bounty system
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@@ -47,10 +47,94 @@ module.exports = {
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if (args[0].name == 'set') {
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if (args[0].name == 'set') {
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let playerStat = GuildDB.playerstats.find(stat => stat.player == args[0].options[0].value);
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if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least ` 5 minutes `.')] });
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let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
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let banking = await client.dbo.collection("users").findOne({"user.userID": interaction.member.user.id}).then(banking => banking);
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if (!banking) {
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banking = {
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userID: interaction.member.user.id,
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guilds: {
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[GuildDB.serverID]: {
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bankAccount: {
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balance: GuildDB.startingBalance,
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cash: 0.00,
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}
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}
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}
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}
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// Register inventory for user
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let newBank = new User();
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newBank.createBank(interaction.member.user.id, GuildDB.serverID, GuildDB.startingBalance, 0);
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newBank.save().catch(err => {
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if (err) return client.sendInternalError(interaction, err);
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});
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} else banking = banking.banking;
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if (!client.exists(banking.guilds[GuildDB.serverID])) {
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const success = addUser(banking.guilds, GuildDB.serverID, interaction.member.user.id, client, GuildDB.startingBalance);
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if (!success) return client.sendInternalError(interaction, 'Failed to add bank');
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}
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if (args[0].options[0].value > banking.guilds[GuildDB.serverID].bankAccount.balance) {
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let nsf = new EmbedBuilder()
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.setDescription('**Bank Notice:** NSF. Non sufficient funds')
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.setColor(client.config.Colors.Red);
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return interaction.send({ embeds: [nsf] });
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}
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const newBalance = banking.guilds[GuildDB.serverID].bankAccount.balance - args[0].options[1].value;
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client.dbo.collection("users").updateOne({ "user.userID": interaction.member.user.id }, {
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$set: {
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[`banking.guilds.${GuildDB.serverID}.bankAccount.balance`]: newBalance,
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}
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}, function(err, res) {
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if (err) return client.sendInternalError(interaction, err);
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});
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playerStat.bounties.push({
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setBy: interaction.member.user.id,
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value: args[0].options[1].value,
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});
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GuildDB.playerstats[playerStatIndex] = playerStat;
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client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
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$set: {
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'server.playerstats': GuildDB.playerstats,
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}
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}, function(err, res) {
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if (err) return client.sendInternalError(interaction, err);
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});
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const successEmbed = new EmbedBuilder()
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.setTitle('Success')
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.setDescription(`Successfully set a **$${args[0].options[1].value.toFixed(2)}** bounty on \` ${playerStat.gamertag} \`\nThis can be viewed using </bounty view:1086786904671924267>`)
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.setColor(client.config.Colors.Green);
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return interaction.send({ embeds: [successEmbed] });
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} else if (args[0].name == 'view') {
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} else if (args[0].name == 'view') {
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let activeBounties = GuildDB.playerstats.filter((p) => p.bounties.length > 0);
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let bountiesEmbed = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setDescription('**Active Boutnies**');
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for (let i = 0; i < activeBounties.length; i++) {
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for (let j = 0; j < activeBounties[i].bounties.length; j++) {
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bountiesEmbed.addFields({ name: `${activeBounties[i].gamertag} has a:`, value: `**$${activeBounties[i].bounties[j].value.toFixed(2)}** bounty set by <@${activeBounties[i].bounties[j].setBy}>`, inline: false });
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}
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}
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return interaction.send({ embeds: [bountiesEmbed] });
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}
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}
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},
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},
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},
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},
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+1
-1
@@ -1,6 +1,6 @@
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{
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{
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"name": "dayz-armbands",
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"name": "dayz-armbands",
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"version": "5.5.3.7",
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"version": "5.6.3.7",
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"description": "A General Purpose Discord Bot for DayZ Servers.",
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"description": "A General Purpose Discord Bot for DayZ Servers.",
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"main": "index.js",
