Merge branch 'co-work' of https://github.com/IrPgFKS0/dayz-reforger into co-work

Mutual changes
This commit is contained in:
IrPgFKS0 committed 2023-09-10 21:54:23 -07:00
commit 5e2123194e
7 files changed
+91 -41

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+20 -1
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@@ -1,7 +1,7 @@
const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelectMenuBuilder } = require('discord.js');
const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
const bitfieldCalculator = require('discord-bitfield-calculator');
const { BanPlayer, UnbanPlayer, RestartServer, CheckServerStatus } = require('../util/NitradoAPI');
const { BanPlayer, UnbanPlayer, RestartServer, CheckServerStatus, ToggleBaseDamage } = require('../util/NitradoAPI');
const { Armbands } = require('../config/armbandsdb.js');
module.exports = {
@@ -148,6 +148,18 @@ module.exports = {
description: "Enable/Disable periodic server checks and restart if stopped.",
value: "auto-restart",
type: CommandOptions.SubCommand,
}, {
name: "disable-base-damage",
description: "Disable/Enable base damage",
value: "disable-base-damage",
type: CommandOptions.SubCommand,
options: [{
name: "preference",
description: "DisableBaseDamage Preference",
value: true,
type: CommandOptions.Boolean,
required: true,
}]
}],
SlashCommand: {
/**
@@ -462,6 +474,13 @@ module.exports = {
});
return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(msg)], flags: (1 << 6) });
} else if (args[0].name == 'disable-base-damage') {
const preference = args[0].options[0].value;
const toggle = await ToggleBaseDamage(client, preference);
if (toggle == 1) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Red).setDescription('Failed to update ` disableBaseDamage `, try again later.')] });
return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Green).setDescription(`Successfully updated \` disableBaseDamage \` to ${preference}.\nRestart the DayZ server to apply these changes.`)] });
}
}
},
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "dayzr-bot",
"version": "9.9.8",
"version": "10.0.5",
"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
"main": "index.js",
"nodemonConfig": {
+1 -2
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@@ -1,6 +1,5 @@
const { RegisterGlobalCommands, RegisterGuildCommands } = require("../util/RegisterSlashCommands");
const { Collection, Client, EmbedBuilder, Routes } = require('discord.js');
const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
const MongoClient = require('mongodb').MongoClient;
const { REST } = require('@discordjs/rest');
const Logger = require("../util/Logger");
@@ -80,7 +79,7 @@ class DayzRBot extends Client {
return await rest.post(Routes.interactionCallback(interaction.id, interaction.token), {
body: {
type: CommandOptions.Integer,
type: 4,
data: message,
}
});
+3 -4
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@@ -28,14 +28,13 @@ module.exports = {
DetectCombatLog: async (client, guildId, data) => {
if (data.lastDamageDate == null) return;
let newDt = await client.getDateEST(data.time);
let diffSeconds = Math.round((newDt.getTime() - data.lastDamageDate.getTime()) / 1000);
const newDt = await client.getDateEST(data.time);
const diffSeconds = Math.round((newDt.getTime() - data.lastDamageDate.getTime()) / 1000);
// If diff is greater than 5 minutes, not a combat log
// or if death after last combat
if (diffSeconds > (data.combatLogTimer * 60)) return;
if (data.lastDamageDate <= data.lastDeathDate) return;
if (diffSeconds > 5 * 60) return;
let guild = await client.GetGuild(guildId);
if (!client.exists(guild.connectionLogsChannel)) return;
+2 -2
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@@ -72,8 +72,8 @@ module.exports = {
else if (killedBy == Templates.Explosion) info.causeOfDeath = data[5];
else return stats; // Unknown template;
let newDt = await client.getDateEST(info.time);
let unixTime = Math.floor(newDt.getTime()/1000);
const newDt = await client.getDateEST(info.time);
const unixTime = Math.floor(newDt.getTime()/1000);
const showCoords = client.exists(guild.showKillfeedCoords) ? guild.showKillfeedCoords : false; // default to false if no record of configuration.
