefsafe/-/undefsafe-2.0.5.tgz",
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@@ -3338,6 +3363,11 @@
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"ieee754": "^1.1.13"
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"ieee754": "^1.1.13"
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}
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}
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},
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},
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"buffer-from": {
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|
"version": "1.1.2",
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|
"resolved": "https://registry.npmjs.org/buffer-from/-/buffer-from-1.1.2.tgz",
|
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|
"integrity": "sha512-E+XQCRwSbaaiChtv6k6Dwgc+bx+Bs6vuKJHHl5kox/BaKbhiXzqQOwK4cO22yElGp2OCmjwVhT3HmxgyPGnJfQ=="
|
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|
},
|
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"chokidar": {
|
"chokidar": {
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"version": "3.5.3",
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"version": "3.5.3",
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"resolved": "https://registry.npmjs.org/chokidar/-/chokidar-3.5.3.tgz",
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"resolved": "https://registry.npmjs.org/chokidar/-/chokidar-3.5.3.tgz",
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@@ -3405,6 +3435,17 @@
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"integrity": "sha512-/Srv4dswyQNBfohGpz9o6Yb3Gz3SrUDqBH5rTuhGR7ahtlbYKnVxw2bCFMRljaA7EXHaXZ8wsHdodFvbkhKmqg==",
|
"integrity": "sha512-/Srv4dswyQNBfohGpz9o6Yb3Gz3SrUDqBH5rTuhGR7ahtlbYKnVxw2bCFMRljaA7EXHaXZ8wsHdodFvbkhKmqg==",
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"dev": true
|
"dev": true
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},
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},
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|
"concat-stream": {
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|
"version": "2.0.0",
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||||||
|
"resolved": "https://registry.npmjs.org/concat-stream/-/concat-stream-2.0.0.tgz",
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|
"integrity": "sha512-MWufYdFw53ccGjCA+Ol7XJYpAlW6/prSMzuPOTRnJGcGzuhLn4Scrz7qf6o8bROZ514ltazcIFJZevcfbo0x7A==",
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|
"requires": {
|
||||||
|
"buffer-from": "^1.0.0",
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||||||
|
"inherits": "^2.0.3",
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||||||
|
"readable-stream": "^3.0.2",
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||||||
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"typedarray": "^0.0.6"
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|
}
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|
},
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"debug": {
|
"debug": {
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"version": "4.3.4",
|
"version": "4.3.4",
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||||||
"resolved": "https://registry.npmjs.org/debug/-/debug-4.3.4.tgz",
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"resolved": "https://registry.npmjs.org/debug/-/debug-4.3.4.tgz",
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@@ -3966,6 +4007,11 @@
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"resolved": "https://registry.npmjs.org/tslib/-/tslib-2.4.0.tgz",
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"resolved": "https://registry.npmjs.org/tslib/-/tslib-2.4.0.tgz",
|
||||||
"integrity": "sha512-d6xOpEDfsi2CZVlPQzGeux8XMwLT9hssAsaPYExaQMuYskwb+x1x7J371tWlbBdWHroy99KnVB6qIkUbs5X3UQ=="
|
"integrity": "sha512-d6xOpEDfsi2CZVlPQzGeux8XMwLT9hssAsaPYExaQMuYskwb+x1x7J371tWlbBdWHroy99KnVB6qIkUbs5X3UQ=="
|
||||||
},
|
},
|
||||||
|
"typedarray": {
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||||||
|
"version": "0.0.6",
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||||||
|
"resolved": "https://registry.npmjs.org/typedarray/-/typedarray-0.0.6.tgz",
|
||||||
|
"integrity": "sha512-/aCDEGatGvZ2BIk+HmLf4ifCJFwvKFNb9/JeZPMulfgFracn9QFcAf5GO8B/mweUjSoblS5In0cWhqpfs/5PQA=="
|
||||||
|
},
|
||||||
"undefsafe": {
|
"undefsafe": {
|
||||||
"version": "2.0.5",
|
"version": "2.0.5",
|
||||||
"resolved": "https://registry.npmjs.org/undefsafe/-/undefsafe-2.0.5.tgz",
|
"resolved": "https://registry.npmjs.org/undefsafe/-/undefsafe-2.0.5.tgz",
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+2
-1
@@ -1,6 +1,6 @@
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{
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{
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"name": "dayz-armbands",
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"name": "dayz-armbands",
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"version": "5.12.3",
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"version": "6.0.0",
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"description": "A General Purpose Discord Bot for DayZ Servers.",
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"description": "A General Purpose Discord Bot for DayZ Servers.",
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"main": "index.js",
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"main": "index.js",
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"nodemonConfig": {
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"nodemonConfig": {
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@@ -19,6 +19,7 @@
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"dependencies": {
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"dependencies": {
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"@discordjs/rest": "^1.1.0",
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"@discordjs/rest": "^1.1.0",
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"colors": "^1.4.0",
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"colors": "^1.4.0",
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"concat-stream": "^2.0.0",
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"discord-bitfield-calculator": "^1.0.0",
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"discord-bitfield-calculator": "^1.0.0",
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"discord.js": "^14.3.0",
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"discord.js": "^14.3.0",
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"dotenv": "^16.0.3",
|
"dotenv": "^16.0.3",
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+9
-409
