bounty system
This commit is contained in:
3 files changed
+138
-1
No files matched your search
@@ -47,10 +47,94 @@ module.exports = {
|
||||
|
||||
if (args[0].name == 'set') {
|
||||
|
||||
let playerStat = GuildDB.playerstats.find(stat => stat.player == args[0].options[0].value);
|
||||
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least ` 5 minutes `.')] });
|
||||
let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
|
||||
|
||||
let banking = await client.dbo.collection("users").findOne({"user.userID": interaction.member.user.id}).then(banking => banking);
|
||||
|
||||
if (!banking) {
|
||||
banking = {
|
||||
userID: interaction.member.user.id,
|
||||
guilds: {
|
||||
[GuildDB.serverID]: {
|
||||
bankAccount: {
|
||||
balance: GuildDB.startingBalance,
|
||||
cash: 0.00,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Register inventory for user
|
||||
let newBank = new User();
|
||||
newBank.createBank(interaction.member.user.id, GuildDB.serverID, GuildDB.startingBalance, 0);
|
||||
newBank.save().catch(err => {
|
||||
if (err) return client.sendInternalError(interaction, err);
|
||||
});
|
||||
|
||||
} else banking = banking.banking;
|
||||
|
||||
if (!client.exists(banking.guilds[GuildDB.serverID])) {
|
||||
const success = addUser(banking.guilds, GuildDB.serverID, interaction.member.user.id, client, GuildDB.startingBalance);
|
||||
if (!success) return client.sendInternalError(interaction, 'Failed to add bank');
|
||||
}
|
||||
|
||||
if (args[0].options[0].value > banking.guilds[GuildDB.serverID].bankAccount.balance) {
|
||||
let nsf = new EmbedBuilder()
|
||||
.setDescription('**Bank Notice:** NSF. Non sufficient funds')
|
||||
.setColor(client.config.Colors.Red);
|
||||
|
||||
return interaction.send({ embeds: [nsf] });
|
||||
}
|
||||
|
||||
const newBalance = banking.guilds[GuildDB.serverID].bankAccount.balance - args[0].options[1].value;
|
||||
|
||||
client.dbo.collection("users").updateOne({ "user.userID": interaction.member.user.id }, {
|
||||
$set: {
|
||||
[`banking.guilds.${GuildDB.serverID}.bankAccount.balance`]: newBalance,
|
||||
}
|
||||
}, function(err, res) {
|
||||
if (err) return client.sendInternalError(interaction, err);
|
||||
});
|
||||
|
||||
playerStat.bounties.push({
|
||||
setBy: interaction.member.user.id,
|
||||
value: args[0].options[1].value,
|
||||
});
|
||||
|
||||
GuildDB.playerstats[playerStatIndex] = playerStat;
|
||||
|
||||
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
|
||||
$set: {
|
||||
'server.playerstats': GuildDB.playerstats,
|
||||
}
|
||||
}, function(err, res) {
|
||||
if (err) return client.sendInternalError(interaction, err);
|
||||
});
|
||||
|
||||
const successEmbed = new EmbedBuilder()
|
||||
.setTitle('Success')
|
||||
.setDescription(`Successfully set a **$${args[0].options[1].value.toFixed(2)}** bounty on \` ${playerStat.gamertag} \`\nThis can be viewed using </bounty view:1086786904671924267>`)
|
||||
.setColor(client.config.Colors.Green);
|
||||
|
||||
return interaction.send({ embeds: [successEmbed] });
|
||||
|
||||
} else if (args[0].name == 'view') {
|
||||
|
||||
let activeBounties = GuildDB.playerstats.filter((p) => p.bounties.length > 0);
|
||||
|
||||
let bountiesEmbed = new EmbedBuilder()
|
||||
.setColor(client.config.Colors.Default)
|
||||
.setDescription('**Active Boutnies**');
|
||||
|
||||
for (let i = 0; i < activeBounties.length; i++) {
|
||||
for (let j = 0; j < activeBounties[i].bounties.length; j++) {
|
||||
bountiesEmbed.addFields({ name: `${activeBounties[i].gamertag} has a:`, value: `**$${activeBounties[i].bounties[j].value.toFixed(2)}** bounty set by <@${activeBounties[i].bounties[j].setBy}>`, inline: false });
|
||||
}
|
||||
}
|
||||
|
||||
