fix/automatic restart CheckServerStatus parameters
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@@ -1,6 +1,6 @@
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{
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{
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"name": "dayzr-bot",
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"name": "dayzr-bot",
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"version": "13.1.6",
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"version": "13.1.7",
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"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
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"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
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"main": "index.js",
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"main": "index.js",
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"nodemonConfig": {
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"nodemonConfig": {
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@@ -399,7 +399,19 @@ class DayzRBot extends Client {
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*/
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*/
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for (let i = 0; i < guilds.length; i++) {
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for (let i = 0; i < guilds.length; i++) {
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if (!this.exists(guilds[i].Nitrado)) continue;
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if (!this.exists(guilds[i].Nitrado)) continue;
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if (guilds[i].server.autoRestart) this.arIntervalIds.set(guilds[i].server.serverID, setInterval(CheckServerStatus, this.arInterval, guilds[i].nitrado, this))
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if (guilds[i].server.autoRestart) {
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const NitradoCred = {
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ServerID: guilds[i].Nitrado.ServerID,
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UserID: guilds[i].Nitrado.UserID,
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Auth: decrypt(
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guilds[i].Nitrado.Auth,
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this.config.EncryptionMethod,
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this.key,
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this.encryptionIV
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)
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};
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this.arIntervalIds.set(guilds[i].server.serverID, setInterval(CheckServerStatus, this.arInterval, NitradoCred, this))
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}
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this.logHistory.set(guilds[i].Nitrado.ServerID, guilds[i].server.lastLog); // Using Nitrado Server ID over guild ID in case of future support for multiple nitrado servers in a single guild
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this.logHistory.set(guilds[i].Nitrado.ServerID, guilds[i].server.lastLog); // Using Nitrado Server ID over guild ID in case of future support for multiple nitrado servers in a single guild
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this.playerSessions.set(guilds[i].Nitrado.ServerID, new Map()); // Same reason here as named above.
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this.playerSessions.set(guilds[i].Nitrado.ServerID, new Map()); // Same reason here as named above.
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this.log(`[${guilds[i].server.serverID}] Initialized existing Nitrado`);
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this.log(`[${guilds[i].server.serverID}] Initialized existing Nitrado`);
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