change/dynamic kill message for explosive + vehicle deaths
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@@ -1,6 +1,6 @@
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{
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"name": "dayzr-bot",
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"version": "9.6.5",
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"version": "9.6.6",
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"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
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"main": "index.js",
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"nodemonConfig": {
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@@ -80,10 +80,11 @@ module.exports = {
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if (killedBy == Templates.LandMine || killedBy == Templates.Explosion || killedBy == Templates.Vehicle) {
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const cod = killedBy == Templates.LandMine ? `Land Mine Trap` : info.causeOfDeath;
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const coord = showCoords ? `\n**Location [${info.victimPOS[0]}, ${info.victimPOS[1]}](https://www.izurvive.com/chernarusplussatmap/#location=${info.victimPOS[0]};${info.victimPOS[1]})**` : '';
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const killMessage = killedBy == Templayed.Vehicle ? 'run over by' : 'blew up from';
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const killEvent = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setDescription(`**Death Event** - <t:${unixTime}>\n**${info.victim}** killed by a **${cod}.**${coord}`);
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.setDescription(`**Death Event** - <t:${unixTime}>\n**${info.victim}** ${killMessage} a **${cod}.**${coord}`);
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if (client.exists(channel)) await channel.send({ embeds: [killEvent] });
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return stats;
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