@@ -5,10 +5,13 @@ const { REST } = require('@discordjs/rest');
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const Logger = require("../util/Logger");
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const Logger = require("../util/Logger");
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const mongoose = require('mongoose');
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const mongoose = require('mongoose');
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// custom util imports
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const { DownloadNitradoFile } = require('../util/NitradoAPI');
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const { HandlePlayerLogs, HandleActivePlayersList } = require('../util/LogsHandler');
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const { HandleKillfeed } = require('../util/KillfeedHandler');
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const path = require("path");
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const path = require("path");
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const fs = require('fs');
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const fs = require('fs');
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const { Readable } = require('stream');
|
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const { finished } = require('stream/promises');
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const readline = require('readline');
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const readline = require('readline');
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|
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const minute = 60000; // 1 minute in milliseconds
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const minute = 60000; // 1 minute in milliseconds
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@@ -103,409 +106,6 @@ class DayzArmbands extends Client {
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return n;
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return n;
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}
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}
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async downloadFile(file, outputDir) {
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const res = await fetch(`https://api.nitrado.net/services/${this.config.Nitrado.ServerID}/gameservers/file_server/download?file=${file}`, {
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headers: {
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"Authorization": this.config.Nitrado.Auth
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}
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}).then(response =>
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response.json().then(data => data)
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).then(res => res);
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const stream = fs.createWriteStream(outputDir);
|
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const { body } = await fetch(res.data.token.url);
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await finished(Readable.fromWeb(body).pipe(stream));
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}
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|
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async handleBanList(gamertag) {
|
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await this.downloadFile(`/games/${this.config.Nitrado.UserID}/noftp/dayzxb/ban.txt`, './logs/ban.txt').then(() => {
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fs.appendFile('./logs/ban.txt', gamertag, (err) => {
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if (err) throw err;
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});
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});
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}
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async handleKillfeed(guildId, stats, line) {
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let guild = await this.GetGuild(guildId);
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const channel = this.channels.cache.get(guild.killfeedChannel);
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let template = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: 0\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
|
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let data = [...line.matchAll(template)][0];
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if (!data) return stats;
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let info = {
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time: data[1],
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victim: data[2],
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victimID: data[3],
|
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victimPOS: data[4],
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killer: data[5],
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killerID: data[6],
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killerPOS: data[7],
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bodyPart: data[8],
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damage: data[9],
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bullet: data[10],
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weapon: data[11],
|
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||||||
distance: data[12]
|
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||||||
};
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|
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|
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if (!this.exists(info.victim) || !this.exists(info.victimID) || !this.exists(info.killer) || !this.exists(info.killerID)) return stats;
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||||||
|
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let killerStat = stats.find(stat => stat.playerID == info.killerID)
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let victimStat = stats.find(stat => stat.playerID == info.victimID)
|
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||||||
let killerStatIndex = stats.indexOf(killerStat);
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let victimStatIndex = stats.indexOf(victimStat);
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if (killerStat == undefined) killerStat = this.getDefaultPlayerStats(info.killer, info.killerID);
|
|
||||||
if (victimStat == undefined) victimStat = this.getDefaultPlayerStats(info.victim, info.victimID);
|
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||||||
|
|
||||||
killerStat.kills++;
|