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"main": "index.js",
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"nodemonConfig": {
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"nodemonConfig": {
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@@ -156,6 +156,57 @@ class DayzArmbands extends Client {
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if (victimStat.killStreak>0) victimStat.killStreak = 0;
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if (victimStat.killStreak>0) victimStat.killStreak = 0;
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if (killerStat.deathStreak>0) killerStat.deathStreak = 0;
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if (killerStat.deathStreak>0) killerStat.deathStreak = 0;
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let receivedBounty = null;
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if (victimStat.bounties.length > 0 && killerStat.discordID != "") {
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let totalBounty = 0;
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for (let i = 0; i < victimStat.bounties.length; i++) {
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totalBounty += victimStat.bounties[i].value;
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}
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let banking = await this.dbo.collection("users").findOne({"user.userID": killerStat.discordID}).then(banking => banking);
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if (!banking) {
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banking = {
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userID: interaction.member.user.id,
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guilds: {
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[guild.serverID]: {
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bankAccount: {
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balance: guild.startingBalance,
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cash: 0.00,
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}
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}
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}
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}
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// Register inventory for user
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let newBank = new User();
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newBank.createBank(interaction.member.user.id, guild.serverID, guild.startingBalance, 0);
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newBank.save().catch(err => {
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if (err) return client.sendInternalError(interaction, err);
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});
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} else banking = banking.banking;
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if (!this.exists(banking.guilds[guild.serverID])) {
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const success = addUser(banking.guilds, guild.serverID, interaction.member.user.id, this, guild.startingBalance);
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if (!success) return this.sendError(guild.connectionLogsChannel, 'Failed to add bank');
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}
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const newBalance = banking.guilds[guild.serverID].bankAccount.balance + totalBounty;
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this.dbo.collection("users").updateOne({ "user.userID": killerStat.discordID }, {
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$set: {
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[`banking.guilds.${guild.serverID}.bankAccount.balance`]: newBalance,
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}
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}, function(err, res) {
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if (err) return this.sendError(guild.connectionLogsChannel, err);
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});
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receivedBounty = new EmbedBuilder()
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.setColor(this.config.Colors.Default)
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.setDescription(`<@${killerStat.discordID}> received **$${totalBounty.toFixed(2)}** in bounty rewards.`);
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}
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if (killerStatIndex == -1) guild.playerstats.push(killerStat);
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if (killerStatIndex == -1) guild.playerstats.push(killerStat);
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else guild.playerstats[killerStatIndex] = killerStat;
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else guild.playerstats[killerStatIndex] = killerStat;
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if (victimStatIndex == -1) guild.playerstats.push(victimStat);
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if (victimStatIndex == -1) guild.playerstats.push(victimStat);
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@@ -178,6 +229,7 @@ class DayzArmbands extends Client {
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.setDescription(`**Kill Event** - <t:${unixTime}>\n**${info.killer}** killed **${info.victim}**\n> **__Kill Data__**\n> **Weapon:** \` ${info.weapon} \`\n> **Distance:** \` ${info.distance} \`\n> **Body Part:** \` ${info.bodyPart.split('(')[0]} \`\n> **Damage:** \` ${info.damage} \`\n **Killer\n${killerStat.KDR} K/D - ${killerStat.kills} Kills - Killstreak: ${killerStat.killStreak}\nVictim\n${victimStat.KDR} K/D - ${victimStat.deaths} Deaths - Deathstreak: ${victimStat.deathStreak}**`);
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.setDescription(`**Kill Event** - <t:${unixTime}>\n**${info.killer}** killed **${info.victim}**\n> **__Kill Data__**\n> **Weapon:** \` ${info.weapon} \`\n> **Distance:** \` ${info.distance} \`\n> **Body Part:** \` ${info.bodyPart.split('(')[0]} \`\n> **Damage:** \` ${info.damage} \`\n **Killer\n${killerStat.KDR} K/D - ${killerStat.kills} Kills - Killstreak: ${killerStat.killStreak}\nVictim\n${victimStat.KDR} K/D - ${victimStat.deaths} Deaths - Deathstreak: ${victimStat.deathStreak}**`);
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if (this.exists(channel)) channel.send({ embeds: [killEvent] });
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if (this.exists(channel)) channel.send({ embeds: [killEvent] });
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if (this.exists(receivedBounty) && this.exists(channel)) channel.send({ content: `<@${killerStat.discordID}>`, embeds: [receivedBounty] });
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}
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}
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async handleAlarms(guildId, data) {
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async handleAlarms(guildId, data) {
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@@ -572,6 +624,7 @@ class DayzArmbands extends Client {
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pos: [],
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pos: [],
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lastConnectionDate: null,
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lastConnectionDate: null,
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connected: false,
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connected: false,
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bounties: [],
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}
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}
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}
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}
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