+2 -3
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@@ -109,6 +109,7 @@ module.exports = {
lastDamageDate: playerStat.lastDamageDate,
lastHitBy: playerStat.lastHitBy,
lastDeathDate: playerStat.lastDeathDate,
combatLogTimer: combatLogTimer,
});
}
}
@@ -169,9 +170,7 @@ module.exports = {
let playerStatIndex = stats.indexOf(playerStat);
if (playerStat === undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
const newDt = await client.getDateEST(info.time);
playerStat.lastDamageDate = newDt;
playerStat.lastDamageDate = await client.getDateEST(info.time);
playerStat.lastHitBy = info.attacker;
if (playerStatIndex === -1) stats.push(playerStat);
+62 -28
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@@ -2,12 +2,54 @@ const { finished } = require('stream/promises');
const concat = require('concat-stream');
const { Readable } = require('stream');
const FormData = require('form-data');
const path = require("path");
const fs = require('fs');
const maxRetries = 5;
const retryDelay = 5000; // 5 seconds
// Private functions (only called locally)
const UploadNitradoFile = async (client, remoteDir, remoteFilename, localFileDir) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/file_server/upload?` + new URLSearchParams({
path: remoteDir,
file: remoteFilename
}), {
method: "POST",
headers: {
"Authorization": client.config.Nitrado.Auth
},
}).then(response =>
response.json().then(data => data)
).then(res => res);
let contents = fs.readFileSync(localFileDir, 'utf8');
const uploadRes = await fetch(res.data.token.url, {
method: "POST",
headers: {
'Content-Type': 'application/binary',
token: res.data.token.token
},
body: contents,
});
if (!uploadRes.ok) {
const errorText = await uploadRes.text();
client.error(`Failed to upload file to Nitrado (${client.config.Nitrado.ServerID}): status: ${uploadRes.status}, message: ${errorText}: UploadNitradoFile`);
if (retries === 2) return 1; // Return error status on the second failed status code.
} else {
const data = await uploadRes.json();
return data;
}
} catch (error) {
client.error(`UploadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`UploadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
}
const PostServerSettings = async (client, category, key, value) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
@@ -176,35 +218,27 @@ module.exports = {
ToggleBaseDamage: async (client, preference) => {
const settings = await module.exports.FetchServerSettings(client, 'ToggleBaseDamage'); // Fetch server settings
if (settings == 1) return 1;
const pref = preference ? 1 : 0;
const posted = await PostServerSettings(client, "config", "disableBaseDamage", pref);
if (posted == 1) return 1;
const remoteDir = `/games/${client.config.Nitrado.UserID}/ftproot/dayzxb_missions/dayzOffline.chernarusplus`;
const remoteFilename = 'cfggameplay.json';
const jsonDir = `../logs/${remoteFilename}`;
await module.exports.DownloadNitradoFile(client, `${remoteDir}/${remoteFilename}`, jsonDir);
let gameplay = JSON.parse(fs.readFileSync(jsonDir));
gameplay.GeneralData.disableBaseDamage = preference;
// write JSON to file
fs.writeFileSync(jsonDir, JSON.stringify(gameplay), null, 2);
const uploaded = await UploadNitradoFile(client, remoteDir, remoteFileName, jsonDir);
if (uploaded == 1) return 1;
if (settings && settings != 1) {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const formData = new FormData();
formData.append("category", "config");
formData.append("key", "disableBaseDamage");
formData.append("value", preference);
formData.pipe(concat(data => {
async function sendList() {
await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
method: "POST",
credentials: 'include',
headers: {
...formData.getHeaders(),
"Authorization": client.config.Nitrado.Auth
},
body: data,
});
}
sendList();
}));
return 0;
} catch (error) {
client.error(`HandlePlayerBan: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`HandlePlayerBan: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
}
}
}