|
||||||
killerStat.killStreak++;
|
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||||||
killerStat.bestKillStreak = killerStat.killStreak > killerStat.bestKillStreak ? killerStat.killStreak : killerStat.bestKillStreak;
|
|
||||||
killerStat.longestKill = parseFloat(info.distance) > killerStat.longestKill ? parseFloat(info.distance).toFixed(1) : killerStat.longestKill;
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victimStat.deaths++;
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victimStat.deathStreak++;
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||||||
victimStat.worstDeathStreak = victimStat.deathStreak > victimStat.worstDeathStreak ? victimStat.deathStreak : victimStat.bestKillStreak;
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||||||
killerStat.KDR = killerStat.kills / (killerStat.deaths == 0 ? 1 : killerStat.deaths); // prevent division by 0
|
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||||||
victimStat.KDR = victimStat.kills / (victimStat.deaths == 0 ? 1 : victimStat.deaths); // prevent division by 0
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|
||||||
victimStat.killStreak = 0;
|
|
||||||
killerStat.deathStreak = 0;
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||||||
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||||||
let receivedBounty = null;
|
|
||||||
if (victimStat.bounties.length > 0 && killerStat.discordID != "") {
|
|
||||||
let totalBounty = 0;
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||||||
for (let i = 0; i < victimStat.bounties.length; i++) {
|
|
||||||
totalBounty += victimStat.bounties[i].value;
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|
||||||
}
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||||||
|
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||||||
let banking = await this.dbo.collection("users").findOne({"user.userID": killerStat.discordID}).then(banking => banking);
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|
||||||
|
|
||||||
if (!banking) {
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||||||
banking = {
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||||||
userID: killerStat.discordID,
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||||||
guilds: {
|
|
||||||
[guildId]: {
|
|
||||||
bankAccount: {
|
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||||||
balance: guild.startingBalance,
|
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||||||
cash: 0.00,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
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|
||||||
|
|
||||||
// Register inventory for user
|
|
||||||
let newBank = new User();
|
|
||||||
newBank.createUser(killerStat.discordID, guildId, guild.startingBalance, 0);
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|
||||||
newBank.save().catch(err => {
|
|
||||||
if (err) return this.sendInternalError(interaction, err);
|
|
||||||
});
|
|
||||||
|
|
||||||
} else banking = banking.user;
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|
||||||
|
|
||||||
if (!this.exists(banking.guilds[guildId])) {
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|
||||||
const success = addUser(banking.guilds, guildId, killer.discordID, this, guild.startingBalance);
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|
||||||
if (!success) return this.sendError(guild.connectionLogsChannel, 'Failed to add bank');
|
|
||||||
}
|
|
||||||
|
|
||||||
const newBalance = banking.guilds[guildId].bankAccount.balance + totalBounty;
|
|
||||||
|
|
||||||
await this.dbo.collection("users").updateOne({ "user.userID": killerStat.discordID }, {
|
|
||||||
$set: {
|
|
||||||
[`user.guilds.${guildId}.bankAccount.balance`]: newBalance,
|
|
||||||
}
|
|
||||||
}, function(err, res) {
|
|
||||||
if (err) return this.sendError(guild.connectionLogsChannel, err);
|
|
||||||
});
|
|
||||||
|
|
||||||
receivedBounty = new EmbedBuilder()
|
|
||||||
.setColor(this.config.Colors.Default)
|
|
||||||
.setDescription(`<@${killerStat.discordID}> received **$${totalBounty.toFixed(2)}** in bounty rewards.`);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (killerStatIndex == -1) stats.push(killerStat);
|
|
||||||
else stats[killerStatIndex] = killerStat;
|
|
||||||
if (victimStatIndex == -1) stats.push(victimStat);
|
|
||||||
else stats[victimStatIndex] = victimStat;
|
|
||||||
|
|
||||||
let newDt = await this.getDateEST(info.time);
|
|
||||||
let unixTime = Math.floor(newDt.getTime()/1000);
|
|
||||||
|
|
||||||
const killEvent = new EmbedBuilder()
|
|
||||||
.setColor(this.config.Colors.Default)
|
|
||||||
.setDescription(`**Kill Event** - <t:${unixTime}>\n**${info.killer}** killed **${info.victim}**\n> **__Kill Data__**\n> **Weapon:** \` ${info.weapon} \`\n> **Distance:** \` ${info.distance} \`\n> **Body Part:** \` ${info.bodyPart.split('(')[0]} \`\n> **Damage:** \` ${info.damage} \`\n **Killer\n${killerStat.KDR.toFixed(2)} K/D - ${killerStat.kills} Kills - Killstreak: ${killerStat.killStreak}\nVictim\n${victimStat.KDR.toFixed(2)} K/D - ${victimStat.deaths} Deaths - Deathstreak: ${victimStat.deathStreak}**`);
|
|
||||||
|
|
||||||
if (this.exists(channel)) await channel.send({ embeds: [killEvent] });
|
|
||||||
if (this.exists(receivedBounty) && this.exists(channel)) await channel.send({ content: `<@${killerStat.discordID}>`, embeds: [receivedBounty] });
|
|
||||||
|
|
||||||
return stats;
|
|
||||||
}
|
|
||||||
|
|
||||||
async handleAlarms(guildId, data) {
|
|
||||||
let guild = await this.GetGuild(guildId);
|
|
||||||
|
|
||||||
if (!this.exists(guild.alarms)) {
|
|
||||||
guild.alarms = [];
|
|
||||||
await this.dbo.collection("guilds").updateOne({ 'server.serverID': guildId }, {
|
|
||||||
$set: {
|
|
||||||
'server.alarms': [],
|
|
||||||
}
|
|
||||||
}, function (err, res) {
|
|
||||||
if (err) this.error(err);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
for (let i = 0; i < guild.alarms.length; i++) {
|
|
||||||
let alarm = guild.alarms[i];
|
|
||||||
if (alarm.disabled) continue; // ignore if alarm is disabled due to emp
|
|
||||||
if (alarm.ignoredPlayers.includes(data.playerID)) continue;
|
|
||||||
|
|
||||||
let diff = [Math.round(alarm.origin[0] - data.pos[0]), Math.round(alarm.origin[1] - data.pos[1])];
|
|
||||||
let distance = Math.sqrt(Math.pow(diff[0], 2) + Math.pow(diff[1], 2)).toFixed(2)
|
|
||||||
|
|
||||||
if (distance < alarm.radius) {
|
|
||||||
const channel = this.channels.cache.get(alarm.channel);
|
|
||||||
|
|
||||||
let newDt = await this.getDateEST(data.time);
|
|
||||||
let unixTime = Math.floor(newDt.getTime()/1000);
|
|
||||||
|
|
||||||
// if (alarm.rules.includes['ban_on_entry']) {
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// let alarmEmbed = new EmbedBuilder()
