properly handle deleting HandleActivePlayersList prev. embeds
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1 file changed
+9
-7
+9
-7
@@ -5,6 +5,8 @@ const { SendConnectionLogs, DetectCombatLog } = require('./AdminLogsHandler');
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// custom util imports
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const { FetchServerSettings } = require('../util/NitradoAPI');
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let lastSendMessage;
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module.exports = {
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HandlePlayerLogs: async (client, guildId, stats, line) => {
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@@ -210,18 +212,18 @@ module.exports = {
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{ name: 'Status:', value: `\` ${statusEmoji} ${statusText} \``, inline: true },
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{ name: 'Slots:', value: `\` ${slots} \``, inline: true }
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);
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const activePlayersEmbed = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setTimestamp()
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.setTitle(`Players Online:`)
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.setDescription(des || (nodes ? "No Players Online :(" : ""))
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return channel.send({ embeds: [PlayersEmbed, activePlayersEmbed] }).then(sentMessage => {
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setTimeout(() => {
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sentMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`));
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}, 360000);
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});
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if (lastSendMessage) lastSendMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`)); // Remove previous message before reprinting
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return channel.send({ embeds: [PlayersEmbed, activePlayersEmbed] }).then(sentMessage =>
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lastSendMessage = sentMessage
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);
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}
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}
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}
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