Moved nitrado api back/cleaned up fetch errors

This commit is contained in:
IrPgFKS0 committed 2023-09-05 14:22:23 -07:00
1 parent 4e38d4872f
commit 90aa597269
4 files changed
+127 -117

No files matched your search

+66 -54
View File
@@ -9,45 +9,41 @@ const retryDelay = 5000; // 5 seconds
// Private functions (only called locally)
const HandlePlayerBan = async (client, gamertag, ban) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
// get current bans
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
headers: {
"Authorization": client.config.Nitrado.Auth
}
}).then(response =>
response.json().then(data => data)
).then(res => res);
const data = await module.exports.FetchServerSettings(client, 'HandlePlayerBan'); // Fetch server status
let bans = res.data.gameserver.settings.general.bans;
if (ban) bans += `\r\n${gamertag}`;
else if (!ban) bans = bans.replace(gamertag, '');
else client.error("Incorrect Ban Option: HandlePlayerBan");
if (data && data != 1) {
let bans = data.data.gameserver.settings.general.bans;
if (ban) bans += `\r\n${gamertag}`;
else if (!ban) bans = bans.replace(gamertag, '');
else client.error("Incorrect Ban Option: HandlePlayerBan");
const formData = new FormData();
formData.append("category", "general");
formData.append("key", "bans");
formData.append("value", bans);
formData.pipe(concat(data => {
async function sendList() {
await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
method: "POST",
credentials: 'include',
headers: {
...formData.getHeaders(),
"Authorization": client.config.Nitrado.Auth
},
body: data,
});
}
sendList();
}));
return 0;
} catch (error) {
if (retries === maxRetries) throw new Error(`HandlePlayerBans: Failed to fetch data after ${maxRetries} retries`);
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const formData = new FormData();
formData.append("category", "general");
formData.append("key", "bans");
formData.append("value", bans);
formData.pipe(concat(data => {
async function sendList() {
await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
method: "POST",
credentials: 'include',
headers: {
...formData.getHeaders(),
"Authorization": client.config.Nitrado.Auth
},
body: data,
});
}
sendList();
}));
return 0;
} catch (error) {
client.error(`HandlePlayerBan: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`HandlePlayerBan: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
}
@@ -76,7 +72,8 @@ module.exports = {
await finished(Readable.fromWeb(body).pipe(stream));
return 0;
} catch (error) {
if (retries === maxRetries) throw new Error(`DownloadNitradoFile: Failed to fetch data after ${maxRetries} retries`);
client.error(`DownloadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`DownloadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
@@ -106,16 +103,23 @@ module.exports = {
},
body: JSON.stringify(params)
});
return 0;
if (!res.ok) {
const errorText = await res.text();
client.error(`Failed to restart Nitrado server (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: RestartServer`);
return 1; // Return error status on failed status code.
} else {
return 0;
}
} catch (error) {
client.error(`Error during restart request: ${error.message}`);
if (retries === maxRetries) throw new Error(`RestartServer: Failed to fetch data after ${maxRetries} retries`);
client.error(`RestartServer: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`RestartServer: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
},
CheckServerStatus: async (client) => {
FetchServerSettings: async (client, fetcher) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
// get current status
@@ -124,27 +128,35 @@ module.exports = {
"Authorization": client.config.Nitrado.Auth
}
});
if (!res.ok) {
const errorText = await res.text();
client.error(`Failed to get Nitrado server stats (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: CheckServerStatus`);
client.error(`Failed to get Nitrado server stats (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: ${fetcher} via FetchServerSettings`);
if (retries === 2) return 1; // Return error status on the second failed status code.
} else {
const data = await res.json();
if (data && data.data.gameserver.status === 'stopped') {
client.log(`Restart of Nitrado server ${client.config.Nitrado.ServerID} has been invoked by the bot, the periodic check showed status of "${data.data.gameserver.status}".`);
// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
restart_message = 'Server being restarted by periodic bot check.';
message = 'The server was restarted by periodic bot check!';
module.exports.RestartServer(client, restart_message, message);
}
return data;
}
return 0;
} catch (error) {
client.error(`Failed to connect to Nitrado (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`CheckServerStatus: Failed to fetch data after ${maxRetries} retries`);
client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`${fetcher} via FetchServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
},
CheckServerStatus: async (client) => {
const data = await module.exports.FetchServerSettings(client, 'CheckServerStatus'); // Fetch server status
if (data && data != 1) {
if (data && data.data.gameserver.status === 'stopped') {
client.log(`Restart of Nitrado server ${client.config.Nitrado.ServerID} has been invoked by the bot, the periodic check showed status of "${data.data.gameserver.status}".`);
// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
restart_message = 'Server being restarted by periodic bot check.';
message = 'The server was restarted by periodic bot check!';
module.exports.RestartServer(client, restart_message, message);
}
}
},
}