|
|
||||||
// .setColor(this.config.Colors.Default)
|
|
||||||
// .setDescription(`**Zone Ping - <t:${unixTime}>**\n**${data.player}** was located within **${distance} meters** of the Zone **${alarm.name}** __and has been banned.__`)
|
|
||||||
// .addFields({ name: '**Location**', value: `**[${data.pos[0]}, ${data.pos[1]}](https://www.izurvive.com/chernarusplussatmap/#location=${data.pos[0]};${data.pos[1]})**`, inline: false })
|
|
||||||
|
|
||||||
// channel.send({ content: `<@&${alarm.role}>`, embeds: [alarmEmbed] });
|
|
||||||
// } else {
|
|
||||||
let alarmEmbed = new EmbedBuilder()
|
|
||||||
.setColor(this.config.Colors.Default)
|
|
||||||
.setDescription(`**Zone Ping - <t:${unixTime}>**\n**${data.player}** was located within **${distance} meters** of the Zone **${alarm.name}**`)
|
|
||||||
.addFields({ name: '**Location**', value: `**[${data.pos[0]}, ${data.pos[1]}](https://www.izurvive.com/chernarusplussatmap/#location=${data.pos[0]};${data.pos[1]})**`, inline: false })
|
|
||||||
|
|
||||||
return await channel.send({ content: `<@&${alarm.role}>`, embeds: [alarmEmbed] });
|
|
||||||
// }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
async sendConnectionLogs(guildId, data) {
|
|
||||||
|
|
||||||
let guild = await this.GetGuild(guildId);
|
|
||||||
if (!this.exists(guild.connectionLogsChannel)) return;
|
|
||||||
const channel = this.channels.cache.get(guild.connectionLogsChannel);
|
|
||||||
|
|
||||||
let newDt = await this.getDateEST(data.time);
|
|
||||||
let unixTime = Math.floor(newDt.getTime()/1000);
|
|
||||||
|
|
||||||
let connectionLog = new EmbedBuilder()
|
|
||||||
.setColor(data.connected ? this.config.Colors.Green : this.config.Colors.Red)
|
|
||||||
.setDescription(`**${data.connected ? 'Connect' : 'Disconnect'} Event - <t:${unixTime}>\n${data.player} ${data.connected ? 'Connected' : 'Disconnected'}**`);
|
|
||||||
|
|
||||||
if (!data.connected) {
|
|
||||||
if (!(data.lastConnectionDate == null)) {
|
|
||||||
let oldUnixTime = Math.floor(data.lastConnectionDate.getTime()/1000);
|
|
||||||
let sessionTime = this.secondsToDhms(unixTime - oldUnixTime);
|
|
||||||
connectionLog.addFields({ name: '**Session Time**', value: `**${sessionTime}**`, inline: false });
|
|
||||||
} else connectionLog.addFields({ name: '**Session Time**', value: `**Unknown**`, inline: false });
|
|
||||||
}
|
|
||||||
|
|
||||||
if (this.exists(channel)) await channel.send({ embeds: [connectionLog] });
|
|
||||||
}
|
|
||||||
|
|
||||||
async detectCombatLog(guildId, data) {
|
|
||||||
if (data.lastDamageDate == null) return;
|
|
||||||
|
|
||||||
let newDt = await this.getDateEST(data.time);
|
|
||||||
|
|
||||||
let diffMs = (newDt - data.lastDamageDate)
|
|
||||||
let diffMins = Math.round(((diffMs % 86400000) % 3600000) / 60000); // minutes
|
|
||||||
|
|
||||||
if (diffMins > 5) return;
|
|
||||||
|
|
||||||
let guild = await this.GetGuild(guildId);
|
|
||||||
if (!this.exists(guild.connectionLogsChannel)) return;
|
|
||||||
const channel = this.channels.cache.get(guild.connectionLogsChannel);
|
|
||||||
if (!channel) return;
|
|
||||||
|
|
||||||
let unixTime = Math.floor(newDt.getTime()/1000);
|
|
||||||
|
|
||||||
let combatLog = new EmbedBuilder()
|
|
||||||
.setColor(this.config.Colors.Red)
|
|
||||||
.setDescription(`**NOTICE:**\n**${data.player}** has combat logged at <t:${unixTime}> when fighting **${data.lastHitBy}**`);
|
|
||||||
|
|
||||||
if (client.exists(guild.adminRole)) channel.send({ content: `<@&${guild.adminRole}>` });
|
|
||||||
|
|
||||||
return channel.send({ embeds: [combatLog] });
|
|
||||||
}
|
|
||||||
|
|
||||||
async handlePlayerLogs(guildId, stats, line) {
|
|
||||||
|
|
||||||
const connectTemplate = /(.*) \| Player \"(.*)\" is connected \(id=(.*)\)/g;
|
|
||||||
const disconnectTemplate = /(.*) \| Player \"(.*)\"\(id=(.*)\) has been disconnected/g;
|
|
||||||
const positionTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g;
|
|
||||||
const damageTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
|
|
||||||
const deadTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
|
|
||||||
|
|
||||||
if (line.includes(' connected')) {
|
|
||||||
let data = [...line.matchAll(connectTemplate)][0];
|
|
||||||
if (!data) return stats;
|
|
||||||
|
|
||||||
let info = {
|
|
||||||
time: data[1],
|
|
||||||
player: data[2],
|
|
||||||
playerID: data[3],
|
|
||||||
connected: true,
|
|
||||||
};
|
|
||||||
|
|
||||||
if (!this.exists(info.player) || !this.exists(info.playerID)) return stats;
|
|
||||||
|
|
||||||
let playerStat = stats.find(stat => stat.playerID == info.playerID)
|
|
||||||
let playerStatIndex = stats.indexOf(playerStat);
|
|
||||||
if (playerStat == undefined) playerStat = this.getDefaultPlayerStats(info.player, info.playerID);
|
|
||||||
|
|
||||||
let newDt = await this.getDateEST(info.time);
|
|
||||||
|
|
||||||
playerStat.lastConnectionDate = newDt;
|
|
||||||
playerStat.connected = true;
|
|
||||||
|
|
||||||
if (playerStatIndex == -1) stats.push(playerStat);
|
|
||||||
else stats[playerStatIndex] = playerStat;
|
|
||||||
|
|
||||||
this.sendConnectionLogs(guildId, {
|
|
||||||
time: info.time,
|
|
||||||
player: info.player,
|
|
||||||
connected: info.connected,
|
|
||||||
lastConnectionDate: null,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
if (line.includes(' disconnected')) {
|
|
||||||
let data = [...line.matchAll(disconnectTemplate)][0];
|
|
||||||
if (!data) return stats;
|
|
||||||
|
|
||||||
let info = {
|
|
||||||
time: data[1],
|
|
||||||
player: data[2],
|
|
||||||
playerID: data[3],
|
|
||||||
connected: false
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!this.exists(info.player) || !this.exists(info.playerID)) return stats;
|
|
||||||
|
|
||||||
let playerStat = stats.find(stat => stat.playerID == info.playerID)
|
|
||||||
let playerStatIndex = stats.indexOf(playerStat);
|
|
||||||
if (playerStat == undefined) playerStat = this.getDefaultPlayerStats(info.player, info.playerID);
|
|
||||||
|
|
||||||
playerStat.connected = false;
|
|
||||||
|
|
||||||
if (playerStatIndex == -1) stats.push(playerStat);
|
|
||||||
else stats[playerStatIndex] = playerStat;
|
|
||||||
|
|
||||||
this.sendConnectionLogs(guildId, {
|
|
||||||
time: info.time,
|
|
||||||
player: info.player,
|
|
||||||
connected: info.connected,
|
|
||||||
lastConnectionDate: playerStat.lastConnectionDate,
|
|
||||||
});
|
|
||||||
|
|
||||||
this.detectCombatLog(guildId, {
|
|
||||||
time: info.time,
|
|
||||||
player: info.player,
|
|
||||||
lastDamageDate: playerStat.lastDamageDate,
|
|
||||||
lastHitBy: playerStat.lastHitBy,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
if (line.includes('pos=<')) {
|
|
||||||
let data = [...line.matchAll(positionTemplate)][0];
|
|
||||||
