Moved nitrado api back/cleaned up fetch errors

This commit is contained in:
IrPgFKS0 committed 2023-09-05 14:22:23 -07:00
1 parent 4e38d4872f
commit 90aa597269
4 files changed
+127 -117

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+1 -1
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@@ -1,6 +1,6 @@
{
"name": "dayzr-bot",
"version": "9.8.0",
"version": "9.8.1",
"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
"main": "index.js",
"nodemonConfig": {
+3 -3
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@@ -1,4 +1,4 @@
const { RegisterGlobalCommands, RegisterGuildCommands} = require("../util/RegisterSlashCommands");
const { RegisterGlobalCommands, RegisterGuildCommands } = require("../util/RegisterSlashCommands");
const { Collection, Client, EmbedBuilder, Routes } = require('discord.js');
const MongoClient = require('mongodb').MongoClient;
const { REST } = require('@discordjs/rest');
@@ -127,7 +127,7 @@ class DayzRBot extends Client {
lastLog: null
};
}
const rl = readline.createInterface({
input: fileStream,
crlfDelay: Infinity
@@ -142,7 +142,7 @@ class DayzRBot extends Client {
let s = guild.playerstats;
s.map(p => p.connected = false) // assume all players not connected
for (let i = logIndex + 1; i < lines.length; i++) {
if (lines[i].includes('| ####')) continue;
if (lines[i].includes("(id=Unknown") || lines[i].includes("Player \"Unknown Entity\"")) continue;
+57 -59
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@@ -2,6 +2,9 @@ const { EmbedBuilder } = require('discord.js');
const { HandleAlarmsAndUAVs } = require('./AlarmsHandler');
const { SendConnectionLogs, DetectCombatLog } = require('./AdminLogsHandler');
// custom util imports
const { FetchServerSettings } = require('../util/NitradoAPI');
module.exports = {
HandlePlayerLogs: async (client, guildId, stats, line) => {
@@ -162,68 +165,63 @@ module.exports = {
HandleActivePlayersList: async (client, guildId) => {
client.activePlayersTick = 0; // reset hour tick
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
headers: {
"Authorization": client.config.Nitrado.Auth
const data = await FetchServerSettings(client, 'HandleActivePlayersList'); // Fetch server status
if (data && data != 1) {
let hostname = data.data.gameserver.settings.config.hostname;
let map = data.data.gameserver.settings.config.mission.slice(12);
let status = data.data.gameserver.status;
let slots = data.data.gameserver.slots;
let statusEmoji;
let statusText;
if (status === "started") {
statusEmoji = "🟢";
statusText = "Active";
} else if (status === "stopped") {
statusEmoji = "🔴";
statusText = "Stopped";
} else if (status === "restarting") {
statusEmoji = "↻";
statusText = "Restarting";
} else {
statusEmoji = "❓"; // Unknown status
statusText = "Unknown Status";
}
}).then(response =>
response.json().then(data => data)
).then(res => res);
let hostname = res.data.gameserver.settings.config.hostname;
let map = res.data.gameserver.settings.config.mission.slice(12);
let status = res.data.gameserver.status;
let slots = res.data.gameserver.slots;
let statusEmoji;
let statusText;
if (status === "started") {
statusEmoji = "🟢";
statusText = "Active";
} else if (status === "stopped") {
statusEmoji = "🔴";
statusText = "Stopped";
} else if (status === "restarting") {
statusEmoji = "↻";
statusText = "Restarting";
} else {
statusEmoji = "❓"; // Unknown status
statusText = "Unknown Status";
}
let guild = await client.GetGuild(guildId);
if (!client.exists(guild.playerstats)) guild.playerstats = [];
if (!client.exists(guild.activePlayersChannel)) return;
let guild = await client.GetGuild(guildId);
if (!client.exists(guild.playerstats)) guild.playerstats = [];
if (!client.exists(guild.activePlayersChannel)) return;
const channel = client.GetChannel(guild.activePlayersChannel);
let activePlayers = guild.playerstats.filter(p => p.connected == true);
const channel = client.GetChannel(guild.activePlayersChannel);
let activePlayers = guild.playerstats.filter(p => p.connected == true);
let des = ``;
for (let i = 0; i < activePlayers.length; i++) {
des += `**- ${activePlayers[i].gamertag}**\n`;
let des = ``;
for (let i = 0; i < activePlayers.length; i++) {
des += `**- ${activePlayers[i].gamertag}**\n`;
}
const nodes = activePlayers.length === 0;
const PlayersEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTitle(`Online List \` ${activePlayers.length} \` Player${activePlayers.length>1?'s':''} Online`)
.addFields(
{ name: 'Server:', value: `\` ${hostname} \``, inline: false },
{ name: 'Map:', value: `\` ${map} \``, inline: true },
{ name: 'Status:', value: `\` ${statusEmoji} ${statusText} \``, inline: true },
{ name: 'Slots:', value: `\` ${slots} \``, inline: true }
);
const activePlayersEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTimestamp()
.setTitle(`Players Online:`)
.setDescription(des || (nodes ? "No Players Online :(" : ""))
return channel.send({ embeds: [PlayersEmbed, activePlayersEmbed] }).then(sentMessage => {
setTimeout(() => {
sentMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`));
}, 360000);
});
}
const nodes = activePlayers.length === 0;
const PlayersEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTitle(`Online List \` ${activePlayers.length} \` Player${activePlayers.length>1?'s':''} Online`)
.addFields(
{ name: 'Server:', value: `\` ${hostname} \``, inline: false },
{ name: 'Map:', value: `\` ${map} \``, inline: true },
{ name: 'Status:', value: `\` ${statusEmoji} ${statusText} \``, inline: true },
{ name: 'Slots:', value: `\` ${slots} \``, inline: true }
);
const activePlayersEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTimestamp()
.setTitle(`Players Online:`)
.setDescription(des || (nodes ? "No Players Online :(" : ""))
