Moved nitrado api back/cleaned up fetch errors

This commit is contained in:
IrPgFKS0 committed 2023-09-05 14:22:23 -07:00
1 parent 4e38d4872f
commit 90aa597269
4 files changed
+127 -117

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+57 -59
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@@ -2,6 +2,9 @@ const { EmbedBuilder } = require('discord.js');
const { HandleAlarmsAndUAVs } = require('./AlarmsHandler');
const { SendConnectionLogs, DetectCombatLog } = require('./AdminLogsHandler');
// custom util imports
const { FetchServerSettings } = require('../util/NitradoAPI');
module.exports = {
HandlePlayerLogs: async (client, guildId, stats, line) => {
@@ -162,68 +165,63 @@ module.exports = {
HandleActivePlayersList: async (client, guildId) => {
client.activePlayersTick = 0; // reset hour tick
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
headers: {
"Authorization": client.config.Nitrado.Auth
const data = await FetchServerSettings(client, 'HandleActivePlayersList'); // Fetch server status
if (data && data != 1) {
let hostname = data.data.gameserver.settings.config.hostname;
let map = data.data.gameserver.settings.config.mission.slice(12);
let status = data.data.gameserver.status;
let slots = data.data.gameserver.slots;
let statusEmoji;
let statusText;
if (status === "started") {
statusEmoji = "🟢";
statusText = "Active";
} else if (status === "stopped") {
statusEmoji = "🔴";
statusText = "Stopped";
} else if (status === "restarting") {
statusEmoji = "↻";
statusText = "Restarting";
} else {
statusEmoji = "❓"; // Unknown status
statusText = "Unknown Status";
}
}).then(response =>
response.json().then(data => data)
).then(res => res);
let hostname = res.data.gameserver.settings.config.hostname;
let map = res.data.gameserver.settings.config.mission.slice(12);
let status = res.data.gameserver.status;
let slots = res.data.gameserver.slots;
let statusEmoji;
let statusText;
if (status === "started") {
statusEmoji = "🟢";
statusText = "Active";
} else if (status === "stopped") {
statusEmoji = "🔴";
statusText = "Stopped";
} else if (status === "restarting") {
statusEmoji = "↻";
statusText = "Restarting";
} else {
statusEmoji = "❓"; // Unknown status
statusText = "Unknown Status";
}
let guild = await client.GetGuild(guildId);
if (!client.exists(guild.playerstats)) guild.playerstats = [];
if (!client.exists(guild.activePlayersChannel)) return;
let guild = await client.GetGuild(guildId);
if (!client.exists(guild.playerstats)) guild.playerstats = [];
if (!client.exists(guild.activePlayersChannel)) return;
const channel = client.GetChannel(guild.activePlayersChannel);
let activePlayers = guild.playerstats.filter(p => p.connected == true);
const channel = client.GetChannel(guild.activePlayersChannel);
let activePlayers = guild.playerstats.filter(p => p.connected == true);
let des = ``;
for (let i = 0; i < activePlayers.length; i++) {
des += `**- ${activePlayers[i].gamertag}**\n`;
let des = ``;
for (let i = 0; i < activePlayers.length; i++) {
des += `**- ${activePlayers[i].gamertag}**\n`;
}
const nodes = activePlayers.length === 0;
const PlayersEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTitle(`Online List \` ${activePlayers.length} \` Player${activePlayers.length>1?'s':''} Online`)
.addFields(
{ name: 'Server:', value: `\` ${hostname} \``, inline: false },
{ name: 'Map:', value: `\` ${map} \``, inline: true },
{ name: 'Status:', value: `\` ${statusEmoji} ${statusText} \``, inline: true },
{ name: 'Slots:', value: `\` ${slots} \``, inline: true }
);
const activePlayersEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTimestamp()
.setTitle(`Players Online:`)
.setDescription(des || (nodes ? "No Players Online :(" : ""))
return channel.send({ embeds: [PlayersEmbed, activePlayersEmbed] }).then(sentMessage => {
setTimeout(() => {
sentMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`));
}, 360000);
});
}
const nodes = activePlayers.length === 0;
const PlayersEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTitle(`Online List \` ${activePlayers.length} \` Player${activePlayers.length>1?'s':''} Online`)
.addFields(
{ name: 'Server:', value: `\` ${hostname} \``, inline: false },
{ name: 'Map:', value: `\` ${map} \``, inline: true },
{ name: 'Status:', value: `\` ${statusEmoji} ${statusText} \``, inline: true },
{ name: 'Slots:', value: `\` ${slots} \``, inline: true }
);
const activePlayersEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTimestamp()
.setTitle(`Players Online:`)
.setDescription(des || (nodes ? "No Players Online :(" : ""))
return channel.send({ embeds: [PlayersEmbed, activePlayersEmbed] }).then(sentMessage => {
setTimeout(() => {
sentMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`));
}, 360000);
});
}
}