if (!data) return stats;
|
|
||||||
|
|
||||||
let info = {
|
|
||||||
time: data[1],
|
|
||||||
player: data[2],
|
|
||||||
playerID: data[3],
|
|
||||||
pos: data[4].split(', ').map(v => parseFloat(v))
|
|
||||||
};
|
|
||||||
|
|
||||||
if (!this.exists(info.player) || !this.exists(info.playerID)) return stats;
|
|
||||||
|
|
||||||
let playerStat = stats.find(stat => stat.playerID == info.playerID)
|
|
||||||
let playerStatIndex = stats.indexOf(playerStat);
|
|
||||||
if (playerStat == undefined) playerStat = this.getDefaultPlayerStats(info.player, info.playerID);
|
|
||||||
|
|
||||||
playerStat.lastPos = playerStat.pos;
|
|
||||||
playerStat.pos = info.pos;
|
|
||||||
playerStat.lastTime = playerStat.time;
|
|
||||||
playerStat.time = `${info.time} EST`;
|
|
||||||
|
|
||||||
this.handleAlarms(guildId, {
|
|
||||||
time: info.time,
|
|
||||||
player: info.player,
|
|
||||||
playerID: info.playerID,
|
|
||||||
pos: info.pos,
|
|
||||||
});
|
|
||||||
|
|
||||||
if (playerStatIndex == -1) stats.push(playerStat);
|
|
||||||
else stats[playerStatIndex] = playerStat;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (line.includes('hit by Player')) {
|
|
||||||
let data = line.includes('(DEAD)') ? [...line.matchAll(deadTemplate)][0] : [...line.matchAll(damageTemplate)][0];
|
|
||||||
if (!data) return stats;
|
|
||||||
|
|
||||||
let info = {
|
|
||||||
time: data[1],
|
|
||||||
player: data[2],
|
|
||||||
playerID: data[3],
|
|
||||||
attacker: data[5],
|
|
||||||
attackerID: data[6]
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!this.exists(info.player) || !this.exists(info.playerID)) return stats;
|
|
||||||
|
|
||||||
let playerStat = stats.find(stat => stat.playerID == info.playerID)
|
|
||||||
let playerStatIndex = stats.indexOf(playerStat);
|
|
||||||
if (playerStat == undefined) playerStat = this.getDefaultPlayerStats(info.player, info.playerID);
|
|
||||||
|
|
||||||
let newDt = await this.getDateEST(info.time);
|
|
||||||
|
|
||||||
playerStat.lastDamageDate = newDt;
|
|
||||||
playerStat.lastHitBy = info.attacker;
|
|
||||||
|
|
||||||
if (playerStatIndex == -1) stats.push(playerStat);
|
|
||||||
else stats[playerStatIndex] = playerStat;
|
|
||||||
}
|
|
||||||
|
|
||||||
return stats;
|
|
||||||
}
|
|
||||||
|
|
||||||
async handleActivePlayersList(guildId) {
|
|
||||||
this.activePlayersTick = 0; // reset hour tick
|
|
||||||
|
|
||||||
let guild = await this.GetGuild(guildId);
|
|
||||||
if (!this.exists(guild.playerstats)) guild.playerstats = [];
|
|
||||||
if (!this.exists(guild.activePlayersChannel)) return;
|
|
||||||
|
|
||||||
const channel = this.channels.cache.get(guild.activePlayersChannel);
|
|
||||||
|
|
||||||
let activePlayers = guild.playerstats.filter(p => p.connected);
|
|
||||||
|
|
||||||
if (activePlayers.length == 0) return;
|
|
||||||
|
|
||||||
let des = ``;
|
|
||||||
for (let i = 0; i < activePlayers.length; i++) {
|
|
||||||
des += `**- ${activePlayers[i].gamertag}**\n`;
|
|
||||||
}
|
|
||||||
|
|
||||||
const activePlayersEmbed = new EmbedBuilder()
|
|
||||||
.setColor(this.config.Colors.Default)
|
|
||||||
.setTitle(`Online List - ${activePlayers.length} Player${activePlayers.length>1?'s':''} Online`)
|
|
||||||
.setDescription(des);
|
|
||||||
|
|
||||||
return channel.send({ embeds: [activePlayersEmbed] });
|
|
||||||
}
|
|
||||||
|
|
||||||
async readLogs(guildId) {
|
async readLogs(guildId) {
|
||||||
const fileStream = fs.createReadStream('./logs/server-logs.ADM');
|
const fileStream = fs.createReadStream('./logs/server-logs.ADM');
|
||||||
|
|
||||||
@@ -543,8 +143,8 @@ class DayzArmbands extends Client {
|
|||||||
}
|
}
|
||||||
if (!inLog || !connected) s[j].connected = false;
|
if (!inLog || !connected) s[j].connected = false;
|
||||||
}
|
}
|
||||||
if (lines[i].includes('connected') || lines[i].includes('pos=<') || lines[1].includes['hit by Player']) s = await this.handlePlayerLogs(guildId, s, lines[i]);
|
if (lines[i].includes('connected') || lines[i].includes('pos=<') || lines[1].includes['hit by Player']) s = await HandlePlayerLogs(this, guildId, s, lines[i]);
|
||||||
if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player')) s = await this.handleKillfeed(guildId, s, lines[i]);
|
if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player')) s = await HandleKillfeed(this, guildId, s, lines[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
await this.dbo.collection("guilds").updateOne({ "server.serverID": guildId }, {
|
await this.dbo.collection("guilds").updateOne({ "server.serverID": guildId }, {
|
||||||
@@ -566,9 +166,9 @@ class DayzArmbands extends Client {
|
|||||||
if (this.config.Dev != 'PROD.') console.log('---- tick ----');
|
if (this.config.Dev != 'PROD.') console.log('---- tick ----');
|
||||||
this.activePlayersTick++;
|
this.activePlayersTick++;
|
||||||
|
|
||||||
await this.downloadFile(`/games/${this.config.Nitrado.UserID}/noftp/dayzxb/config/DayZServer_X1_x64.ADM`, './logs/server-logs.ADM').then(async () => {
|
await DownloadNitradoFile(`/games/${this.config.Nitrado.UserID}/noftp/dayzxb/config/DayZServer_X1_x64.ADM`, './logs/server-logs.ADM').then(async () => {
|
||||||
await this.readLogs(this.config.GuildID).then(async () => {
|
await this.readLogs(this.config.GuildID).then(async () => {
|
||||||
if (this.activePlayersTick == 12) await this.handleActivePlayersList(this.config.GuildID);
|
if (this.activePlayersTick == 12) await HandleActivePlayersList(this.config.GuildID);
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
this.logsUpdateTimer(); // restart this function
|
this.logsUpdateTimer(); // restart this function
|
||||||
|
|||||||
@@ -0,0 +1,54 @@
|
|||||||
|
const { EmbedBuilder } = require('discord.js');
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
|
||||||
|
SendConnectionLogs: async (client, guildId, data) => {
|
||||||
|
|
||||||
|
let guild = await client.GetGuild(guildId);
|
||||||
|
if (!client.exists(guild.connectionLogsChannel)) return;
|
||||||
|
const channel = client.channels.cache.get(guild.connectionLogsChannel);
|
||||||
|
|
||||||
|
let newDt = await client.getDateEST(data.time);
|
||||||
|
let unixTime = Math.floor(newDt.getTime()/1000);
|
||||||
|
|
||||||
|
let connectionLog = new EmbedBuilder()
|
||||||
|
.setColor(data.connected ? client.config.Colors.Green : client.config.Colors.Red)
|
||||||
|
.setDescription(`**${data.connected ? 'Connect' : 'Disconnect'} Event - <t:${unixTime}>\n${data.player} ${data.connected ? 'Connected' : 'Disconnected'}**`);
|
||||||
|
|
||||||
|
if (!data.connected) {
|
||||||
|
if (!(data.lastConnectionDate == null)) {
|
||||||
|
let oldUnixTime = Math.floor(data.lastConnectionDate.getTime()/1000);
|
||||||
|
let sessionTime = client.secondsToDhms(unixTime - oldUnixTime);
