debug/readLogs

This commit is contained in:
SowinskiBraeden committed 2023-10-29 12:56:00 -07:00
1 parent d3f3800e99
commit 7365b46d1f
7 files changed
+49 -30

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+3 -2
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@@ -2,6 +2,7 @@ const { BanPlayer, UnbanPlayer } = require('./NitradoAPI');
const { EmbedBuilder } = require('discord.js');
const { calculateVector } = require('./vector');
const { destinations } = require('../database/destinations');
const { GetGuild } = require('../database/guild');
// Private functions (only called locally)
@@ -159,7 +160,7 @@ module.exports = {
}
if (update) {
client.dbo.collection("guilds").updateOne({ "server.serverID": guildId }, {$set: { "server.uavs": uavs }}, (err, res) => {
client.dbo.collection("guilds").updateOne({ "server.serverID": guild.serverID }, {$set: { "server.uavs": uavs }}, (err, res) => {
if (err) return client.sendError(client.GetChannel(guild.adminLogsChannel), err);
});
}
@@ -167,7 +168,7 @@ module.exports = {
KillInAlarm: async (client, guildId, data) => {
let guild = await client.GetGuild(guildId);
let guild = await GetGuild(client, guildId);
for (let i = 0; i < guild.alarms.length; i++) {
let alarm = guild.alarms[i];
+12 -12
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@@ -47,7 +47,7 @@ module.exports = {
let diedTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) died\. Stats> Water: (.*) Energy: (.*) Bleed sources: (.*)/g;
let data = line.includes('>) died.') ? [...line.matchAll(diedTemplate)][0] : [...line.matchAll(killedByZmb)][0];
if (!data) return stats;
if (!data) return;
let info = {
time: data[1],
@@ -59,7 +59,7 @@ module.exports = {
const newDt = await client.getDateEST(info.time);
let victimStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
if (!client.exits(victimStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client3.config.Nitrado.ServerID);
if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
victimStat.lastDeathDate = newDt;
@@ -143,7 +143,7 @@ module.exports = {
if (killedBy == Templates.LandMine || killedBy == Templates.Explosion || killedBy == Templates.Vehicle) {
let victimStat = await client.dbo.collection("players").findOne({"playerID": info.victimID});
if (!client.exits(victimStat)) victimStat = getDefaultPlayer(info.victim, info.victimID, client.config.Nitrado.ServerID);
if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.victim, info.victimID, client.config.Nitrado.ServerID);
victimStat.lastDeathDate = newDt;
const cod = killedBy == Templates.LandMine ? `Land Mine Trap` :
@@ -158,15 +158,15 @@ module.exports = {
if (client.exists(channel)) await channel.send({ embeds: [killEvent] });
return await UpdatePlayer(client, victimStat);
}
killerStat
KillInAlarm(client, guildId, info); // check if kill happened in a no kill zone
KillInAlarm(client, guild.serverID, info); // check if kill happened in a no kill zone
if (!client.exists(info.victim) || !client.exists(info.victimID) || !client.exists(info.killer) || !client.exists(info.killerID)) return stats;
let victimStat = await client.dbo.collection("players").findOne({"playerID": info.victimID});
let killerStat = await client.dbo.collection("players").findOne({"playerID": info.killerID});
if (!client.exits(victimStat)) victimStat = getDefaultPlayer(info.victim, info.victimID, client.config.Nitrado.ServerID);
if (!client.exits(killerStat)) killerStat = getDefaultPlayer(info.killer, info.killerID, client.config.Nitrado.ServerID);
if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.victim, info.victimID, client.config.Nitrado.ServerID);
if (!client.exists(killerStat)) killerStat = getDefaultPlayer(info.killer, info.killerID, client.config.Nitrado.ServerID);
killerStat.kills++;
killerStat.killStreak++;
@@ -191,21 +191,21 @@ module.exports = {
let banking = await client.dbo.collection("users").findOne({"user.userID": killerStat.discordID}).then(banking => banking);
if (!banking) {
banking = await createUser(interaction.member.user.id, guildId, guild.startingBalance, client)
banking = await createUser(interaction.member.user.id, guild.serverID, guild.startingBalance, client)
if (!client.exists(banking)) return client.sendInternalError(interaction, err);
}
banking = banking.user;
if (!client.exists(banking.guilds[guildId])) {
const success = addUser(banking.guilds, guildId, interaction.member.user.id, client, guild.startingBalance);
if (!client.exists(banking.guilds[ guild.serverID])) {
const success = addUser(banking.guilds, guild.serverID, interaction.member.user.id, client, guild.startingBalance);
if (!success) return client.sendInternalError(interaction, 'Failed to add bank');
}
const newBalance = banking.guilds[guildId].balance + totalBounty;
const newBalance = banking.guilds[ guild.serverID].balance + totalBounty;
await client.dbo.collection("users").updateOne({ "user.userID": killerStat.discordID }, {
$set: {
[`user.guilds.${guildId}.balance`]: newBalance,
[`user.guilds.${ guild.serverID}.balance`]: newBalance,
}
}, (err, res) => {
if (err) return client.sendError(client.GetChannel(guild.killfeedChannel), `Killfeed Error: Updating killer bank balance\n${err}`);
+5 -5
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@@ -30,7 +30,7 @@ module.exports = {
if (!client.exists(info.player) || !client.exists(info.playerID)) return;
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
if (!client.exits(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
const newDt = await client.getDateEST(info.time);
playerStat.lastConnectionDate = newDt;
@@ -74,7 +74,7 @@ module.exports = {
if (!client.exists(info.player) || !client.exists(info.playerID)) return;
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
if (!client.exits(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
const newDt = await client.getDateEST(info.time);
const unixTime = Math.round(newDt.getTime() / 1000); // Seconds
@@ -124,7 +124,7 @@ module.exports = {
if (!client.exists(info.player) || !client.exists(info.playerID)) return;
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
if (!client.exits(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
if (!client.exists(playerStat.lastConnectionDate)) playerStat.lastConnectionDate = await client.getDateEST(info.time);
playerStat.lastPos = playerStat.pos;
@@ -161,7 +161,7 @@ module.exports = {
if (!client.exists(info.player) || !client.exists(info.playerID)) return;
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
if (!client.exits(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
playerStat.lastDamageDate = await client.getDateEST(info.time);
playerStat.lastHitBy = info.attacker;
@@ -203,7 +203,7 @@ module.exports = {
if (!client.exists(guild.activePlayersChannel)) return;
const channel = client.GetChannel(guild.activePlayersChannel);
let activePlayers = client.dbo.collection("players").find({"connected": true})
let activePlayers = await client.dbo.collection("players").find({"connected": true}).toArray();
let des = ``;
for (let i = 0; i < activePlayers.length; i++) {