Moved nitrado api back/cleaned up fetch errors
This commit is contained in:
4 files changed
+123
-113
No files matched your search
+1
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "dayzr-bot",
|
||||
"version": "9.8.0",
|
||||
"version": "9.8.1",
|
||||
"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
|
||||
"main": "index.js",
|
||||
"nodemonConfig": {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
const { RegisterGlobalCommands, RegisterGuildCommands} = require("../util/RegisterSlashCommands");
|
||||
const { RegisterGlobalCommands, RegisterGuildCommands } = require("../util/RegisterSlashCommands");
|
||||
const { Collection, Client, EmbedBuilder, Routes } = require('discord.js');
|
||||
const MongoClient = require('mongodb').MongoClient;
|
||||
const { REST } = require('@discordjs/rest');
|
||||
|
||||
+56
-58
@@ -2,6 +2,9 @@ const { EmbedBuilder } = require('discord.js');
|
||||
const { HandleAlarmsAndUAVs } = require('./AlarmsHandler');
|
||||
const { SendConnectionLogs, DetectCombatLog } = require('./AdminLogsHandler');
|
||||
|
||||
// custom util imports
|
||||
const { FetchServerSettings } = require('../util/NitradoAPI');
|
||||
|
||||
module.exports = {
|
||||
|
||||
HandlePlayerLogs: async (client, guildId, stats, line) => {
|
||||
@@ -162,68 +165,63 @@ module.exports = {
|
||||
HandleActivePlayersList: async (client, guildId) => {
|
||||
client.activePlayersTick = 0; // reset hour tick
|
||||
|
||||
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
|
||||
headers: {
|
||||
"Authorization": client.config.Nitrado.Auth
|
||||
const data = await FetchServerSettings(client, 'HandleActivePlayersList'); // Fetch server status
|
||||
|
||||
if (data && data != 1) {
|
||||
let hostname = data.data.gameserver.settings.config.hostname;
|
||||
let map = data.data.gameserver.settings.config.mission.slice(12);
|
||||
let status = data.data.gameserver.status;
|
||||
let slots = data.data.gameserver.slots;
|
||||
|
||||
let statusEmoji;
|
||||
let statusText;
|
||||
if (status === "started") {
|
||||
statusEmoji = "🟢";
|
||||
statusText = "Active";
|
||||
} else if (status === "stopped") {
|
||||
statusEmoji = "🔴";
|
||||
statusText = "Stopped";
|
||||
} else if (status === "restarting") {
|
||||
statusEmoji = "↻";
|
||||
statusText = "Restarting";
|
||||
} else {
|
||||
statusEmoji = "❓"; // Unknown status
|
||||
statusText = "Unknown Status";
|
||||
}
|
||||
}).then(response =>
|
||||
response.json().then(data => data)
|
||||
).then(res => res);
|
||||
|
||||
let guild = await client.GetGuild(guildId);
|
||||
if (!client.exists(guild.playerstats)) guild.playerstats = [];
|
||||
if (!client.exists(guild.activePlayersChannel)) return;
|
||||
|
||||
let hostname = res.data.gameserver.settings.config.hostname;
|
||||
let map = res.data.gameserver.settings.config.mission.slice(12);
|
||||
let status = res.data.gameserver.status;
|
||||
let slots = res.data.gameserver.slots;
|
||||
const channel = client.GetChannel(guild.activePlayersChannel);
|
||||
let activePlayers = guild.playerstats.filter(p => p.connected == true);
|
||||
|
||||
let statusEmoji;
|
||||
let statusText;
|
||||
if (status === "started") {
|
||||
statusEmoji = "🟢";
|
||||
statusText = "Active";
|
||||
} else if (status === "stopped") {
|
||||
statusEmoji = "🔴";
|
||||
statusText = "Stopped";
|
||||
} else if (status === "restarting") {
|
||||
statusEmoji = "↻";
|
||||
statusText = "Restarting";
|
||||
} else {
|
||||
statusEmoji = "❓"; // Unknown status
|
||||
statusText = "Unknown Status";
|
||||
let des = ``;
|
||||
for (let i = 0; i < activePlayers.length; i++) {
|
||||
des += `**- ${activePlayers[i].gamertag}**\n`;
|
||||
}
|
||||
const nodes = activePlayers.length === 0;
|
||||
const PlayersEmbed = new EmbedBuilder()
|
||||
.setColor(client.config.Colors.Default)
|
||||
.setTitle(`Online List \` ${activePlayers.length} \` Player${activePlayers.length>1?'s':''} Online`)
|
||||
.addFields(
|
||||
{ name: 'Server:', value: `\` ${hostname} \``, inline: false },
|
||||
{ name: 'Map:', value: `\` ${map} \``, inline: true },
|
||||
{ name: 'Status:', value: `\` ${statusEmoji} ${statusText} \``, inline: true },
|
||||
{ name: 'Slots:', value: `\` ${slots} \``, inline: true }
|
||||
);
|
||||
|
||||
const activePlayersEmbed = new EmbedBuilder()
|
||||
.setColor(client.config.Colors.Default)
|
||||
.setTimestamp()
|
||||
.setTitle(`Players Online:`)
|
||||
