Merge branch 'co-work' of https://github.com/IrPgFKS0/dayz-reforger into co-work
Mutual changes
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+92
-42
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@@ -28,14 +28,13 @@ module.exports = {
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DetectCombatLog: async (client, guildId, data) => {
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if (data.lastDamageDate == null) return;
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let newDt = await client.getDateEST(data.time);
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let diffSeconds = Math.round((newDt.getTime() - data.lastDamageDate.getTime()) / 1000);
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const newDt = await client.getDateEST(data.time);
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const diffSeconds = Math.round((newDt.getTime() - data.lastDamageDate.getTime()) / 1000);
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// If diff is greater than 5 minutes, not a combat log
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// or if death after last combat
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if (diffSeconds > (data.combatLogTimer * 60)) return;
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if (data.lastDamageDate <= data.lastDeathDate) return;
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if (diffSeconds > 5 * 60) return;
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let guild = await client.GetGuild(guildId);
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if (!client.exists(guild.connectionLogsChannel)) return;
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@@ -72,8 +72,8 @@ module.exports = {
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else if (killedBy == Templates.Explosion) info.causeOfDeath = data[5];
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else return stats; // Unknown template;
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let newDt = await client.getDateEST(info.time);
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let unixTime = Math.floor(newDt.getTime()/1000);
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const newDt = await client.getDateEST(info.time);
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const unixTime = Math.floor(newDt.getTime()/1000);
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const showCoords = client.exists(guild.showKillfeedCoords) ? guild.showKillfeedCoords : false; // default to false if no record of configuration.
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+2
-3
@@ -109,6 +109,7 @@ module.exports = {
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lastDamageDate: playerStat.lastDamageDate,
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lastHitBy: playerStat.lastHitBy,
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lastDeathDate: playerStat.lastDeathDate,
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combatLogTimer: combatLogTimer,
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});
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}
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}
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@@ -169,9 +170,7 @@ module.exports = {
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let playerStatIndex = stats.indexOf(playerStat);
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if (playerStat === undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
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const newDt = await client.getDateEST(info.time);
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playerStat.lastDamageDate = newDt;
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playerStat.lastDamageDate = await client.getDateEST(info.time);
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playerStat.lastHitBy = info.attacker;
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if (playerStatIndex === -1) stats.push(playerStat);
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+63
-29
@@ -2,12 +2,54 @@ const { finished } = require('stream/promises');
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const concat = require('concat-stream');
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const { Readable } = require('stream');
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const FormData = require('form-data');
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const path = require("path");
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const fs = require('fs');
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const maxRetries = 5;
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const retryDelay = 5000; // 5 seconds
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// Private functions (only called locally)
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const UploadNitradoFile = async (client, remoteDir, remoteFilename, localFileDir) => {
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for (let retries = 0; retries <= maxRetries; retries++) {
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try {
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const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/file_server/upload?` + new URLSearchParams({
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path: remoteDir,
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file: remoteFilename
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}), {
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method: "POST",
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headers: {
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"Authorization": client.config.Nitrado.Auth
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},
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}).then(response =>
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response.json().then(data => data)
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).then(res => res);
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let contents = fs.readFileSync(localFileDir, 'utf8');
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const uploadRes = await fetch(res.data.token.url, {
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method: "POST",
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headers: {
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'Content-Type': 'application/binary',
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token: res.data.token.token
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},
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body: contents,
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});
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if (!uploadRes.ok) {
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const errorText = await uploadRes.text();
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client.error(`Failed to upload file to Nitrado (${client.config.Nitrado.ServerID}): status: ${uploadRes.status}, message: ${errorText}: UploadNitradoFile`);
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if (retries === 2) return 1; // Return error status on the second failed status code.
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} else {
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const data = await uploadRes.json();
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return data;
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}
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} catch (error) {
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client.error(`UploadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
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if (retries === maxRetries) throw new Error(`UploadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
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}
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await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
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}
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}
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const PostServerSettings = async (client, category, key, value) => {
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for (let retries = 0; retries <= maxRetries; retries++) {
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try {
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@@ -176,35 +218,27 @@ module.exports = {
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ToggleBaseDamage: async (client, preference) => {
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const settings = await module.exports.FetchServerSettings(client, 'ToggleBaseDamage'); // Fetch server settings
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if (settings == 1) return 1;
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const pref = preference ? 1 : 0;
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const posted = await PostServerSettings(client, "config", "disableBaseDamage", pref);
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if (posted == 1) return 1;
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const remoteDir = `/games/${client.config.Nitrado.UserID}/ftproot/dayzxb_missions/dayzOffline.chernarusplus`;
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const remoteFilename = 'cfggameplay.json';
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if (settings && settings != 1) {
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for (let retries = 0; retries <= maxRetries; retries++) {
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try {
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const formData = new FormData();
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formData.append("category", "config");
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formData.append("key", "disableBaseDamage");
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formData.append("value", preference);
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formData.pipe(concat(data => {
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async function sendList() {
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await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
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method: "POST",
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credentials: 'include',
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headers: {
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...formData.getHeaders(),
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"Authorization": client.config.Nitrado.Auth
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},
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body: data,
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});
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}
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sendList();
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}));
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return 0;
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} catch (error) {
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client.error(`HandlePlayerBan: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
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if (retries === maxRetries) throw new Error(`HandlePlayerBan: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
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}
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await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
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}
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}
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const jsonDir = `../logs/${remoteFilename}`;
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await module.exports.DownloadNitradoFile(client, `${remoteDir}/${remoteFilename}`, jsonDir);
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let gameplay = JSON.parse(fs.readFileSync(jsonDir));
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gameplay.GeneralData.disableBaseDamage = preference;
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// write JSON to file
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fs.writeFileSync(jsonDir, JSON.stringify(gameplay), null, 2);
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const uploaded = await UploadNitradoFile(client, remoteDir, remoteFileName, jsonDir);
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if (uploaded == 1) return 1;
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return 0;
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}
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}
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