|
||||||
|
connectionLog.addFields({ name: '**Session Time**', value: `**${sessionTime}**`, inline: false });
|
||||||
|
} else connectionLog.addFields({ name: '**Session Time**', value: `**Unknown**`, inline: false });
|
||||||
|
}
|
||||||
|
|
||||||
|
if (client.exists(channel)) await channel.send({ embeds: [connectionLog] });
|
||||||
|
},
|
||||||
|
|
||||||
|
DetectCombatLog: async (client, guildId, data) => {
|
||||||
|
if (data.lastDamageDate == null) return;
|
||||||
|
|
||||||
|
let newDt = await client.getDateEST(data.time);
|
||||||
|
|
||||||
|
let diffMs = (newDt - data.lastDamageDate)
|
||||||
|
let diffMins = Math.round(((diffMs % 86400000) % 3600000) / 60000); // minutes
|
||||||
|
|
||||||
|
if (diffMins > 5) return;
|
||||||
|
|
||||||
|
let guild = await client.GetGuild(guildId);
|
||||||
|
if (!client.exists(guild.connectionLogsChannel)) return;
|
||||||
|
const channel = client.channels.cache.get(guild.connectionLogsChannel);
|
||||||
|
if (!channel) return;
|
||||||
|
|
||||||
|
let unixTime = Math.floor(newDt.getTime()/1000);
|
||||||
|
|
||||||
|
let combatLog = new EmbedBuilder()
|
||||||
|
.setColor(client.config.Colors.Red)
|
||||||
|
.setDescription(`**NOTICE:**\n**${data.player}** has combat logged at <t:${unixTime}> when fighting **${data.lastHitBy}**`);
|
||||||
|
|
||||||
|
if (client.exists(guild.adminRole)) channel.send({ content: `<@&${guild.adminRole}>` });
|
||||||
|
|
||||||
|
return channel.send({ embeds: [combatLog] });
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,54 @@
|
|||||||
|
const { HandlePlayerBan } = require('./NitradoAPI');
|
||||||
|
const { EmbedBuilder } = require('discord.js');
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
|
||||||
|
HandleAlarms: async (client, guildId, data) => {
|
||||||
|
|
||||||
|
let guild = await client.GetGuild(guildId);
|
||||||
|
|
||||||
|
if (!client.exists(guild.alarms)) {
|
||||||
|
guild.alarms = [];
|
||||||
|
await client.dbo.collection("guilds").updateOne({ 'server.serverID': guildId }, {
|
||||||
|
$set: {
|
||||||
|
'server.alarms': [],
|
||||||
|
}
|
||||||
|
}, function (err, res) {
|
||||||
|
if (err) client.error(err);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
for (let i = 0; i < guild.alarms.length; i++) {
|
||||||
|
let alarm = guild.alarms[i];
|
||||||
|
if (alarm.disabled) continue; // ignore if alarm is disabled due to emp
|
||||||
|
if (alarm.ignoredPlayers.includes(data.playerID)) continue;
|
||||||
|
|
||||||
|
let diff = [Math.round(alarm.origin[0] - data.pos[0]), Math.round(alarm.origin[1] - data.pos[1])];
|
||||||
|
let distance = Math.sqrt(Math.pow(diff[0], 2) + Math.pow(diff[1], 2)).toFixed(2)
|
||||||
|
|
||||||
|
if (distance < alarm.radius) {
|
||||||
|
const channel = client.channels.cache.get(alarm.channel);
|
||||||
|
|
||||||
|
let newDt = await client.getDateEST(data.time);
|
||||||
|
let unixTime = Math.floor(newDt.getTime()/1000);
|
||||||
|
|
||||||
|
// if (alarm.rules.includes['ban_on_entry']) {
|
||||||
|
|
||||||
|
// let alarmEmbed = new EmbedBuilder()
|
||||||
|
// .setColor(client.config.Colors.Default)
|
||||||
|
// .setDescription(`**Zone Ping - <t:${unixTime}>**\n**${data.player}** was located within **${distance} meters** of the Zone **${alarm.name}** __and has been banned.__`)
|
||||||
|
// .addFields({ name: '**Location**', value: `**[${data.pos[0]}, ${data.pos[1]}](https://www.izurvive.com/chernarusplussatmap/#location=${data.pos[0]};${data.pos[1]})**`, inline: false })
|
||||||
|
|
||||||
|
// channel.send({ content: `<@&${alarm.role}>`, embeds: [alarmEmbed] });
|
||||||
|
// } else {
|
||||||
|
let alarmEmbed = new EmbedBuilder()
|
||||||
|
.setColor(client.config.Colors.Default)
|
||||||
|
.setDescription(`**Zone Ping - <t:${unixTime}>**\n**${data.player}** was located within **${distance} meters** of the Zone **${alarm.name}**`)
|
||||||
|
.addFields({ name: '**Location**', value: `**[${data.pos[0]}, ${data.pos[1]}](https://www.izurvive.com/chernarusplussatmap/#location=${data.pos[0]};${data.pos[1]})**`, inline: false })
|
||||||
|
|
||||||
|
return await channel.send({ content: `<@&${alarm.role}>`, embeds: [alarmEmbed] });
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,119 @@
|
|||||||
|
const { EmbedBuilder } = require('discord.js');
|
||||||
|
const { User, addUser } = require('../structures/user');
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
|
||||||
|
HandleKillfeed: async (client, guildId, stats, line) => {
|
||||||
|
|
||||||
|
let guild = await client.GetGuild(guildId);
|
||||||
|
const channel = client.channels.cache.get(guild.killfeedChannel);
|
||||||
|
|
||||||
|
let template = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: 0\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
|
||||||
|
let data = [...line.matchAll(template)][0];
|
||||||
|
if (!data) return stats;
|
||||||
|
|
||||||
|
let info = {
|
||||||
|
time: data[1],
|
||||||
|
victim: data[2],
|
||||||
|
victimID: data[3],
|
||||||
|
victimPOS: data[4],
|
||||||
|
killer: data[5],
|
||||||
|
killerID: data[6],
|
||||||
|
killerPOS: data[7],
|
||||||
|
bodyPart: data[8],
|
||||||
|
damage: data[9],
|
||||||
|
bullet: data[10],
|
||||||
|
weapon: data[11],
|
||||||
|
distance: data[12]
|
||||||
|
};
|
||||||
|
|
||||||
|
if (!client.exists(info.victim) || !client.exists(info.victimID) || !client.exists(info.killer) || !client.exists(info.killerID)) return stats;
|
||||||
|
|
||||||
|
let killerStat = stats.find(stat => stat.playerID == info.killerID)
|
||||||
|
let victimStat = stats.find(stat => stat.playerID == info.victimID)
|
||||||
|
let killerStatIndex = stats.indexOf(killerStat);
|
||||||
|
let victimStatIndex = stats.indexOf(victimStat);
|
||||||
|
if (killerStat == undefined) killerStat = client.getDefaultPlayerStats(info.killer, info.killerID);
|
||||||
|
if (victimStat == undefined) victimStat = client.getDefaultPlayerStats(info.victim, info.victimID);
|
||||||
|
|
||||||
|
killerStat.kills++;
|
||||||
|
killerStat.killStreak++;
|
||||||
|
killerStat.bestKillStreak = killerStat.killStreak > killerStat.bestKillStreak ? killerStat.killStreak : killerStat.bestKillStreak;
|
||||||
|
killerStat.longestKill = parseFloat(info.distance) > killerStat.longestKill ? parseFloat(info.distance).toFixed(1) : killerStat.longestKill;
|
||||||
|
victimStat.deaths++;
|
||||||
|
victimStat.deathStreak++;
|
||||||
|
victimStat.worstDeathStreak = victimStat.deathStreak > victimStat.worstDeathStreak ? victimStat.deathStreak : victimStat.bestKillStreak;
|
||||||
|
killerStat.KDR = killerStat.kills / (killerStat.deaths == 0 ? 1 : killerStat.deaths); // prevent division by 0
|
||||||
|
victimStat.KDR = victimStat.kills / (victimStat.deaths == 0 ? 1 : victimStat.deaths); // prevent division by 0