.setDescription(des || (nodes ? "No Players Online :(" : ""))
|
||||
|
||||
return channel.send({ embeds: [PlayersEmbed, activePlayersEmbed] }).then(sentMessage => {
|
||||
setTimeout(() => {
|
||||
sentMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`));
|
||||
}, 360000);
|
||||
});
|
||||
}
|
||||
|
||||
let guild = await client.GetGuild(guildId);
|
||||
if (!client.exists(guild.playerstats)) guild.playerstats = [];
|
||||
if (!client.exists(guild.activePlayersChannel)) return;
|
||||
|
||||
const channel = client.GetChannel(guild.activePlayersChannel);
|
||||
let activePlayers = guild.playerstats.filter(p => p.connected == true);
|
||||
|
||||
let des = ``;
|
||||
for (let i = 0; i < activePlayers.length; i++) {
|
||||
des += `**- ${activePlayers[i].gamertag}**\n`;
|
||||
}
|
||||
const nodes = activePlayers.length === 0;
|
||||
const PlayersEmbed = new EmbedBuilder()
|
||||
.setColor(client.config.Colors.Default)
|
||||
.setTitle(`Online List \` ${activePlayers.length} \` Player${activePlayers.length>1?'s':''} Online`)
|
||||
.addFields(
|
||||
{ name: 'Server:', value: `\` ${hostname} \``, inline: false },
|
||||
{ name: 'Map:', value: `\` ${map} \``, inline: true },
|
||||
{ name: 'Status:', value: `\` ${statusEmoji} ${statusText} \``, inline: true },
|
||||
{ name: 'Slots:', value: `\` ${slots} \``, inline: true }
|
||||
);
|
||||
|
||||
const activePlayersEmbed = new EmbedBuilder()
|
||||
.setColor(client.config.Colors.Default)
|
||||
.setTimestamp()
|
||||
.setTitle(`Players Online:`)
|
||||
.setDescription(des || (nodes ? "No Players Online :(" : ""))
|
||||
|
||||
return channel.send({ embeds: [PlayersEmbed, activePlayersEmbed] }).then(sentMessage => {
|
||||
setTimeout(() => {
|
||||
sentMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`));
|
||||
}, 360000);
|
||||
});
|
||||
}
|
||||
}
|
||||
+65
-53
@@ -9,45 +9,41 @@ const retryDelay = 5000; // 5 seconds
|
||||
// Private functions (only called locally)
|
||||
|
||||
const HandlePlayerBan = async (client, gamertag, ban) => {
|
||||
for (let retries = 0; retries <= maxRetries; retries++) {
|
||||
try {
|
||||
// get current bans
|
||||
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
|
||||
headers: {
|
||||
"Authorization": client.config.Nitrado.Auth
|
||||
}
|
||||
}).then(response =>
|
||||
response.json().then(data => data)
|
||||
).then(res => res);
|
||||
const data = await module.exports.FetchServerSettings(client, 'HandlePlayerBan'); // Fetch server status
|
||||
|
||||
let bans = res.data.gameserver.settings.general.bans;
|
||||
if (ban) bans += `\r\n${gamertag}`;
|
||||
else if (!ban) bans = bans.replace(gamertag, '');
|
||||
else client.error("Incorrect Ban Option: HandlePlayerBan");
|
||||
if (data && data != 1) {
|
||||
let bans = data.data.gameserver.settings.general.bans;
|
||||
if (ban) bans += `\r\n${gamertag}`;
|
||||
else if (!ban) bans = bans.replace(gamertag, '');
|
||||
else client.error("Incorrect Ban Option: HandlePlayerBan");
|
||||
|
||||
const formData = new FormData();
|
||||
formData.append("category", "general");
|
||||
formData.append("key", "bans");
|
||||
formData.append("value", bans);
|
||||
formData.pipe(concat(data => {
|
||||
async function sendList() {
|
||||
await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
|
||||
method: "POST",
|
||||
credentials: 'include',
|
||||
headers: {
|
||||
...formData.getHeaders(),
|
||||
"Authorization": client.config.Nitrado.Auth
|
||||
},
|
||||
body: data,
|
||||
});
|
||||
}
|
||||
sendList();
|
||||
}));
|
||||
return 0;
|
||||
} catch (error) {
|
||||
if (retries === maxRetries) throw new Error(`HandlePlayerBans: Failed to fetch data after ${maxRetries} retries`);
|
||||
for (let retries = 0; retries <= maxRetries; retries++) {
|
||||
try {
|
||||
const formData = new FormData();
|
||||
formData.append("category", "general");
|
||||
formData.append("key", "bans");
|
||||
formData.append("value", bans);
|
||||
formData.pipe(concat(data => {
|
||||
async function sendList() {
|
||||
await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
|
||||
method: "POST",
|
||||
credentials: 'include',
|
||||
headers: {
|
||||
...formData.getHeaders(),
|
||||
"Authorization": client.config.Nitrado.Auth
|
||||
},
|
||||
body: data,
|
||||
});
|
||||
}
|
||||
sendList();
|
||||
}));
|
||||
return 0;
|
||||
} catch (error) {
|
||||
client.error(`HandlePlayerBan: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
|
||||
