fix/player-list command + auto player list + refactors for issue #28

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SowinskiBraeden committed 2024-04-06 11:34:40 -07:00
1 parent 7c2373e03e
commit 9ab1a43238
6 files changed
+104 -82

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@@ -4,6 +4,7 @@ const { SendConnectionLogs, DetectCombatLog } = require('./AdminLogsHandler');
const { getDefaultPlayer } = require('../database/player');
const { FetchServerSettings } = require('../util/NitradoAPI');
const { UpdatePlayer, insertPVPstats, createWeaponStats } = require('../database/player')
const { Missions } = require('../database/destinations');
let lastSendMessage;
@@ -205,62 +206,55 @@ module.exports = {
HandleActivePlayersList: async (nitrado_cred, client, guild) => {
client.activePlayersTick = 0; // reset hour tick
const data = await FetchServerSettings(nitrado_cred, client, 'HandleActivePlayersList'); // Fetch server status
if (!client.exists(guild.activePlayersChannel)) return;
const channel = client.GetChannel(guild.activePlayersChannel);
if (data && data !== 1) {
let hostname = data.data.gameserver.settings.config.hostname;
let map = data.data.gameserver.settings.config.mission.slice(12);
let status = data.data.gameserver.status;
let slots = data.data.gameserver.slots;
let playersOnline = data.data.gameserver.query.player_current;
const data = await FetchServerSettings(GuildDB.Nitrado, client, 'HandleActivePlayersList'); // Fetch server status
const e = data && data !== 1; // Check if data exists
const hostname = e ? data.data.gameserver.settings.config.hostname : 'N/A';
const map = Missions[data.data.gameserver.settings.config.mission];
const status = e ? data.data.gameserver.status : 'N/A';
const slots = e ? data.data.gameserver.slots : 'N/A';
const playersOnline = e ? data.data.gameserver.query.player_current : undefined;
let statusEmoji;
let statusText;
if (status === "started") {
statusEmoji = "🟢";
statusText = "Active";
} else if (status === "stopped") {
statusEmoji = "🔴";
statusText = "Stopped";
} else if (status === "restarting") {
statusEmoji = "↻";
statusText = "Restarting";
} else {
statusEmoji = "❓"; // Unknown status
statusText = "Unknown Status";
}
const Statuses = {
"started": {emoji: "🟢", text: "Active"},
"stopped": {emoji: "🔴", text: "Stopped"},
"restarting": {emoji: "↻", text: "Restarting"},
};
if (!client.exists(guild.activePlayersChannel)) return;
const emojiStatus = Statuses[status].emoji || "❓";
const textStatus = Statuses[status].text || "Unknown Status";
const channel = client.GetChannel(guild.activePlayersChannel);
let activePlayers = await client.dbo.collection("players").find({"connected": true}).toArray();
let activePlayers = await client.dbo.collection("players").find({"connected": true}).toArray();
let des = ``;
for (let i = 0; i < activePlayers.length; i++) {
des += `**- ${activePlayers[i].gamertag}**\n`;
}
const nodes = activePlayers.length === 0;
const PlayersEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTitle(`Online List \` ${playersOnline === undefined ? activePlayers.length : playersOnline} \` Player${playersOnline !== 1 ? 's' : ''} Online`)
.addFields(
{ name: 'Server:', value: `\` ${hostname} \``, inline: false },
{ name: 'Map:', value: `\` ${map} \``, inline: true },
{ name: 'Status:', value: `\` ${statusEmoji} ${statusText} \``, inline: true },
{ name: 'Slots:', value: `\` ${slots} \``, inline: true }
);
const activePlayersEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTimestamp()
.setTitle(`Players Online:`)
.setDescription(des || (nodes ? "No Players Online :(" : ""));
if (lastSendMessage) lastSendMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`)); // Remove previous message before reprinting
return channel.send({ embeds: [PlayersEmbed, activePlayersEmbed] }).then(sentMessage =>
lastSendMessage = sentMessage
);
let des = activePlayers.length > 0 ? `` : `**No Players Online**`;
for (let i = 0; i < activePlayers.length; i++) {
des += `**- ${activePlayers[i].gamertag}**\n`;
}
const nodes = activePlayers.length === 0;
const serverEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTitle(`Online List - \` ${playersOnline === undefined ? activePlayers.length : playersOnline} \` Player${playersOnline !== 1 ? 's' : ''} Online`)
.addFields(
{ name: 'Server:', value: `\` ${hostname} \``, inline: false },
{ name: 'Map:', value: `\` ${map} \``, inline: true },
{ name: 'Status:', value: `\` ${emojiStatus} ${textStatus} \``, inline: true },
{ name: 'Slots:', value: `\` ${slots} \``, inline: true }
);
const activePlayersEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTimestamp()
.setTitle(`Players Online:`)
.setDescription(des || (nodes ? "No Players Online :(" : ""));
if (lastSendMessage) lastSendMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`)); // Remove previous message before reprinting
return channel.send({ embeds: [serverEmbed, activePlayersEmbed] }).then(sentMessage =>
lastSendMessage = sentMessage
);
}
};