|
||||||
|
victimStat.killStreak = 0;
|
||||||
|
killerStat.deathStreak = 0;
|
||||||
|
|
||||||
|
let receivedBounty = null;
|
||||||
|
if (victimStat.bounties.length > 0 && killerStat.discordID != "") {
|
||||||
|
let totalBounty = 0;
|
||||||
|
for (let i = 0; i < victimStat.bounties.length; i++) {
|
||||||
|
totalBounty += victimStat.bounties[i].value;
|
||||||
|
}
|
||||||
|
|
||||||
|
let banking = await client.dbo.collection("users").findOne({"user.userID": killerStat.discordID}).then(banking => banking);
|
||||||
|
|
||||||
|
if (!banking) {
|
||||||
|
banking = {
|
||||||
|
userID: killerStat.discordID,
|
||||||
|
guilds: {
|
||||||
|
[guildId]: {
|
||||||
|
bankAccount: {
|
||||||
|
balance: guild.startingBalance,
|
||||||
|
cash: 0.00,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Register inventory for user
|
||||||
|
let newBank = new User();
|
||||||
|
newBank.createUser(killerStat.discordID, guildId, guild.startingBalance, 0);
|
||||||
|
newBank.save().catch(err => {
|
||||||
|
if (err) return client.sendInternalError(interaction, err);
|
||||||
|
});
|
||||||
|
|
||||||
|
} else banking = banking.user;
|
||||||
|
|
||||||
|
if (!client.exists(banking.guilds[guildId])) {
|
||||||
|
const success = addUser(banking.guilds, guildId, killer.discordID, this, guild.startingBalance);
|
||||||
|
if (!success) return client.sendError(guild.connectionLogsChannel, 'Failed to add bank');
|
||||||
|
}
|
||||||
|
|
||||||
|
const newBalance = banking.guilds[guildId].bankAccount.balance + totalBounty;
|
||||||
|
|
||||||
|
await client.dbo.collection("users").updateOne({ "user.userID": killerStat.discordID }, {
|
||||||
|
$set: {
|
||||||
|
[`user.guilds.${guildId}.bankAccount.balance`]: newBalance,
|
||||||
|
}
|
||||||
|
}, function(err, res) {
|
||||||
|
if (err) return client.sendError(guild.connectionLogsChannel, err);
|
||||||
|
});
|
||||||
|
|
||||||
|
receivedBounty = new EmbedBuilder()
|
||||||
|
.setColor(client.config.Colors.Default)
|
||||||
|
.setDescription(`<@${killerStat.discordID}> received **$${totalBounty.toFixed(2)}** in bounty rewards.`);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (killerStatIndex == -1) stats.push(killerStat);
|
||||||
|
else stats[killerStatIndex] = killerStat;
|
||||||
|
if (victimStatIndex == -1) stats.push(victimStat);
|
||||||
|
else stats[victimStatIndex] = victimStat;
|
||||||
|
|
||||||
|
let newDt = await client.getDateEST(info.time);
|
||||||
|
let unixTime = Math.floor(newDt.getTime()/1000);
|
||||||
|
|
||||||
|
const killEvent = new EmbedBuilder()
|
||||||
|
.setColor(client.config.Colors.Default)
|
||||||
|
.setDescription(`**Kill Event** - <t:${unixTime}>\n**${info.killer}** killed **${info.victim}**\n> **__Kill Data__**\n> **Weapon:** \` ${info.weapon} \`\n> **Distance:** \` ${info.distance} \`\n> **Body Part:** \` ${info.bodyPart.split('(')[0]} \`\n> **Damage:** \` ${info.damage} \`\n **Killer\n${killerStat.KDR.toFixed(2)} K/D - ${killerStat.kills} Kills - Killstreak: ${killerStat.killStreak}\nVictim\n${victimStat.KDR.toFixed(2)} K/D - ${victimStat.deaths} Deaths - Deathstreak: ${victimStat.deathStreak}**`);
|
||||||
|
|
||||||
|
if (client.exists(channel)) await channel.send({ embeds: [killEvent] });
|
||||||
|
if (client.exists(receivedBounty) && client.exists(channel)) await channel.send({ content: `<@${killerStat.discordID}>`, embeds: [receivedBounty] });
|
||||||
|
|
||||||
|
return stats;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,173 @@
|
|||||||
|
const { EmbedBuilder } = require('discord.js');
|
||||||
|
const { HandleAlarms } = require('./AlarmsHandler');
|
||||||
|
const { SendConnectionLogs, DetectCombatLog } = require('./AdminLogsHandler');
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
|
||||||
|
HandlePlayerLogs: async (client, guildId, stats, line) => {
|
||||||
|
|
||||||
|
const connectTemplate = /(.*) \| Player \"(.*)\" is connected \(id=(.*)\)/g;
|
||||||
|
const disconnectTemplate = /(.*) \| Player \"(.*)\"\(id=(.*)\) has been disconnected/g;
|
||||||
|
const positionTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g;
|
||||||
|
const damageTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
|
||||||
|
const deadTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
|
||||||
|
|
||||||
|
if (line.includes(' connected')) {
|
||||||
|
let data = [...line.matchAll(connectTemplate)][0];
|
||||||
|
if (!data) return stats;
|
||||||
|
|
||||||
|
let info = {
|
||||||
|
time: data[1],
|
||||||
|
player: data[2],
|
||||||
|
playerID: data[3],
|
||||||
|
connected: true,
|
||||||
|
};
|
||||||
|
|
||||||
|
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
|
||||||
|
|
||||||
|
let playerStat = stats.find(stat => stat.playerID == info.playerID)
|
||||||
|
let playerStatIndex = stats.indexOf(playerStat);
|
||||||
|
if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
|
||||||
|
|
||||||
|
let newDt = await client.getDateEST(info.time);
|
||||||
|
|
||||||
|
playerStat.lastConnectionDate = newDt;
|
||||||
|
playerStat.connected = true;
|
||||||
|
|
||||||
|
if (playerStatIndex == -1) stats.push(playerStat);
|
||||||
|
else stats[playerStatIndex] = playerStat;
|
||||||
|
|
||||||
|
SendConnectionLogs(client, guildId, {
|
||||||
|
time: info.time,
|
||||||
|
player: info.player,
|
||||||
|
connected: info.connected,
|
||||||
|
lastConnectionDate: null,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
if (line.includes(' disconnected')) {
|
||||||
|
let data = [...line.matchAll(disconnectTemplate)][0];
|
||||||
|
if (!data) return stats;
|
||||||
|
|
||||||
|
let info = {
|
||||||
|
time: data[1],
|
||||||
|
player: data[2],
|
||||||
|
playerID: data[3],
|
||||||
|
connected: false
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
|
||||||
|
|
||||||
|
let playerStat = stats.find(stat => stat.playerID == info.playerID)
|
||||||
|
let playerStatIndex = stats.indexOf(playerStat);
|
||||||
|
if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
|
||||||
|
|
||||||
|
playerStat.connected = false;
|
||||||
|
|
||||||
|
if (playerStatIndex == -1) stats.push(playerStat);
|
||||||
|
else stats[playerStatIndex] = playerStat;
|
||||||
|
|
||||||
|
SendConnectionLogs(client, guildId, {
|
||||||
|
time: info.time,
|
||||||
|
player: info.player,
|
||||||
|
connected: info.connected,
|
||||||
|
lastConnectionDate: playerStat.lastConnectionDate,
|
||||||
|
});
|
||||||
|
|
||||||
|
DetectCombatLog(client, guildId, {
|
||||||
|
time: info.time,
|
||||||
|
player: info.player,
|
||||||
|
lastDamageDate: playerStat.lastDamageDate,
|
||||||
|
lastHitBy: playerStat.lastHitBy,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
if (line.includes('pos=<')) {
|
||||||
|
let data = [...line.matchAll(positionTemplate)][0];