return interaction.send({ embeds: [bountiesEmbed] });
|
||||
}
|
||||
},
|
||||
},
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "dayz-armbands",
|
||||
"version": "5.5.3.7",
|
||||
"version": "5.6.3.7",
|
||||
"description": "A General Purpose Discord Bot for DayZ Servers.",
|
||||
"main": "index.js",
|
||||
"nodemonConfig": {
|
||||
|
||||
@@ -156,6 +156,57 @@ class DayzArmbands extends Client {
|
||||
if (victimStat.killStreak>0) victimStat.killStreak = 0;
|
||||
if (killerStat.deathStreak>0) killerStat.deathStreak = 0;
|
||||
|
||||
let receivedBounty = null;
|
||||
if (victimStat.bounties.length > 0 && killerStat.discordID != "") {
|
||||
let totalBounty = 0;
|
||||
for (let i = 0; i < victimStat.bounties.length; i++) {
|
||||
totalBounty += victimStat.bounties[i].value;
|
||||
}
|
||||
|
||||
let banking = await this.dbo.collection("users").findOne({"user.userID": killerStat.discordID}).then(banking => banking);
|
||||
|
||||
if (!banking) {
|
||||
banking = {
|
||||
userID: interaction.member.user.id,
|
||||
guilds: {
|
||||
[guild.serverID]: {
|
||||
bankAccount: {
|
||||
balance: guild.startingBalance,
|
||||
cash: 0.00,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Register inventory for user
|
||||
let newBank = new User();
|
||||
newBank.createBank(interaction.member.user.id, guild.serverID, guild.startingBalance, 0);
|
||||
newBank.save().catch(err => {
|
||||
if (err) return client.sendInternalError(interaction, err);
|
||||
});
|
||||
|
||||
} else banking = banking.banking;
|
||||
|
||||
if (!this.exists(banking.guilds[guild.serverID])) {
|
||||
const success = addUser(banking.guilds, guild.serverID, interaction.member.user.id, this, guild.startingBalance);
|
||||
if (!success) return this.sendError(guild.connectionLogsChannel, 'Failed to add bank');
|
||||
}
|
||||
|
||||
const newBalance = banking.guilds[guild.serverID].bankAccount.balance + totalBounty;
|
||||
|
||||
this.dbo.collection("users").updateOne({ "user.userID": killerStat.discordID }, {
|
||||
$set: {
|
||||
[`banking.guilds.${guild.serverID}.bankAccount.balance`]: newBalance,
|
||||
}
|
||||
}, function(err, res) {
|
||||
if (err) return this.sendError(guild.connectionLogsChannel, err);
|
||||
});
|
||||
|
||||
receivedBounty = new EmbedBuilder()
|
||||
.setColor(this.config.Colors.Default)
|
||||
.setDescription(`<@${killerStat.discordID}> received **$${totalBounty.toFixed(2)}** in bounty rewards.`);
|
||||
}
|
||||
|
||||
if (killerStatIndex == -1) guild.playerstats.push(killerStat);
|
||||
else guild.playerstats[killerStatIndex] = killerStat;
|
||||
if (victimStatIndex == -1) guild.playerstats.push(victimStat);
|
||||
@@ -178,6 +229,7 @@ class DayzArmbands extends Client {
|
||||
.setDescription(`**Kill Event** - <t:${unixTime}>\n**${info.killer}** killed **${info.victim}**\n> **__Kill Data__**\n> **Weapon:** \` ${info.weapon} \`\n> **Distance:** \` ${info.distance} \`\n> **Body Part:** \` ${info.bodyPart.split('(')[0]} \`\n> **Damage:** \` ${info.damage} \`\n **Killer\n${killerStat.KDR} K/D - ${killerStat.kills} Kills - Killstreak: ${killerStat.killStreak}\nVictim\n${victimStat.KDR} K/D - ${victimStat.deaths} Deaths - Deathstreak: ${victimStat.deathStreak}**`);
|
||||
|
||||
if (this.exists(channel)) channel.send({ embeds: [killEvent] });
|
||||
if (this.exists(receivedBounty) && this.exists(channel)) channel.send({ content: `<@${killerStat.discordID}>`, embeds: [receivedBounty] });
|
||||
}
|
||||
|
||||
async handleAlarms(guildId, data) {
|
||||
@@ -572,6 +624,7 @@ class DayzArmbands extends Client {
|
||||
pos: [],
|
||||
lastConnectionDate: null,
|
||||
connected: false,
|
||||
bounties: [],
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in new issue
Block a user