Moved nitrado api back/cleaned up fetch errors
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@@ -2,6 +2,9 @@ const { EmbedBuilder } = require('discord.js');
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const { HandleAlarmsAndUAVs } = require('./AlarmsHandler');
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const { SendConnectionLogs, DetectCombatLog } = require('./AdminLogsHandler');
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// custom util imports
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const { FetchServerSettings } = require('../util/NitradoAPI');
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module.exports = {
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HandlePlayerLogs: async (client, guildId, stats, line) => {
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@@ -162,68 +165,63 @@ module.exports = {
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HandleActivePlayersList: async (client, guildId) => {
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client.activePlayersTick = 0; // reset hour tick
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const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
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headers: {
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"Authorization": client.config.Nitrado.Auth
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const data = await FetchServerSettings(client, 'HandleActivePlayersList'); // Fetch server status
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if (data && data != 1) {
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let hostname = data.data.gameserver.settings.config.hostname;
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let map = data.data.gameserver.settings.config.mission.slice(12);
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let status = data.data.gameserver.status;
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let slots = data.data.gameserver.slots;
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let statusEmoji;
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let statusText;
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if (status === "started") {
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statusEmoji = "🟢";
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statusText = "Active";
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} else if (status === "stopped") {
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statusEmoji = "🔴";
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statusText = "Stopped";
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} else if (status === "restarting") {
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statusEmoji = "↻";
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statusText = "Restarting";
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} else {
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statusEmoji = "❓"; // Unknown status
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statusText = "Unknown Status";
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}
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}).then(response =>
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response.json().then(data => data)
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).then(res => res);
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let hostname = res.data.gameserver.settings.config.hostname;
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let map = res.data.gameserver.settings.config.mission.slice(12);
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let status = res.data.gameserver.status;
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let slots = res.data.gameserver.slots;
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let statusEmoji;
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let statusText;
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if (status === "started") {
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statusEmoji = "🟢";
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statusText = "Active";
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} else if (status === "stopped") {
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statusEmoji = "🔴";
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statusText = "Stopped";
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} else if (status === "restarting") {
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statusEmoji = "↻";
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statusText = "Restarting";
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} else {
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statusEmoji = "❓"; // Unknown status
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statusText = "Unknown Status";
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}
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let guild = await client.GetGuild(guildId);
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if (!client.exists(guild.playerstats)) guild.playerstats = [];
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if (!client.exists(guild.activePlayersChannel)) return;
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let guild = await client.GetGuild(guildId);
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if (!client.exists(guild.playerstats)) guild.playerstats = [];
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if (!client.exists(guild.activePlayersChannel)) return;
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const channel = client.GetChannel(guild.activePlayersChannel);
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let activePlayers = guild.playerstats.filter(p => p.connected == true);
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const channel = client.GetChannel(guild.activePlayersChannel);
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let activePlayers = guild.playerstats.filter(p => p.connected == true);
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let des = ``;
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for (let i = 0; i < activePlayers.length; i++) {
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des += `**- ${activePlayers[i].gamertag}**\n`;
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let des = ``;
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for (let i = 0; i < activePlayers.length; i++) {
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des += `**- ${activePlayers[i].gamertag}**\n`;
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}
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const nodes = activePlayers.length === 0;
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const PlayersEmbed = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setTitle(`Online List \` ${activePlayers.length} \` Player${activePlayers.length>1?'s':''} Online`)
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.addFields(
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{ name: 'Server:', value: `\` ${hostname} \``, inline: false },
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{ name: 'Map:', value: `\` ${map} \``, inline: true },
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{ name: 'Status:', value: `\` ${statusEmoji} ${statusText} \``, inline: true },
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{ name: 'Slots:', value: `\` ${slots} \``, inline: true }
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);
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const activePlayersEmbed = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setTimestamp()
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.setTitle(`Players Online:`)
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.setDescription(des || (nodes ? "No Players Online :(" : ""))
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return channel.send({ embeds: [PlayersEmbed, activePlayersEmbed] }).then(sentMessage => {
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setTimeout(() => {
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sentMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`));
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}, 360000);
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});
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}
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const nodes = activePlayers.length === 0;
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const PlayersEmbed = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setTitle(`Online List \` ${activePlayers.length} \` Player${activePlayers.length>1?'s':''} Online`)
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.addFields(
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{ name: 'Server:', value: `\` ${hostname} \``, inline: false },
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{ name: 'Map:', value: `\` ${map} \``, inline: true },
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{ name: 'Status:', value: `\` ${statusEmoji} ${statusText} \``, inline: true },
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{ name: 'Slots:', value: `\` ${slots} \``, inline: true }
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);
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const activePlayersEmbed = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setTimestamp()
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.setTitle(`Players Online:`)
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.setDescription(des || (nodes ? "No Players Online :(" : ""))
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return channel.send({ embeds: [PlayersEmbed, activePlayersEmbed] }).then(sentMessage => {
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setTimeout(() => {
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sentMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`));
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}, 360000);
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});
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}
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}
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