|
||||||
|
if (!data) return stats;
|
||||||
|
|
||||||
|
let info = {
|
||||||
|
time: data[1],
|
||||||
|
player: data[2],
|
||||||
|
playerID: data[3],
|
||||||
|
pos: data[4].split(', ').map(v => parseFloat(v))
|
||||||
|
};
|
||||||
|
|
||||||
|
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
|
||||||
|
|
||||||
|
let playerStat = stats.find(stat => stat.playerID == info.playerID)
|
||||||
|
let playerStatIndex = stats.indexOf(playerStat);
|
||||||
|
if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
|
||||||
|
|
||||||
|
playerStat.lastPos = playerStat.pos;
|
||||||
|
playerStat.pos = info.pos;
|
||||||
|
playerStat.lastTime = playerStat.time;
|
||||||
|
playerStat.time = `${info.time} EST`;
|
||||||
|
|
||||||
|
HandleAlarms(client, guildId, {
|
||||||
|
time: info.time,
|
||||||
|
player: info.player,
|
||||||
|
playerID: info.playerID,
|
||||||
|
pos: info.pos,
|
||||||
|
});
|
||||||
|
|
||||||
|
if (playerStatIndex == -1) stats.push(playerStat);
|
||||||
|
else stats[playerStatIndex] = playerStat;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (line.includes('hit by Player')) {
|
||||||
|
let data = line.includes('(DEAD)') ? [...line.matchAll(deadTemplate)][0] : [...line.matchAll(damageTemplate)][0];
|
||||||
|
if (!data) return stats;
|
||||||
|
|
||||||
|
let info = {
|
||||||
|
time: data[1],
|
||||||
|
player: data[2],
|
||||||
|
playerID: data[3],
|
||||||
|
attacker: data[5],
|
||||||
|
attackerID: data[6]
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
|
||||||
|
|
||||||
|
let playerStat = stats.find(stat => stat.playerID == info.playerID)
|
||||||
|
let playerStatIndex = stats.indexOf(playerStat);
|
||||||
|
if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
|
||||||
|
|
||||||
|
let newDt = await client.getDateEST(info.time);
|
||||||
|
|
||||||
|
playerStat.lastDamageDate = newDt;
|
||||||
|
playerStat.lastHitBy = info.attacker;
|
||||||
|
|
||||||
|
if (playerStatIndex == -1) stats.push(playerStat);
|
||||||
|
else stats[playerStatIndex] = playerStat;
|
||||||
|
}
|
||||||
|
|
||||||
|
return stats;
|
||||||
|
},
|
||||||
|
|
||||||
|
HandleActivePlayersList: async (client, guildId) => {
|
||||||
|
client.activePlayersTick = 0; // reset hour tick
|
||||||
|
|
||||||
|
let guild = await client.GetGuild(guildId);
|
||||||
|
if (!client.exists(guild.playerstats)) guild.playerstats = [];
|
||||||
|
if (!client.exists(guild.activePlayersChannel)) return;
|
||||||
|
|
||||||
|
const channel = client.channels.cache.get(guild.activePlayersChannel);
|
||||||
|
|
||||||
|
let activePlayers = guild.playerstats.filter(p => p.connected);
|
||||||
|
|
||||||
|
if (activePlayers.length == 0) return;
|
||||||
|
|
||||||
|
let des = ``;
|
||||||
|
for (let i = 0; i < activePlayers.length; i++) {
|
||||||
|
des += `**- ${activePlayers[i].gamertag}**\n`;
|
||||||
|
}
|
||||||
|
|
||||||
|
const activePlayersEmbed = new EmbedBuilder()
|
||||||
|
.setColor(client.config.Colors.Default)
|
||||||
|
.setTitle(`Online List - ${activePlayers.length} Player${activePlayers.length>1?'s':''} Online`)
|
||||||
|
.setDescription(des);
|
||||||
|
|
||||||
|
return channel.send({ embeds: [activePlayersEmbed] });
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,60 @@
|
|||||||
|
const { finished } = require('stream/promises');
|
||||||
|
const concat = require('concat-stream');
|
||||||
|
const { Readable } = require('stream');
|
||||||
|
const FormData = require('form-data');
|
||||||
|
const fs = require('fs');
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
|
||||||
|
DownloadNitradoFile: async (client, filename, outputDir) => {
|
||||||
|
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/file_server/download?file=${filename}`, {
|
||||||
|
headers: {
|
||||||
|
"Authorization": client.config.Nitrado.Auth
|
||||||
|
}
|
||||||
|
}).then(response =>
|
||||||
|
response.json().then(data => data)
|
||||||
|
).then(res => res);
|
||||||
|
|
||||||
|
const stream = fs.createWriteStream(outputDir);
|
||||||
|
const { body } = await fetch(res.data.token.url);
|
||||||
|
await finished(Readable.fromWeb(body).pipe(stream));
|
||||||
|
},
|
||||||
|
|
||||||
|
HandlePlayerBan: async (client, gamertag, ban) => {
|
||||||
|
// get current bans
|
||||||
|
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
|
||||||
|
headers: {
|
||||||
|
"Authorization": client.config.Nitrado.Auth
|
||||||
|
}
|
||||||
|
}).then(response =>
|
||||||
|
response.json().then(data => data)
|
||||||
|
).then(res => res);
|
||||||
|
|
||||||
|
let bans = res.data.gameserver.settings.general.bans;
|
||||||
|
if (ban) bans += `${gamertag}\r\n`;
|
||||||
|
if (!ban) bans = bans.replace(`${gamertag}\r\n`, '');
|
||||||
|
if (ban != true && ban != false) {
|
||||||
|
client.error("Incorrect Ban Option: HandlePlayerBan")
|
||||||
|
throw "Incorrect Ban Option: HandlePlayerBan"
|
||||||
|
}
|
||||||
|
|
||||||
|
const formData = new FormData();
|
||||||
|
formData.append("category", "general");
|
||||||
|
formData.append("key", "bans");
|
||||||
|
formData.append("value", bans);
|
||||||
|
formData.pipe(concat(data => {
|
||||||
|
async function sendList() {
|
||||||
|
await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
|
||||||
|
method: "POST",
|
||||||
|
credentials: 'include',
|
||||||
|
headers: {
|
||||||
|
...formData.getHeaders(),
|
||||||
|
"Authorization": client.config.Nitrado.Auth
|
||||||
|
},
|
||||||
|
body: data,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
sendList();
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -9,7 +9,7 @@ const { REST } = require('@discordjs/rest');
|
|||||||
*/
|
*/
|
||||||
module.exports = {
|
module.exports = {
|
||||||
// Register guild commands
|
// Register guild commands
|
||||||
RegisterGuildCommands: async function(client, guild) {
|
RegisterGuildCommands: async (client, guild) => {
|
||||||
const commands = [];
|
const commands = [];
|
||||||
const commandFiles = fs.readdirSync(path.join(__dirname, "..", "commands")).filter(file => file.endsWith('.js'));
|
const commandFiles = fs.readdirSync(path.join(__dirname, "..", "commands")).filter(file => file.endsWith('.js'));
|
||||||
|
|
||||||
@@ -39,7 +39,7 @@ module.exports = {
|
|||||||
},
|
},
|
||||||
|
|
||||||
// Register global commands
|
// Register global commands
|
||||||
RegisterGlobalCommands: async function(client) {
|
RegisterGlobalCommands: async (client) => {
|
||||||
const commands = [];
|
const commands = [];
|
||||||
const commandFiles = fs.readdirSync(path.join(__dirname, "..", "commands")).filter(file => file.endsWith('.js'));
|
const commandFiles = fs.readdirSync(path.join(__dirname, "..", "commands")).filter(file => file.endsWith('.js'));
|
||||||
|
|
||||||
|
|||||||
Reference in new issue
Block a user