return channel.send({ embeds: [PlayersEmbed, activePlayersEmbed] }).then(sentMessage => {
setTimeout(() => {
sentMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`));
}, 360000);
});
}
}
+66 -54
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@@ -9,45 +9,41 @@ const retryDelay = 5000; // 5 seconds
// Private functions (only called locally)
const HandlePlayerBan = async (client, gamertag, ban) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
// get current bans
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
headers: {
"Authorization": client.config.Nitrado.Auth
}
}).then(response =>
response.json().then(data => data)
).then(res => res);
const data = await module.exports.FetchServerSettings(client, 'HandlePlayerBan'); // Fetch server status
let bans = res.data.gameserver.settings.general.bans;
if (ban) bans += `\r\n${gamertag}`;
else if (!ban) bans = bans.replace(gamertag, '');
else client.error("Incorrect Ban Option: HandlePlayerBan");
if (data && data != 1) {
let bans = data.data.gameserver.settings.general.bans;
if (ban) bans += `\r\n${gamertag}`;
else if (!ban) bans = bans.replace(gamertag, '');
else client.error("Incorrect Ban Option: HandlePlayerBan");
const formData = new FormData();
formData.append("category", "general");
formData.append("key", "bans");
formData.append("value", bans);
formData.pipe(concat(data => {
async function sendList() {
await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
method: "POST",
credentials: 'include',
headers: {
...formData.getHeaders(),
"Authorization": client.config.Nitrado.Auth
},
body: data,
});
}
sendList();
}));
return 0;
} catch (error) {
if (retries === maxRetries) throw new Error(`HandlePlayerBans: Failed to fetch data after ${maxRetries} retries`);
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const formData = new FormData();
formData.append("category", "general");
formData.append("key", "bans");
formData.append("value", bans);
formData.pipe(concat(data => {
async function sendList() {
await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
method: "POST",
credentials: 'include',
headers: {
...formData.getHeaders(),
"Authorization": client.config.Nitrado.Auth
},
body: data,
});
}
sendList();
}));
return 0;
} catch (error) {
client.error(`HandlePlayerBan: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`HandlePlayerBan: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
}
@@ -76,7 +72,8 @@ module.exports = {
await finished(Readable.fromWeb(body).pipe(stream));
return 0;
} catch (error) {
if (retries === maxRetries) throw new Error(`DownloadNitradoFile: Failed to fetch data after ${maxRetries} retries`);
client.error(`DownloadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`DownloadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
@@ -106,16 +103,23 @@ module.exports = {
},
body: JSON.stringify(params)
});
return 0;
if (!res.ok) {
const errorText = await res.text();
client.error(`Failed to restart Nitrado server (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: RestartServer`);
return 1; // Return error status on failed status code.
} else {
return 0;
}
} catch (error) {
client.error(`Error during restart request: ${error.message}`);
if (retries === maxRetries) throw new Error(`RestartServer: Failed to fetch data after ${maxRetries} retries`);
client.error(`RestartServer: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`RestartServer: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
},
CheckServerStatus: async (client) => {
FetchServerSettings: async (client, fetcher) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
// get current status
@@ -124,27 +128,35 @@ module.exports = {
"Authorization": client.config.Nitrado.Auth
}
});
if (!res.ok) {
const errorText = await res.text();
client.error(`Failed to get Nitrado server stats (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: CheckServerStatus`);
client.error(`Failed to get Nitrado server stats (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: ${fetcher} via FetchServerSettings`);
if (retries === 2) return 1; // Return error status on the second failed status code.
} else {
const data = await res.json();
if (data && data.data.gameserver.status === 'stopped') {
client.log(`Restart of Nitrado server ${client.config.Nitrado.ServerID} has been invoked by the bot, the periodic check showed status of "${data.data.gameserver.status}".`);
// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
restart_message = 'Server being restarted by periodic bot check.';
message = 'The server was restarted by periodic bot check!';
module.exports.RestartServer(client, restart_message, message);
}
return data;
}
return 0;
} catch (error) {
client.error(`Failed to connect to Nitrado (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`CheckServerStatus: Failed to fetch data after ${maxRetries} retries`);
client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`${fetcher} via FetchServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
},
CheckServerStatus: async (client) => {
const data = await module.exports.FetchServerSettings(client, 'CheckServerStatus'); // Fetch server status
if (data && data != 1) {
if (data && data.data.gameserver.status === 'stopped') {
client.log(`Restart of Nitrado server ${client.config.Nitrado.ServerID} has been invoked by the bot, the periodic check showed status of "${data.data.gameserver.status}".`);
// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
restart_message = 'Server being restarted by periodic bot check.';
message = 'The server was restarted by periodic bot check!';
module.exports.RestartServer(client, restart_message, message);
}
}
},
}