if (retries === maxRetries) throw new Error(`HandlePlayerBan: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
|
||||
}
|
||||
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
|
||||
}
|
||||
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,7 +72,8 @@ module.exports = {
|
||||
await finished(Readable.fromWeb(body).pipe(stream));
|
||||
return 0;
|
||||
} catch (error) {
|
||||
if (retries === maxRetries) throw new Error(`DownloadNitradoFile: Failed to fetch data after ${maxRetries} retries`);
|
||||
client.error(`DownloadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
|
||||
if (retries === maxRetries) throw new Error(`DownloadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
|
||||
}
|
||||
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
|
||||
}
|
||||
@@ -106,16 +103,23 @@ module.exports = {
|
||||
},
|
||||
body: JSON.stringify(params)
|
||||
});
|
||||
return 0;
|
||||
|
||||
if (!res.ok) {
|
||||
const errorText = await res.text();
|
||||
client.error(`Failed to restart Nitrado server (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: RestartServer`);
|
||||
return 1; // Return error status on failed status code.
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
} catch (error) {
|
||||
client.error(`Error during restart request: ${error.message}`);
|
||||
if (retries === maxRetries) throw new Error(`RestartServer: Failed to fetch data after ${maxRetries} retries`);
|
||||
client.error(`RestartServer: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
|
||||
if (retries === maxRetries) throw new Error(`RestartServer: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
|
||||
}
|
||||
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
|
||||
}
|
||||
},
|
||||
|
||||
CheckServerStatus: async (client) => {
|
||||
FetchServerSettings: async (client, fetcher) => {
|
||||
for (let retries = 0; retries <= maxRetries; retries++) {
|
||||
try {
|
||||
// get current status
|
||||
@@ -127,24 +131,32 @@ module.exports = {
|
||||
|
||||
if (!res.ok) {
|
||||
const errorText = await res.text();
|
||||
client.error(`Failed to get Nitrado server stats (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: CheckServerStatus`);
|
||||
client.error(`Failed to get Nitrado server stats (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: ${fetcher} via FetchServerSettings`);
|
||||
if (retries === 2) return 1; // Return error status on the second failed status code.
|
||||
} else {
|
||||
const data = await res.json();
|
||||
if (data && data.data.gameserver.status === 'stopped') {
|
||||
client.log(`Restart of Nitrado server ${client.config.Nitrado.ServerID} has been invoked by the bot, the periodic check showed status of "${data.data.gameserver.status}".`);
|
||||
// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
|
||||
restart_message = 'Server being restarted by periodic bot check.';
|
||||
message = 'The server was restarted by periodic bot check!';
|
||||
|
||||
module.exports.RestartServer(client, restart_message, message);
|
||||
}
|
||||
return data;
|
||||
}
|
||||
return 0;
|
||||
} catch (error) {
|
||||
client.error(`Failed to connect to Nitrado (${client.config.Nitrado.ServerID}): ${error.message}`);
|
||||
if (retries === maxRetries) throw new Error(`CheckServerStatus: Failed to fetch data after ${maxRetries} retries`);
|
||||
client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
|
||||
if (retries === maxRetries) throw new Error(`${fetcher} via FetchServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
|
||||
}
|
||||
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
|
||||
}
|
||||
},
|
||||
|
||||
CheckServerStatus: async (client) => {
|
||||
const data = await module.exports.FetchServerSettings(client, 'CheckServerStatus'); // Fetch server status
|
||||
|
||||
if (data && data != 1) {
|
||||
if (data && data.data.gameserver.status === 'stopped') {
|
||||
client.log(`Restart of Nitrado server ${client.config.Nitrado.ServerID} has been invoked by the bot, the periodic check showed status of "${data.data.gameserver.status}".`);
|
||||
// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
|
||||
restart_message = 'Server being restarted by periodic bot check.';
|
||||
message = 'The server was restarted by periodic bot check!';
|
||||
|
||||
module.exports.RestartServer(client, restart_message, message);
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
Reference in new issue
Block a user