fix/weapon stats
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@@ -118,22 +118,22 @@ module.exports = {
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datasets: [{
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label: `Shots landed with a ${weapon}`,
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data: [
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player.shotsLandedPerBodyPart.Head,
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player.shotsLandedPerBodyPart.Torso,
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player.shotsLandedPerBodyPart.LeftArm,
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player.shotsLandedPerBodyPart.RightArm,
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player.shotsLandedPerBodyPart.LeftLeg,
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player.shotsLandedPerBodyPart.RightLeg,
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player.weaponStats[weapon].shotsLandedPerBodyPart.Head,
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player.weaponStats[weapon].shotsLandedPerBodyPart.Torso,
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player.weaponStats[weapon].shotsLandedPerBodyPart.LeftArm,
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player.weaponStats[weapon].shotsLandedPerBodyPart.RightArm,
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player.weaponStats[weapon].shotsLandedPerBodyPart.LeftLeg,
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player.weaponStats[weapon].shotsLandedPerBodyPart.RightLeg,
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],
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}, {
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label: `Times Shot by a ${weapon}`,
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data: [
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player.timesShotPerBodyPart.Head,
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player.timesShotPerBodyPart.Torso,
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player.timesShotPerBodyPart.LeftArm,
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player.timesShotPerBodyPart.RightArm,
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player.timesShotPerBodyPart.LeftLeg,
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player.timesShotPerBodyPart.RightLeg,
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player.weaponStats[weapon].timesShotPerBodyPart.Head,
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player.weaponStats[weapon].timesShotPerBodyPart.Torso,
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player.weaponStats[weapon].timesShotPerBodyPart.LeftArm,
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player.weaponStats[weapon].timesShotPerBodyPart.RightArm,
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player.weaponStats[weapon].timesShotPerBodyPart.LeftLeg,
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player.weaponStats[weapon].timesShotPerBodyPart.RightLeg,
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],
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}],
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},
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