detect those who aren't connected anymore
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1 file changed
+10
@@ -530,6 +530,16 @@ class DayzArmbands extends Client {
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let s = guild.playerstats;
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for (let i = logIndex + 1; i < lines.length; i++) {
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let c = s.find(p => p.connected);
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for (let j = 0; j < c.length; j++) {
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let inLog = false;
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let connected = true;
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if (lines[i].includes(c[j].gamertag)) {
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inLog = true;
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connected = lines[i].includes(' connected') ? true : lines[i].includes('disconnected') ? false : connected;
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}
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if (!inLog || !connected) s[j].connected = false;
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}
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if (lines[i].includes('connected') || lines[i].includes('pos=<') || lines[1].includes['hit by Player']) s = await this.handlePlayerLogs(guildId, s, lines[i]);
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if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player')) s = await this.handleKillfeed(guildId, s, lines[i]);
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}
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